feat(Database) Updating database to latest patch. Updating Calc hotkey UI to match
This commit is contained in:
+93
-51
@@ -55,14 +55,17 @@ public class DATA
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DataType.TEAPOT_FlyingTeapot, new EntityModel(DataType.TEAPOT_FlyingTeapot, EntityType.Teapot)
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.AddPart(new EntityInfoModel
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{
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Name = "Flying Teapot",
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Description = "Basic observer. Can fly and see hidden units within 1000 range.",
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Name = "Detector",
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Description = "Has 1100 vision, and can see hidden units within 1000 range.",
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Notes = @"Doesn't take up a scout slot."
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})
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.AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot })
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.AddPart(new EntitySupplyModel{Takes = 1})
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 })
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.AddPart(new EntityVitalityModel { Health = 70, Armor = ArmorType.Light })
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.AddPart(new EntityMovementModel { Speed = 400, Movement = MovementType.Air })
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.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 30, Armor = ArmorType.Light })
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.AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air })
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.AddPart(new EntityIdPassiveModel{ Id = DataType.PASSIVE_Detection})
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},
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// Families
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@@ -333,8 +336,7 @@ public class DATA
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new EntityModel(DataType.IPASSIVE_StalkersSense, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Stalker's Sense", Description = "Xol's units sense nearby enemies in the fog of war.",
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Notes = "Not implemented."
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Name = "Stalker's Sense", Description = "Xol's units sense nearby enemies in the fog of war."
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})
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},
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@@ -627,6 +629,7 @@ public class DATA
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_BirthingStorm })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_SummonSiegeMaw })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BirthingStorm })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood })
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},
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{
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DataType.VANGUARD_BoneStalker_Xol,
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@@ -685,6 +688,8 @@ public class DATA
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Targets = TargetType.Ground
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})
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_LethalBond })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood })
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},
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// Units
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// Q'Rath
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@@ -769,7 +774,7 @@ public class DATA
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})
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DeployMagi })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_MobilizeQrath })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingCommand })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_MendingDecree })
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},
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{
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DataType.UNIT_Zephyr,
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@@ -820,7 +825,7 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityProductionModel { Alloy = 125, Ether = 10, BuildTime = 35, ProducedBy = DataType.BUILDING_SoulFoundry })
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.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntityVitalityModel { Health = 140, DefenseLayer = 100, Armor = ArmorType.Medium })
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.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 100, Armor = ArmorType.Medium })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_SoulFoundry,
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@@ -829,7 +834,7 @@ public class DATA
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.AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{
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LightDamage = 32, MediumDamage = 24, Damage = 16, Range = 300, AttacksPerSecond = 0.5f,
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LightDamage = 24, MediumDamage = 18, Damage = 12, Range = 400, AttacksPerSecond = 0.5f,
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Targets = TargetType.Ground
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})
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript })
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@@ -1037,7 +1042,7 @@ public class DATA
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.AddPart(new EntityTierModel { Tier = 3.5f })
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "Z" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityProductionModel { Alloy = 110, Ether = 175, BuildTime = 55, ProducedBy = DataType.BUILDING_Angelarium })
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.AddPart(new EntityProductionModel { Alloy = 110, Ether = 250, BuildTime = 55, ProducedBy = DataType.BUILDING_Angelarium })
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.AddPart(new EntitySupplyModel { Takes = 6 })
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.AddPart(new EntityRequirementModel
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{
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@@ -1168,6 +1173,8 @@ public class DATA
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})
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_QuenchingScythes })
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.AddPart(new EntityIdPassiveModel { Id = DataType.ABILITY_CullingStrike })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood })
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},
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{
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DataType.UNIT_RedSeer,
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@@ -1201,6 +1208,7 @@ public class DATA
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_BloodPlague })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_DrainingEmbrace })
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.AddPart(new EntityIdAbilityModel { Id = DataType.ABILITY_AwakenAcaaluk })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_CastingFromBlood })
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},
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{
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DataType.UNIT_Underspine,
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@@ -1447,7 +1455,7 @@ public class DATA
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Name = "Research Radiant Ward", Descriptive = DescriptiveType.Upgrade,
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Description = "Unlocks the dervish's Radiant Ward ability"
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "TAB" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityProductionModel { Alloy = 80, Ether = 80, BuildTime = 34, ProducedBy = DataType.BUILDING_HouseOfFadingSaints })
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.AddPart(new EntityRequirementModel
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@@ -1637,7 +1645,7 @@ public class DATA
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new EntityModel(DataType.UPGRADE_BloodMothersFevor, EntityType.Tech)
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.AddPart(new EntityInfoModel
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{ Name = "Blood Mother's Fevor", Descriptive = DescriptiveType.Upgrade })
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "TAB" })
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.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityVanguardReplacedModel
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{ ImmortalId = DataType.IMMORTAL_Xol, ReplacedById = DataType.UPGRADE_Ambush })
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@@ -1772,7 +1780,7 @@ public class DATA
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Description = "When Hidden, the Bone Stalker's next attack deals double damage",
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Descriptive = DescriptiveType.Upgrade
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "TAB", HoldSpace = false })
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.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "TAB", HoldSpace = false })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityProductionModel { Alloy = 100, Ether = 125, BuildTime = 80, ProducedBy = DataType.BUILDING_RedVale })
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.AddPart(new EntityRequirementModel
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@@ -1822,6 +1830,19 @@ public class DATA
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// Passives
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// Neutral
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{
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DataType.PASSIVE_Detection,
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new EntityModel(DataType.PASSIVE_Detection, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Detection", Descriptive = DescriptiveType.Passive,
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Description =
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@"Unit can see all hidden units in its detection radius."
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})
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.AddPart(new EntityFactionModel { Faction = DataType.Any })
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},
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{
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DataType.PASSIVE_BastionPassives,
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new EntityModel(DataType.PASSIVE_BastionPassives, EntityType.Passive)
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@@ -2015,6 +2036,18 @@ public class DATA
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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},
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{
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DataType.PASSIVE_HallowedWeapons,
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new EntityModel(DataType.PASSIVE_HallowedWeapons, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Hallowed Weapons", Descriptive = DescriptiveType.Applies_Debuff,
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Description = @"Gains 14 damage while in Hallowed Ground"
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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},
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{
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DataType.PASSIVE_Zeal,
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@@ -2038,17 +2071,6 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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},
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{
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DataType.PASSIVE_CastFromLife,
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new EntityModel(DataType.PASSIVE_HallowedGround, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Cast From Life", Descriptive = DescriptiveType.Passive,
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Description = @"Can spend life instead of energy, when needed.",
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Notes = "Can't spend more life then unit has. Unit cannot kill itself with Cast From Life."
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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{
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DataType.PASSIVE_WraithBowRange,
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@@ -2207,14 +2229,14 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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},
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{
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DataType.PASSIVE_MendingCommand,
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new EntityModel(DataType.PASSIVE_MendingCommand, EntityType.Passive)
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DataType.PASSIVE_MendingDecree,
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new EntityModel(DataType.PASSIVE_MendingDecree, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Mending Command", Descriptive = DescriptiveType.Ability,
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Description = @"Autocast ability that heals 48 life and 24 shields over 2 seconds."
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Name = "Mending Decree", Descriptive = DescriptiveType.Ability,
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Description = @"Heals a nearby allied unit."
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})
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.AddPart(new EntityProductionModel { Pyre = 10, Cooldown = 3 })
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.AddPart(new EntityProductionModel { Energy = 10, Cooldown = 3 })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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},
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{
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@@ -2267,6 +2289,20 @@ public class DATA
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{ Id = DataType.UPGRADE_XacalDamage, Requirement = RequirementType.Research_Upgrade })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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{
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DataType.PASSIVE_CastingFromBlood,
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new EntityModel(DataType.PASSIVE_CastingFromBlood, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Cast From Blood", Descriptive = DescriptiveType.Ability,
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Description =
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@"This unit can spend life to cast abilities when it doesn't have enough energy.",
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Notes = "They must have at least one remaining hitpoint after to perform Cast From Blood."
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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{
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DataType.PASSIVE_OssifyingSwarm,
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new EntityModel(DataType.PASSIVE_OssifyingSwarm, EntityType.Passive)
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@@ -2365,6 +2401,8 @@ public class DATA
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@"Spawns a mine that reveals enemy units, slows them, and makes them take increased damage for a duration."
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D", HoldSpace = true})
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.AddPart(new EntityProductionModel { DefensiveLayer = 30, Cooldown = 40 })
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.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard })
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.AddPart(new EntityVitalityModel
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@@ -2423,7 +2461,7 @@ public class DATA
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Description =
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@"The Saoshin leaps to the target location. If she has enough mana, she activates Intervention upon landing."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityProductionModel { Cooldown = 5, Energy = 70 })
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},
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@@ -2449,7 +2487,7 @@ public class DATA
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Description =
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@"Deploying the Absolver drastically <b style=""color: orange"">increases its attack speed</b>."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
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.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "D" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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},
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{
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@@ -2553,7 +2591,7 @@ public class DATA
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
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.AddPart(new EntityVanguardAddedModel
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{ ImmortalId = DataType.IMMORTAL_Xol, ReplaceId = DataType.ABILITY_CullingStrike })
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.AddPart(new EntityProductionModel { Energy = 40 })
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.AddPart(new EntityProductionModel { Energy = 40, Cooldown = 4})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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{
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@@ -2589,7 +2627,7 @@ public class DATA
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Name = "Deploy Resinant", Descriptive = DescriptiveType.Ability,
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Description = "Deploying the Resinant enables it to deal area of effect damage at long range."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "D" })
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.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "D" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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{
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@@ -2646,9 +2684,10 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityVanguardAddedModel
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{ ImmortalId = DataType.IMMORTAL_Mala, ReplaceId = DataType.UNIT_Acaaluk })
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.AddPart(new EntityProductionModel { Energy = 80, BuildTime = 4, Cooldown = 20 })
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.AddPart(new EntityProductionModel { Energy = 80, BuildTime = 10, Cooldown = 30 })
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.AddPart(new EntitySupplyModel { Takes = 0 })
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.AddPart(new EntityVitalityModel { Health = 300, DefenseLayer = 100, Armor = ArmorType.Heavy })
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.AddPart(new EntityVitalityModel { Health = 300, DefenseLayer = 100, Armor = ArmorType.Heavy,
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Lasts = 75, Vision = 1000})
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.AddPart(new EntityMovementModel { Speed = 0, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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{
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@@ -2686,7 +2725,7 @@ public class DATA
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Name = "Summon Citadel",
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Description = "Creates a powerful defensive structure on a Tower Foundation."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "1" })
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityProductionModel { Pyre = 75, BuildTime = 70 })
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.AddPart(new EntityVitalityModel
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@@ -2708,7 +2747,7 @@ public class DATA
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Description =
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@"Summons a powerful monument that slams into the ground to <b style=""color:orange"">deal damage</b> to enemy ground units (and takes damage from everything it lands on). It then creates <b style=""color:white"">Hallowed Ground</b> and nearby friendly units <b style=""color:orange"">gain Attack Speed<b>"
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "1" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum })
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.AddPart(new EntityProductionModel { Pyre = 100, Cooldown = 15 })
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@@ -2725,7 +2764,7 @@ public class DATA
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Description =
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@"Structures in target area <b style=""color:lime"">reduce incoming damage significantly</b> for several seconds."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "1" })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum })
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.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 15 })
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@@ -2739,7 +2778,7 @@ public class DATA
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Description =
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@"Allied units in a large area <b style=""color:skyblue"">gain Movement Speed</b> and <b style=""color:orange"">gain Attack Speed</b> for several seconds."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "1" })
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.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.Any })
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.AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 20 })
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},
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@@ -2752,7 +2791,7 @@ public class DATA
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Description =
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@"Units in the area <b style=""gain bonus shields"">. After a short delay, allied units in teh area <b style=""color:skyblue"">teleport to your nearest Town Hall</b>."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "1" })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari })
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.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 60 })
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@@ -2766,7 +2805,7 @@ public class DATA
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Description =
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@"All allied units <b style=""color:lime"">gain bonus shields</b> for several seconds."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "1" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
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.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari })
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.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 120 })
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@@ -2781,7 +2820,7 @@ public class DATA
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Name = "Summon Grove Guardian",
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Description = "Creates a powerful defensive structure on a Tower Foundation."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "1" })
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.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "V" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityProductionModel { Pyre = 75, BuildTime = 70 })
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.AddPart(new EntityVitalityModel
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@@ -2800,7 +2839,7 @@ public class DATA
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Description =
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"Creates a rootway generating structure that heals nearby allied units, and transfers it's blood to nearby allied units."
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})
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.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "1" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "V" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 21 })
|
||||
.AddPart(new EntityVitalityModel
|
||||
@@ -2817,7 +2856,7 @@ public class DATA
|
||||
Name = "Red Tithe",
|
||||
Description = "Sacrifice target unit to create an area that regenerates life and mana."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "1" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
|
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel { Pyre = 40, Cooldown = 60 })
|
||||
@@ -2830,7 +2869,7 @@ public class DATA
|
||||
Name = "Rain of Blood",
|
||||
Description = "Massively increases life, shield and mana regeneration for 30 seconds."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "1" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
|
||||
.AddPart(new EntityProductionModel { Pyre = 130, Cooldown = 30 })
|
||||
@@ -2845,7 +2884,7 @@ public class DATA
|
||||
@"Enemy units in the target area are <b>Revealed</b> through fog of war. Units still in the area after a short delay are marked for 10 seconds to take bonus damage and provide Pyre when killed.",
|
||||
Notes = "+3 pyre for kills"
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "1" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol })
|
||||
.AddPart(new EntityProductionModel { Cooldown = 15, Pyre = 25 })
|
||||
@@ -2858,7 +2897,7 @@ public class DATA
|
||||
Name = "The Great Hunt",
|
||||
Description = "Enemy unit and structures have their vision reduce to 3 for a short time."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "1" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol })
|
||||
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 120 })
|
||||
@@ -2939,7 +2978,7 @@ public class DATA
|
||||
Name = "Apostle of Binding", Descriptive = DescriptiveType.Ether_Extractor,
|
||||
Description = "Ether Extractor (Structure) - Must be placed on an Ether Node."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
@@ -2982,8 +3021,11 @@ public class DATA
|
||||
Id = DataType.BUILDING_KeeperOfTheHardenedFlames,
|
||||
Requirement = RequirementType.Research_Building
|
||||
})
|
||||
.AddPart(new EntityWeaponModel {Damage = 14, Range = 700, SecondsBetweenAttacks = 1.8f, Targets
|
||||
= TargetType.All})
|
||||
.AddPart(new EntityIdPassiveModel {Id = DataType.PASSIVE_HallowedWeapons})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 300, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
{ Health = 300, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PsalmOfFire })
|
||||
},
|
||||
{
|
||||
@@ -2994,7 +3036,7 @@ public class DATA
|
||||
Name = "Keeper Of the Hardened Flames", Descriptive = DescriptiveType.Defense,
|
||||
Description = ""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "V", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel { Alloy = 125, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
@@ -3224,7 +3266,7 @@ public class DATA
|
||||
Name = "Ether Maw", Descriptive = DescriptiveType.Ether_Extractor,
|
||||
Description = "Ether Extractor (Structure) - Must be placed on an Ether Node."
|
||||
}) //TODO Add Ether Node to database
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "V", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "CAPSLOCK", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
|
||||
@@ -55,6 +55,8 @@ public static class DataType
|
||||
public static string ISPELL_RedTithe = "57008163-5e3a-4b95-98f3-d00b54e18684";
|
||||
public static string ISPELL_RainOfBlood = "792df385-c66a-4710-9f75-97731897a565";
|
||||
|
||||
|
||||
|
||||
public static string IPASSIVE_HealingGround = "3ec17526-8dc5-4592-9c15-ef1d9b1ca2f6";
|
||||
public static string IPASSIVE_Expansionist = "b6cd4335-2165-44c3-b3dc-4500c0111870";
|
||||
|
||||
@@ -124,6 +126,8 @@ public static class DataType
|
||||
|
||||
public static string UPGRADE_Stalk = "36fbc2c0-e9e3-4f54-a79a-981db908c25c";
|
||||
public static string UPGRADE_Ambush = "6cf83dc9-717f-4fa9-b417-a3371474a1da";
|
||||
|
||||
public static string PASSIVE_Detection = "434468fa-83b2-4fc9-a38c-1a3d00bcf055";
|
||||
|
||||
public static string PASSIVE_WraithBowRange = "196dd8a6-2044-44e1-aac4-fbaa40552699";
|
||||
|
||||
@@ -156,9 +160,11 @@ public static class DataType
|
||||
public static string PASSIVE_HallowingRites = "9c8ae47b-954e-4a17-8f35-f128c9114b61";
|
||||
public static string PASSIVE_RegentsWrath = "f111f004-6548-4430-9d13-ef44ab108ae7";
|
||||
public static string PASSIVE_PsalmOfFire = "d28f6b7c-d319-4fb8-bdd4-92ede40a0751";
|
||||
|
||||
public static string PASSIVE_HallowedWeapons = "f9ac4b3e-d02d-42d4-8d9d-beb9c5d7edcb";
|
||||
|
||||
public static string PASSIVE_Zeal = "62c4942b-5578-422d-8d4e-d1789f4efa68";
|
||||
public static string PASSIVE_HallowedGround = "bdb28984-246f-4642-84ab-9e83c02b3e2e";
|
||||
public static string PASSIVE_CastFromLife = "3cc734de-f8e7-4e69-9fa5-bdf725c4941b";
|
||||
public static string PASSIVE_Rootway = "46768d4a-5047-4973-b5ca-995cda25ee8d";
|
||||
public static string PASSIVE_BehemothCapacity = "a210f109-d3ac-44d4-9724-601c795a2394";
|
||||
public static string PASSIVE_QuitlStorage2 = "0b27b863-fce5-40e4-96c7-6df94bdd92b9";
|
||||
@@ -175,6 +181,9 @@ public static class DataType
|
||||
|
||||
|
||||
public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
|
||||
|
||||
public static string PASSIVE_CastingFromBlood = "c97d1cf1-67d9-402b-9fa1-1abb9bfd7bfd";
|
||||
|
||||
|
||||
public static string PASSIVE_QuenchingScythes = "dbf07db4-e7b6-4f81-9f8e-e5391850eead";
|
||||
public static string PASSIVE_AaroxBurn = "921fe250-2b97-40c0-9765-9e6c1e766dd5";
|
||||
@@ -186,7 +195,7 @@ public static class DataType
|
||||
|
||||
public static string PASSIVE_BloodFrenzy = "356b6c33-a857-489c-8218-68c53d03db90";
|
||||
|
||||
public static string PASSIVE_MendingCommand = "25d94c3d-dba9-4f02-abf4-904269b539c6";
|
||||
public static string PASSIVE_MendingDecree = "25d94c3d-dba9-4f02-abf4-904269b539c6";
|
||||
public static string PASSIVE_FireQuitl = "80f6b382-da1c-49a1-8235-1ea37983ea54";
|
||||
public static string PASSIVE_XacalDamage = "69928f20-5332-418f-ada3-694da3f7b199";
|
||||
|
||||
|
||||
@@ -15,4 +15,6 @@ public class EntityVitalityModel : IEntityPartInterface
|
||||
public bool IsStructure { get; set; } = false;
|
||||
|
||||
public int Energy { get; set; } = 0;
|
||||
|
||||
public int Vision { get; set; } = 0;
|
||||
}
|
||||
@@ -5,7 +5,7 @@ namespace Model.Hotkeys;
|
||||
public class HotkeyModel
|
||||
{
|
||||
public static readonly string[] KeyGroups = { "Z", "1", "2", "TAB", "CONTROL", "SHIFT", "C" };
|
||||
public static readonly string[] HotKeys = { "`", "Q", "W", "E", "R", "A", "S", "F", "X", "V" };
|
||||
public static readonly string[] HotKeys = { "`", "Q", "W", "E", "R", "A", "S", "F", "X", "V", "CAPSLOCK" };
|
||||
public string KeyText { get; set; }
|
||||
public KeyType KeyType { get; set; }
|
||||
public int PositionX { get; set; }
|
||||
@@ -29,25 +29,49 @@ public class HotkeyModel
|
||||
{
|
||||
new()
|
||||
{
|
||||
KeyText = "`",
|
||||
KeyType = KeyType.Cancel,
|
||||
KeyText = "Z",
|
||||
KeyType = KeyType.ControlGroup,
|
||||
PositionX = 0,
|
||||
PositionY = 0
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "D",
|
||||
KeyType = KeyType.ControlGroup,
|
||||
PositionX = 1,
|
||||
PositionY = 0
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "C",
|
||||
KeyType = KeyType.ControlGroup,
|
||||
PositionX = 2,
|
||||
PositionY = 0
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "V",
|
||||
KeyType = KeyType.Pyre,
|
||||
PositionX = 3,
|
||||
PositionY = 0
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "TAB",
|
||||
KeyType = KeyType.ControlGroup,
|
||||
PositionX = 4,
|
||||
PositionY = 0
|
||||
},
|
||||
|
||||
|
||||
new()
|
||||
{
|
||||
KeyText = "`",
|
||||
KeyType = KeyType.Cancel,
|
||||
PositionX = 0,
|
||||
PositionY = 1
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "1",
|
||||
KeyType = KeyType.ControlGroup,
|
||||
PositionX = 1,
|
||||
PositionY = 0
|
||||
},
|
||||
|
||||
new()
|
||||
{
|
||||
KeyText = "Q",
|
||||
@@ -76,6 +100,15 @@ public class HotkeyModel
|
||||
PositionX = 4,
|
||||
PositionY = 1
|
||||
},
|
||||
|
||||
new()
|
||||
{
|
||||
KeyText = "CAPSLOCK",
|
||||
KeyType = KeyType.Action,
|
||||
PositionX = 0,
|
||||
PositionY = 2
|
||||
},
|
||||
|
||||
new()
|
||||
{
|
||||
KeyText = "A",
|
||||
@@ -97,6 +130,7 @@ public class HotkeyModel
|
||||
PositionX = 3,
|
||||
PositionY = 2
|
||||
},
|
||||
|
||||
new()
|
||||
{
|
||||
KeyText = "F",
|
||||
@@ -105,39 +139,11 @@ public class HotkeyModel
|
||||
PositionY = 2
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "Z",
|
||||
KeyType = KeyType.ControlGroup,
|
||||
PositionX = 1,
|
||||
PositionY = 3
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "X",
|
||||
KeyType = KeyType.Action,
|
||||
PositionX = 2,
|
||||
PositionY = 3
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "C",
|
||||
KeyType = KeyType.ControlGroup,
|
||||
PositionX = 3,
|
||||
PositionY = 3
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "V",
|
||||
KeyType = KeyType.Action,
|
||||
PositionX = 4,
|
||||
PositionY = 3
|
||||
},
|
||||
new()
|
||||
{
|
||||
KeyText = "SPACE",
|
||||
KeyType = KeyType.Advance,
|
||||
PositionX = 1,
|
||||
PositionY = 4
|
||||
PositionY = 3
|
||||
},
|
||||
// Economy
|
||||
new()
|
||||
@@ -145,15 +151,15 @@ public class HotkeyModel
|
||||
KeyText = "SHIFT", //TODO Update when game changes
|
||||
KeyType = KeyType.Economy,
|
||||
PositionX = 0,
|
||||
PositionY = 2
|
||||
PositionY = 3
|
||||
},
|
||||
// Pyre
|
||||
new()
|
||||
{
|
||||
KeyText = "2",
|
||||
KeyType = KeyType.Pyre,
|
||||
PositionX = 2,
|
||||
PositionY = 0,
|
||||
KeyText = "ALT",
|
||||
KeyType = KeyType.Economy,
|
||||
PositionX = 1,
|
||||
PositionY = 5,
|
||||
IsHidden = true
|
||||
},
|
||||
|
||||
@@ -163,7 +169,7 @@ public class HotkeyModel
|
||||
KeyText = "CONTROL",
|
||||
KeyType = KeyType.Economy,
|
||||
PositionX = 0,
|
||||
PositionY = 3
|
||||
PositionY = 4
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user