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New patch data

main
Jonathan McCaffrey 3 years ago
parent
commit
83ee8c3ae4
  1. 2
      IGP/wwwroot/generated/Variables.json
  2. 13
      Model/Entity/Data/DATA.cs

2
IGP/wwwroot/generated/Variables.json

@ -1 +1 @@
[{"Key":"GamePatch","Value":"0.0.6.10097a"},{"Key":"LastUpdated","Value":"August 27, 2022"}] [{"Key":"GamePatch","Value":"0.0.6.10097a"},{"Key":"LastUpdated","Value":"September 03, 2022"}]

13
Model/Entity/Data/DATA.cs

@ -49,7 +49,7 @@ public class DATA
Name = "Teapot", Description = "Basic scout. Every faction has this", Name = "Teapot", Description = "Basic scout. Every faction has this",
Notes = @"Very powerful! So Fast" Notes = @"Very powerful! So Fast"
}) })
.AddPart(new EntityVitalityModel { Health = 70, Armor = ArmorType.Light }) .AddPart(new EntityVitalityModel { Health = 120, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 400 }) .AddPart(new EntityMovementModel { Speed = 400 })
}, },
{ {
@ -63,7 +63,7 @@ public class DATA
.AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot }) .AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot })
.AddPart(new EntitySupplyModel { Takes = 1 }) .AddPart(new EntitySupplyModel { Takes = 1 })
.AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 }) .AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 })
.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 30, Armor = ArmorType.Light }) .AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 80, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air }) .AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection })
}, },
@ -844,7 +844,7 @@ public class DATA
.AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground }) .AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel .AddPart(new EntityWeaponModel
{ {
LightDamage = 24, MediumDamage = 18, Damage = 12, Range = 400, AttacksPerSecond = 0.5f, LightDamage = 30, MediumDamage = 23, Damage = 16, Range = 400, AttacksPerSecond = 0.5f,
Targets = TargetType.Ground Targets = TargetType.Ground
}) })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript }) .AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript })
@ -1291,7 +1291,7 @@ public class DATA
.AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground }) .AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel .AddPart(new EntityWeaponModel
{ {
Damage = 13, LightDamage = 27, MediumDamage = 20, Range = 500, AttacksPerSecond = 0.7f, Damage = 18, LightDamage = 38, MediumDamage = 28, Range = 500, AttacksPerSecond = 0.7f,
Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f
}) })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct }) .AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct })
@ -3187,7 +3187,7 @@ public class DATA
}) })
.AddPart(new EntityWeaponModel .AddPart(new EntityWeaponModel
{ {
Damage = 14, Range = 700, SecondsBetweenAttacks = 1.8f, Targets Damage = 22, Range = 700, SecondsBetweenAttacks = 1.8f, Targets
= TargetType.All = TargetType.All
}) })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons }) .AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons })
@ -3493,6 +3493,7 @@ public class DATA
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 18, RequiresWorker = true }) .AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 18, RequiresWorker = true })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 300, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 300, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel(){ Damage = 24, Range = 700, AttacksPerSecond = 1.639f, Targets = TargetType.Air})
}, },
{ {
DataType.BUPGRADE_Omnivore, DataType.BUPGRADE_Omnivore,
@ -3508,6 +3509,8 @@ public class DATA
.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 18, RequiresWorker = false }) .AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 18, RequiresWorker = false })
.AddPart(new EntityVitalityModel .AddPart(new EntityVitalityModel
{ Health = 400, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true }) { Health = 400, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel(){ Damage = 24, Range = 700, AttacksPerSecond = 1.639f, Targets = TargetType.Air})
.AddPart(new EntityWeaponModel(){ Damage = 12, MediumDamage = 14, HeavyDamage = 16, Range = 700, AttacksPerSecond = 2.439f, Targets = TargetType.Ground})
}, },
{ {
DataType.BUILDING_AmberWomb, DataType.BUILDING_AmberWomb,

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