New patch data
This commit is contained in:
@@ -1 +1 @@
|
|||||||
[{"Key":"GamePatch","Value":"0.0.6.10097a"},{"Key":"LastUpdated","Value":"August 27, 2022"}]
|
[{"Key":"GamePatch","Value":"0.0.6.10097a"},{"Key":"LastUpdated","Value":"September 03, 2022"}]
|
||||||
@@ -49,7 +49,7 @@ public class DATA
|
|||||||
Name = "Teapot", Description = "Basic scout. Every faction has this",
|
Name = "Teapot", Description = "Basic scout. Every faction has this",
|
||||||
Notes = @"Very powerful! So Fast"
|
Notes = @"Very powerful! So Fast"
|
||||||
})
|
})
|
||||||
.AddPart(new EntityVitalityModel { Health = 70, Armor = ArmorType.Light })
|
.AddPart(new EntityVitalityModel { Health = 120, Armor = ArmorType.Light })
|
||||||
.AddPart(new EntityMovementModel { Speed = 400 })
|
.AddPart(new EntityMovementModel { Speed = 400 })
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@@ -63,7 +63,7 @@ public class DATA
|
|||||||
.AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot })
|
.AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot })
|
||||||
.AddPart(new EntitySupplyModel { Takes = 1 })
|
.AddPart(new EntitySupplyModel { Takes = 1 })
|
||||||
.AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 })
|
.AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 })
|
||||||
.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 30, Armor = ArmorType.Light })
|
.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 80, Armor = ArmorType.Light })
|
||||||
.AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air })
|
.AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air })
|
||||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection })
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection })
|
||||||
},
|
},
|
||||||
@@ -844,7 +844,7 @@ public class DATA
|
|||||||
.AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
|
.AddPart(new EntityMovementModel { Speed = 435, Movement = MovementType.Ground })
|
||||||
.AddPart(new EntityWeaponModel
|
.AddPart(new EntityWeaponModel
|
||||||
{
|
{
|
||||||
LightDamage = 24, MediumDamage = 18, Damage = 12, Range = 400, AttacksPerSecond = 0.5f,
|
LightDamage = 30, MediumDamage = 23, Damage = 16, Range = 400, AttacksPerSecond = 0.5f,
|
||||||
Targets = TargetType.Ground
|
Targets = TargetType.Ground
|
||||||
})
|
})
|
||||||
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript })
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_SiroccoScript })
|
||||||
@@ -1291,7 +1291,7 @@ public class DATA
|
|||||||
.AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground })
|
.AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground })
|
||||||
.AddPart(new EntityWeaponModel
|
.AddPart(new EntityWeaponModel
|
||||||
{
|
{
|
||||||
Damage = 13, LightDamage = 27, MediumDamage = 20, Range = 500, AttacksPerSecond = 0.7f,
|
Damage = 18, LightDamage = 38, MediumDamage = 28, Range = 500, AttacksPerSecond = 0.7f,
|
||||||
Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f
|
Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f
|
||||||
})
|
})
|
||||||
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct })
|
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct })
|
||||||
@@ -3187,7 +3187,7 @@ public class DATA
|
|||||||
})
|
})
|
||||||
.AddPart(new EntityWeaponModel
|
.AddPart(new EntityWeaponModel
|
||||||
{
|
{
|
||||||
Damage = 14, Range = 700, SecondsBetweenAttacks = 1.8f, Targets
|
Damage = 22, Range = 700, SecondsBetweenAttacks = 1.8f, Targets
|
||||||
= TargetType.All
|
= TargetType.All
|
||||||
})
|
})
|
||||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons })
|
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons })
|
||||||
@@ -3493,6 +3493,7 @@ public class DATA
|
|||||||
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 18, RequiresWorker = true })
|
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 18, RequiresWorker = true })
|
||||||
.AddPart(new EntityVitalityModel
|
.AddPart(new EntityVitalityModel
|
||||||
{ Health = 300, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
|
{ Health = 300, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
|
||||||
|
.AddPart(new EntityWeaponModel(){ Damage = 24, Range = 700, AttacksPerSecond = 1.639f, Targets = TargetType.Air})
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
DataType.BUPGRADE_Omnivore,
|
DataType.BUPGRADE_Omnivore,
|
||||||
@@ -3508,6 +3509,8 @@ public class DATA
|
|||||||
.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 18, RequiresWorker = false })
|
.AddPart(new EntityProductionModel { Alloy = 50, BuildTime = 18, RequiresWorker = false })
|
||||||
.AddPart(new EntityVitalityModel
|
.AddPart(new EntityVitalityModel
|
||||||
{ Health = 400, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
|
{ Health = 400, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
|
||||||
|
.AddPart(new EntityWeaponModel(){ Damage = 24, Range = 700, AttacksPerSecond = 1.639f, Targets = TargetType.Air})
|
||||||
|
.AddPart(new EntityWeaponModel(){ Damage = 12, MediumDamage = 14, HeavyDamage = 16, Range = 700, AttacksPerSecond = 2.439f, Targets = TargetType.Ground})
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
DataType.BUILDING_AmberWomb,
|
DataType.BUILDING_AmberWomb,
|
||||||
|
|||||||
Reference in New Issue
Block a user