fix(Database) Fixed refresh bug. Fixed wrong data in database
This commit is contained in:
@@ -2,21 +2,23 @@
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var isVanguard = Entity.VanguardAdded() != null ? " vanguard" : "";
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<div class="enititiesContainer @isVanguard">
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<EntityHeaderComponent Entity=Entity></EntityHeaderComponent>
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<EntityHeaderComponent></EntityHeaderComponent>
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<div class="entityPartsContainer">
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<EntityVanguardAddedComponent Entity=Entity></EntityVanguardAddedComponent>
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<EntityInfoComponent Entity=Entity></EntityInfoComponent>
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<EntityVanguardsComponent Entity=Entity></EntityVanguardsComponent>
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<EntityProductionComponent Entity=Entity></EntityProductionComponent>
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<EntityStatsComponent Entity=Entity></EntityStatsComponent>
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<EntityMechanicsComponent Entity=Entity></EntityMechanicsComponent>
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<EntityPassivesComponent Entity=Entity></EntityPassivesComponent>
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<EntityPyreSpellsComponent Entity=Entity></EntityPyreSpellsComponent>
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<EntityUpgradesComponent Entity=Entity></EntityUpgradesComponent>
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<EntityWeaponsComponent Entity=Entity></EntityWeaponsComponent>
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<EntityAbilitiesComponent Entity=Entity></EntityAbilitiesComponent>
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</div>
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<CascadingValue Value="@Entity">
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<div class="entityPartsContainer">
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<EntityVanguardAddedComponent></EntityVanguardAddedComponent>
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<EntityInfoComponent></EntityInfoComponent>
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<EntityVanguardsComponent></EntityVanguardsComponent>
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<EntityProductionComponent></EntityProductionComponent>
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<EntityStatsComponent></EntityStatsComponent>
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<EntityMechanicsComponent></EntityMechanicsComponent>
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<EntityPassivesComponent></EntityPassivesComponent>
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<EntityPyreSpellsComponent></EntityPyreSpellsComponent>
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<EntityUpgradesComponent></EntityUpgradesComponent>
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<EntityWeaponsComponent></EntityWeaponsComponent>
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<EntityAbilitiesComponent></EntityAbilitiesComponent>
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</div>
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</CascadingValue>
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</div>
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}
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@@ -48,8 +50,6 @@
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</style>
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -47,7 +47,8 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -40,7 +40,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -5,6 +5,13 @@
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</div>
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}
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@if (Entity.Info().Notes != "") {
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<div>
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<b>Notes:</b> @((MarkupString)Entity.Info().Notes)
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</div>
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}
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<div class="infoDisplayContainer">
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<div>
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@if (Entity.Faction() != null) {
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@@ -51,7 +58,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -21,7 +21,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -44,7 +44,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -1,76 +1,70 @@
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@{
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var production = Entity.Production();
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var supply = Entity.Supply();
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var requirements = Entity.Requirements();
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}
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@if (production != null || supply != null || requirements.Count > 0) {
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@if (@Production != null || Supply != null || Requirements.Count > 0) {
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<EntityDisplayComponent Title="Production">
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<div class="productionContainer">
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@if (requirements.Count() > 0) {
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<div class="ProductionContainer">
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@if (Requirements.Count() > 0) {
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<div>
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@foreach (var requirement in requirements) {
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@foreach (var requirement in Requirements) {
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<div>
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<span>
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<b>@requirement.Requirement.Replace("_", " "):</b> <EntityLabelComponent EntityId="@requirement.DataType"/>
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<b>@requirement.Requirement.Replace("_", " "):</b> <EntityLabelComponent EntityId="@requirement.DataType"/>
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</span>
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</div>
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}
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</div>
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}
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@if (production != null && (!production.Alloy.Equals(0)
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|| !production.Ether.Equals(0)
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|| !production.BuildTime.Equals(0)
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|| !production.Cooldown.Equals(0))) {
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@if (Production != null && (!Production.Alloy.Equals(0)
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|| !Production.Ether.Equals(0)
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|| !Production.BuildTime.Equals(0)
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|| !Production.Cooldown.Equals(0))) {
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<div>
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@if (!production.Alloy.Equals(0)) {
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@if (!Production.Alloy.Equals(0)) {
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<div>
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<b>Alloy:</b> @production.Alloy
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<b>Alloy:</b> @Production.Alloy
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</div>
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}
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@if (!production.Ether.Equals(0)) {
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@if (!Production.Ether.Equals(0)) {
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<div>
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<b>Ether:</b> @production.Ether
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<b>Ether:</b> @Production.Ether
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</div>
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}
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@if (!production.Pyre.Equals(0)) {
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@if (!Production.Pyre.Equals(0)) {
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<div>
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<b>Pyre:</b> @production.Pyre
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<b>Pyre:</b> @Production.Pyre
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</div>
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}
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@if (!production.BuildTime.Equals(0)) {
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@if (!Production.BuildTime.Equals(0)) {
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<div>
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<b>Build Time:</b> @production.BuildTime.ToString()s
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<b>Build Time:</b> @Production.BuildTime.ToString()s
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</div>
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}
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@if (!production.Energy.Equals(0)) {
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@if (!Production.Energy.Equals(0)) {
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<div>
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<b>Energy:</b> @production.Energy
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<b>Energy:</b> @Production.Energy
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</div>
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}
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@if (!production.Cooldown.Equals(0)) {
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@if (!Production.Cooldown.Equals(0)) {
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<div>
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<b>Cooldown:</b> @production.Cooldown.ToString()s
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<b>Cooldown:</b> @Production.Cooldown.ToString()s
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</div>
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}
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</div>
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}
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@if (supply != null) {
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@if (Supply != null) {
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<div>
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@if (!supply.Grants.Equals(0)) {
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@if (!Supply.Grants.Equals(0)) {
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<div>
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<b>Grants:</b> @supply.Grants
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<b>Grants:</b> @Supply.Grants
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</div>
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}
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@if (!supply.Takes.Equals(0)) {
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@if (!Supply.Takes.Equals(0)) {
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<div>
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<b>Takes:</b> @supply.Takes Supply
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<b>Takes:</b> @Supply.Takes Supply
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</div>
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}
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</div>
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@@ -80,13 +74,13 @@
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}
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<style>
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.productionContainer {
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.ProductionContainer {
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display: flex;
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gap: 32px;
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}
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@@media only screen and (max-width: 1025px) {
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.productionContainer {
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.ProductionContainer {
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flex-direction: column;
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gap: 4px;
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}
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@@ -95,7 +89,19 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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private EntityProductionModel Production => Entity.Production();
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private List<EntityRequirementModel> Requirements => Entity.Requirements();
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private EntitySupplyModel Supply => Entity.Supply();
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protected override void OnParametersSet()
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{
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StateHasChanged();
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}
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}
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@@ -37,7 +37,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -1,40 +1,36 @@
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@{
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var vitality = Entity.Vitality();
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var movement = Entity.Movement();
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}
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@if (vitality != null || movement != null) {
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@if (Vitality != null || Movement != null) {
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<EntityDisplayComponent Title="Stats">
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<div class="statContainer">
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@if (vitality != null) {
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@if (Vitality != null) {
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<div>
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@if (!vitality.DefenseLayer.Equals(0)) {
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@if (!Vitality.DefenseLayer.Equals(0)) {
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<div>
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<b>Shield:</b> @vitality.DefenseLayer
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<b>Shield:</b> @Vitality.DefenseLayer
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</div>
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}
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@if (!vitality.Health.Equals(0)) {
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@if (!Vitality.Health.Equals(0)) {
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<div>
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<b>Health:</b> @vitality.Health
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<b>Health:</b> @Vitality.Health
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</div>
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}
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@if (!vitality.Energy.Equals(0)) {
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@if (!Vitality.Energy.Equals(0)) {
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<div>
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<b>Energy:</b> @vitality.Energy
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<b>Energy:</b> @Vitality.Energy
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</div>
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}
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@if (vitality.Armor != "") {
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@if (Vitality.Armor != "") {
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<div>
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<b>Armor:</b> @vitality.Armor
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<b>Armor:</b> @Vitality.Armor
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</div>
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}
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@if (vitality.IsEtheric) {
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@if (Vitality.IsEtheric) {
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<div>
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<b> + Etheric</b>
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</div>
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}
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@if (vitality.IsStructure) {
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@if (Vitality.IsStructure) {
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<div>
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<b> + Structure</b>
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</div>
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@@ -43,11 +39,11 @@
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}
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@if (movement != null) {
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@if (Movement != null) {
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<div>
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@if (!movement.Speed.Equals(0)) {
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@if (!Movement.Speed.Equals(0)) {
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<div>
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<b>Speed:</b> @movement.Speed
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<b>Speed:</b> @Movement.Speed
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</div>
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}
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else {
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@@ -56,7 +52,7 @@
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</div>
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}
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<div>
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<b>Move Type:</b> @movement.Movement
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<b>Move Type:</b> @Movement.Movement
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</div>
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</div>
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}
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@@ -79,8 +75,9 @@
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</style>
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@code {
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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[Parameter]
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public EntityModel Entity { get; set; }
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private EntityVitalityModel Vitality => Entity.Vitality();
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private EntityMovementModel Movement => Entity.Movement();
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}
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@@ -32,7 +32,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -24,8 +24,8 @@
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}
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -26,7 +26,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -108,7 +108,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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