fix(Database) Fixed refresh bug. Fixed wrong data in database
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@@ -1,40 +1,36 @@
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@{
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var vitality = Entity.Vitality();
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var movement = Entity.Movement();
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}
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@if (vitality != null || movement != null) {
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@if (Vitality != null || Movement != null) {
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<EntityDisplayComponent Title="Stats">
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<div class="statContainer">
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@if (vitality != null) {
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@if (Vitality != null) {
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<div>
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@if (!vitality.DefenseLayer.Equals(0)) {
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@if (!Vitality.DefenseLayer.Equals(0)) {
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<div>
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<b>Shield:</b> @vitality.DefenseLayer
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<b>Shield:</b> @Vitality.DefenseLayer
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</div>
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}
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@if (!vitality.Health.Equals(0)) {
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@if (!Vitality.Health.Equals(0)) {
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<div>
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<b>Health:</b> @vitality.Health
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<b>Health:</b> @Vitality.Health
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</div>
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}
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@if (!vitality.Energy.Equals(0)) {
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@if (!Vitality.Energy.Equals(0)) {
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<div>
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<b>Energy:</b> @vitality.Energy
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<b>Energy:</b> @Vitality.Energy
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</div>
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}
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@if (vitality.Armor != "") {
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@if (Vitality.Armor != "") {
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<div>
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<b>Armor:</b> @vitality.Armor
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<b>Armor:</b> @Vitality.Armor
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</div>
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}
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@if (vitality.IsEtheric) {
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@if (Vitality.IsEtheric) {
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<div>
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<b> + Etheric</b>
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</div>
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}
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@if (vitality.IsStructure) {
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@if (Vitality.IsStructure) {
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<div>
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<b> + Structure</b>
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</div>
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@@ -43,11 +39,11 @@
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}
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@if (movement != null) {
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@if (Movement != null) {
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<div>
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@if (!movement.Speed.Equals(0)) {
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@if (!Movement.Speed.Equals(0)) {
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<div>
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<b>Speed:</b> @movement.Speed
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<b>Speed:</b> @Movement.Speed
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</div>
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}
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else {
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@@ -56,7 +52,7 @@
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</div>
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}
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<div>
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<b>Move Type:</b> @movement.Movement
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<b>Move Type:</b> @Movement.Movement
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</div>
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</div>
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}
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@@ -79,8 +75,9 @@
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</style>
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@code {
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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[Parameter]
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public EntityModel Entity { get; set; }
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private EntityVitalityModel Vitality => Entity.Vitality();
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private EntityMovementModel Movement => Entity.Movement();
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}
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