fix(Database) Fixed refresh bug. Fixed wrong data in database
This commit is contained in:
@@ -7,26 +7,24 @@
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@inject IEntityDialogService entityDialogService
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@if (entity == null)
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@if (EntityId == null)
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{
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<div>Add a entity</div>
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}
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else
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{
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<button class="entityLabel @entity.Descriptive.ToLower()" @onclick="EntityLabelClicked">@entity.Info().Name</button>
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<button class="entityLabel @Entity.Descriptive.ToLower()" @onclick="EntityLabelClicked">@Entity.Info().Name</button>
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}
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@code {
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[Parameter] public string EntityId { get; set; }
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private EntityModel entity = null;
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private EntityModel Entity => DATA.Get()[EntityId];
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protected override void OnInitialized()
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{
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entity = DATA.Get()[EntityId];
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Console.Write(entity.Info().Name);
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Console.Write(Entity.Info().Name);
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}
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void EntityLabelClicked()
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Binary file not shown.
@@ -1,14 +1,8 @@
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@implements IDisposable;
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@inject IEntityDialogService entityDialogService
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<div class="dialogBackground" onclick="@CloseDialog">
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@{
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var entity = DATA.Get()[entityDialogService.GetEntityId()];
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}
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<div class="dialogContainer"
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@onclick:preventDefault="true"
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@onclick:stopPropagation="true">
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@@ -22,7 +16,6 @@
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@if (entityDialogService.HasHistory())
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{
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<button class="backButton" @onclick="entityDialogService.BackDialog">
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<div class="backButtonIcon"> </div>
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</button>
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}
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@@ -33,19 +26,21 @@
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</div>
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<div class="dialogContent">
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<div>
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<EntityVanguardAddedComponent Entity=@entity></EntityVanguardAddedComponent>
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<EntityInfoComponent Entity=@entity></EntityInfoComponent>
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<EntityVanguardsComponent Entity=@entity></EntityVanguardsComponent>
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<EntityProductionComponent Entity=@entity></EntityProductionComponent>
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<EntityStatsComponent Entity=@entity></EntityStatsComponent>
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<EntityMechanicsComponent Entity=@entity></EntityMechanicsComponent>
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<EntityPassivesComponent Entity=@entity></EntityPassivesComponent>
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<EntityPyreSpellsComponent Entity=@entity></EntityPyreSpellsComponent>
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<EntityUpgradesComponent Entity=@entity></EntityUpgradesComponent>
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<EntityWeaponsComponent Entity=@entity></EntityWeaponsComponent>
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<EntityAbilitiesComponent Entity=@entity></EntityAbilitiesComponent>
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</div>
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<CascadingValue Value="@entity">
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<CascadingValue Value="@refresh">
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<EntityVanguardAddedComponent ></EntityVanguardAddedComponent>
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<EntityInfoComponent ></EntityInfoComponent>
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<EntityVanguardsComponent ></EntityVanguardsComponent>
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<EntityProductionComponent ></EntityProductionComponent>
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<EntityStatsComponent ></EntityStatsComponent>
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<EntityMechanicsComponent ></EntityMechanicsComponent>
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<EntityPassivesComponent ></EntityPassivesComponent>
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<EntityPyreSpellsComponent ></EntityPyreSpellsComponent>
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<EntityUpgradesComponent ></EntityUpgradesComponent>
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<EntityWeaponsComponent ></EntityWeaponsComponent>
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<EntityAbilitiesComponent ></EntityAbilitiesComponent>
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</CascadingValue>
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</CascadingValue>
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</div>
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<div class="dialogFooter"></div>
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@@ -140,9 +135,15 @@
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</style>
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@code {
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EntityModel entity = null;
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private int refresh = 0;
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protected override void OnInitialized()
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{
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entity = DATA.Get()[entityDialogService.GetEntityId()];
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entityDialogService.Subscribe(OnUpdate);
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}
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@@ -152,10 +153,13 @@
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void OnUpdate()
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{
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entity = DATA.Get()[entityDialogService.GetEntityId()];
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refresh++;
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Console.WriteLine("OnUpdate()");
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StateHasChanged();
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}
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public void CloseDialog()
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{
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entityDialogService.CloseDialog();
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+1
-4
@@ -2,7 +2,4 @@
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@layout PageLayout
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<HomePage></HomePage>
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<HomePage></HomePage>
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@@ -21,7 +21,9 @@
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@if (searches != null) {
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<div class="databaseItems">
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@foreach (var entity in searches) {
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<EntityViewComponent Entity=entity></EntityViewComponent>
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<CascadingValue Value="entity">
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<EntityViewComponent></EntityViewComponent>
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</CascadingValue>
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}
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</div>
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}
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@@ -2,21 +2,23 @@
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var isVanguard = Entity.VanguardAdded() != null ? " vanguard" : "";
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<div class="enititiesContainer @isVanguard">
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<EntityHeaderComponent Entity=Entity></EntityHeaderComponent>
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<EntityHeaderComponent></EntityHeaderComponent>
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<div class="entityPartsContainer">
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<EntityVanguardAddedComponent Entity=Entity></EntityVanguardAddedComponent>
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<EntityInfoComponent Entity=Entity></EntityInfoComponent>
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<EntityVanguardsComponent Entity=Entity></EntityVanguardsComponent>
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<EntityProductionComponent Entity=Entity></EntityProductionComponent>
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<EntityStatsComponent Entity=Entity></EntityStatsComponent>
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<EntityMechanicsComponent Entity=Entity></EntityMechanicsComponent>
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<EntityPassivesComponent Entity=Entity></EntityPassivesComponent>
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<EntityPyreSpellsComponent Entity=Entity></EntityPyreSpellsComponent>
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<EntityUpgradesComponent Entity=Entity></EntityUpgradesComponent>
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<EntityWeaponsComponent Entity=Entity></EntityWeaponsComponent>
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<EntityAbilitiesComponent Entity=Entity></EntityAbilitiesComponent>
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</div>
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<CascadingValue Value="@Entity">
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<div class="entityPartsContainer">
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<EntityVanguardAddedComponent></EntityVanguardAddedComponent>
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<EntityInfoComponent></EntityInfoComponent>
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<EntityVanguardsComponent></EntityVanguardsComponent>
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<EntityProductionComponent></EntityProductionComponent>
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<EntityStatsComponent></EntityStatsComponent>
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<EntityMechanicsComponent></EntityMechanicsComponent>
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<EntityPassivesComponent></EntityPassivesComponent>
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<EntityPyreSpellsComponent></EntityPyreSpellsComponent>
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<EntityUpgradesComponent></EntityUpgradesComponent>
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<EntityWeaponsComponent></EntityWeaponsComponent>
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<EntityAbilitiesComponent></EntityAbilitiesComponent>
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</div>
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</CascadingValue>
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</div>
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}
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@@ -48,8 +50,6 @@
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</style>
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -47,7 +47,8 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -40,7 +40,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -5,6 +5,13 @@
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</div>
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}
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@if (Entity.Info().Notes != "") {
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<div>
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<b>Notes:</b> @((MarkupString)Entity.Info().Notes)
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</div>
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}
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<div class="infoDisplayContainer">
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<div>
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@if (Entity.Faction() != null) {
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@@ -51,7 +58,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -21,7 +21,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -44,7 +44,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -1,76 +1,70 @@
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@{
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var production = Entity.Production();
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var supply = Entity.Supply();
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var requirements = Entity.Requirements();
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}
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@if (production != null || supply != null || requirements.Count > 0) {
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@if (@Production != null || Supply != null || Requirements.Count > 0) {
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<EntityDisplayComponent Title="Production">
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<div class="productionContainer">
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@if (requirements.Count() > 0) {
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<div class="ProductionContainer">
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@if (Requirements.Count() > 0) {
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<div>
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@foreach (var requirement in requirements) {
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@foreach (var requirement in Requirements) {
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<div>
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<span>
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<b>@requirement.Requirement.Replace("_", " "):</b> <EntityLabelComponent EntityId="@requirement.DataType"/>
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<b>@requirement.Requirement.Replace("_", " "):</b> <EntityLabelComponent EntityId="@requirement.DataType"/>
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</span>
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</div>
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}
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</div>
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}
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@if (production != null && (!production.Alloy.Equals(0)
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|| !production.Ether.Equals(0)
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|| !production.BuildTime.Equals(0)
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|| !production.Cooldown.Equals(0))) {
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@if (Production != null && (!Production.Alloy.Equals(0)
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|| !Production.Ether.Equals(0)
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|| !Production.BuildTime.Equals(0)
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|| !Production.Cooldown.Equals(0))) {
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<div>
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@if (!production.Alloy.Equals(0)) {
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@if (!Production.Alloy.Equals(0)) {
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<div>
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<b>Alloy:</b> @production.Alloy
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<b>Alloy:</b> @Production.Alloy
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</div>
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}
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@if (!production.Ether.Equals(0)) {
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@if (!Production.Ether.Equals(0)) {
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<div>
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<b>Ether:</b> @production.Ether
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<b>Ether:</b> @Production.Ether
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</div>
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}
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@if (!production.Pyre.Equals(0)) {
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@if (!Production.Pyre.Equals(0)) {
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<div>
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<b>Pyre:</b> @production.Pyre
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<b>Pyre:</b> @Production.Pyre
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</div>
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}
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@if (!production.BuildTime.Equals(0)) {
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@if (!Production.BuildTime.Equals(0)) {
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<div>
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<b>Build Time:</b> @production.BuildTime.ToString()s
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<b>Build Time:</b> @Production.BuildTime.ToString()s
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</div>
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}
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@if (!production.Energy.Equals(0)) {
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@if (!Production.Energy.Equals(0)) {
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<div>
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<b>Energy:</b> @production.Energy
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<b>Energy:</b> @Production.Energy
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</div>
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}
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@if (!production.Cooldown.Equals(0)) {
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@if (!Production.Cooldown.Equals(0)) {
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<div>
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<b>Cooldown:</b> @production.Cooldown.ToString()s
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<b>Cooldown:</b> @Production.Cooldown.ToString()s
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</div>
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}
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</div>
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}
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@if (supply != null) {
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@if (Supply != null) {
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<div>
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@if (!supply.Grants.Equals(0)) {
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@if (!Supply.Grants.Equals(0)) {
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<div>
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<b>Grants:</b> @supply.Grants
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<b>Grants:</b> @Supply.Grants
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</div>
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}
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@if (!supply.Takes.Equals(0)) {
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@if (!Supply.Takes.Equals(0)) {
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<div>
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<b>Takes:</b> @supply.Takes Supply
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<b>Takes:</b> @Supply.Takes Supply
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</div>
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}
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</div>
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@@ -80,13 +74,13 @@
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}
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<style>
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.productionContainer {
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.ProductionContainer {
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display: flex;
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gap: 32px;
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}
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@@media only screen and (max-width: 1025px) {
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.productionContainer {
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.ProductionContainer {
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flex-direction: column;
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gap: 4px;
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}
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@@ -95,7 +89,19 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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private EntityProductionModel Production => Entity.Production();
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private List<EntityRequirementModel> Requirements => Entity.Requirements();
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private EntitySupplyModel Supply => Entity.Supply();
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protected override void OnParametersSet()
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{
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StateHasChanged();
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}
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}
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@@ -37,7 +37,7 @@
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@code {
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[Parameter]
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public EntityModel Entity { get; set; }
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|
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[CascadingParameter]
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public EntityModel? Entity { get; set; }
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}
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@@ -1,40 +1,36 @@
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@{
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var vitality = Entity.Vitality();
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var movement = Entity.Movement();
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}
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@if (vitality != null || movement != null) {
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@if (Vitality != null || Movement != null) {
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<EntityDisplayComponent Title="Stats">
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<div class="statContainer">
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@if (vitality != null) {
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@if (Vitality != null) {
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<div>
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@if (!vitality.DefenseLayer.Equals(0)) {
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@if (!Vitality.DefenseLayer.Equals(0)) {
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<div>
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<b>Shield:</b> @vitality.DefenseLayer
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<b>Shield:</b> @Vitality.DefenseLayer
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</div>
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}
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@if (!vitality.Health.Equals(0)) {
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@if (!Vitality.Health.Equals(0)) {
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<div>
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<b>Health:</b> @vitality.Health
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<b>Health:</b> @Vitality.Health
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</div>
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}
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@if (!vitality.Energy.Equals(0)) {
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@if (!Vitality.Energy.Equals(0)) {
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<div>
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<b>Energy:</b> @vitality.Energy
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<b>Energy:</b> @Vitality.Energy
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</div>
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}
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@if (vitality.Armor != "") {
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@if (Vitality.Armor != "") {
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<div>
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<b>Armor:</b> @vitality.Armor
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<b>Armor:</b> @Vitality.Armor
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</div>
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}
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@if (vitality.IsEtheric) {
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@if (Vitality.IsEtheric) {
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<div>
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<b> + Etheric</b>
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</div>
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}
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@if (vitality.IsStructure) {
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@if (Vitality.IsStructure) {
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<div>
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<b> + Structure</b>
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</div>
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@@ -43,11 +39,11 @@
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}
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||||
|
||||
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@if (movement != null) {
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||||
@if (Movement != null) {
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||||
<div>
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||||
@if (!movement.Speed.Equals(0)) {
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@if (!Movement.Speed.Equals(0)) {
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||||
<div>
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||||
<b>Speed:</b> @movement.Speed
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<b>Speed:</b> @Movement.Speed
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||||
</div>
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||||
}
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else {
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||||
@@ -56,7 +52,7 @@
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</div>
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||||
}
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||||
<div>
|
||||
<b>Move Type:</b> @movement.Movement
|
||||
<b>Move Type:</b> @Movement.Movement
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||||
</div>
|
||||
</div>
|
||||
}
|
||||
@@ -79,8 +75,9 @@
|
||||
</style>
|
||||
|
||||
@code {
|
||||
[CascadingParameter]
|
||||
public EntityModel? Entity { get; set; }
|
||||
|
||||
[Parameter]
|
||||
public EntityModel Entity { get; set; }
|
||||
|
||||
private EntityVitalityModel Vitality => Entity.Vitality();
|
||||
private EntityMovementModel Movement => Entity.Movement();
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||||
}
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
@code {
|
||||
|
||||
[Parameter]
|
||||
public EntityModel Entity { get; set; }
|
||||
[CascadingParameter]
|
||||
public EntityModel? Entity { get; set; }
|
||||
|
||||
}
|
||||
@@ -24,8 +24,8 @@
|
||||
}
|
||||
|
||||
@code {
|
||||
|
||||
[Parameter]
|
||||
public EntityModel Entity { get; set; }
|
||||
[CascadingParameter]
|
||||
public EntityModel? Entity { get; set; }
|
||||
|
||||
|
||||
}
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
@code {
|
||||
|
||||
[Parameter]
|
||||
public EntityModel Entity { get; set; }
|
||||
|
||||
[CascadingParameter]
|
||||
public EntityModel? Entity { get; set; }
|
||||
|
||||
}
|
||||
@@ -108,7 +108,7 @@
|
||||
|
||||
@code {
|
||||
|
||||
[Parameter]
|
||||
public EntityModel Entity { get; set; }
|
||||
|
||||
[CascadingParameter]
|
||||
public EntityModel? Entity { get; set; }
|
||||
|
||||
}
|
||||
@@ -1 +1 @@
|
||||
[{"Id":1,"Name":"Agile Sprint","Description":"Changelogs and sprint views were going to be pushed till later, but I am feeling inspired by the IGP Content Creators\u0027 minimum weekly lifecycle requirement. So I am going to focus on agile-related tasks, and handle roadmap tasks after this initial sprint. All weekly sprints will release on Sunday, starting next Sunday.","StartDate":"2022-02-14T00:00:00","EndDate":"2022-02-20T00:00:00","Notes":null},{"Id":2,"Name":"SQL Update","Description":"The SQL update is big enough to be a full sprint in of itself, and I spent less time this week for development. Will just extend sprint by 2 week, and remove all non SQL tasks from the sprint.","StartDate":"2022-02-20T00:00:00","EndDate":"2022-03-27T00:00:00","Notes":null},{"Id":3,"Name":"Database Page","Description":"Improvements to the Database page","StartDate":"2022-03-27T00:00:00","EndDate":"2022-04-03T00:00:00","Notes":null}]
|
||||
[{"Id":1,"Name":"Agile Sprint","Description":"Changelogs and sprint views were going to be pushed till later, but I am feeling inspired by the IGP Content Creators\u0027 minimum weekly lifecycle requirement. So I am going to focus on agile-related tasks, and handle roadmap tasks after this initial sprint. All weekly sprints will release on Sunday, starting next Sunday.","StartDate":"2022-02-14T00:00:00","EndDate":"2022-02-20T00:00:00","Notes":null},{"Id":2,"Name":"SQL Update","Description":"The SQL update is big enough to be a full sprint in of itself, and I spent less time this week for development. Will just extend sprint by 2 week, and remove all non SQL tasks from the sprint.","StartDate":"2022-02-20T00:00:00","EndDate":"2022-03-27T00:00:00","Notes":null},{"Id":3,"Name":"Database Page","Description":"Improvements to the Database page","StartDate":"2022-03-27T00:00:00","EndDate":"2022-04-03T00:00:00","Notes":null},{"Id":4,"Name":"Branding","Description":"Improve streaming branding around the website","StartDate":"2022-04-03T00:00:00","EndDate":"2022-04-10T00:00:00","Notes":null}]
|
||||
File diff suppressed because one or more lines are too long
+204
-354
File diff suppressed because it is too large
Load Diff
@@ -23,7 +23,6 @@ public static class DataType {
|
||||
public static string FACTION_YRiah = "c7537d12-a536-4ef5-99b9-d7ad704716fe";
|
||||
public static string FACTION_ArkShai = "ffe82eea-b8c6-4933-9230-cd019fd1c259";
|
||||
public static string FACTION_Herlesh = "e6c09f4a-ae7d-4bfd-b5d4-a63445d59498";
|
||||
public static string FACTION_EntralledRae = "9316a2a1-a8e6-47ae-a4c6-411ff54f949a";
|
||||
public static string FACTION_Khardu = "a1764de6-8178-4775-819a-59d23677dd76";
|
||||
public static string COMMAND_Attack = "168486ff-581e-46da-a308-74f1d7d615fd";
|
||||
public static string COMMAND_StandGround = "cb9ee44f-7293-4a82-826c-a3829491006b";
|
||||
@@ -76,6 +75,10 @@ public static class DataType {
|
||||
public static string BUILDING_DeepNest = "3076ae6e-89bf-4ea1-a66c-ea45ffcb4046";
|
||||
public static string BUILDING_Neurocyte = "90c6e53f-0430-4992-a1eb-4f91699292cb";
|
||||
public static string DEFENSE_FireSinger = "c7a90286-6977-4d92-91e0-2a0a46eb13ea";
|
||||
|
||||
public static string BUILDING_KeeperOfTheHardenedFlames = "db784823-5199-4bae-bc5e-96174490cd00";
|
||||
|
||||
|
||||
public static string DEFENSE_Aerovore = "b68307b7-4759-43a3-8679-d844ac3aa73f";
|
||||
public static string UPGRADE_FaithCastBlades = "32087a66-900e-4f25-95f7-de56d5b424c7";
|
||||
public static string UPGRADE_RelicOfTheWrathfulGaze = "e6fa5ded-53f5-4914-85bb-1fdff5f32b64";
|
||||
@@ -91,11 +94,14 @@ public static class DataType {
|
||||
public static string UPGRADE_PursuitLigaments = "51a4e848-ae67-4182-9c1f-27cb24e9c531";
|
||||
public static string UPGRADE_XacalDamage = "f10b8f7a-0c52-4e78-8d7d-002ac14e8862";
|
||||
public static string UPGRADE_ResinantDeploy = "29f49353-8fdf-4c5d-b034-37f96447dedb";
|
||||
public static string UPGRADE_WraithBow = "80c09dc3-28a5-48cf-886e-c7f5a52f6b47";
|
||||
public static string UPGRADE_WraithBowRange = "80c09dc3-28a5-48cf-886e-c7f5a52f6b47";
|
||||
public static string UPGRADE_BehemothCapacity = "d0390dd2-d9a5-4b20-9d8b-f554f4c52143";
|
||||
public static string UPGRADE_BloodPlague = "9c207e21-f595-49d0-967d-f30ca8cc3745";
|
||||
public static string UPGRADE_BirthingStorm = "0cb2f1a4-03b3-491b-9db3-d2d4590ede3a";
|
||||
|
||||
|
||||
public static string PASSIVE_Respite = "607c39f4-a957-4a7a-8fc6-a239f9e570ec";
|
||||
|
||||
|
||||
public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ namespace Model.Immortal.Entity.Parts;
|
||||
|
||||
public class EntityRequirementModel : IEntityPartInterface {
|
||||
public string Type { get; set; } = "EntityRequirementModel";
|
||||
public string Name { get; set; } = "";
|
||||
public string DataType { get; set; }
|
||||
public string Requirement { get; set; } = RequirementType.Production_Building;
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using Model.Immortal.Entity;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using DataType = Model.Immortal.Entity.Data.DataType;
|
||||
|
||||
namespace Services.Website;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user