feat(Database) Adding entity dialog
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@@ -14,12 +14,12 @@ public enum EntityFilterEvent {
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public class EntityFilterService : IEntityFilterService {
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private readonly List<string> _entityChoices = new();
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private readonly List<string> _factionChoices = new() { FactionType.QRath, FactionType.Aru, FactionType.Any };
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private readonly List<string> _factionChoices = new() { FactionType.Any, FactionType.QRath, FactionType.Aru };
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private readonly List<string> _immortalChoices = new();
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private string _entityType = EntityType.Army;
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private string _searchText = "";
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private string _selectedFaction = FactionType.QRath;
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private string _selectedImmortal = ImmortalType.Orzum;
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private string _selectedFaction = FactionType.Any;
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private string _selectedImmortal = ImmortalType.Any;
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public EntityFilterService() {
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@@ -118,7 +118,7 @@ public class EntityFilterService : IEntityFilterService {
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_immortalChoices.Clear();
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//TODO Consider getting these values from the database
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if (_selectedFaction == FactionType.QRath || _selectedFaction == FactionType.Any) {
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/*if (_selectedFaction == FactionType.QRath || _selectedFaction == FactionType.Any) {
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_immortalChoices.Add(ImmortalType.Orzum);
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_immortalChoices.Add(ImmortalType.Ajari);
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}
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@@ -126,6 +126,16 @@ public class EntityFilterService : IEntityFilterService {
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if (_selectedFaction == FactionType.Aru || _selectedFaction == FactionType.Any) {
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_immortalChoices.Add(ImmortalType.Mala);
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_immortalChoices.Add(ImmortalType.Xol);
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}*/
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if (_selectedFaction == FactionType.QRath || _selectedFaction == FactionType.Any) {
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_immortalChoices.Add(DataType.IMMORTAL_Orzum);
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_immortalChoices.Add(DataType.IMMORTAL_Ajari);
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}
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if (_selectedFaction == FactionType.Aru || _selectedFaction == FactionType.Any) {
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_immortalChoices.Add(DataType.IMMORTAL_Mala);
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_immortalChoices.Add(DataType.IMMORTAL_Xol);
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}
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}
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