feat(Variables) Added variable service and new game patch
This commit is contained in:
@@ -2368,7 +2368,7 @@ public class DATA
|
||||
.AddPart(new EntityProductionModel { DefensiveLayer = 30, Cooldown = 40 })
|
||||
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 30, DefenseLayer = 30, Lasts = 30, Armor = ArmorType.Light, IsStructure = true })
|
||||
{ Health = 30, DefenseLayer = 30, Lasts = 30, Armor = ArmorType.Light })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_HouseOfFadingSaints,
|
||||
|
||||
@@ -12,8 +12,6 @@ namespace Model.Entity;
|
||||
|
||||
public class EntityModel
|
||||
{
|
||||
public static readonly string GameVersion = "0.0.6.9121a";
|
||||
|
||||
private static Dictionary<string, EntityModel> _database = null!;
|
||||
|
||||
private static List<EntityModel> _entityModels = null!;
|
||||
|
||||
Reference in New Issue
Block a user