feat(Variables) Added variable service and new game patch
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@@ -2368,7 +2368,7 @@ public class DATA
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.AddPart(new EntityProductionModel { DefensiveLayer = 30, Cooldown = 40 })
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.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard })
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.AddPart(new EntityVitalityModel
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{ Health = 30, DefenseLayer = 30, Lasts = 30, Armor = ArmorType.Light, IsStructure = true })
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{ Health = 30, DefenseLayer = 30, Lasts = 30, Armor = ArmorType.Light })
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.AddPart(new EntityRequirementModel
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{
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Id = DataType.BUILDING_HouseOfFadingSaints,
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