Splitting large data file for less cumbersome editing and IDE lag
This commit is contained in:
@@ -0,0 +1,754 @@
|
||||
using System.Collections.Generic;
|
||||
using Model.Entity.Parts;
|
||||
using Model.Entity.Types;
|
||||
using Model.Types;
|
||||
|
||||
namespace Model.Entity.Data;
|
||||
|
||||
public partial class EntityData
|
||||
{
|
||||
public static Dictionary<string, EntityModel> GetBuildingData()
|
||||
{
|
||||
return new Dictionary<string, EntityModel>
|
||||
{
|
||||
// Building
|
||||
// Q'Rath
|
||||
{
|
||||
DataType.BUILDING_Acropolis,
|
||||
new EntityModel(DataType.BUILDING_Acropolis, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Acropolis",
|
||||
Descriptive = DescriptiveType.Stronghold,
|
||||
Description =
|
||||
"""
|
||||
Collect Alloy and Ether.<br/>
|
||||
If all your Strongholds are destroyed, you lose the game.
|
||||
""",
|
||||
FlavorText =
|
||||
"""
|
||||
"Bereft of Ancient Kin, from My burning heart new mothers shall be made and woven onto
|
||||
the grateful earth. And within their walls, the righteous shall gather in great number."<br/>
|
||||
—Holy Aros, "Utterances 14.7"
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 450, BuildTime = 90, RequiresWorker = true, ConsumesWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 2300, DefenseLayer = 1200, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2,
|
||||
TotalAmount = 3600
|
||||
})
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
|
||||
},
|
||||
{
|
||||
DataType.BUPGRADE_MiningLevel2_QRath,
|
||||
new EntityModel(DataType.BUPGRADE_MiningLevel2_QRath, EntityType.Building_Upgrade)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade,
|
||||
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_Acropolis,
|
||||
Requirement = RequirementType.Morph
|
||||
})
|
||||
.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false })
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 4,
|
||||
TotalAmount = 3600
|
||||
})
|
||||
},
|
||||
{
|
||||
DataType.CONVERSION_EtherSruge_Aru,
|
||||
new EntityModel(DataType.CONVERSION_EtherSruge_Aru, EntityType.Building_Upgrade)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade,
|
||||
Description = "Gain 100 Ether over 50 seconds"
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.STARTING_TownHall_Aru,
|
||||
Requirement = RequirementType.Morph
|
||||
})
|
||||
.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false })
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1,
|
||||
TotalAmount = 100
|
||||
})
|
||||
},
|
||||
{
|
||||
DataType.CONVERSION_EtherSruge_QRath,
|
||||
new EntityModel(DataType.CONVERSION_EtherSruge_QRath, EntityType.Building_Upgrade)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade,
|
||||
Description = "Gain 100 Ether over 50 seconds"
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.STARTING_TownHall_QRath,
|
||||
Requirement = RequirementType.Morph
|
||||
})
|
||||
.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false })
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1,
|
||||
TotalAmount = 100
|
||||
})
|
||||
},
|
||||
|
||||
{
|
||||
DataType.BUILDING_ApostleOfBinding,
|
||||
new EntityModel(DataType.BUILDING_ApostleOfBinding, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Apostle of Binding",
|
||||
Descriptive = DescriptiveType.Economy,
|
||||
Description =
|
||||
"""
|
||||
Automatically harvest Ether.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel { Alloy = 175, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 1.5625f,
|
||||
RequiresWorker = false,
|
||||
Resource = ResourceType.Ether,
|
||||
Slots = 1,
|
||||
TotalAmount = 1200
|
||||
})
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_LegionHall,
|
||||
new EntityModel(DataType.BUILDING_LegionHall, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Legion Hall",
|
||||
Descriptive = DescriptiveType.Training,
|
||||
Description =
|
||||
"""
|
||||
Trains Sipari, Zephyrs, Magi, and their Vanguard Replacements. Increases Population Capacity.
|
||||
""",
|
||||
FlavorText =
|
||||
"""
|
||||
"May the angels' army grow in size. May its many arms grow in strength. And may its soul grow in faith."<br/>
|
||||
—Steel Banner-Lord Sian
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntitySupplyModel { Grants = 16 })
|
||||
.AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 38, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 600, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
|
||||
},
|
||||
{
|
||||
DataType.DEFENSE_FireSinger,
|
||||
new EntityModel(DataType.DEFENSE_FireSinger, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Fire Singer",
|
||||
Descriptive = DescriptiveType.Defense,
|
||||
Description =
|
||||
"""
|
||||
Attacks ground/air targets. Does damage over time.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_KeeperOfTheHardenedFlames,
|
||||
Requirement = RequirementType.Research_Building
|
||||
})
|
||||
.AddPart(new EntityWeaponModel
|
||||
{
|
||||
Damage = 34, Range = 700, SecondsBetweenAttacks = 1.8f, Targets
|
||||
= TargetType.All
|
||||
})
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 350, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PsalmOfFire })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_KeeperOfTheHardenedFlames,
|
||||
new EntityModel(DataType.BUILDING_KeeperOfTheHardenedFlames, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Keeper Of the Hardened Flames",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks Attack and Defense Upgrades for all units.<br/>
|
||||
Unlocks Fire Singer building and research.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_Reliquary,
|
||||
new EntityModel(DataType.BUILDING_Reliquary, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Reliquary", Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks training of Magi and their Vanguard replacements.<br/>
|
||||
Unlocks research for Sipari and their Vanguard replacements.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 100, Ether = 25, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_LegionHall,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
|
||||
{
|
||||
DataType.BUILDING_MonasteryOfIzur,
|
||||
new EntityModel(DataType.BUILDING_MonasteryOfIzur, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Monastery of Izur",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks training of Zephyrs and their Vanguard replacements.<br/>
|
||||
Unlocks research for Zephyrs and their Vanguard replacements.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 100, Ether = 50, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_LegionHall,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
|
||||
|
||||
{
|
||||
DataType.BUILDING_SoulFoundry,
|
||||
new EntityModel(DataType.BUILDING_SoulFoundry, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Soul Foundry",
|
||||
Descriptive = DescriptiveType.Training,
|
||||
Description =
|
||||
"""
|
||||
Trains Hallowers, Castigators, Absolvers, and their Vanguard replacements. Increases Population Capacity.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 250, Ether = 100, BuildTime = 42, RequiresWorker = true })
|
||||
.AddPart(new EntitySupplyModel { Grants = 16 })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_LegionHall,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 900, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_HouseOfFadingSaints,
|
||||
new EntityModel(DataType.BUILDING_HouseOfFadingSaints, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "House of the Fading Saints",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks training of Hallowers and their Vanguard replacements.
|
||||
""",
|
||||
FlavorText =
|
||||
"""
|
||||
"And soul pases unto the horizon, joining to the Holiest of Holies and the Host of Heaven."<br/>
|
||||
— Ceremony of the Passing
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 100, Ether = 100, BuildTime = 45, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_SoulFoundry,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_Angelarium,
|
||||
new EntityModel(DataType.BUILDING_Angelarium, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Angelarium",
|
||||
Descriptive = DescriptiveType.Training,
|
||||
Description =
|
||||
"""
|
||||
Trains Sentinels, Wardens, Thrones, Shar'U and their Vanguard replacements. Increases Population Capacity.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 250, Ether = 150, BuildTime = 42, RequiresWorker = true })
|
||||
.AddPart(new EntitySupplyModel { Grants = 16 })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_SoulFoundry,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 950, DefenseLayer = 950, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_EyeOfAros,
|
||||
new EntityModel(DataType.BUILDING_EyeOfAros, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Eye of Aros",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks training of Shar'U.<br/>
|
||||
Unlocks research for Sipari, Shar'U, and their Vanguard replacements.
|
||||
""",
|
||||
FlavorText =
|
||||
"""
|
||||
"Where My gaze shall fall, blessed son and sun of Mine, you shall go forth
|
||||
and claim in Our Holy Cause. For you are My Lance and My Rook, and you shall never fail me."<br/>
|
||||
—Holy Aros to Orzum
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 200, Ether = 250, BuildTime = 60, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_Angelarium,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 550, DefenseLayer = 550, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_BearerOfTheCrown,
|
||||
new EntityModel(DataType.BUILDING_BearerOfTheCrown, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Bearer of the Crown",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks training of Thrones.<br/>
|
||||
Unlocks research for: Thrones, Wardens, and their vanguard replacements.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 250, Ether = 250, BuildTime = 70, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_Angelarium,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
// Building
|
||||
// Aru
|
||||
{
|
||||
DataType.BUILDING_GroveHeart,
|
||||
new EntityModel(DataType.BUILDING_GroveHeart, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Grove Heart", Descriptive = DescriptiveType.Stronghold,
|
||||
Description =
|
||||
"""
|
||||
Collect Alloy and Ether.<br/>
|
||||
If all your Strongholds are destroyed, you lose the game.
|
||||
"""
|
||||
}) //TODO: Add Alloy, Ether and Pyre, Supply to the database
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel { Alloy = 500, BuildTime = 90, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{
|
||||
Health = 2000, DefenseLayer = 400, Defense = DefenseType.Overgrowth, Armor = ArmorType.Heavy,
|
||||
IsStructure = true
|
||||
})
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2,
|
||||
TotalAmount = 3600
|
||||
})
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
|
||||
},
|
||||
{
|
||||
DataType.BUPGRADE_GodHeart,
|
||||
new EntityModel(DataType.BUPGRADE_GodHeart, EntityType.Building_Upgrade)
|
||||
.AddPart(new EntityInfoModel { Name = "God Heart", Descriptive = DescriptiveType.Upgrade })
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "CONTROL" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 3100, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.STARTING_TownHall_Aru,
|
||||
Requirement = RequirementType.Morph
|
||||
})
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_AltarOfTheWorthy,
|
||||
Requirement = RequirementType.Research_Building
|
||||
})
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 200, Ether = 100, BuildTime = 60, RequiresWorker = false })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
|
||||
},
|
||||
{
|
||||
DataType.BUPGRADE_MiningLevel2_Aru,
|
||||
new EntityModel(DataType.BUPGRADE_MiningLevel2_Aru, EntityType.Building_Upgrade)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade,
|
||||
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_GroveHeart,
|
||||
Requirement = RequirementType.Morph
|
||||
})
|
||||
.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false })
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2,
|
||||
TotalAmount = 3600
|
||||
})
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_EtherMaw,
|
||||
new EntityModel(DataType.BUILDING_EtherMaw, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Ether Maw",
|
||||
Descriptive = DescriptiveType.Economy,
|
||||
Description = "Automatically harvest Ether.",
|
||||
FlavorText =
|
||||
"""
|
||||
"The Matriarchs tell of where the ether goes. ARound Lacuathon's trunk swirls a great aurora of
|
||||
this world's lifeblood, flowing upwards into the half-eaten sky."<br/>
|
||||
—Hunter Ipotzil
|
||||
"""
|
||||
}) //TODO Add Ether Node to database
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel { Alloy = 225, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 400, DefenseLayer = 225, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityHarvestModel
|
||||
{
|
||||
HarvestedPerInterval = 1.5625f, RequiresWorker = false, Resource = ResourceType.Ether,
|
||||
Slots = 1, TotalAmount = 1200
|
||||
})
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_AltarOfTheWorthy,
|
||||
new EntityModel(DataType.BUILDING_AltarOfTheWorthy, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Altar of the Worthy",
|
||||
Descriptive = DescriptiveType.Training,
|
||||
Description =
|
||||
"""
|
||||
Trains Masked Hunters, Xacal, Underspins, Ichors, and their Vanguard replacements. Increases Population Capacity.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntitySupplyModel { Grants = 16 })
|
||||
.AddPart(new EntityProductionModel { Alloy = 300, BuildTime = 38, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_Neurocyte,
|
||||
new EntityModel(DataType.BUILDING_Neurocyte, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Neurocyte",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks training of Xacal, Underspines, Red Seers, Brood Anchors, Aarox, Behemoths, and their
|
||||
Vanguard replacements.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 100, Ether = 75, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_AltarOfTheWorthy,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 800, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_RootCradle,
|
||||
new EntityModel(DataType.BUILDING_RootCradle, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Root Cradle",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description = "Unlocks Attack and Defense Upgrades for all units.",
|
||||
FlavorText =
|
||||
"""
|
||||
Grinding and deep, Laculathon's Rootsong speaks of a time fast apporaching where the Worthy
|
||||
shall rise and pierce the heart of the Wretched Sun.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Tab", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 150, Ether = 0, BuildTime = 30, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_AltarOfTheWorthy,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 900, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
{
|
||||
DataType.DEFENSE_Aerovore,
|
||||
new EntityModel(DataType.DEFENSE_Aerovore, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Aerovore",
|
||||
Descriptive = DescriptiveType.Defense,
|
||||
Description = "Attacks air targets."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = true })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 300, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityWeaponModel
|
||||
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air })
|
||||
},
|
||||
{
|
||||
DataType.BUPGRADE_Omnivore,
|
||||
new EntityModel(DataType.BUPGRADE_Omnivore, EntityType.Building_Upgrade)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Omnivore",
|
||||
Descriptive = DescriptiveType.Upgrade,
|
||||
Description = "Attacks ground/air targets."
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "SHIFT" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.DEFENSE_Aerovore,
|
||||
Requirement = RequirementType.Morph
|
||||
})
|
||||
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = false })
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 400, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityWeaponModel
|
||||
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air })
|
||||
.AddPart(new EntityWeaponModel
|
||||
{
|
||||
Damage = 52, MediumDamage = 61, HeavyDamage = 70, Range = 700, SecondsBetweenAttacks = 1.35f,
|
||||
Targets = TargetType.Ground
|
||||
})
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_AmberWomb,
|
||||
new EntityModel(DataType.BUILDING_AmberWomb, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Amber Womb",
|
||||
Descriptive = DescriptiveType.Training,
|
||||
Description =
|
||||
"""
|
||||
Trains Wraith Bows, Brood Anchors, and their Vanguard replacements. Increases Population Capacity.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 300, Ether = 100, BuildTime = 42, RequiresWorker = true })
|
||||
.AddPart(new EntitySupplyModel { Grants = 16 })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_AltarOfTheWorthy,
|
||||
Requirement = RequirementType.Research_Building
|
||||
})
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUPGRADE_GodHeart,
|
||||
Requirement = RequirementType.Research_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 1000, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_BoneCanopy,
|
||||
new EntityModel(DataType.BUILDING_BoneCanopy, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Bone Canopy",
|
||||
Descriptive = DescriptiveType.Training,
|
||||
Description =
|
||||
"""
|
||||
Trains Aarox, Thrums, Behemoths, and their Vanguard replacements. Increases Population Capacity.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 300, Ether = 150, BuildTime = 42, RequiresWorker = true })
|
||||
.AddPart(new EntitySupplyModel { Grants = 16 })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUPGRADE_GodHeart,
|
||||
Requirement = RequirementType.Research_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 1100, DefenseLayer = 650, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_MurderHollow,
|
||||
new EntityModel(DataType.BUILDING_MurderHollow, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Murder Hollow", Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlocks Ichor training and research.
|
||||
""",
|
||||
FlavorText =
|
||||
"""
|
||||
"Foolish Otapeke thought himself the master of Her children. Now he eases the acid
|
||||
in their bellies. Stay for from the Hollow when they howl like that."<br/>
|
||||
—Huntmaster Etatzli to his initiates
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 75, Ether = 50, BuildTime = 45, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_AltarOfTheWorthy,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 1000, DefenseLayer = 400, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_RedVale,
|
||||
new EntityModel(DataType.BUILDING_RedVale, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Red Vale",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlock training of Red Seer and their Vanguard replacements.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 150, Ether = 175, BuildTime = 60, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_AltarOfTheWorthy,
|
||||
Requirement = RequirementType.Production_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
},
|
||||
{
|
||||
DataType.BUILDING_DeepNest,
|
||||
new EntityModel(DataType.BUILDING_DeepNest, EntityType.Building)
|
||||
.AddPart(new EntityInfoModel
|
||||
{
|
||||
Name = "Deep Nest",
|
||||
Descriptive = DescriptiveType.Technology,
|
||||
Description =
|
||||
"""
|
||||
Unlock training of Behemoth and their Vanguard replacements.
|
||||
"""
|
||||
})
|
||||
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" })
|
||||
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
|
||||
.AddPart(new EntityProductionModel
|
||||
{ Alloy = 225, Ether = 175, BuildTime = 70, RequiresWorker = true })
|
||||
.AddPart(new EntityRequirementModel
|
||||
{
|
||||
Id = DataType.BUILDING_BoneCanopy,
|
||||
Requirement = RequirementType.Research_Building
|
||||
})
|
||||
.AddPart(new EntityVitalityModel
|
||||
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user