fix(Data) Missing Ichor passives and fixes
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@@ -1289,15 +1289,17 @@ public class DATA
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{ Alloy = 100, Ether = 0, BuildTime = 30, ProducedBy = DataType.BUILDING_AmberWomb })
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{ Alloy = 100, Ether = 0, BuildTime = 30, ProducedBy = DataType.BUILDING_AmberWomb })
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.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntitySupplyModel { Takes = 4 })
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.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 40, Armor = ArmorType.Medium })
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.AddPart(new EntityVitalityModel { Health = 100, DefenseLayer = 40, Armor = ArmorType.Medium })
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.AddPart(new EntityMovementModel { Speed = 382, Movement = MovementType.Ground })
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.AddPart(new EntityMovementModel { Speed = 424, Movement = MovementType.Ground })
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.AddPart(new EntityWeaponModel
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.AddPart(new EntityWeaponModel
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{
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{
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Damage = 13, LightDamage = 32, MediumDamage = 19, Range = 500, AttacksPerSecond = 0.7f,
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Damage = 13, LightDamage = 27, MediumDamage = 20, Range = 500, AttacksPerSecond = 0.7f,
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Targets = TargetType.Ground
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Targets = TargetType.Ground, SecondsBetweenAttacks = 1.429f
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})
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})
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_DenInstinct })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_PursuitLigaments })
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.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_PursuitLigaments })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ExternalDigestion })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ExternalDigestion })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PursuitLigaments })
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.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_DenInstinct })
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},
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},
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{
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{
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DataType.UNIT_Resinant,
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DataType.UNIT_Resinant,
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@@ -1711,7 +1713,9 @@ public class DATA
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{
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{
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DataType.UPGRADE_DenInstinct,
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DataType.UPGRADE_DenInstinct,
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new EntityModel(DataType.UPGRADE_DenInstinct, EntityType.Tech)
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new EntityModel(DataType.UPGRADE_DenInstinct, EntityType.Tech)
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.AddPart(new EntityInfoModel { Name = "Den Instinct", Descriptive = DescriptiveType.Upgrade })
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.AddPart(new EntityInfoModel { Name = "Den Instinct",
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Description = "Allows the Ichor to Stabilize to gain bonus shields and leave behind a region of difficult ground.",
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Descriptive = DescriptiveType.Upgrade })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "TAB" })
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.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityRequirementModel
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.AddPart(new EntityRequirementModel
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@@ -1725,7 +1729,9 @@ public class DATA
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{
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{
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DataType.UPGRADE_PursuitLigaments,
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DataType.UPGRADE_PursuitLigaments,
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new EntityModel(DataType.UPGRADE_PursuitLigaments, EntityType.Tech)
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new EntityModel(DataType.UPGRADE_PursuitLigaments, EntityType.Tech)
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.AddPart(new EntityInfoModel { Name = "Pursuit Ligaments", Descriptive = DescriptiveType.Upgrade })
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.AddPart(new EntityInfoModel { Name = "Pursuit Ligaments",
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Description = "Significantly increases the Ichor's movement speed.",
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Descriptive = DescriptiveType.Upgrade })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "TAB" })
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.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "TAB" })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityRequirementModel
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.AddPart(new EntityRequirementModel
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@@ -1734,7 +1740,7 @@ public class DATA
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Requirement = RequirementType.Research_Building
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Requirement = RequirementType.Research_Building
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})
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})
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.AddPart(new EntityProductionModel
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.AddPart(new EntityProductionModel
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{ Alloy = 75, Ether = 100, BuildTime = 45, ProducedBy = DataType.BUILDING_Neurocyte })
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{ Alloy = 75, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_Neurocyte })
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},
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},
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{
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{
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DataType.UPGRADE_ResinantDeploy,
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DataType.UPGRADE_ResinantDeploy,
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@@ -2188,6 +2194,32 @@ public class DATA
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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},
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},
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{
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DataType.PASSIVE_PursuitLigaments,
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new EntityModel(DataType.PASSIVE_PursuitLigaments, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Pursuit Ligaments", Descriptive = DescriptiveType.Passive,
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Description = @"Increases Ichor speed to 530 (+106)."
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityRequirementModel
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{ Id = DataType.UPGRADE_PursuitLigaments, Requirement = RequirementType.Research_Upgrade })
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},
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{
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DataType.PASSIVE_DenInstinct,
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new EntityModel(DataType.PASSIVE_DenInstinct, EntityType.Passive)
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.AddPart(new EntityInfoModel
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{
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Name = "Den Instinct", Descriptive = DescriptiveType.Passive,
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Description = @"After remaining stationary for a short time, gain a hude pool of bonus shields. For a short time, this leaves behind a den that slows non-hover units while moving over it."
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})
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.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
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.AddPart(new EntityRequirementModel
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{ Id = DataType.UPGRADE_DenInstinct, Requirement = RequirementType.Research_Upgrade })
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},
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{
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{
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DataType.PASSIVE_Temporary,
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DataType.PASSIVE_Temporary,
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new EntityModel(DataType.PASSIVE_Temporary, EntityType.Passive)
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new EntityModel(DataType.PASSIVE_Temporary, EntityType.Passive)
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@@ -177,7 +177,9 @@ public static class DataType
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public static string PASSIVE_HallowedRuin = "402b555a-eb8a-4065-bd25-465d190b30c7";
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public static string PASSIVE_HallowedRuin = "402b555a-eb8a-4065-bd25-465d190b30c7";
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public static string PASSIVE_ExternalDigestion = "2563723b-4a75-4a17-a104-1f5ac3b79a06";
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public static string PASSIVE_ExternalDigestion = "2563723b-4a75-4a17-a104-1f5ac3b79a06";
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public static string PASSIVE_PursuitLigaments = "9f9676d5-cf6c-417d-9d08-ace400ccd39b";
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public static string PASSIVE_DenInstinct = "e5913d8b-a4de-40d8-a1ee-245f5b65990c";
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public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
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public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
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