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Patch 0.0.6.10322a

main
Jonathan 1 year ago
parent
commit
db48f05686
  1. 4
      Model/Entity/Data/DATA.cs
  2. 2
      Model/Variables.cs

4
Model/Entity/Data/DATA.cs

@ -338,7 +338,7 @@ public class DATA
Name = "Ordained Conquest", Description = Name = "Ordained Conquest", Description =
""" """
Damaging an enemy Tower to 20% Life or lower will cause Orzum to appear and destroy the tower.<br/> Damaging an enemy Tower to 20% Life or lower will cause Orzum to appear and destroy the tower.<br/>
Orzum's Citadels now generate pyre at a rate of 1 every 6 seconds.<br/> Orzum's Citadels now generate pyre at a rate of 1 every 8 seconds.<br/>
Citadel counter above resources to keep track of how big your pyre farm is getting. More tower more better<br/> Citadel counter above resources to keep track of how big your pyre farm is getting. More tower more better<br/>
""" """
}) })
@ -2940,7 +2940,7 @@ public class DATA
Description = Description =
@"Provides a Barrier to a nearby allied unit once every 0.5 seconds.", @"Provides a Barrier to a nearby allied unit once every 0.5 seconds.",
Notes = Notes =
" - Summons Ajari (movable).<br/> - Ajari has Swift Charge aura: +20% movement speed<br/> - Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 20s to the closest nearby unit without one." " - Summons Ajari (movable).<br/> - Every 0.5s Ajari applies a Barrier (Blocks one instance of damage) that lasts 20s to the closest nearby unit without one."
}) })
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" }) .AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath }) .AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })

2
Model/Variables.cs

@ -2,5 +2,5 @@
public static class Variables public static class Variables
{ {
public static string GamePatch = "0.0.6.10294a"; public static string GamePatch = "0.0.6.10322a";
} }
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