style(BuildCalc) Bank UI improvements and code cleanup
This commit is contained in:
@@ -323,7 +323,7 @@ public interface IBuildOrderService
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public int? WillMeetSupply(EntityModel entity);
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public Dictionary<int, List<EntityModel>> GetOrders();
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public List<EntityModel> GetCompletedBefore(int interval);
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public List<EntityModel> GetHarvestersCompletedBefore(int interval);
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public List<EntityModel> GetHarvestPointsCompletedBefore(int interval);
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public void RemoveLast();
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public void Reset();
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@@ -239,7 +239,7 @@ public class BuildOrderService : IBuildOrderService
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select orders).ToList();
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}
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public List<EntityModel> GetHarvestersCompletedBefore(int interval)
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public List<EntityModel> GetHarvestPointsCompletedBefore(int interval)
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{
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return (from ordersAtTime in buildOrder.StartedOrders
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from orders in ordersAtTime.Value
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@@ -93,7 +93,7 @@ public class EconomyComparisionService : IEconomyComparisonService
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economyAtSecond.WorkerCount = buildEconomyOverTime[interval - 1].WorkerCount;
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economyAtSecond.BusyWorkerCount = buildEconomyOverTime[interval - 1].BusyWorkerCount;
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economyAtSecond.CreatingWorkerCount = buildEconomyOverTime[interval - 1].CreatingWorkerCount;
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economyAtSecond.Harvesters = buildEconomyOverTime[interval - 1].Harvesters.ToList();
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economyAtSecond.HarvestPoints = buildEconomyOverTime[interval - 1].HarvestPoints.ToList();
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economyAtSecond.CreatingWorkerDelays = buildEconomyOverTime[interval - 1].CreatingWorkerDelays.ToList();
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}
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@@ -103,7 +103,7 @@ public class EconomyComparisionService : IEconomyComparisonService
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float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount;
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var workersNeeded = 0;
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economyAtSecond.Harvesters =
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economyAtSecond.HarvestPoints =
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(from harvester in buildOrder.GetHarvestersCompletedBefore(interval)
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select harvester).ToList();
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@@ -111,7 +111,7 @@ public class EconomyComparisionService : IEconomyComparisonService
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economyAtSecond.Pyre += 1;
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// Add funds
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foreach (var entity in economyAtSecond.Harvesters)
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foreach (var entity in economyAtSecond.HarvestPoints)
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{
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var harvester = entity.Harvest();
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if (harvester.RequiresWorker)
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@@ -185,7 +185,7 @@ public class EconomyComparisionService : IEconomyComparisonService
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foreach (var newEntity in completedAtInterval)
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{
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var harvest = newEntity;
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if (harvest != null) economyAtSecond.Harvesters.Add(harvest);
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if (harvest != null) economyAtSecond.HarvestPoints.Add(harvest);
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var production = newEntity.Production();
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if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1;
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+149
-108
@@ -54,121 +54,162 @@ public class EconomyService : IEconomyService
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buildEconomyOverTime[interval] = new EconomyModel();
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var economyAtSecond = buildEconomyOverTime[interval];
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if (interval > 0)
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{
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economyAtSecond.Alloy = buildEconomyOverTime[interval - 1].Alloy;
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economyAtSecond.Ether = buildEconomyOverTime[interval - 1].Ether;
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economyAtSecond.Pyre = buildEconomyOverTime[interval - 1].Pyre;
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economyAtSecond.WorkerCount = buildEconomyOverTime[interval - 1].WorkerCount;
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economyAtSecond.BusyWorkerCount = buildEconomyOverTime[interval - 1].BusyWorkerCount;
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economyAtSecond.CreatingWorkerCount = buildEconomyOverTime[interval - 1].CreatingWorkerCount;
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economyAtSecond.Harvesters = buildEconomyOverTime[interval - 1].Harvesters.ToList();
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economyAtSecond.CreatingWorkerDelays = buildEconomyOverTime[interval - 1].CreatingWorkerDelays.ToList();
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}
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CarryOverEconomyFromPreviousInterval(interval, economyAtSecond);
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economyAtSecond.Interval = interval;
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// Add funds
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float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount;
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var workersNeeded = 0;
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economyAtSecond.Harvesters =
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(from harvester in buildOrder.GetHarvestersCompletedBefore(interval)
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select harvester).ToList();
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// Add funds
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if (interval % 3 == 0)
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{
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economyAtSecond.Pyre += 1;
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}
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// Add funds
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foreach (var entity in economyAtSecond.Harvesters)
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{
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var harvester = entity.Harvest();
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if (harvester.RequiresWorker)
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if (harvester.Resource == ResourceType.Alloy)
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{
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var usedWorkers = Math.Min(harvester.Slots, freeWorkers);
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers;
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freeWorkers -= usedWorkers;
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if (usedWorkers < harvester.Slots) workersNeeded += 1;
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}
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if (harvester.RequiresWorker == false)
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{
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if (harvester.Resource == ResourceType.Ether)
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economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots;
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if (harvester.Resource == ResourceType.Alloy)
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots;
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}
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}
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// Create new worker
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if (economyAtSecond.CreatingWorkerCount > 0)
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for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++)
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if (economyAtSecond.CreatingWorkerDelays[i] > 0)
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{
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if (economyAtSecond.Alloy > 2.5f)
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{
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economyAtSecond.Alloy -= 2.5f;
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economyAtSecond.CreatingWorkerDelays[i]--;
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}
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}
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else
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{
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economyAtSecond.CreatingWorkerCount -= 1;
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economyAtSecond.WorkerCount += 1;
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economyAtSecond.CreatingWorkerDelays.Remove(i);
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i--;
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}
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if (workersNeeded > economyAtSecond.CreatingWorkerCount)
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{
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economyAtSecond.CreatingWorkerCount += 1;
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economyAtSecond.CreatingWorkerDelays.Add(50);
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}
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// Remove Funds from Build Order
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if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime))
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foreach (var order in ordersAtTime)
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{
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var foundEntity = EntityModel.GetDictionary()[order.DataType];
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var production = foundEntity.Production();
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if (production != null)
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{
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economyAtSecond.Alloy -= production.Alloy;
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economyAtSecond.Ether -= production.Ether;
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economyAtSecond.Pyre -= production.Pyre;
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var finishedAt = interval + production.BuildTime;
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if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1;
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if (production.ConsumesWorker) economyAtSecond.WorkerCount -= 1;
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}
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}
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// Handle new entities
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if (buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval))
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foreach (var newEntity in completedAtInterval)
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{
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var harvest = newEntity;
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if (harvest != null) economyAtSecond.Harvesters.Add(harvest);
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var production = newEntity.Production();
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if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1;
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}
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SetupCurrentInverval(buildOrder, economyAtSecond, interval);
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AddPassivePyreGain(interval, economyAtSecond);
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float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount;
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var workersNeeded = AddFundsFromHarvestPoints(economyAtSecond, freeWorkers);
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workersNeeded -= CalculateCreatingWorkerCosts(economyAtSecond);
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MakeNeededNewWorkersRequests(workersNeeded, economyAtSecond);
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SubtractFundsOnRequestedOrders(buildOrder, interval, economyAtSecond);
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HandledAddingNewHarvestPointsAndWorkersToEconomy(buildOrder, interval, economyAtSecond);
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}
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NotifyDataChanged();
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}
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private static void SetupCurrentInverval(IBuildOrderService buildOrder, EconomyModel economyAtSecond, int interval)
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{
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economyAtSecond.Interval = interval;
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economyAtSecond.HarvestPoints =
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(from harvester in buildOrder.GetHarvestPointsCompletedBefore(interval)
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select harvester).ToList();
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}
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private static void HandledAddingNewHarvestPointsAndWorkersToEconomy(IBuildOrderService buildOrder, int interval,
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EconomyModel economyAtSecond)
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{
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if (buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval))
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foreach (var newEntity in completedAtInterval)
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{
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var harvest = newEntity;
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if (harvest != null) economyAtSecond.HarvestPoints.Add(harvest);
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var production = newEntity.Production();
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if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1;
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}
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}
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private static void SubtractFundsOnRequestedOrders(IBuildOrderService buildOrder, int interval,
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EconomyModel economyAtSecond)
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{
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if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime))
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foreach (var order in ordersAtTime)
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{
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var foundEntity = EntityModel.GetDictionary()[order.DataType];
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var production = foundEntity.Production();
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if (production != null)
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{
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economyAtSecond.Alloy -= production.Alloy;
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economyAtSecond.Ether -= production.Ether;
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economyAtSecond.Pyre -= production.Pyre;
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var finishedAt = interval + production.BuildTime;
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if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1;
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if (production.ConsumesWorker) economyAtSecond.WorkerCount -= 1;
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}
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}
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}
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private static void MakeNeededNewWorkersRequests(int workersNeeded, EconomyModel economyAtSecond)
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{
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if (workersNeeded > economyAtSecond.CreatingWorkerCount)
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{
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economyAtSecond.CreatingWorkerCount += 1;
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economyAtSecond.CreatingWorkerDelays.Add(20);
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}
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}
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/**
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* Returns amount of workers created
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*/
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private static int CalculateCreatingWorkerCosts(EconomyModel economyAtSecond)
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{
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int createdWorkers = 0;
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if (economyAtSecond.CreatingWorkerCount > 0)
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for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++)
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if (economyAtSecond.CreatingWorkerDelays[i] > 0)
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{
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if (economyAtSecond.Alloy > 2.5f)
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{
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economyAtSecond.Alloy -= 2.5f;
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economyAtSecond.CreatingWorkerDelays[i]--;
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}
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}
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else
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{
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economyAtSecond.CreatingWorkerCount -= 1;
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economyAtSecond.WorkerCount += 1;
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createdWorkers++;
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economyAtSecond.CreatingWorkerDelays.Remove(i);
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i--;
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}
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return createdWorkers;
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}
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/**
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* Returns needed workers to maximize harvest points
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*/
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private static int AddFundsFromHarvestPoints(EconomyModel economyAtSecond, float freeWorkers)
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{
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int workersNeeded = 0;
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foreach (var entity in economyAtSecond.HarvestPoints)
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{
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var harvester = entity.Harvest();
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if (harvester.RequiresWorker)
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if (harvester.Resource == ResourceType.Alloy)
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{
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var usedWorkers = Math.Min(harvester.Slots, freeWorkers);
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers;
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freeWorkers -= usedWorkers;
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if (usedWorkers < harvester.Slots) workersNeeded += 1;
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}
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if (harvester.RequiresWorker == false)
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{
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if (harvester.Resource == ResourceType.Ether)
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economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots;
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if (harvester.Resource == ResourceType.Alloy)
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economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots;
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}
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}
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return workersNeeded;
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}
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private static void AddPassivePyreGain(int interval, EconomyModel economyAtSecond)
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{
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if (interval % 3 == 0)
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{
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economyAtSecond.Pyre += 1;
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}
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}
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private void CarryOverEconomyFromPreviousInterval(int interval, EconomyModel economyAtSecond)
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{
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if (interval > 0)
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{
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economyAtSecond.Alloy = buildEconomyOverTime[interval - 1].Alloy;
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economyAtSecond.Ether = buildEconomyOverTime[interval - 1].Ether;
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economyAtSecond.Pyre = buildEconomyOverTime[interval - 1].Pyre;
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economyAtSecond.WorkerCount = buildEconomyOverTime[interval - 1].WorkerCount;
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economyAtSecond.BusyWorkerCount = buildEconomyOverTime[interval - 1].BusyWorkerCount;
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economyAtSecond.CreatingWorkerCount = buildEconomyOverTime[interval - 1].CreatingWorkerCount;
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economyAtSecond.HarvestPoints = buildEconomyOverTime[interval - 1].HarvestPoints.ToList();
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economyAtSecond.CreatingWorkerDelays = buildEconomyOverTime[interval - 1].CreatingWorkerDelays.ToList();
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}
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}
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public EconomyModel GetEconomy(int atInterval)
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{
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if (atInterval >= buildEconomyOverTime.Count) return buildEconomyOverTime.Last();
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