@ -243,7 +243,7 @@ public abstract class DATA
{
DataType . IMMORTAL_Atzlan ,
new EntityModel ( DataType . IMMORTAL_Atzlan , EntityType . Immortal )
. AddPart ( new EntityInfoModel { Name = "Aru " } )
. AddPart ( new EntityInfoModel { Name = "Atzlan " } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
. AddPart ( new EntityHarvestModel
{
@ -747,12 +747,12 @@ public abstract class DATA
. AddPart ( new EntityMovementModel { Speed = 3 6 0 , Movement = MovementType . Ground } )
. AddPart ( new EntityWeaponModel
{
Damage = 2 5 , MediumDamage = 3 5 , HeavyDamage = 4 5 , Range = 8 0 0 , AttacksPerSecond = 1.429f ,
Damage = 2 5 , MediumDamage = 3 5 , HeavyDamage = 4 5 , Range = 8 0 0 , SecondsBetween Attacks = 1.429f ,
Targets = TargetType . Ground
} )
. AddPart ( new EntityWeaponModel
{
Damage = 8 5 , MediumDamage = 1 0 0 , HeavyDamage = 1 1 5 , Range = 1 0 0 0 , AttacksPerSecond = 2.5f ,
Damage = 8 5 , MediumDamage = 1 0 0 , HeavyDamage = 1 1 5 , Range = 1 0 0 0 , SecondsBetween Attacks = 2.5f ,
MinimumRange = 5 0 0 ,
Targets = TargetType . Ground
} )
@ -3650,7 +3650,7 @@ public abstract class DATA
Name = "Mining Level 2" , Descriptive = DescriptiveType . Upgrade ,
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it."
} )
. AddPart ( new EntityHotkeyModel { Hotkey = "E " , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityHotkeyModel { Hotkey = "Q " , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_QRath } )
. AddPart ( new EntityRequirementModel
{
@ -3664,6 +3664,50 @@ public abstract class DATA
TotalAmount = 3 6 0 0
} )
} ,
{
DataType . CONVERSION_EtherSruge_Aru ,
new EntityModel ( DataType . CONVERSION_EtherSruge_Aru , EntityType . Building_Upgrade )
. AddPart ( new EntityInfoModel
{
Name = "Ether Surge" , Descriptive = DescriptiveType . Upgrade ,
Description = "Gain 100 Ether over 50 seconds"
} )
. AddPart ( new EntityHotkeyModel { Hotkey = "W" , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_QRath } )
. AddPart ( new EntityRequirementModel
{
Id = DataType . BUILDING_Acropolis ,
Requirement = RequirementType . Morph
} )
. AddPart ( new EntityProductionModel { Alloy = 5 0 , Cooldown = 5 0 , RequiresWorker = false } )
. AddPart ( new EntityHarvestModel
{
HarvestedPerInterval = 5 , RequiresWorker = false , Resource = ResourceType . Ether , Slots = 1 ,
TotalAmount = 1 0 0
} )
} ,
{
DataType . CONVERSION_EtherSruge_QRath ,
new EntityModel ( DataType . CONVERSION_EtherSruge_QRath , EntityType . Building_Upgrade )
. AddPart ( new EntityInfoModel
{
Name = "Ether Surge" , Descriptive = DescriptiveType . Upgrade ,
Description = "Gain 100 Ether over 50 seconds"
} )
. AddPart ( new EntityHotkeyModel { Hotkey = "W" , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_QRath } )
. AddPart ( new EntityRequirementModel
{
Id = DataType . BUILDING_Acropolis ,
Requirement = RequirementType . Morph
} )
. AddPart ( new EntityProductionModel { Alloy = 5 0 , Cooldown = 5 0 , RequiresWorker = false } )
. AddPart ( new EntityHarvestModel
{
HarvestedPerInterval = 5 , RequiresWorker = false , Resource = ResourceType . Ether , Slots = 1 ,
TotalAmount = 1 0 0
} )
} ,
{
DataType . BUILDING_ApostleOfBinding ,
@ -3918,7 +3962,7 @@ public abstract class DATA
DataType . BUPGRADE_GodHeart ,
new EntityModel ( DataType . BUPGRADE_GodHeart , EntityType . Building_Upgrade )
. AddPart ( new EntityInfoModel { Name = "God Heart" , Descriptive = DescriptiveType . Upgrade } )
. AddPart ( new EntityHotkeyModel { Hotkey = "Q " , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityHotkeyModel { Hotkey = "A " , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
. AddPart ( new EntityVitalityModel
{ Health = 3 1 0 0 , DefenseLayer = 9 0 0 , Armor = ArmorType . Heavy , IsStructure = true } )
@ -3944,7 +3988,7 @@ public abstract class DATA
Name = "Mining Level 2" , Descriptive = DescriptiveType . Upgrade ,
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it."
} )
. AddPart ( new EntityHotkeyModel { Hotkey = "E " , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityHotkeyModel { Hotkey = "Q " , HotkeyGroup = "CONTROL" } )
. AddPart ( new EntityFactionModel { Faction = DataType . FACTION_Aru } )
. AddPart ( new EntityRequirementModel
{