268 lines
11 KiB
Markdown
268 lines
11 KiB
Markdown
---
|
|
title: Custom HotKey Setup
|
|
summary: Customize your hotkeys in the pre-alpha.
|
|
created_date: 4/13/2022
|
|
updated_date: 4/13/2022
|
|
---
|
|
|
|
In the pre-alpha, IGP comes with some Unreal default hotkey setup.
|
|
|
|
This document will explain how to set up, modify, and use a new hotkey setup.
|
|
|
|
# Save the "Input.ini" file
|
|
|
|
***Copy the below content and save the file as `Input.ini`.***
|
|
|
|
```ini
|
|
[/Script/Engine.InputSettings]
|
|
ActionMappings = (ActionName="Ability1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q)
|
|
ActionMappings = (ActionName="Ability2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W)
|
|
ActionMappings = (ActionName="Ability3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E)
|
|
ActionMappings = (ActionName="Ability4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R)
|
|
ActionMappings = (ActionName="Ability5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F)
|
|
ActionMappings = (ActionName="Ability6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V)
|
|
ActionMappings = (ActionName="Ability7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
|
|
ActionMappings = (ActionName="Ability8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
|
|
ActionMappings = (ActionName="AttackMove",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)
|
|
ActionMappings = (ActionName="CancelOrders",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tilde)
|
|
ActionMappings = (ActionName="CompleteAllTraining",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I)
|
|
ActionMappings = (ActionName="CompleteConstructions",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K)
|
|
ActionMappings = (ActionName="ConstructionTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)
|
|
ActionMappings = (ActionName="ControlGroup1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D)
|
|
ActionMappings = (ActionName="ControlGroup10",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Zero)
|
|
ActionMappings = (ActionName="ControlGroup2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
|
ActionMappings = (ActionName="ControlGroup3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
|
|
ActionMappings = (ActionName="ControlGroup4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
|
|
ActionMappings = (ActionName="ControlGroup5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five)
|
|
ActionMappings = (ActionName="ControlGroup6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six)
|
|
ActionMappings = (ActionName="ControlGroup7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven)
|
|
ActionMappings = (ActionName="ControlGroup8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight)
|
|
ActionMappings = (ActionName="ControlGroup9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine)
|
|
ActionMappings = (ActionName="ControlGroupAddStealKey",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
|
ActionMappings = (ActionName="Delete",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Delete)
|
|
ActionMappings = (ActionName="DisableWeapons",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=J)
|
|
ActionMappings = (ActionName="DownArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down)
|
|
ActionMappings = (ActionName="DragPan",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton)
|
|
ActionMappings = (ActionName="Enter Cinematic Camera",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=L)
|
|
ActionMappings = (ActionName="FullMana",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=J)
|
|
ActionMappings = (ActionName="FullyDamageSelectedUnits",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P)
|
|
ActionMappings = (ActionName="GetAlloyEther",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M)
|
|
ActionMappings = (ActionName="GetPyre",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L)
|
|
ActionMappings = (ActionName="Hide HUD",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=O)
|
|
ActionMappings = (ActionName="InclusiveSelect/QueueCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift)
|
|
ActionMappings = (ActionName="JumpToCameraLocation1",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
|
|
ActionMappings = (ActionName="JumpToCameraLocation2",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=X)
|
|
ActionMappings = (ActionName="JumpToCameraLocation3",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=C)
|
|
ActionMappings = (ActionName="JumpToCameraLocation4",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=V)
|
|
ActionMappings = (ActionName="JumpToCameraLocation5",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Two)
|
|
ActionMappings = (ActionName="JumpToCameraLocation6",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Three)
|
|
ActionMappings = (ActionName="JumpToCameraLocation7",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Four)
|
|
ActionMappings = (ActionName="LeftArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left)
|
|
ActionMappings = (ActionName="LeftMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
|
ActionMappings = (ActionName="MarcoPolo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Comma)
|
|
ActionMappings = (ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape)
|
|
ActionMappings = (ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F10)
|
|
ActionMappings = (ActionName="MinimapJumpTo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
|
ActionMappings = (ActionName="Move/ContextCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
|
ActionMappings = (ActionName="PyreTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One)
|
|
ActionMappings = (ActionName="ResearchTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab)
|
|
ActionMappings = (ActionName="RespawnNeutrals",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=N)
|
|
ActionMappings = (ActionName="RightArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right)
|
|
ActionMappings = (ActionName="RightMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton)
|
|
ActionMappings = (ActionName="Select/ConfirmAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton)
|
|
ActionMappings = (ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z)
|
|
ActionMappings = (ActionName="SetCameraLocation1",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Z)
|
|
ActionMappings = (ActionName="SetCameraLocation2",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=X)
|
|
ActionMappings = (ActionName="SetCameraLocation3",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=C)
|
|
ActionMappings = (ActionName="SetCameraLocation4",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=V)
|
|
ActionMappings = (ActionName="SetCameraLocation5",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Two)
|
|
ActionMappings = (ActionName="SetCameraLocation6",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Three)
|
|
ActionMappings = (ActionName="SetCameraLocation7",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Four)
|
|
ActionMappings = (ActionName="StandGround",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S)
|
|
ActionMappings = (ActionName="SwitchAbilityCommandLayer",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar)
|
|
ActionMappings = (ActionName="TheCheatToRuleThemAll",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None)
|
|
ActionMappings = (ActionName="Toggle Gamepad",bShift=False,bCtrl=True,bAlt=True,bCmd=False,Key=Slash)
|
|
ActionMappings = (ActionName="UpArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up)
|
|
ActionMappings = (ActionName="ZoomIn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp)
|
|
ActionMappings = (ActionName="ZoomOut",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown)
|
|
ActionMappings = (ActionName="UnitTypeSelectionModifier",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl)
|
|
```
|
|
|
|
***Copy the above content and save the file as `Input.ini`.***
|
|
|
|
# Understand the Input.ini
|
|
|
|
You can notice a single line of this file can be broken down like this.
|
|
|
|
`ActionMappings=(ActionName="AttackMove",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)`
|
|
|
|
- `ActionMappings=(***)`: Indicates content is an action mapping. i.e. a hotkey
|
|
- `ActionName="AttackMove"`: Indicates the name of the selected action. Here, we are using the `AttackMove` move action,
|
|
that forces your selected army to attack.
|
|
- `Key=A`: Indicates key being mapped to the action. Set to `Key=Tab` to require the Tab key to be pressed instead, to
|
|
perform the `AttackMove` action.
|
|
- `bShift=False`: Indicates that the Shift key is not held. Set to `bShift=True` to require a shift key held to
|
|
perform the mapped action.
|
|
- `bCtrl=False`: Indicates that the Ctrl key is not held. Set to `bCtrl=True` to require a ctrl key held to perform
|
|
the mapped action.
|
|
- `bAlt=False`: Indicates that the Alt key is not held. Set to `bAlt=True` to require a alt key held to perform the
|
|
mapped action.
|
|
- `bCmd=False`: Indicates that the Cmd key is not held. Set to `bCmd=True` to require a cmd key held to perform the
|
|
mapped action. (Macs not supported by IGP)
|
|
|
|
# Modify the Input.ini file
|
|
|
|
You are now going to want to modify the file with your own hotkey setup.
|
|
|
|
To do this, replace any of the Key=`VALUE` mapped to the desired actions with any value from the list below.
|
|
|
|
*For example, you can swap the Z Key value in SelectUnitProductionBuildings to C. Which would look like
|
|
this:
|
|
`ActionMappings=(ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)`*
|
|
|
|
**Key Values**
|
|
|
|
- `AnyKey`
|
|
- `MouseX`
|
|
- `MouseY`
|
|
- `Mouse2D`
|
|
- `MouseScrollUp`
|
|
- `MouseScrollDown`
|
|
- `MouseWheelAxis`
|
|
- `LeftMouseButton`
|
|
- `RightMouseButton`
|
|
- `MiddleMouseButton`
|
|
- `ThumbMouseButton`
|
|
- `ThumbMouseButton2`
|
|
- `BackSpace`
|
|
- `Tab`
|
|
- `Enter`
|
|
- `Pause`
|
|
- `CapsLock`
|
|
- `Escape`
|
|
- `SpaceBar`
|
|
- `PageUp`
|
|
- `PageDown`
|
|
- `End`
|
|
- `Home`
|
|
- `Left`
|
|
- `Up`
|
|
- `Right`
|
|
- `Down`
|
|
- `Insert`
|
|
- `Delete`
|
|
- `Zero`
|
|
- `One`
|
|
- `Two`
|
|
- `Three`
|
|
- `Four`
|
|
- `Five`
|
|
- `Six`
|
|
- `Seven`
|
|
- `Eight`
|
|
- `Nine`
|
|
- `A`
|
|
- `B`
|
|
- `C`
|
|
- `D`
|
|
- `E`
|
|
- `F`
|
|
- `G`
|
|
- `H`
|
|
- `I`
|
|
- `J`
|
|
- `K`
|
|
- `L`
|
|
- `M`
|
|
- `N`
|
|
- `O`
|
|
- `P`
|
|
- `Q`
|
|
- `R`
|
|
- `S`
|
|
- `T`
|
|
- `U`
|
|
- `V`
|
|
- `W`
|
|
- `X`
|
|
- `Y`
|
|
- `Z`
|
|
- `NumPadZero`
|
|
- `NumPadOne`
|
|
- `NumPadTwo`
|
|
- `NumPadThree`
|
|
- `NumPadFour`
|
|
- `NumPadFive`
|
|
- `NumPadSix`
|
|
- `NumPadSeven`
|
|
- `NumPadEight`
|
|
- `NumPadNine`
|
|
- `Multiply`
|
|
- `Add`
|
|
- `Subtract`
|
|
- `Decimal`
|
|
- `Divide`
|
|
- `F1`
|
|
- `F2`
|
|
- `F3`
|
|
- `F4`
|
|
- `F5`
|
|
- `F6`
|
|
- `F7`
|
|
- `F8`
|
|
- `F9`
|
|
- `F10`
|
|
- `F11`
|
|
- `F12`
|
|
- `NumLock`
|
|
- `ScrollLock`
|
|
- `LeftShift`
|
|
- `RightShift`
|
|
- `LeftControl`
|
|
- `RightControl`
|
|
- `LeftAlt`
|
|
- `RightAlt`
|
|
- `LeftCommand`
|
|
- `RightCommand`
|
|
- `Semicolon`
|
|
- `Equals`
|
|
- `Comma`
|
|
- `Underscore`
|
|
- `Hyphen`
|
|
- `Period`
|
|
- `Slash`
|
|
- `Tilde`
|
|
- `LeftBracket`
|
|
- `Backslash`
|
|
- `RightBracket`
|
|
- `Apostrophe`
|
|
- `Ampersand`
|
|
- `Asterix`
|
|
- `Caret`
|
|
- `Colon`
|
|
- `Dollar`
|
|
- `Exclamation`
|
|
- `LeftParantheses`
|
|
- `RightParantheses`
|
|
- `Quote`
|
|
- `A_AccentGrave`
|
|
- `E_AccentGrave`
|
|
- `E_AccentAigu`
|
|
- `C_Cedille`
|
|
- `Section`
|
|
|
|
# Transfer the Input.ini file
|
|
|
|
Drag and drop this new `Input.ini` file into `WindowsClient` folder in IGP. This folder can be found
|
|
under `C:\Users\YOUR_USER\AppData\Local\Programs\CURRENT_IMMORTAL_CLIENT\Immortal\Saved\Config\WindowsClient\`. Remember
|
|
to use proper values for `YOUR_USER` and `CURRENT_IMMORTAL_CLIENT`.
|
|
|
|
There will be a blank `Input.ini` file in this folder. You can safely override it with your modified file.
|
|
|
|
# Testing
|
|
|
|
Restart the IGP client, and try out your new hotkey setup!
|
|
|
|
# Trouble Shooting
|
|
|
|
If running into trouble, ask for help in the `hotkeys` channel in the IGP Discord. |