AI: Add .NET MAUI star map position editor

This commit is contained in:
2026-09-27 15:08:57 +00:00
parent fe6fcec8c2
commit 190c12537c
@@ -0,0 +1,366 @@
using System.Globalization;
using Microsoft.Maui.Storage;
using ZeroSpace.MapEditor.Models;
using ZeroSpace.MapEditor.Services;
namespace ZeroSpace.MapEditor.Views;
public partial class MapEditorPage : ContentPage
{
private readonly MapDrawable _drawable = new();
private List<MapNode> _nodes = new();
private Dictionary<string, MapNode> _byName = new(StringComparer.OrdinalIgnoreCase);
private MapNode? _selected;
private MapNode? _pressNode;
private Point _pressPoint;
private Point _lastPoint;
private bool _draggingNode;
private bool _panning;
private bool _viewFitted;
private bool _updatingInspector;
private string? _folder;
public MapEditorPage()
{
InitializeComponent();
_drawable.FindNode = name => _byName.TryGetValue(name, out var node) ? node : null;
MapView.Drawable = _drawable;
MapView.SizeChanged += OnMapViewSizeChanged;
TryAutoLoad();
}
// ----- view transform -----
private (double X, double Y) ToWorld(Point screen) =>
((screen.X - _drawable.OffsetX) / _drawable.Scale,
(screen.Y - _drawable.OffsetY) / _drawable.Scale);
private void FitView()
{
var width = MapView.Width;
var height = MapView.Height;
if (width <= 0 || height <= 0)
{
return;
}
const double margin = 60;
const double world = StarSystemDocStore.WorldSize;
_drawable.Scale = Math.Min((width - margin * 2) / world, (height - margin * 2) / world);
_drawable.OffsetX = width / 2 - world / 2 * _drawable.Scale;
_drawable.OffsetY = height / 2 - world / 2 * _drawable.Scale;
_viewFitted = true;
MapView.Invalidate();
}
private void OnMapViewSizeChanged(object? sender, EventArgs e)
{
if (!_viewFitted)
{
FitView();
}
}
private void Zoom(double factor)
{
var centerX = MapView.Width / 2;
var centerY = MapView.Height / 2;
var (worldX, worldY) = ToWorld(new Point(centerX, centerY));
_drawable.Scale = Math.Clamp(_drawable.Scale * factor, 0.05, 20);
_drawable.OffsetX = centerX - worldX * _drawable.Scale;
_drawable.OffsetY = centerY - worldY * _drawable.Scale;
MapView.Invalidate();
}
private void OnZoomInClicked(object? sender, EventArgs e) => Zoom(1.25);
private void OnZoomOutClicked(object? sender, EventArgs e) => Zoom(1 / 1.25);
private void OnResetViewClicked(object? sender, EventArgs e)
{
_viewFitted = false;
FitView();
}
// ----- pointer interaction -----
private MapNode? HitTest(Point screen)
{
var (worldX, worldY) = ToWorld(screen);
var radius = MapDrawable.NodeRadius + 4;
foreach (var node in _nodes)
{
var dx = node.X - worldX;
var dy = node.Y - worldY;
if (dx * dx + dy * dy <= radius * radius)
{
return node;
}
}
return null;
}
private static double Distance(Point a, Point b)
{
var dx = a.X - b.X;
var dy = a.Y - b.Y;
return Math.Sqrt(dx * dx + dy * dy);
}
private void OnPointerPressed(object? sender, PointerEventArgs e)
{
var position = e.GetPosition(MapView);
if (position is null)
{
return;
}
_pressPoint = position.Value;
_lastPoint = position.Value;
_pressNode = HitTest(position.Value);
_draggingNode = false;
_panning = _pressNode is null;
}
private void OnPointerMoved(object? sender, PointerEventArgs e)
{
var position = e.GetPosition(MapView);
if (position is null)
{
return;
}
if (_pressNode is not null)
{
if (!_draggingNode && Distance(position.Value, _pressPoint) > 4)
{
_draggingNode = true;
}
if (_draggingNode)
{
var (worldX, worldY) = ToWorld(position.Value);
_pressNode.X = Math.Clamp(worldX, 0, StarSystemDocStore.WorldSize);
_pressNode.Y = Math.Clamp(worldY, 0, StarSystemDocStore.WorldSize);
_pressNode.Doc.IsDirty = true;
UpdateDirtyState();
SyncPositionEntries();
MapView.Invalidate();
}
}
else if (_panning)
{
_drawable.OffsetX += position.Value.X - _lastPoint.X;
_drawable.OffsetY += position.Value.Y - _lastPoint.Y;
_lastPoint = position.Value;
MapView.Invalidate();
}
}
private void OnPointerReleased(object? sender, PointerEventArgs e)
{
var position = e.GetPosition(MapView);
if (_pressNode is not null && !_draggingNode)
{
Select(_pressNode);
}
else if (_pressNode is null && _panning &&
position is not null && Distance(position.Value, _pressPoint) <= 4)
{
Select(null);
}
_pressNode = null;
_draggingNode = false;
_panning = false;
}
// ----- selection + inspector -----
private void Select(MapNode? node)
{
if (_selected is not null)
{
_selected.IsSelected = false;
}
_selected = node;
if (_selected is not null)
{
_selected.IsSelected = true;
}
InspectorScroll.IsVisible = node is not null;
if (node is not null)
{
PopulateInspector(node);
}
MapView.Invalidate();
}
private void PopulateInspector(MapNode node)
{
_updatingInspector = true;
try
{
var doc = node.Doc;
NameLabel.Text = doc.Name;
KindLabel.Text = string.IsNullOrEmpty(doc.Kind) ? "—" : doc.Kind;
YieldsLabel.Text = YieldText(doc);
BuffLabel.Text = doc.OccupationBuff ?? "—";
MasteryLabel.Text = doc.SystemMastery ?? "—";
XEntry.Text = doc.X.ToString("F1", CultureInfo.InvariantCulture);
YEntry.Text = doc.Y.ToString("F1", CultureInfo.InvariantCulture);
ConnectionsView.ItemsSource = doc.ConnectedSystems.ToList();
}
finally
{
_updatingInspector = false;
}
}
private void SyncPositionEntries()
{
if (_selected is null || _selected != _pressNode)
{
return;
}
_updatingInspector = true;
try
{
XEntry.Text = _selected.X.ToString("F1", CultureInfo.InvariantCulture);
YEntry.Text = _selected.Y.ToString("F1", CultureInfo.InvariantCulture);
}
finally
{
_updatingInspector = false;
}
}
private void OnPositionTextChanged(object? sender, TextChangedEventArgs e)
{
if (_updatingInspector || _selected is null)
{
return;
}
if (double.TryParse(XEntry.Text, NumberStyles.Float, CultureInfo.InvariantCulture, out var x) &&
double.TryParse(YEntry.Text, NumberStyles.Float, CultureInfo.InvariantCulture, out var y))
{
_selected.X = Math.Clamp(x, 0, StarSystemDocStore.WorldSize);
_selected.Y = Math.Clamp(y, 0, StarSystemDocStore.WorldSize);
_selected.Doc.IsDirty = true;
UpdateDirtyState();
MapView.Invalidate();
}
}
private static string YieldText(StarSystemDoc doc)
{
var yields = new List<string>();
if (doc.HigherInfluenceYield)
{
yields.Add("Influence");
}
if (doc.HigherCreditYield)
{
yields.Add("Credits");
}
if (doc.HigherEnergyYield)
{
yields.Add("Energy");
}
if (doc.HigherChanceForItems)
{
yields.Add("Items");
}
return yields.Count == 0 ? "Standard" : "Higher " + string.Join(", ", yields);
}
// ----- folder + save -----
private void TryAutoLoad()
{
// Dev-repo layout: walk up from the app directory looking for zs.docs/StarSystem.
var directory = new DirectoryInfo(AppContext.BaseDirectory);
for (var i = 0; i < 12 && directory is not null; i++, directory = directory.Parent)
{
var candidate = Path.Combine(directory.FullName, "zs.docs", "StarSystem");
if (Directory.Exists(candidate))
{
LoadFolder(candidate);
return;
}
}
var remembered = Preferences.Get("MapEditorFolder", string.Empty);
if (!string.IsNullOrEmpty(remembered) && Directory.Exists(remembered))
{
LoadFolder(remembered);
}
}
private void LoadFolder(string folder)
{
var docs = StarSystemDocStore.LoadFolder(folder);
_folder = folder;
_nodes = docs.Select(static doc => new MapNode(doc)).ToList();
_byName = _nodes.ToDictionary(static node => node.Doc.Name, StringComparer.OrdinalIgnoreCase);
_drawable.Nodes = _nodes;
Select(null);
_viewFitted = false;
FitView();
Preferences.Set("MapEditorFolder", folder);
UpdateDirtyState();
StatusLabel.Text = $"{_nodes.Count} systems loaded from {folder}.";
}
private async void OnOpenFolderClicked(object? sender, EventArgs e)
{
try
{
var result = await FolderPicker.Default.PickAsync();
if (result?.Folder is not null && Directory.Exists(result.Folder.Path))
{
LoadFolder(result.Folder.Path);
}
}
catch (Exception ex)
{
StatusLabel.Text = $"Could not open folder: {ex.Message}";
}
}
private void OnSaveClicked(object? sender, EventArgs e)
{
try
{
StarSystemDocStore.SavePositions(_nodes.Select(static node => node.Doc));
UpdateDirtyState();
StatusLabel.Text = $"Saved positions to {_folder}.";
}
catch (Exception ex)
{
StatusLabel.Text = $"Save failed: {ex.Message}";
}
}
private void UpdateDirtyState()
{
var dirty = _nodes.Count(static node => node.Doc.IsDirty);
SaveButton.IsEnabled = dirty > 0;
if (dirty > 0)
{
StatusLabel.Text = $"{dirty} unsaved position change{(dirty == 1 ? string.Empty : "s")}.";
}
}
}