Minor data fixes

This commit is contained in:
6d486f49
2026-10-01 14:41:41 -04:00
parent 5b5ec830e4
commit 2a630577fe
9 changed files with 9 additions and 4 deletions
+1 -1
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@@ -8,7 +8,7 @@ connectedSystems:
- "[[Andus Reach]]" - "[[Andus Reach]]"
- "[[Igneous Cascade]]" - "[[Igneous Cascade]]"
- "[[Iotan Tears]]" - "[[Iotan Tears]]"
- "[[Idal's Word]]" - "[[Idal's World]]"
- "[[Sullen Dwarf]]" - "[[Sullen Dwarf]]"
x: 726.9 x: 726.9
y: 403.5 y: 403.5
+1 -1
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@@ -7,7 +7,7 @@ systemMastery: "[[Production Speed for Buildings]]"
connectedSystems: connectedSystems:
- "[[Igneous Cascade]]" - "[[Igneous Cascade]]"
- "[[Corundum Dream]]" - "[[Corundum Dream]]"
- "[[Idal's Word]]" - "[[Idal's World]]"
- "[[Heigen Stream]]" - "[[Heigen Stream]]"
x: 793.8 x: 793.8
y: 476.4 y: 476.4
+1 -1
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@@ -8,7 +8,7 @@ connectedSystems:
- "[[Quartzalian Berth]]" - "[[Quartzalian Berth]]"
- "[[Andus Reach]]" - "[[Andus Reach]]"
- "[[Corundum Dream]]" - "[[Corundum Dream]]"
- "[[Idal's Word]]" - "[[Idal's World]]"
- "[[Mercury Forge]]" - "[[Mercury Forge]]"
- "[[Ivory Steel]]" - "[[Ivory Steel]]"
x: 658.7 x: 658.7
+1
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@@ -13,6 +13,7 @@ availableSystems:
- "[[Shattered Light]]" - "[[Shattered Light]]"
- "[[Lambda Gateway]]" - "[[Lambda Gateway]]"
- "[[Devil's Trident]]" - "[[Devil's Trident]]"
- "[[Beta Clarity]]"
heroDamage: 0.12 heroDamage: 0.12
heroCooldown: 0.05 heroCooldown: 0.05
--- ---
@@ -14,7 +14,7 @@ availableSystems:
- "[[Scarlett Ire]]" - "[[Scarlett Ire]]"
- "[[Negative Ion]]" - "[[Negative Ion]]"
- "[[The Crucible]]" - "[[The Crucible]]"
- "[[Idal's Word]]" - "[[Idal's World]]"
- "[[Crimson Expanse]]" - "[[Crimson Expanse]]"
--- ---
Seems pointless. Heroes currently are all ranged, so while they are good tanks in terms of durability, it's a bit micro intensive to actually get them to tank. Maybe when a melee hero gets released, this would be worth stacking as a easy health and shield tanking hero. Seems pointless. Heroes currently are all ranged, so while they are good tanks in terms of durability, it's a bit micro intensive to actually get them to tank. Maybe when a melee hero gets released, this would be worth stacking as a easy health and shield tanking hero.
+1
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@@ -13,6 +13,7 @@ availableSystems:
- "[[Magnetic Folly]]" - "[[Magnetic Folly]]"
- "[[Mercury Forge]]" - "[[Mercury Forge]]"
- "[[Wild's End]]" - "[[Wild's End]]"
- "[[The Undergrowth]]"
startingSupply: 5 startingSupply: 5
maxSupply: 13 maxSupply: 13
--- ---
+1
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@@ -13,6 +13,7 @@ availableSystems:
- "[[Inferno's Edge Stronghold]]" - "[[Inferno's Edge Stronghold]]"
- "[[Titan's Fall]]" - "[[Titan's Fall]]"
- "[[Nebulon Drift]]" - "[[Nebulon Drift]]"
- "[[Proxima Prime]]"
turretDamage: 0.2 turretDamage: 0.2
turretAttackSpeed: "0.10" turretAttackSpeed: "0.10"
--- ---
@@ -15,6 +15,8 @@ availableSystems:
- "[[Helios Crossing]]" - "[[Helios Crossing]]"
- "[[Epsilon Arc]]" - "[[Epsilon Arc]]"
- "[[Orion's Gate]]" - "[[Orion's Gate]]"
maxUnitEnergyAndRegen: "0.20"
unitAbilityCooldown: "-0.11"
--- ---
I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good. I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good.
Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly. Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.