Adding markdown data of planets and masteries
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category: SystemMastery
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level_1: +3% hero damage
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level_2: +3% hero damage
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level_3: +3% hero damage
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level_4: +3% hero damage
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level_5: +5% cooldown on heroes abilities
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heroDamage: 0.12
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heroCooldown: 0.05
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I don't like micromanaging heroes, so I wouldn't put too much stock in this skill.
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That said, it's hard to ignore the whole hero cooldown reduction, and stacking it.
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[[Vynthra]]'s cooldown on the AOE generates top bar energy, so the more you cast it the better.
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[[Galavax]] can convert enemies, so it's a instant kill that can give you a big unit.
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And [[Prefect Aster]] has his +40% attack speed buff to allies in his area. So all clear powerful abilities you want to cast often.
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category: SystemMastery
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level_1: +3% hero health and shields
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level_2: +3% hero health and shields
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level_3: +3% hero health and shields
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level_4: +3% hero health and shields
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level_5: +4 to heroes health and shields regeneration rate
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heroHealthAndShields: 0.12
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heroHealthAndShieldRegen: 4
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availableSystems:
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- "[[Yellow Dawn]]"
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Seems pointless. Heroes currently are all ranged, so while they are good tanks in terms of durability, it's a bit micro intensive to actually get them to tank. Maybe when a melee hero gets released, this would be worth stacking as a easy health and shield tanking hero.
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category: SystemMastery
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level_1: +2 max supply
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level_2: +2 max supply
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level_3: +2 max supply
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level_4: +2 max supply
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level_5: +5 starting and max supply
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availableSystems: "[[Aurora Vale]]"
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startingSupply: 5
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maxSupply: 13
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Gives +13 max supply and +5 starting supply.
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Not an obvious punch up in power.
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Makes initial time to make a bigger army cheaper, given an extra five supply of units.
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And stacking these buffs is kind of an obvious end game bonus.
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Both [[Prefect Aster]] and [[Galavax]] can hit max supply pretty easily given there powers create units that take up supply, so could be beneficial for armies that need large groups to split up to hold objectives.
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Perhaps an uneducated opinion, but I would skip this if focusing on [[Vynthra]] unless a good neutral power comes out that takes supply. Because your not reasonably hitting supply cap in harder difficulties in solo co-op.
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---
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category: SystemMastery
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level_1: +1% Production speed for buildings
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level_2: +1% Production speed for buildings
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level_3: +1% Production speed for buildings
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level_4: +1% Production speed for buildings
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level_5: +5% Production speed for buildings
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availableSystems:
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- "[[Endless Wastes]]"
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productionSpeedForBuildings: 0.09
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9% production speed. Seems obvious for any tech up strategy.
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Might be beneficial towards getting a certain mercenary tier unlocked very quickly.
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I would be interested in using [[Vynthra]] and quickly teching up to [[Corsair Snipers]] and infusing them. Probably also better ideas in this regard.
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category: SystemMastery
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level_1: +1 Topbar starting energy
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level_2: +1 Topbar starting energy
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level_3: +1 Topbar starting energy
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level_4: +1 Topbar starting energy
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level_5: +2 Topbar starting energy and +5 Topbar maximum energy
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availableSystems:
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- "[[Stronghold Nova Centauri]]"
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startingTopbarEnergy: 6
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maxTopbarEnergy: "5"
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category: SystemMastery
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isHomeworldSystem: true
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higherCreditYield: true
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occupationBuff: +50 Starting Flux
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systemMastery: "[[Max Supply]]"
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connectedSystems:
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- "[[Negative Ion]]"
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- "[[Orion's Gate]]"
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- "[[Proxima Prime]]"
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- "[[Lights Bounty]]"
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category: SystemMastery
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level_1: +5% turret damage.
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level_2: +5% turret damage.
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level_3: +5% turret damage.
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level_4: +5% turret damage.
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level_5: +10% turret attack speed.
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availableSystems:
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- "[[Solaris Reach]]"
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turretDamage: 0.2
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turretAttackSpeed: "0.10"
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---
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This just seems crazy good on [[Vynthra]].
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If you want go go base defense crazy, I don't see how this is not prioritized.
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---
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category: SystemMastery
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level_1: +5% unit max energy and regeneration
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level_2: -3% unit ability cooldown
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level_3: +5% unit max energy and regeneration
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level_4: -3% unit ability cooldown
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level_5: +10% unit max energy and regeneration, -5% unit ability cooldown
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availableSystems:
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- "[[Eden's Heart]]"
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I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good.
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Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.
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I would ignore this for now, unless there is a very powerful caster unit added to the game. Like anything with summons via energy spending and cooldowns.
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---
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category: SystemMastery
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level_1: +1% Unit health and shields
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level_2: +1% Unit health and shields
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level_3: +1% Unit health and shields
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level_4: +1% Unit health and shields
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level_5: +1 unit health and shields regeneration rate
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availableSystems:
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- "[[Ashes of Revenge]]"
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unitHealthAndShields: 0.04
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unitHealthAndShieldRegen: 1
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---
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