Adding markdown data of planets and masteries

This commit is contained in:
6d486f49
2026-09-25 17:21:41 -04:00
parent 6531e7ec58
commit 892ac56cbc
53 changed files with 428 additions and 135 deletions
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---
category: SystemMastery
level_1: +3% hero damage
level_2: +3% hero damage
level_3: +3% hero damage
level_4: +3% hero damage
level_5: +5% cooldown on heroes abilities
heroDamage: 0.12
heroCooldown: 0.05
---
I don't like micromanaging heroes, so I wouldn't put too much stock in this skill.
That said, it's hard to ignore the whole hero cooldown reduction, and stacking it.
[[Vynthra]]'s cooldown on the AOE generates top bar energy, so the more you cast it the better.
[[Galavax]] can convert enemies, so it's a instant kill that can give you a big unit.
And [[Prefect Aster]] has his +40% attack speed buff to allies in his area. So all clear powerful abilities you want to cast often.
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category: SystemMastery
level_1: +3% hero health and shields
level_2: +3% hero health and shields
level_3: +3% hero health and shields
level_4: +3% hero health and shields
level_5: +4 to heroes health and shields regeneration rate
heroHealthAndShields: 0.12
heroHealthAndShieldRegen: 4
availableSystems:
- "[[Yellow Dawn]]"
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Seems pointless. Heroes currently are all ranged, so while they are good tanks in terms of durability, it's a bit micro intensive to actually get them to tank. Maybe when a melee hero gets released, this would be worth stacking as a easy health and shield tanking hero.
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category: SystemMastery
level_1: +2 max supply
level_2: +2 max supply
level_3: +2 max supply
level_4: +2 max supply
level_5: +5 starting and max supply
availableSystems: "[[Aurora Vale]]"
startingSupply: 5
maxSupply: 13
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Gives +13 max supply and +5 starting supply.
Not an obvious punch up in power.
Makes initial time to make a bigger army cheaper, given an extra five supply of units.
And stacking these buffs is kind of an obvious end game bonus.
Both [[Prefect Aster]] and [[Galavax]] can hit max supply pretty easily given there powers create units that take up supply, so could be beneficial for armies that need large groups to split up to hold objectives.
Perhaps an uneducated opinion, but I would skip this if focusing on [[Vynthra]] unless a good neutral power comes out that takes supply. Because your not reasonably hitting supply cap in harder difficulties in solo co-op.
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---
category: SystemMastery
level_1: +1% Production speed for buildings
level_2: +1% Production speed for buildings
level_3: +1% Production speed for buildings
level_4: +1% Production speed for buildings
level_5: +5% Production speed for buildings
availableSystems:
- "[[Endless Wastes]]"
productionSpeedForBuildings: 0.09
---
9% production speed. Seems obvious for any tech up strategy.
Might be beneficial towards getting a certain mercenary tier unlocked very quickly.
I would be interested in using [[Vynthra]] and quickly teching up to [[Corsair Snipers]] and infusing them. Probably also better ideas in this regard.
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category: SystemMastery
level_1: +1 Topbar starting energy
level_2: +1 Topbar starting energy
level_3: +1 Topbar starting energy
level_4: +1 Topbar starting energy
level_5: +2 Topbar starting energy and +5 Topbar maximum energy
availableSystems:
- "[[Stronghold Nova Centauri]]"
startingTopbarEnergy: 6
maxTopbarEnergy: "5"
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category: SystemMastery
isHomeworldSystem: true
higherCreditYield: true
occupationBuff: +50 Starting Flux
systemMastery: "[[Max Supply]]"
connectedSystems:
- "[[Negative Ion]]"
- "[[Orion's Gate]]"
- "[[Proxima Prime]]"
- "[[Lights Bounty]]"
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---
category: SystemMastery
level_1: +5% turret damage.
level_2: +5% turret damage.
level_3: +5% turret damage.
level_4: +5% turret damage.
level_5: +10% turret attack speed.
availableSystems:
- "[[Solaris Reach]]"
turretDamage: 0.2
turretAttackSpeed: "0.10"
---
This just seems crazy good on [[Vynthra]].
If you want go go base defense crazy, I don't see how this is not prioritized.
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---
category: SystemMastery
level_1: +5% unit max energy and regeneration
level_2: -3% unit ability cooldown
level_3: +5% unit max energy and regeneration
level_4: -3% unit ability cooldown
level_5: +10% unit max energy and regeneration, -5% unit ability cooldown
availableSystems:
- "[[Eden's Heart]]"
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I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good.
Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.
I would ignore this for now, unless there is a very powerful caster unit added to the game. Like anything with summons via energy spending and cooldowns.
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category: SystemMastery
level_1: +1% Unit health and shields
level_2: +1% Unit health and shields
level_3: +1% Unit health and shields
level_4: +1% Unit health and shields
level_5: +1 unit health and shields regeneration rate
availableSystems:
- "[[Ashes of Revenge]]"
unitHealthAndShields: 0.04
unitHealthAndShieldRegen: 1
---