Adding markdown data of planets and masteries
This commit is contained in:
Vendored
+2
-1
@@ -1,3 +1,4 @@
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Vendored
+18
-1
@@ -18,6 +18,23 @@
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"limit": "number",
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"limit": "number",
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"Armor rating": "number",
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"Armor rating": "number",
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||||||
"Energy": "number",
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"Energy": "number",
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||||||
"Rank": "number"
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"Rank": "number",
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||||||
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"isSideSystem": "checkbox",
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||||||
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"Available Systems": "multitext",
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||||||
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"availableSystems": "multitext",
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||||||
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"connectedSystems": "multitext",
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||||||
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"startingSupply": "number",
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||||||
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"maxSupply": "number",
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||||||
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"higherChanceForItems": "checkbox",
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||||||
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"heroDamage": "number",
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"heroCooldown": "number",
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"turretDamage": "number",
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"isHomeworldSystem": "checkbox",
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"heroHealthAndShields": "number",
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||||||
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"heroHealthAndShieldRegen": "number",
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||||||
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"higherInfluenceYield": "checkbox",
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"higherCreditYield": "checkbox",
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"unitHealthAndShields": "number",
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"unitHealthAndShieldRegen": "number"
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}
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}
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}
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}
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Vendored
+118
-117
@@ -4,46 +4,21 @@
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"type": "tabs",
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||||||
"type": "bases",
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"state": {
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||||||
"file": "_Units.base",
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||||||
"viewName": "Table"
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||||||
},
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"pinned": true,
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||||||
"icon": "lucide-table",
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"title": "_Units"
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}
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},
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{
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"id": "f3119cebe3b9fdab",
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"id": "8b0d112ae41a6e82",
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"type": "leaf",
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"pinned": true,
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"state": {
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"type": "bases",
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"state": {
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"file": "_Talents.base",
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"viewName": "Table"
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},
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"pinned": true,
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"icon": "lucide-table",
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"title": "_Talents"
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}
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},
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{
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"id": "022423d551867488",
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"type": "leaf",
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"type": "markdown",
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"type": "markdown",
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"state": {
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"state": {
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||||||
"file": "PVE Map/Fabricators.md",
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"file": "SystemMastery/Unit Health and Shields.md",
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"mode": "source",
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"mode": "source",
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"source": false,
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"source": false,
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"backlinks": true,
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"backlinks": true,
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@@ -58,56 +33,81 @@
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}
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}
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},
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},
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"icon": "lucide-file",
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"icon": "lucide-file",
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"title": "Fabricators"
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"title": "Unit Health and Shields"
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}
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},
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{
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"type": "leaf",
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"state": {
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"state": {
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"file": "_Buildings.base",
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"viewName": "Table"
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},
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"pinned": true,
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"icon": "lucide-table",
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"title": "_Buildings"
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}
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}
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"currentTab": 2
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"state": {
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"type": "markdown",
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"state": {
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"file": "Rewards.md",
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"mode": "source",
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"source": false,
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"backlinks": true,
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},
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"icon": "lucide-file",
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"title": "Rewards"
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}
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}
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}
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]
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]
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"type": "leaf",
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"state": {
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"type": "markdown",
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"state": {
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"file": "SystemMastery/Max Supply.md",
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"mode": "source",
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"source": false,
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"backlinks": true,
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"collapseAll": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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},
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"icon": "lucide-file",
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"title": "Max Supply"
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}
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}
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]
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"id": "e341bc979c0f8aef",
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"type": "leaf",
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"state": {
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"type": "markdown",
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"state": {
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"file": "StarSystem/Aurora Vale.md",
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"mode": "source",
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"source": false,
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"backlinks": true,
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"backlinkOpts": {
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"collapseAll": false,
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"extraContext": false,
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"sortOrder": "alphabetical",
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"showSearch": false,
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"searchQuery": "",
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"backlinkCollapsed": false,
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"unlinkedCollapsed": true
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}
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},
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"icon": "lucide-file",
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"title": "Aurora Vale"
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}
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}
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]
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}
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],
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"direction": "vertical"
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}
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"direction": "horizontal"
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"direction": "vertical"
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"direction": "vertical"
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||||||
@@ -166,7 +166,7 @@
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}
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}
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],
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],
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"direction": "horizontal",
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"direction": "horizontal",
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"width": 300
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"width": 200
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"id": "004c8ca1c3bc51a3",
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"id": "004c8ca1c3bc51a3",
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@@ -271,45 +271,46 @@
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"bases:Create new base": false
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"bases:Create new base": false
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}
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}
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"active": "544b6c2c78763839",
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"active": "8b0d112ae41a6e82",
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"lastOpenFiles": [
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"lastOpenFiles": [
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||||||
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"StarSystem/Ashes of Revenge.md",
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"SystemMastery/Unit Health and Shields.md",
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"StarSystem/Eden's Heart.md",
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"StarSystem/Endless Wastes.md",
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"StarSystem/Proxima Prime.md",
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"StarSystem/Solaris Reach.md",
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"StarSystem/Stronghold Nova Centauri.md",
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"SystemMastery/The Undergrowth.md",
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"SystemMastery/Unit Energy and Regeneration (not heroes).md",
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"SystemMastery/Hero Health and Shields.md",
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"StarSystem/Yellow Dawn.md",
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"StarSystem/Aurora Vale.md",
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"SystemMastery/Turret Damage.md",
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"SystemMastery/Starting Topbar Energy.md",
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"SystemMastery/Production Speed for Buildings.md",
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"PlanetaryMasteryItem/Accelerant.md",
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"PlanetaryMasteryItem",
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"SystemMastery/Hero Damage.md",
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"SystemMastery/Max Supply.md",
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"Prefect Aster.md",
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"StarSystem/Beta Clarity.md",
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"Galactic War.md",
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"StarSystem",
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"SystemMastery",
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"SystemMastery_",
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"StarSystem_",
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"Talent/[[Grell]]/Adaptive Mitosis.md",
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"starSystem",
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"Star System",
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"systemMastery",
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"_Units.base",
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"_Buildings.base",
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"Rewards.md",
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"Pasted image 20260619123010.png",
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"Pasted image 20260619123019.png",
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"PVE Map/Fabricators.md",
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"PVE Map/Fabricators.md",
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"PVE Map",
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"Information",
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"Tag/Respawns for free after death.md",
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"Tag/Respawns for free after death.md",
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"Tag/Regains Energy From Attacking.md",
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"Tag/Regains Energy From Attacking.md",
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"Tag/Light Armor.md",
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"Pasted image 20260614164156.png"
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"Tag/Bonus Damage vs Light Armor.md",
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"Tag/Bonus Damage vs Heavy Armor.md",
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"Tag/Air unit.md",
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"Tag/Biological.md",
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"_Buildings.base",
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"_Talents.base",
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||||||
"PVE Map/Blockage.md",
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"Pasted image 20260619123019.png",
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"Pasted image 20260619123010.png",
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"Information/First Win of The Day.md",
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"Rewards.md",
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"[[Unit]]/[[Grell]]/1/Brood Guard.md",
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"[[Unit]]/[[Grell]]/0/Gatherer.md",
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"PVE Map/Scavenging.md",
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"PVE Map/Retreat.md",
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"PVE Map/Siege.md",
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"PVE Map/Iron Shield.md",
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"PVE Map/Advance.md",
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"PVE Map/Hillside.md",
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"Rule/Flux.md",
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"Rule/Hexite.md",
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"Rule/Spells.md",
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"Rule/Power.md",
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"Rule/Unit.md",
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"_Units.base",
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"_.md",
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"Faction",
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"Tag",
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"Pasted image 20260614164156.png",
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"[[Unit]]/[[Grell]]/2.5",
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"[[Unit]]/[[Grell]]/1.5",
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"Building/[[Grell]]/3"
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]
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]
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}
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}
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@@ -0,0 +1,31 @@
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War about The Keeper Council, the Eden Accord, and The Obsidian Order.
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Not sure what these three factions are suppose to represent, or the lore behind them.
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Maybe it's something that will be reveal after whatever the details of the ZeroSpace are. That said, I don't read the lore, so something I should do before that sort of speculation.
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Just pick Blue, Green, or Red. You get more buffs if you pick the winning faction, so all things equal, pick the most unequal faction to have an easier time playing the game. The more buffs, the easier to run harder difficulties, and the easier it is, the more XP you will get per hour, thus leading to more buffs, and easier time. And with the sheer amount of grinding, it's going to take awhile before you reach XP caps in every [[System Mastery]].
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---
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When first entering the Galactic War, if your like me, your going to want to start playing some matches and getting hero XP.
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After, you might start to notice the [[Arsenal]], which has [[Faction Power Items]], [[General Items]], and [[Planetary Mastery Items]].
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# General Items
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You get these by farming missions in systems marked as a higher chance to find valuable items.
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# Planetary Mastery Items
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You get these at planets with shops. In the Arsenal menu, click Shops to be taken to a planet with a shop. You will see the daily stock here, and be able to buy an item. You also get rerolls depending on the level of the shop. You still need to spend the credits to buy the item after you spend the credits to roll for it, so come prepared with credits.
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You can farm for credits at systems marked as a higher chance to find credits.
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# Faction Power Items
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I think I randomly got one when logging in, as a part of the Pirates event conclusion, or as a reward in the Xol relic event.
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So I am guessing these items can be event rewards, but besides that, I imagine they can found via the higher chance method, or the shop method.
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---
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category: PlanetaryMasteryItem
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level_1: 10% cooldown reduction on Topbar abilities.
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level_2: 15% cooldown reduction on Topbar abilities.
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level_3: 20% cooldown reduction on Topbar abilities.
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level_4: 25% cooldown reduction on Topbar abilities.
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level_5: 30% cooldown reduction on Topbar abilities.
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---
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Grass gives [[Vynthra]] reduce damage taken. So I want cooldown reduction on Topbar to cast as many Healing Pods as possible.
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Given Healing Pods also spawns three Seedlings, it helps with [[Vynthra]]'s weakness of getting seedlings where needed, and I want those power AOE turrets that poison and slow that [[Vynthra]] has everywhere to spread the grass and deal with the constant random raids.
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---
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category: StarSystem
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isHomeworldSystem: true
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occupationBuff: +100 Starting Hexite
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systemMastery: "[[Unit Health and Shields]]"
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connectedSystems:
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---
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---
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category: StarSystem
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isSideSystem: true
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occupationBuff: +2% Unit health and shields
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systemMastery: "[[Max Supply]]"
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connectedSystems:
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- "[[Endless Wastes]]"
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- "[[Beta Clarity]]"
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- "[[Stronghold Nova Centauri]]"
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---
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---
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category: StarSystem
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isSideSystem: true
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higherChanceForItems: false
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occupationBuff: +0.25 unit vision and attack range
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systemMastery: "[[Hero Damage]]"
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connectedSystems:
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---
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---
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||||||
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category: StarSystem
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||||||
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isHomeworldSystem: true
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||||||
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higherInfluenceYield: true
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occupationBuff: +9% hero damage, health and shields
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systemMastery: "[[Unit Energy and Regeneration (not heroes)]]"
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|
connectedSystems:
|
||||||
|
- "[[Yellow Dawn]]"
|
||||||
|
- "[[Proxima Prime]]"
|
||||||
|
- "[[Ashes of Revenge]]"
|
||||||
|
---
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
category: StarSystem
|
||||||
|
isSideSystem: true
|
||||||
|
higherChanceForItems: true
|
||||||
|
occupationBuff: +50 Starting Hexite
|
||||||
|
systemMastery: "[[Production Speed for Buildings]]"
|
||||||
|
connectedSystems:
|
||||||
|
- "[[Uanachian Whirlpool]]"
|
||||||
|
- "[[Gamma Swarm]]"
|
||||||
|
- "[[Nebulon Drift]]"
|
||||||
|
- "[[Aurora Vale]]"
|
||||||
|
---
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
category: StarSystem
|
||||||
|
isHomeworldSystem: true
|
||||||
|
higherCreditYield: true
|
||||||
|
occupationBuff: +0.5 unit vision and attack range
|
||||||
|
systemMastery: "[[Turret Damage]]"
|
||||||
|
connectedSystems:
|
||||||
|
- "[[Stronghold Nova Centauri]]"
|
||||||
|
- "[[Yellow Dawn]]"
|
||||||
|
- "[[Eden's Heart]]"
|
||||||
|
- "[[The Undergrowth]]"
|
||||||
|
---
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
category: StarSystem
|
||||||
|
isSideSystem: true
|
||||||
|
occupationBuff: +5% unit max energy and regeneration
|
||||||
|
systemMastery: "[[Turret Damage]]"
|
||||||
|
connectedSystems:
|
||||||
|
- "[[Beta Clarity]]"
|
||||||
|
- "[[Stronghold Nova Centauri]]"
|
||||||
|
---
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
category: StarSystem
|
||||||
|
isSideSystem: false
|
||||||
|
isHomeworldSystem: true
|
||||||
|
occupationBuff: +0.1 Topbar regeneration rate
|
||||||
|
systemMastery: "[[Starting Topbar Energy]]"
|
||||||
|
connectedSystems:
|
||||||
|
- "[[Aurora Vale]]"
|
||||||
|
- "[[Solaris Reach]]"
|
||||||
|
- "[[Yellow Dawn]]"
|
||||||
|
- "[[Proxima Prime]]"
|
||||||
|
---
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
---
|
||||||
|
category: StarSystem
|
||||||
|
isHomeworldSystem: true
|
||||||
|
occupationBuff: +10 max supply
|
||||||
|
systemMastery: "[[Hero Health and Shields]]"
|
||||||
|
connectedSystems:
|
||||||
|
- "[[Stronghold Nova Centauri]]"
|
||||||
|
- "[[Proxima Prime]]"
|
||||||
|
- "[[Eden's Heart]]"
|
||||||
|
---
|
||||||
@@ -0,0 +1,19 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +3% hero damage
|
||||||
|
level_2: +3% hero damage
|
||||||
|
level_3: +3% hero damage
|
||||||
|
level_4: +3% hero damage
|
||||||
|
level_5: +5% cooldown on heroes abilities
|
||||||
|
heroDamage: 0.12
|
||||||
|
heroCooldown: 0.05
|
||||||
|
---
|
||||||
|
I don't like micromanaging heroes, so I wouldn't put too much stock in this skill.
|
||||||
|
|
||||||
|
That said, it's hard to ignore the whole hero cooldown reduction, and stacking it.
|
||||||
|
|
||||||
|
[[Vynthra]]'s cooldown on the AOE generates top bar energy, so the more you cast it the better.
|
||||||
|
|
||||||
|
[[Galavax]] can convert enemies, so it's a instant kill that can give you a big unit.
|
||||||
|
|
||||||
|
And [[Prefect Aster]] has his +40% attack speed buff to allies in his area. So all clear powerful abilities you want to cast often.
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +3% hero health and shields
|
||||||
|
level_2: +3% hero health and shields
|
||||||
|
level_3: +3% hero health and shields
|
||||||
|
level_4: +3% hero health and shields
|
||||||
|
level_5: +4 to heroes health and shields regeneration rate
|
||||||
|
heroHealthAndShields: 0.12
|
||||||
|
heroHealthAndShieldRegen: 4
|
||||||
|
availableSystems:
|
||||||
|
- "[[Yellow Dawn]]"
|
||||||
|
---
|
||||||
|
Seems pointless. Heroes currently are all ranged, so while they are good tanks in terms of durability, it's a bit micro intensive to actually get them to tank. Maybe when a melee hero gets released, this would be worth stacking as a easy health and shield tanking hero.
|
||||||
|
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +2 max supply
|
||||||
|
level_2: +2 max supply
|
||||||
|
level_3: +2 max supply
|
||||||
|
level_4: +2 max supply
|
||||||
|
level_5: +5 starting and max supply
|
||||||
|
availableSystems: "[[Aurora Vale]]"
|
||||||
|
startingSupply: 5
|
||||||
|
maxSupply: 13
|
||||||
|
---
|
||||||
|
Gives +13 max supply and +5 starting supply.
|
||||||
|
|
||||||
|
Not an obvious punch up in power.
|
||||||
|
|
||||||
|
Makes initial time to make a bigger army cheaper, given an extra five supply of units.
|
||||||
|
|
||||||
|
And stacking these buffs is kind of an obvious end game bonus.
|
||||||
|
|
||||||
|
Both [[Prefect Aster]] and [[Galavax]] can hit max supply pretty easily given there powers create units that take up supply, so could be beneficial for armies that need large groups to split up to hold objectives.
|
||||||
|
|
||||||
|
Perhaps an uneducated opinion, but I would skip this if focusing on [[Vynthra]] unless a good neutral power comes out that takes supply. Because your not reasonably hitting supply cap in harder difficulties in solo co-op.
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +1% Production speed for buildings
|
||||||
|
level_2: +1% Production speed for buildings
|
||||||
|
level_3: +1% Production speed for buildings
|
||||||
|
level_4: +1% Production speed for buildings
|
||||||
|
level_5: +5% Production speed for buildings
|
||||||
|
availableSystems:
|
||||||
|
- "[[Endless Wastes]]"
|
||||||
|
productionSpeedForBuildings: 0.09
|
||||||
|
---
|
||||||
|
9% production speed. Seems obvious for any tech up strategy.
|
||||||
|
|
||||||
|
Might be beneficial towards getting a certain mercenary tier unlocked very quickly.
|
||||||
|
|
||||||
|
I would be interested in using [[Vynthra]] and quickly teching up to [[Corsair Snipers]] and infusing them. Probably also better ideas in this regard.
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +1 Topbar starting energy
|
||||||
|
level_2: +1 Topbar starting energy
|
||||||
|
level_3: +1 Topbar starting energy
|
||||||
|
level_4: +1 Topbar starting energy
|
||||||
|
level_5: +2 Topbar starting energy and +5 Topbar maximum energy
|
||||||
|
availableSystems:
|
||||||
|
- "[[Stronghold Nova Centauri]]"
|
||||||
|
startingTopbarEnergy: 6
|
||||||
|
maxTopbarEnergy: "5"
|
||||||
|
---
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
isHomeworldSystem: true
|
||||||
|
higherCreditYield: true
|
||||||
|
occupationBuff: +50 Starting Flux
|
||||||
|
systemMastery: "[[Max Supply]]"
|
||||||
|
connectedSystems:
|
||||||
|
- "[[Negative Ion]]"
|
||||||
|
- "[[Orion's Gate]]"
|
||||||
|
- "[[Proxima Prime]]"
|
||||||
|
- "[[Lights Bounty]]"
|
||||||
|
---
|
||||||
@@ -0,0 +1,16 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +5% turret damage.
|
||||||
|
level_2: +5% turret damage.
|
||||||
|
level_3: +5% turret damage.
|
||||||
|
level_4: +5% turret damage.
|
||||||
|
level_5: +10% turret attack speed.
|
||||||
|
availableSystems:
|
||||||
|
- "[[Solaris Reach]]"
|
||||||
|
turretDamage: 0.2
|
||||||
|
turretAttackSpeed: "0.10"
|
||||||
|
---
|
||||||
|
This just seems crazy good on [[Vynthra]].
|
||||||
|
|
||||||
|
If you want go go base defense crazy, I don't see how this is not prioritized.
|
||||||
|
|
||||||
@@ -0,0 +1,14 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +5% unit max energy and regeneration
|
||||||
|
level_2: -3% unit ability cooldown
|
||||||
|
level_3: +5% unit max energy and regeneration
|
||||||
|
level_4: -3% unit ability cooldown
|
||||||
|
level_5: +10% unit max energy and regeneration, -5% unit ability cooldown
|
||||||
|
availableSystems:
|
||||||
|
- "[[Eden's Heart]]"
|
||||||
|
---
|
||||||
|
I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good.
|
||||||
|
Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.
|
||||||
|
|
||||||
|
I would ignore this for now, unless there is a very powerful caster unit added to the game. Like anything with summons via energy spending and cooldowns.
|
||||||
@@ -0,0 +1,12 @@
|
|||||||
|
---
|
||||||
|
category: SystemMastery
|
||||||
|
level_1: +1% Unit health and shields
|
||||||
|
level_2: +1% Unit health and shields
|
||||||
|
level_3: +1% Unit health and shields
|
||||||
|
level_4: +1% Unit health and shields
|
||||||
|
level_5: +1 unit health and shields regeneration rate
|
||||||
|
availableSystems:
|
||||||
|
- "[[Ashes of Revenge]]"
|
||||||
|
unitHealthAndShields: 0.04
|
||||||
|
unitHealthAndShieldRegen: 1
|
||||||
|
---
|
||||||
Reference in New Issue
Block a user