Adding markdown data of planets and masteries

This commit is contained in:
6d486f49
2026-09-25 17:21:41 -04:00
parent 6531e7ec58
commit 892ac56cbc
53 changed files with 428 additions and 135 deletions
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+18 -1
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"limit": "number",
"Armor rating": "number",
"Energy": "number",
"Rank": "number"
"Rank": "number",
"isSideSystem": "checkbox",
"Available Systems": "multitext",
"availableSystems": "multitext",
"connectedSystems": "multitext",
"startingSupply": "number",
"maxSupply": "number",
"higherChanceForItems": "checkbox",
"heroDamage": "number",
"heroCooldown": "number",
"turretDamage": "number",
"isHomeworldSystem": "checkbox",
"heroHealthAndShields": "number",
"heroHealthAndShieldRegen": "number",
"higherInfluenceYield": "checkbox",
"higherCreditYield": "checkbox",
"unitHealthAndShields": "number",
"unitHealthAndShieldRegen": "number"
}
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War about The Keeper Council, the Eden Accord, and The Obsidian Order.
Not sure what these three factions are suppose to represent, or the lore behind them.
Maybe it's something that will be reveal after whatever the details of the ZeroSpace are. That said, I don't read the lore, so something I should do before that sort of speculation.
Just pick Blue, Green, or Red. You get more buffs if you pick the winning faction, so all things equal, pick the most unequal faction to have an easier time playing the game. The more buffs, the easier to run harder difficulties, and the easier it is, the more XP you will get per hour, thus leading to more buffs, and easier time. And with the sheer amount of grinding, it's going to take awhile before you reach XP caps in every [[System Mastery]].
---
When first entering the Galactic War, if your like me, your going to want to start playing some matches and getting hero XP.
After, you might start to notice the [[Arsenal]], which has [[Faction Power Items]], [[General Items]], and [[Planetary Mastery Items]].
# General Items
You get these by farming missions in systems marked as a higher chance to find valuable items.
# Planetary Mastery Items
You get these at planets with shops. In the Arsenal menu, click Shops to be taken to a planet with a shop. You will see the daily stock here, and be able to buy an item. You also get rerolls depending on the level of the shop. You still need to spend the credits to buy the item after you spend the credits to roll for it, so come prepared with credits.
You can farm for credits at systems marked as a higher chance to find credits.
# Faction Power Items
I think I randomly got one when logging in, as a part of the Pirates event conclusion, or as a reward in the Xol relic event.
So I am guessing these items can be event rewards, but besides that, I imagine they can found via the higher chance method, or the shop method.
@@ -0,0 +1,15 @@
---
category: PlanetaryMasteryItem
level_1: 10% cooldown reduction on Topbar abilities.
level_2: 15% cooldown reduction on Topbar abilities.
level_3: 20% cooldown reduction on Topbar abilities.
level_4: 25% cooldown reduction on Topbar abilities.
level_5: 30% cooldown reduction on Topbar abilities.
---
Grass gives [[Vynthra]] reduce damage taken. So I want cooldown reduction on Topbar to cast as many Healing Pods as possible.
Given Healing Pods also spawns three Seedlings, it helps with [[Vynthra]]'s weakness of getting seedlings where needed, and I want those power AOE turrets that poison and slow that [[Vynthra]] has everywhere to spread the grass and deal with the constant random raids.
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---
category: StarSystem
isHomeworldSystem: true
occupationBuff: +100 Starting Hexite
systemMastery: "[[Unit Health and Shields]]"
connectedSystems:
---
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---
category: StarSystem
isSideSystem: true
occupationBuff: +2% Unit health and shields
systemMastery: "[[Max Supply]]"
connectedSystems:
- "[[Endless Wastes]]"
- "[[Beta Clarity]]"
- "[[Stronghold Nova Centauri]]"
---
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---
category: StarSystem
isSideSystem: true
higherChanceForItems: false
occupationBuff: +0.25 unit vision and attack range
systemMastery: "[[Hero Damage]]"
connectedSystems:
---
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---
category: StarSystem
isHomeworldSystem: true
higherInfluenceYield: true
occupationBuff: +9% hero damage, health and shields
systemMastery: "[[Unit Energy and Regeneration (not heroes)]]"
connectedSystems:
- "[[Yellow Dawn]]"
- "[[Proxima Prime]]"
- "[[Ashes of Revenge]]"
---
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---
category: StarSystem
isSideSystem: true
higherChanceForItems: true
occupationBuff: +50 Starting Hexite
systemMastery: "[[Production Speed for Buildings]]"
connectedSystems:
- "[[Uanachian Whirlpool]]"
- "[[Gamma Swarm]]"
- "[[Nebulon Drift]]"
- "[[Aurora Vale]]"
---
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---
category: StarSystem
isHomeworldSystem: true
higherCreditYield: true
occupationBuff: +0.5 unit vision and attack range
systemMastery: "[[Turret Damage]]"
connectedSystems:
- "[[Stronghold Nova Centauri]]"
- "[[Yellow Dawn]]"
- "[[Eden's Heart]]"
- "[[The Undergrowth]]"
---
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---
category: StarSystem
isSideSystem: true
occupationBuff: +5% unit max energy and regeneration
systemMastery: "[[Turret Damage]]"
connectedSystems:
- "[[Beta Clarity]]"
- "[[Stronghold Nova Centauri]]"
---
@@ -0,0 +1,12 @@
---
category: StarSystem
isSideSystem: false
isHomeworldSystem: true
occupationBuff: +0.1 Topbar regeneration rate
systemMastery: "[[Starting Topbar Energy]]"
connectedSystems:
- "[[Aurora Vale]]"
- "[[Solaris Reach]]"
- "[[Yellow Dawn]]"
- "[[Proxima Prime]]"
---
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@@ -0,0 +1,10 @@
---
category: StarSystem
isHomeworldSystem: true
occupationBuff: +10 max supply
systemMastery: "[[Hero Health and Shields]]"
connectedSystems:
- "[[Stronghold Nova Centauri]]"
- "[[Proxima Prime]]"
- "[[Eden's Heart]]"
---
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---
category: SystemMastery
level_1: +3% hero damage
level_2: +3% hero damage
level_3: +3% hero damage
level_4: +3% hero damage
level_5: +5% cooldown on heroes abilities
heroDamage: 0.12
heroCooldown: 0.05
---
I don't like micromanaging heroes, so I wouldn't put too much stock in this skill.
That said, it's hard to ignore the whole hero cooldown reduction, and stacking it.
[[Vynthra]]'s cooldown on the AOE generates top bar energy, so the more you cast it the better.
[[Galavax]] can convert enemies, so it's a instant kill that can give you a big unit.
And [[Prefect Aster]] has his +40% attack speed buff to allies in his area. So all clear powerful abilities you want to cast often.
@@ -0,0 +1,14 @@
---
category: SystemMastery
level_1: +3% hero health and shields
level_2: +3% hero health and shields
level_3: +3% hero health and shields
level_4: +3% hero health and shields
level_5: +4 to heroes health and shields regeneration rate
heroHealthAndShields: 0.12
heroHealthAndShieldRegen: 4
availableSystems:
- "[[Yellow Dawn]]"
---
Seems pointless. Heroes currently are all ranged, so while they are good tanks in terms of durability, it's a bit micro intensive to actually get them to tank. Maybe when a melee hero gets released, this would be worth stacking as a easy health and shield tanking hero.
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---
category: SystemMastery
level_1: +2 max supply
level_2: +2 max supply
level_3: +2 max supply
level_4: +2 max supply
level_5: +5 starting and max supply
availableSystems: "[[Aurora Vale]]"
startingSupply: 5
maxSupply: 13
---
Gives +13 max supply and +5 starting supply.
Not an obvious punch up in power.
Makes initial time to make a bigger army cheaper, given an extra five supply of units.
And stacking these buffs is kind of an obvious end game bonus.
Both [[Prefect Aster]] and [[Galavax]] can hit max supply pretty easily given there powers create units that take up supply, so could be beneficial for armies that need large groups to split up to hold objectives.
Perhaps an uneducated opinion, but I would skip this if focusing on [[Vynthra]] unless a good neutral power comes out that takes supply. Because your not reasonably hitting supply cap in harder difficulties in solo co-op.
@@ -0,0 +1,16 @@
---
category: SystemMastery
level_1: +1% Production speed for buildings
level_2: +1% Production speed for buildings
level_3: +1% Production speed for buildings
level_4: +1% Production speed for buildings
level_5: +5% Production speed for buildings
availableSystems:
- "[[Endless Wastes]]"
productionSpeedForBuildings: 0.09
---
9% production speed. Seems obvious for any tech up strategy.
Might be beneficial towards getting a certain mercenary tier unlocked very quickly.
I would be interested in using [[Vynthra]] and quickly teching up to [[Corsair Snipers]] and infusing them. Probably also better ideas in this regard.
@@ -0,0 +1,12 @@
---
category: SystemMastery
level_1: +1 Topbar starting energy
level_2: +1 Topbar starting energy
level_3: +1 Topbar starting energy
level_4: +1 Topbar starting energy
level_5: +2 Topbar starting energy and +5 Topbar maximum energy
availableSystems:
- "[[Stronghold Nova Centauri]]"
startingTopbarEnergy: 6
maxTopbarEnergy: "5"
---
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@@ -0,0 +1,12 @@
---
category: SystemMastery
isHomeworldSystem: true
higherCreditYield: true
occupationBuff: +50 Starting Flux
systemMastery: "[[Max Supply]]"
connectedSystems:
- "[[Negative Ion]]"
- "[[Orion's Gate]]"
- "[[Proxima Prime]]"
- "[[Lights Bounty]]"
---
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---
category: SystemMastery
level_1: +5% turret damage.
level_2: +5% turret damage.
level_3: +5% turret damage.
level_4: +5% turret damage.
level_5: +10% turret attack speed.
availableSystems:
- "[[Solaris Reach]]"
turretDamage: 0.2
turretAttackSpeed: "0.10"
---
This just seems crazy good on [[Vynthra]].
If you want go go base defense crazy, I don't see how this is not prioritized.
@@ -0,0 +1,14 @@
---
category: SystemMastery
level_1: +5% unit max energy and regeneration
level_2: -3% unit ability cooldown
level_3: +5% unit max energy and regeneration
level_4: -3% unit ability cooldown
level_5: +10% unit max energy and regeneration, -5% unit ability cooldown
availableSystems:
- "[[Eden's Heart]]"
---
I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good.
Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.
I would ignore this for now, unless there is a very powerful caster unit added to the game. Like anything with summons via energy spending and cooldowns.
@@ -0,0 +1,12 @@
---
category: SystemMastery
level_1: +1% Unit health and shields
level_2: +1% Unit health and shields
level_3: +1% Unit health and shields
level_4: +1% Unit health and shields
level_5: +1 unit health and shields regeneration rate
availableSystems:
- "[[Ashes of Revenge]]"
unitHealthAndShields: 0.04
unitHealthAndShieldRegen: 1
---