Files
ZeroSpace/zs.docs/SystemMastery/Hero Damage.md
T
2026-10-01 14:41:41 -04:00

29 lines
918 B
Markdown

---
category: SystemMastery
level_1: +3% hero damage
level_2: +3% hero damage
level_3: +3% hero damage
level_4: +3% hero damage
level_5: -5% cooldown on heroes abilities
availableSystems:
- "[[Stronghold Atlas]]"
- "[[Hyperion Nebula]]"
- "[[Stronghold Leo]]"
- "[[Tartarus Expanse]]"
- "[[Shattered Light]]"
- "[[Lambda Gateway]]"
- "[[Devil's Trident]]"
- "[[Beta Clarity]]"
heroDamage: 0.12
heroCooldown: 0.05
---
I don't like micromanaging heroes, so I wouldn't put too much stock in this skill.
That said, it's hard to ignore the whole hero cooldown reduction, and stacking it.
[[Vynthra]]'s cooldown on the AOE generates top bar energy, so the more you cast it the better.
[[Galavax]] can convert enemies, so it's a instant kill that can give you a big unit.
And [[Prefect Aster]] has his +40% attack speed buff to allies in his area. So all clear powerful abilities you want to cast often.