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AOW4/docs/Province Improvement Data.md
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---
type: Data
---
A Province Improvement can be one of several types. They all have a base effect.
Each Province Improvement decreases stability by -5.
---
See Raw Data section
# String
- Name required: Taken from the Land improvement column. We are just going to ignore the Water improvement and Lava improvements names, because that is flavour that doesn't effect us
# Int
- increaseMana?: from effects column if containing relevant information
- increaseFood?: from effects column if containing relevant information
- inceaseProduction?: from effects column if containing relevant information
- increaseGold?: from effects column if containing relevant information
- increaseKnowledge?: from effects column if containing relevant information
---
# Raw Data
<table class="mildtable plainlist">
<tbody><tr>
<th></th>
<th>Land improvement</th>
<th>Water improvement</th>
<th>Lava improvement
</th>
<th>Effects
</th>
<th>Requirements
</th></tr>
<tr id="Conduit">
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Conduit</td>
<td>Wave Conduit</td>
<td>Cinder Conduit
</td>
<td><a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Mana
</td>
<td>Mana node, pearl reef, or magic material
</td></tr>
<tr id="Farm">
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Farm</td>
<td>Fish Farm</td>
<td>n/a
</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Food
</td>
<td>Grassland or coast terrain, fungus fields (underground)
</td></tr>
<tr id="Forester">
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Forester</td>
<td>Mangrove Forester</td>
<td>n/a
</td>
<td>
<p><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food<br><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +3 Production
</p>
</td>
<td>Forest or mangrove forest terrain, mushroom forest (underground)
</td></tr>
<tr id="Hut">
<td><a href="/Hut" title="Hut"><img alt="Province improvement hut.png" src="/thumb.php?f=Province_improvement_hut.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Hut</td>
<td>n/a</td>
<td>n/a
</td>
<td><a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +2 Food
</td>
<td>Ashlands, sand or snow terrain
</td></tr>
<tr id="Mine">
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Mine</td>
<td>Pearl Mine</td>
<td>Smelter Mine
</td>
<td><a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Gold
</td>
<td>Gold vein, iron deposit, or pearl reef resource node
</td></tr>
<tr id="Quarry">
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Quarry</td>
<td>Dredger Quarry</td>
<td>n/a
</td>
<td><a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 Production
</td>
<td>Cliff, rocky, or sunken ruins terrain; or iron deposit resource node
</td></tr>
<tr id="Research_Post">
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=32" decoding="async" loading="lazy" width="32" height="32" data-file-width="64" data-file-height="64"></a></td>
<td>Research Post</td>
<td>Nautical Research Post</td>
<td>n/a
</td>
<td><a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> +5 knowledge
</td>
<td>Mana node, magic material or sunken ruins terrain
</td></tr></tbody></table>
---
# Raw Data for General province improvements
<table class="mildtable sortable jquery-tablesorter">
<thead><tr>
<th class="unsortable" width="1%"></th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th width="5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category
</th>
<th class="unsortable" width="30%">Effects
</th>
<th width="15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Requirements</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Boost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Source
</th></tr></thead><tbody>
<tr id="Spell_Jammer">
<td><a href="/File:Building_conduit_spell_jammer.png" class="image"><img alt="Building conduit spell jammer.png" src="/thumb.php?f=Building_conduit_spell_jammer.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Spell Jammer</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Enemies cannot target World Map Spells in this Domain.<br>Enemy Spells cost +100% <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Combat Casting Points in Combat in Domain.<br>-10<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall III
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td>General
</td></tr>
<tr id="Teleporter">
<td><a href="/File:Building_teleporter_teleporter.png" class="image"><img alt="Building teleporter teleporter.png" src="/thumb.php?f=Building_teleporter_teleporter.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="255" data-file-height="255"></a></td>
<td>Teleporter</td>
<td><a href="/Teleporter" title="Teleporter"><img alt="Province improvement teleporter.png" src="/thumb.php?f=Province_improvement_teleporter.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>A Province Improvement which enables an Army to teleport from one teleporter to another.<br>-10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.
</td>
<td>
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/General_affinity" title="General affinity"><img alt="Affinity general.png" src="/thumb.php?f=Affinity_general.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> General empire skill
</td></tr></tbody><tfoot></tfoot></table>
---
# Raw Data for Cultural province improvements
<table class="mildtable sortable jquery-tablesorter">
<thead><tr>
<th class="unsortable" width="1%"></th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th width="5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category
</th>
<th class="unsortable" width="30%">Effects
</th>
<th width="15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Requirements</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Boost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Source
</th></tr></thead><tbody>
<tr id="Forest_of_Stakes">
<td><a href="/File:Building_forester_forest_of_stakes.png" class="image"><img alt="Building forester forest of stakes.png" src="/thumb.php?f=Building_forester_forest_of_stakes.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Forest of Stakes</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+7 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food income.<br>+7 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production income.<br>+7 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester.<br>Enemy Units in this Domain get Demoralized.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Communal Tent
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/Barbarian" title="Barbarian culture"><img alt="Barbarian culture" src="/thumb.php?f=Culture_Barbarian.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Barbarian
</td></tr>
<tr id="Masoleum">
<td><a href="/File:Building_research_post_masoleum.png" class="image"><img alt="Building research post masoleum.png" src="/thumb.php?f=Building_research_post_masoleum.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Masoleum</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge income.<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Dread Spire
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a><br>1 Embalmed Sacrifice
</td>
<td>
</td>
<td><a href="/File:Culture_dark_cult_of_death.png" class="image" title="Culture:Dark - Cult of Death"><img alt="Culture:Dark - Cult of Death" src="/thumb.php?f=Culture_dark_cult_of_death.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Dark - Cult of Death
</td></tr>
<tr id="Dark_Forge">
<td><a href="/File:Building_mine_dark_forge.png" class="image"><img alt="Building mine dark forge.png" src="/thumb.php?f=Building_mine_dark_forge.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Dark Forge</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold income.<br>+5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry, <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mine, or <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Dread Spire
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_dark_cult_of_tyranny.png" class="image" title="Culture:Dark - Cult of Tyranny"><img alt="Culture:Dark - Cult of Tyranny" src="/thumb.php?f=Culture_dark_cult_of_tyranny.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Dark - Cult of Tyranny
</td></tr>
<tr id="Farmstead">
<td><a href="/File:Building_farm_levy_camp.png" class="image"><img alt="Building farm levy camp.png" src="/thumb.php?f=Building_farm_levy_camp.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Farmstead</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food income.<br>+5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Castle
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/Feudal" title="Feudal culture"><img alt="Feudal culture" src="/thumb.php?f=Culture_Feudal.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Feudal
</td></tr>
<tr id="Sunshrine">
<td><a href="/File:Building_researchpost_sunshrine.png" class="image"><img alt="Building researchpost sunshrine.png" src="/thumb.php?f=Building_researchpost_sunshrine.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Sunshrine</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge income.<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post.<br>Friendly Units in this Domain are Encouraged.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Atrium of Light
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/High" title="High culture"><img alt="High culture" src="/thumb.php?f=Culture_High.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> High
</td></tr>
<tr id="Builder's_Quarters">
<td><a href="/File:Building_quarry_builders_quarters.png" class="image"><img alt="Building quarry builders quarters.png" src="/thumb.php?f=Building_quarry_builders_quarters.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Builder's Quarters</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production income.<br>+5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Bulwark
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/Industrious" title="Industrious culture"><img alt="Industrious culture" src="/thumb.php?f=Culture_Industrious.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Industrious
</td></tr>
<tr id="Mystic_Abbey">
<td><a href="/File:Building_conduit_mystic_abbey.png" class="image"><img alt="Building conduit mystic abbey.png" src="/thumb.php?f=Building_conduit_mystic_abbey.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Mystic Abbey</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana income.<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Mage's Plaza
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_mystic_school_of_attunement.png" class="image" title="Culture: Mystic - School of Attunement"><img alt="Culture: Mystic - School of Attunement" src="/thumb.php?f=Culture_mystic_school_of_attunement.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Mystic - School of Attunement
</td></tr>
<tr id="Spell_Arcanist_Library">
<td><a href="/File:Building_researchpost_spell_arcanist_library.png" class="image"><img alt="Building researchpost spell arcanist library.png" src="/thumb.php?f=Building_researchpost_spell_arcanist_library.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Spell Arcanist Library</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge income.<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post.
</td>
<td>Must be built on an acquired Province.<br>Requires City Tier 2.<br>Requires Town Hall II: Mage's Plaza
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_mystic_school_of_potential.png" class="image" title="Culture: Mystic - School of Potential"><img alt="Culture: Mystic - School of Potential" src="/thumb.php?f=Culture_mystic_school_of_potential.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Mystic - School of Potential
</td></tr>
<tr id="Astral_Manalith">
<td><a href="/File:Building_conduit_astral_manalith.png" class="image"><img alt="Building conduit astral manalith.png" src="/thumb.php?f=Building_conduit_astral_manalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Astral Manalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana income.<br>+5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post.
</td>
<td>Must be built on an acquired Province.<br>Requires City Tier 2.<br>Requires Town Hall II: Mage's Plaza
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_mystic_school_of_summoning.png" class="image" title="Culture: Mystic - School of Summoning"><img alt="Culture: Mystic - School of Summoning" src="/thumb.php?f=Culture_mystic_school_of_summoning.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Mystic - School of Summoning
</td></tr>
<tr id="Reaver_Manufactorum">
<td><a href="/File:Building_mine_reaver_manufactorum.png" class="image"><img alt="Building mine reaver manufactorum.png" src="/thumb.php?f=Building_mine_reaver_manufactorum.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Reaver Manufactorum</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold. <br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry, <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester, or <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mine.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Steel Hall
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/Reaver" title="Reaver culture"><img alt="Reaver culture" src="/thumb.php?f=Culture_Reaver.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Reaver
</td></tr>
<tr id="Ash_Megalith">
<td><a href="/File:Building_conduit_ash_megalith.png" class="image"><img alt="Building conduit ash megalith.png" src="/thumb.php?f=Building_conduit_ash_megalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Ash Megalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+6 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold per adjacent Ashland Province.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Clan Lodge
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_primal_ash_sabertooth.png" class="image" title="Culture: Primal - Ash Sabertooth"><img alt="Culture: Primal - Ash Sabertooth" src="/thumb.php?f=Culture_primal_ash_sabertooth.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="127"></a> Primal - Ash Sabertooth
</td></tr>
<tr id="Dune_Megalith">
<td><a href="/File:Building_conduit_dune_megalith.png" class="image"><img alt="Building conduit dune megalith.png" src="/thumb.php?f=Building_conduit_dune_megalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Dune Megalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+4 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold per adjacent Sand Province.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Clan Lodge
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_primal_dune_serpent.png" class="image" title="Culture: Primal - Dune Serpent"><img alt="Culture: Primal - Dune Serpent" src="/thumb.php?f=Culture_primal_dune_serpent.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="127"></a> Primal - Dune Serpent
</td></tr>
<tr id="Glacial_Megalith">
<td><a href="/File:Building_conduit_glacial_megalith.png" class="image"><img alt="Building conduit glacial megalith.png" src="/thumb.php?f=Building_conduit_glacial_megalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Glacial Megalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+6 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production per adjacent Snow Province.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Clan Lodge
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_primal_glacial_mammoth.png" class="image" title="Culture: Primal - Glacial Mammoth"><img alt="Culture: Primal - Glacial Mammoth" src="/thumb.php?f=Culture_primal_glacial_mammoth.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="127"></a> Primal - Glacial Mammoth
</td></tr>
<tr id="Mire_Megalith">
<td><a href="/File:Building_conduit_mire_megalith.png" class="image"><img alt="Building conduit mire megalith.png" src="/thumb.php?f=Building_conduit_mire_megalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Mire Megalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+6 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food per adjacent Swamp Province.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Clan Lodge
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_primal_mire_crocodile.png" class="image" title="Culture: Primal - Mire Crocodile"><img alt="Culture: Primal - Mire Crocodile" src="/thumb.php?f=Culture_primal_mire_crocodile.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="127"></a> Primal - Mire Crocodile
</td></tr>
<tr id="Storm_Megalith">
<td><a href="/File:Building_conduit_storm_megalith.png" class="image"><img alt="Building conduit storm megalith.png" src="/thumb.php?f=Building_conduit_storm_megalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Storm Megalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+4 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent Grassland Province.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Clan Lodge
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_primal_storm_crow.png" class="image" title="Culture: Primal - Storm Crow"><img alt="Culture: Primal - Storm Crow" src="/thumb.php?f=Culture_primal_storm_crow.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="127"></a> Primal - Storm Crow
</td></tr>
<tr id="Sylvan_Megalith">
<td><a href="/File:Building_conduit_sylvan_megalith.png" class="image"><img alt="Building conduit sylvan megalith.png" src="/thumb.php?f=Building_conduit_sylvan_megalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Sylvan Megalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+6 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent Forest Province
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Clan Lodge
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_primal_sylvan_wolf.png" class="image" title="Culture: Primal - Sylvan Wolf"><img alt="Culture: Primal - Sylvan Wolf" src="/thumb.php?f=Culture_primal_sylvan_wolf.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="127"></a> Primal - Sylvan Wolf
</td></tr>
<tr id="Tunneling_Megalith">
<td><a href="/File:Building_conduit_tunneling_megalith.png" class="image"><img alt="Building conduit tunneling megalith.png" src="/thumb.php?f=Building_conduit_tunneling_megalith.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Tunneling Megalith</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+4 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent Mushroom Forest Province.
</td>
<td>Must be built on an acquired province.<br>Requires Town Hall II: Clan Lodge
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_primal_tunneling_spider.png" class="image" title="Culture: Primal - Tunneling Spider"><img alt="Culture: Primal - Tunneling Spider" src="/thumb.php?f=Culture_primal_tunneling_spider.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="127"></a> Primal - Tunneling Spider
</td></tr>
<tr id="School_of_Contemplation">
<td><a href="/File:Building_conduit_school_of_contemplation.png" class="image"><img alt="Building conduit school of contemplation.png" src="/thumb.php?f=Building_conduit_school_of_contemplation.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="255"></a></td>
<td>School of Contemplation</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+7 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana<br>+7 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post
</td>
<td>Must be built on an acquired Province.<br>Requires Town Hall II: Oath Square
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_oathsworn_oath_of_harmony.png" class="image" title="Culture: Oathsworn - Oath of Harmony"><img alt="Culture: Oathsworn - Oath of Harmony" src="/thumb.php?f=Culture_oathsworn_oath_of_harmony.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Oathsworn - Oath of Harmony
</td></tr>
<tr id="School_of_Discipline">
<td><a href="/File:Building_conduit_school_of_discipline.png" class="image"><img alt="Building conduit school of discipline.png" src="/thumb.php?f=Building_conduit_school_of_discipline.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>School of Discipline</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+7 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana<br>+7 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft<br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry
</td>
<td>Must be built on an acquired Province.<br>Requires Town Hall II: Oath Square
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_oathsworn_oath_of_righteousness.png" class="image" title="Culture: Oathsworn - Oath of Righteousness"><img alt="Culture: Oathsworn - Oath of Righteousness" src="/thumb.php?f=Culture_oathsworn_oath_of_righteousness.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Oathsworn - Oath of Righteousness
</td></tr>
<tr id="School_of_Mastery">
<td><a href="/File:Building_conduit_school_of_mastery.png" class="image"><img alt="Building conduit school of mastery.png" src="/thumb.php?f=Building_conduit_school_of_mastery.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>School of Mastery</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+7 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana<br>+7 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft<br>Units produced in this city start with +1 <a href="/File:Medal_PMA.png" class="image" title="Starting rank"><img alt="Starting rank" src="/thumb.php?f=Medal_PMA.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Starting Rank
</td>
<td>Must be built on an acquired Province.<br>Requires Town Hall II: Oath Square
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_oathsworn_oath_of_strife.png" class="image" title="Culture: Oathsworn - Oath of Strife"><img alt="Culture: Oathsworn - Oath of Strife" src="/thumb.php?f=Culture_oathsworn_oath_of_strife.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Oathsworn - Oath of Strife
</td></tr>
<tr id="Monument">
<td><a href="/File:Building_conduit_monument_t1.png" class="image"><img alt="Building conduit monument t1.png" src="/thumb.php?f=Building_conduit_monument_t1.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Monument</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Effects depend on Monument Tier.
</td>
<td>Must be built on an acquired Province.<br>Requires Town Hall II: Great Ziggurat
</td>
<td>Cost depends on Monument Tier.
</td>
<td>
</td>
<td><a href="/File:Culture_Architect.png" class="image" title="Culture: Architect"><img alt="Culture: Architect" src="/thumb.php?f=Culture_Architect.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="128" data-file-height="128"></a> Architect
</td></tr>
<tr id="Warcamp">
<td><a href="/index.php?title=Special:Upload&amp;wpDestFile=Building_forester_warcamp.png" class="new" title="File:Building forester warcamp.png">File:Building forester warcamp.png</a></td>
<td>Warcamp</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft<br>Pillaging adjacent provinces takes -1 <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=24" decoding="async" loading="lazy" title="turn" width="24" height="24" data-file-width="64" data-file-height="64">&nbsp;Turn.<br>Friendly units in this and adjacent provinces gain +15 <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=24" decoding="async" loading="lazy" title="Hit points" width="24" height="24" data-file-width="64" data-file-height="64"> Hit Point regeneration per World Map Turn.
</td>
<td>Must be built on an annexed Province.<br>Requires Town Hall II: Council Deck
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td>Nomad - Conquerors
</td></tr>
<tr id="Scavenging_Camp">
<td><a href="/index.php?title=Special:Upload&amp;wpDestFile=Building_mine_scavenging_camp.png" class="new" title="File:Building mine scavenging camp.png">File:Building mine scavenging camp.png</a></td>
<td>Scavenging Camp</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold<br>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold for this and each adjacent province containing a Resource Node
</td>
<td>Must be built on an annexed Province.<br>Requires Town Hall II: Council Deck
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td>Nomad - Scavengers
</td></tr></tbody><tfoot></tfoot></table>
---
# Raw Data for Tomes
<table class="mildtable sortable jquery-tablesorter">
<thead><tr>
<th class="unsortable" width="1%"></th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th width="5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Category
</th>
<th class="unsortable" width="30%">Effects
</th>
<th width="15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Requirements</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Cost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Boost</th>
<th width="10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Source
</th></tr></thead><tbody>
<tr id="Altar_of_Marching_Gloom">
<td><a href="/File:Building_conduit_altar_of_marching_gloom.png" class="image"><img alt="Building conduit altar of marching gloom.png" src="/thumb.php?f=Building_conduit_altar_of_marching_gloom.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Altar of Marching Gloom</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana income.<br>Start altering terrain to Gloom at 1 Province per <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn:<ul><li>This extends to a radius equal to the city tier.</li><li>Terrain will gradually revert if the Altar is destroyed.</li></ul>
</td>
<td>Must be built on an acquired Province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Culture_tome_eldritch_pact.png" class="image"><img alt="Culture tome eldritch pact.png" src="/thumb.php?f=Culture_tome_eldritch_pact.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Eldritch Pact
</td></tr>
<tr id="Channeling_Tower">
<td><a href="/File:Building_conduit_channeling_tower.png" class="image"><img alt="Building conduit channeling tower.png" src="/thumb.php?f=Building_conduit_channeling_tower.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Channeling Tower</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_evocation.png" class="image" title="Tome of Evocation"><img alt="Tome of Evocation" src="/thumb.php?f=Tome_of_evocation.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Evocation
</td></tr>
<tr id="Chrono_Gate">
<td><a href="/File:Building_teleporter_chrono_gate.png" class="image"><img alt="Building teleporter chrono gate.png" src="/thumb.php?f=Building_teleporter_chrono_gate.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Chrono Gate</td>
<td><a href="/Teleporter" title="Teleporter"><img alt="Province improvement teleporter.png" src="/thumb.php?f=Province_improvement_teleporter.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post:<ul><li>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana</li><li>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge</li></ul>Grants Evasion to visiting Armies until their next combat.
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_teleportation.png" class="image" title="Tome of Teleportation"><img alt="Tome of Teleportation" src="/thumb.php?f=Tome_of_teleportation.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Teleportation
</td></tr>
<tr id="Resonance_Fields">
<td><a href="/File:Building_conduit_resonance_fields.png" class="image"><img alt="Building conduit resonance fields.png" src="/thumb.php?f=Building_conduit_resonance_fields.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Resonance Fields</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> World Map Casting Points.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Combat Casting Points.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_amplification.png" class="image" title="Tome of Amplification"><img alt="Tome of Amplification" src="/thumb.php?f=Tome_of_amplification.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Amplification
</td></tr>
<tr id="Summoning_Well">
<td><a href="/File:Building_conduit_summoning_well.png" class="image"><img alt="Building conduit summoning well.png" src="/thumb.php?f=Building_conduit_summoning_well.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Summoning Well</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.<br><a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Combat Summon Spells in the domain cost -50% less mana.<br>Per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post:<ul><li>+2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana</li><li>+2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge</li></ul>
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_summoning.png" class="image" title="Tome of Summoning"><img alt="Tome of Summoning" src="/thumb.php?f=Tome_of_summoning.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Summoning
</td></tr>
<tr id="Carnival_of_Flesh">
<td><a href="/File:Building_farm_carnival_of_flesh.png" class="image"><img alt="Building farm carnival of flesh.png" src="/thumb.php?f=Building_farm_carnival_of_flesh.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Carnival of Flesh</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+7 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.<br>+7 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft.<br>Per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm:<ul><li>+3 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.</li><li>+3 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft.</li></ul>
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_revelry.png" class="image" title="Tome of Revelry"><img alt="Tome of Revelry" src="/thumb.php?f=Tome_of_revelry.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Revelry
</td></tr>
<tr id="Clay_Forge">
<td><a href="/File:Building_quarry_clay_forge.png" class="image"><img alt="Building quarry clay forge.png" src="/thumb.php?f=Building_quarry_clay_forge.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Clay Forge</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Production per adjacent Dungeon Province.<br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft per adjacent Dungeon Province.<br>Allows the drafting of the Clay Arbalest, Clay Charger, and Clay Defender units.
</td>
<td>Must be built on an acquired Underground province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_dungeon_depths.png" class="image" title="Tome of the Dungeon Depths"><img alt="Tome of the Dungeon Depths" src="/thumb.php?f=Tome_of_the_dungeon_depths.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Dungeon Depths
</td></tr>
<tr id="Demon_Gate">
<td><a href="/File:Building_teleporter_demon_gate.png" class="image"><img alt="Building teleporter demon gate.png" src="/thumb.php?f=Building_teleporter_demon_gate.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Demon Gate</td>
<td><a href="/Teleporter" title="Teleporter"><img alt="Province improvement teleporter.png" src="/thumb.php?f=Province_improvement_teleporter.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Unit deployment location.<br>Unlocks the production of various Infernal Fiend Units:<div style="columns:100px 2; column-gap: 10px;-webkit-columns:100px 2; -webkit-column-gap: 10px;-moz-columns:100px 2; -moz-column-gap: 10px;"><ul><li><div class="tooltip2">Chaos Eater<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Chaos Eater</span><br><span style="color: gold;"><img alt="Battle Mage" src="/thumb.php?f=Unit_type_battle_mage.png&amp;width=21" decoding="async" loading="lazy" title="Battle Mage" width="21" height="21" data-file-width="128" data-file-height="128"> Battle Mage <span style="color: white;">|</span> Tier 4 <span style="color: white;">|</span> Tome: Demon Gate </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>110</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>4</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>4</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>7</b></span> <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Spirit weakness" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait battle mage unit.png" src="/thumb.php?f=Trait_battle_mage_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait battle mage unit.png" src="/thumb.php?f=Trait_battle_mage_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Battle Mage Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Magic users who specialize in ranged offense and weakening enemies.<ul><li>Their Accuracy is affected by Line of Sight.</li><li>Cannot use their main Magic attacks when Engaged in Melee.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Desolate Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Ashlands costs 5 Move Points instead of 6.<br>Moving through Chasms costs 8 Move Points instead of 12.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Infernal Fiend</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Fiend unit with:<ul><li>+2 <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Resistance</li><li>-4 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>-4 <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Resistance</li><li>+15% Critical Hit chance</li><li>Desolate Walk</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait chaotic rebuke.png" src="/thumb.php?f=Trait_chaotic_rebuke.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait chaotic rebuke.png" src="/thumb.php?f=Trait_chaotic_rebuke.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Chaotic Rebuke</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Attackers within 3 hexes have a base 60% chance of gaining a random status effect.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait melee mage.png" src="/thumb.php?f=Trait_melee_mage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait melee mage.png" src="/thumb.php?f=Trait_melee_mage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Melee Mage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Can now use Magic and Support abilities while Engaged in Melee.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_magic_bolts_fire.png" class="image"><img alt="Ability magic bolts fire.png" src="/thumb.php?f=Ability_magic_bolts_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Chaos Bolts<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="chaos_bolts"><a href="/File:Ability_magic_bolts_fire.png" class="image"><img alt="Ability magic bolts fire.png" src="/thumb.php?f=Ability_magic_bolts_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">8 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Chaos Bolts</b> <br>90% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 3 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unleashes a magical bolt at target enemy.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Chaos Bolts</b>: Deals either 8 <img alt="Lightning damage" src="/thumb.php?f=Damage_lightning.png&amp;width=21" decoding="async" loading="lazy" title="Lightning damage" width="21" height="21" data-file-width="64" data-file-height="64"> Lightning Damage, 8 <img alt="Blight damage" src="/thumb.php?f=Damage_blight.png&amp;width=21" decoding="async" loading="lazy" title="Blight damage" width="21" height="21" data-file-width="64" data-file-height="64"> Blight Damage, 8 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Damage, or 8 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Damage at random.</li><li><b>Havoc Magic</b>: 60% chance of inflicting a random negative status effect.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Affected by Line of Sight rules.<br>Cannot be used when within an enemy Zone of Control.</i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability consume chaos.png" src="/thumb.php?f=Ability_consume_chaos.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Consume Chaos<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="consume_chaos"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability consume chaos.png" src="/thumb.php?f=Ability_consume_chaos.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Consume Chaos</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 0 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Targets all adjacent enemies:<ul><li>Removes all negative status effects.</li><li>Deals 12 random elemental damage for each status effect removed.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Life Steal</b>: Attacks heal 10 <img alt="Temporary hit points" src="/thumb.php?f=Unit_stats_temporary_health.png&amp;width=21" decoding="async" loading="lazy" title="Temporary hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Temporary Hit Points.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><span style="color: #B6E9A6;">Close-range Battle Mage unit that excels at exploiting negative status effects.</span><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">300 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 200 <img alt="Mana" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" title="Mana" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">30 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"> 3 <img alt="Imperium" src="/thumb.php?f=Resource_imperium.png&amp;width=21" decoding="async" loading="lazy" title="Imperium" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Gremlin<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Gremlin</span><br><span style="color: gold;"><img alt="Skirmisher" src="/thumb.php?f=Unit_type_skirmisher.png&amp;width=21" decoding="async" loading="lazy" title="Skirmisher" width="21" height="21" data-file-width="128" data-file-height="128"> Skirmisher <span style="color: white;">|</span> Tier 2 <span style="color: white;">|</span> Tome: Demon Gate </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>60</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>40</div></div><div style="text-align: center;"><img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Spirit weakness" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Desolate Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Ashlands costs 5 Move Points instead of 6.<br>Moving through Chasms costs 8 Move Points instead of 12.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Infernal Fiend</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Fiend unit with:<ul><li>+2 <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Resistance</li><li>-4 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>-4 <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Resistance</li><li>+15% Critical Hit chance</li><li>Desolate Walk</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait skirmisher unit.png" src="/thumb.php?f=Trait_skirmisher_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait skirmisher unit.png" src="/thumb.php?f=Trait_skirmisher_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Skirmisher Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Cheap and swift units that are useful at <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking and targeting lone enemies.<br>Skirmisher units gain:<ul><li>Swift.</li><li>Slippery.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait tiny.png" src="/thumb.php?f=Trait_tiny.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait tiny.png" src="/thumb.php?f=Trait_tiny.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Tiny</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is very small, making it 20% harder to hit by Physical Ranged and Magic attacks.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait displacement.png" src="/thumb.php?f=Trait_displacement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait displacement.png" src="/thumb.php?f=Trait_displacement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Displacement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Upon sustaining damage, this unit teleports to a random location within 2 hexes.<br>Works once per turn.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait slippery.png" src="/thumb.php?f=Trait_slippery.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait slippery.png" src="/thumb.php?f=Trait_slippery.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Slippery</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit does not trigger Opportunity Attack.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Status Effect Immunity: Burning</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is immune to Burning.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait swift.png" src="/thumb.php?f=Trait_swift.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait swift.png" src="/thumb.php?f=Trait_swift.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Swift</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ignores the effects of Slowing terrain in combat.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_gremlin"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">10 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_physical.png" class="image"><img alt="Ability type physical.png" src="/thumb.php?f=Ability_type_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability behind you!.png" src="/thumb.php?f=Ability_behind_you%21.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Behind You!<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="behind_you!"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_physical.png" class="image"><img alt="Ability type physical.png" src="/thumb.php?f=Ability_type_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability behind you!.png" src="/thumb.php?f=Ability_behind_you%21.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">10 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 10 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Behind You!</b> <br>90% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Target unit:<ul><li>Sustains damage.</li><li>Turns 180 degrees.</li><li>Has their Defense Mode canceled and removes Retaliation Attacks, unless the target has Charge Resistance.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Affected by Line of Sight rules.<br>Cannot be used when within an enemy Zone of Control.</i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">140 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 100 <img alt="Mana" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" title="Mana" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">12 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Inferno Hound<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Inferno Hound</span><br><span style="color: gold;"><img alt="Fighter" src="/thumb.php?f=Unit_type_fighter.png&amp;width=21" decoding="async" loading="lazy" title="Fighter" width="21" height="21" data-file-width="128" data-file-height="128"> Fighter <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Tome: Demon Gate </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>90</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>48</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Spirit weakness" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Desolate Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Ashlands costs 5 Move Points instead of 6.<br>Moving through Chasms costs 8 Move Points instead of 12.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fighter Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An outright melee unit with no obvious specialization or counters.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Infernal Fiend</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Fiend unit with:<ul><li>+2 <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Resistance</li><li>-4 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>-4 <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Resistance</li><li>+15% Critical Hit chance</li><li>Desolate Walk</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait pack hunter.png" src="/thumb.php?f=Trait_pack_hunter.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait pack hunter.png" src="/thumb.php?f=Trait_pack_hunter.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Pack Hunter</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Attacks deal +10% damage per friendly unit adjacent to the target.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Status Effect Immunity: Burning</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is immune to Burning.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_inferno_hound"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">10 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Burning</b>: Base 60% chance of inflicting Burning for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">140 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 100 <img alt="Mana" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" title="Mana" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Inferno Puppy<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Inferno Puppy</span><br><span style="color: gold;"><img alt="Fighter" src="/thumb.php?f=Unit_type_fighter.png&amp;width=21" decoding="async" loading="lazy" title="Fighter" width="21" height="21" data-file-width="128" data-file-height="128"> Fighter <span style="color: white;">|</span> Tier 1 <span style="color: white;">|</span> Tome: Demon Gate </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>60</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>1</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>1</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>48</div></div><div style="text-align: center;"><img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Spirit weakness" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait desolate walk.png" src="/thumb.php?f=Trait_desolate_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Desolate Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Ashlands costs 5 Move Points instead of 6.<br>Moving through Chasms costs 8 Move Points instead of 12.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait evolve.png" src="/thumb.php?f=Trait_evolve.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait evolve.png" src="/thumb.php?f=Trait_evolve.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Evolve</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit will transform into a more powerful unit when it reaches Legendary rank. Evolving units can not be recruited at Legendary rank.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fighter Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An outright melee unit with no obvious specialization or counters.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait infernal fiend.png" src="/thumb.php?f=Trait_infernal_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Infernal Fiend</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Fiend unit with:<ul><li>+2 <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Resistance</li><li>-4 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>-4 <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Resistance</li><li>+15% Critical Hit chance</li><li>Desolate Walk</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait pack hunter.png" src="/thumb.php?f=Trait_pack_hunter.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait pack hunter.png" src="/thumb.php?f=Trait_pack_hunter.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Pack Hunter</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Attacks deal +10% damage per friendly unit adjacent to the target.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Status Effect Immunity: Burning</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is immune to Burning.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_inferno_puppy"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">8 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><img alt="Champion rank" src="/thumb.php?f=Medal_champion.png&amp;width=21" decoding="async" loading="lazy" title="Champion rank" width="21" height="21" data-file-width="64" data-file-height="64"> Evolves into: <span style="color: gold;">Inferno Hound</span><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">80 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 60 <img alt="Mana" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" title="Mana" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">8 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li></ul></div>
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_demon_gate.png" class="image" title="Tome of the Demon Gate"><img alt="Tome of the Demon Gate" src="/thumb.php?f=Tome_of_the_demon_gate.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Demon Gate
</td></tr>
<tr id="Dungeoneering_Conclave">
<td><a href="/File:Building_researchpost_dungeoneering_conclave.png" class="image"><img alt="Building researchpost dungeoneering conclave.png" src="/thumb.php?f=Building_researchpost_dungeoneering_conclave.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Dungeoneering Conclave</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>+5 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge<br>Gain +2 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Production per adjacent Dungeon Province.<br>Every <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=24" decoding="async" loading="lazy" title="turn" width="24" height="24" data-file-width="64" data-file-height="64"> Turn, a Province in the Domain of a City:<ul><li>Gains Dungeon.</li></ul>
</td>
<td>Must be built on an acquired Underground Province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_dungeon_depths.png" class="image" title="Tome of the Dungeon Depths"><img alt="Tome of the Dungeon Depths" src="/thumb.php?f=Tome_of_the_dungeon_depths.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Dungeon Depths
</td></tr>
<tr id="Mob_Camp">
<td><a href="/File:Building_forester_mob_camp.png" class="image"><img alt="Building forester mob camp.png" src="/thumb.php?f=Building_forester_mob_camp.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Mob Camp</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+7 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.<br>+7 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft.<br>Unit deployment location.<br>Tier 1 Units are cheaper by 20%.
</td>
<td>Must be built on an acquired province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_horde.png" class="image" title="Tome of the Horde"><img alt="Tome of the Horde" src="/thumb.php?f=Tome_of_the_horde.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Horde
</td></tr>
<tr id="Ritual_Pyre">
<td><a href="/File:Building_forester_ritual_pyre.png" class="image"><img alt="Building forester ritual pyre.png" src="/thumb.php?f=Building_forester_ritual_pyre.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Ritual Pyre</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana income.<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester.
</td>
<td>Must be built on an acquired province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_pyromancy.png" class="image" title="Tome of Pyromancy"><img alt="Tome of Pyromancy" src="/thumb.php?f=Tome_of_pyromancy.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Pyromancy
</td></tr>
<tr id="Bazaar_of_Wonders">
<td><a href="/File:Building_mine_bazaar_of_wonders.png" class="image"><img alt="Building mine bazaar of wonders.png" src="/thumb.php?f=Building_mine_bazaar_of_wonders.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Bazaar of Wonders</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold.<br>+5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold per unique adjacent Province Improvement.
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_golden_realm.png" class="image" title="Tome of the Golden Realm"><img alt="Tome of the Golden Realm" src="/thumb.php?f=Tome_of_the_golden_realm.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Golden Realm
</td></tr>
<tr id="Central_Quarry">
<td><a href="/File:Building_quarry_central_quarry.png" class="image"><img alt="Building quarry central quarry.png" src="/thumb.php?f=Building_quarry_central_quarry.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Central Quarry</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production.<br>+5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry.
</td>
<td>Must be built on an acquired province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_rock.png" class="image" title="Tome of Rock"><img alt="Tome of Rock" src="/thumb.php?f=Tome_of_rock.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Rock
</td></tr>
<tr id="Excavated_Ley_Line">
<td><a href="/File:Building_conduit_excavated_ley_line.png" class="image"><img alt="Building conduit excavated ley line.png" src="/thumb.php?f=Building_conduit_excavated_ley_line.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Excavated Ley Line</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>+5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> World Map Casting Points.<br>+5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.<br>+4 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry.
</td>
<td>Must be built on an acquired Province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_terramancy.png" class="image" title="Tome of Terramancy"><img alt="Tome of Terramancy" src="/thumb.php?f=Tome_of_terramancy.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Terramancy
</td></tr>
<tr id="Golem_Mine">
<td><a href="/File:Building_mine_golem_mine.png" class="image"><img alt="Building mine golem mine.png" src="/thumb.php?f=Building_mine_golem_mine.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Golem Mine</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold.<br>+5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry.<br>Spawns an Iron Golem on the owner's side for Combat in this Domain.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_artificing.png" class="image" title="Tome of Artificing"><img alt="Tome of Artificing" src="/thumb.php?f=Tome_of_artificing.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Artificing
</td></tr>
<tr id="Great_Foundry">
<td><a href="/File:Building_mine_great_foundry.png" class="image"><img alt="Building mine great foundry.png" src="/thumb.php?f=Building_mine_great_foundry.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Great Foundry</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold.<br>Allows for the drafting of <div class="tooltip2">Magma Spirit<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Magma Spirit</span><br><span style="color: gold;"><img alt="Battle Mage" src="/thumb.php?f=Unit_type_battle_mage.png&amp;width=21" decoding="async" loading="lazy" title="Battle Mage" width="21" height="21" data-file-width="128" data-file-height="128"> Battle Mage <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Tome: Pyromancy </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>85</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Blight resistance" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" title="Blight resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>4</b></span> <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>6</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>6</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait battle mage unit.png" src="/thumb.php?f=Trait_battle_mage_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait battle mage unit.png" src="/thumb.php?f=Trait_battle_mage_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Battle Mage Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Magic users who specialize in ranged offense and weakening enemies.<ul><li>Their Accuracy is affected by Line of Sight.</li><li>Cannot use their main Magic attacks when Engaged in Melee.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait elemental.png" src="/thumb.php?f=Trait_elemental.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait elemental.png" src="/thumb.php?f=Trait_elemental.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Elemental</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Elemental unit with immunity to:<ul><li>Bleeding</li><li>Poisoned</li><li>Diseased</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait floating.png" src="/thumb.php?f=Trait_floating.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait floating.png" src="/thumb.php?f=Trait_floating.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Floating</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit is Floating:<ul><li>Moves through any type of terrain at a movement cost of 5, apart from Mountains, which cost 8.</li><li>Requires Seafaring to traverse the water.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fiery wake.png" src="/thumb.php?f=Trait_fiery_wake.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fiery wake.png" src="/thumb.php?f=Trait_fiery_wake.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fiery Wake</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ignites Flammable obstacles it moves over On Fire.<br>In addition, this unit is immune to Burning.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Status Effect Immunity: Burning</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is immune to Burning.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait vengeful flames.png" src="/thumb.php?f=Trait_vengeful_flames.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait vengeful flames.png" src="/thumb.php?f=Trait_vengeful_flames.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Vengeful Flames</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When a Melee attack hits, the attacker:<ul><li>Sustains 2 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Damage.</li><li>Has a base 30% chance of being inflicted with Burning.</li></ul></span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_magic_bolts_fire.png" class="image"><img alt="Ability magic bolts fire.png" src="/thumb.php?f=Ability_magic_bolts_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Fire Bolts<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="magic_bolts_magma_spirit"><a href="/File:Ability_magic_bolts_fire.png" class="image"><img alt="Ability magic bolts fire.png" src="/thumb.php?f=Ability_magic_bolts_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">12 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Fire Bolts</b> <br>90% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unleashes a magical bolt at target enemy.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Burning</b>: Base 60% chance of inflicting Burning for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Affected by Line of Sight rules.<br>Cannot be used when within an enemy Zone of Control.</i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability incinerate.png" src="/thumb.php?f=Ability_incinerate.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Incinerate<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="incinerate"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability incinerate.png" src="/thumb.php?f=Ability_incinerate.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">20 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Incinerate</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Deals damage in a 1-hex radius.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Burning</b>: Base 60% chance of inflicting Burning for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cannot be used when within an enemy Zone of Control.<br>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability drenching phase.png" src="/thumb.php?f=Ability_drenching_phase.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Explosive Phase<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="explosive_phase"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability drenching phase.png" src="/thumb.php?f=Ability_drenching_phase.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">5 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Leave one action" src="/thumb.php?f=AP_leave_one.png&amp;width=48" decoding="async" loading="lazy" title="Leave one action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Explosive Phase</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Deals damage and leaves fiery terrain in a 1-hex radius around the unit. The unit then teleports to target hex.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Burning</b>: Base 30% chance of inflicting Burning for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"><br>Starts on cooldown: 1<img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">220 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 140 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div>.<br>Per adjacent <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mine:<ul><li>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft.</li><li>+3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold.</li></ul>
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_crucible.png" class="image" title="Tome of the Crucible"><img alt="Tome of the Crucible" src="/thumb.php?f=Tome_of_the_crucible.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Crucible
</td></tr>
<tr id="Silent_Barracks">
<td><a href="/File:Building_quarry_silent_barracks.png" class="image"><img alt="Building quarry silent barracks.png" src="/thumb.php?f=Building_quarry_silent_barracks.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Silent Barracks</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+1 <a href="/Fortification_health" title="Fortification health"><img alt="City stats Defense.png" src="/thumb.php?f=City_stats_Defense.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Fortification Health per adjacent Dungeon Province.<br>+3 <a href="/Morale" title="Morale"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability per adjacent Dungeon Province.<br>A Clay Arbalest, Clay Charger, or a Clay Defender joins combat on your side when fighting in this city's domain (does not function in water or lava).
</td>
<td>Must be built on an acquired Underground province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_dungeon_depths.png" class="image" title="Tome of the Dungeon Depths"><img alt="Tome of the Dungeon Depths" src="/thumb.php?f=Tome_of_the_dungeon_depths.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Dungeon Depths
</td></tr>
<tr id="Runecarver's_Camp">
<td><a href="/File:Building_quarry_runecarvers_camp.png" class="image"><img alt="Building quarry runecarvers camp.png" src="/thumb.php?f=Building_quarry_runecarvers_camp.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Runecarver's Camp</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft.<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry.<br>Unit deployment location.
</td>
<td>Must be built on an acquired province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_enchantment.png" class="image" title="Tome of Enchantment"><img alt="Tome of Enchantment" src="/thumb.php?f=Tome_of_enchantment.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Enchantment
</td></tr>
<tr id="Transmutation_Circle">
<td><a href="/File:Building_mine_transmutation_circle.png" class="image"><img alt="Building mine transmutation circle.png" src="/thumb.php?f=Building_mine_transmutation_circle.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Transmutation Circle</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Once built, can replicate the effects and income of a Magic Material.
</td>
<td>Must be built on an acquired province.<br>Requires City Tier 2.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_transmutation.png" class="image" title="Tome of Transmutation"><img alt="Tome of Transmutation" src="/thumb.php?f=Tome_of_transmutation.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Transmutation
</td></tr>
<tr id="Bountiful_Fields">
<td><a href="/File:Building_farm_bountiful_fields.png" class="image"><img alt="Building farm bountiful fields.png" src="/thumb.php?f=Building_farm_bountiful_fields.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Bountiful Fields</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food income.<br>Per adjacent Province with Grasslands or Fungal Fields:<ul><li>+3 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.</li><li>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.</li></ul>
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_fertility.png" class="image" title="Tome of Fertility"><img alt="Tome of Fertility" src="/thumb.php?f=Tome_of_fertility.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Fertility
</td></tr>
<tr id="Garden_of_Bliss">
<td><a href="/File:Building_farm_garden_of_bliss.png" class="image"><img alt="Building farm garden of bliss.png" src="/thumb.php?f=Building_farm_garden_of_bliss.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Garden of Bliss</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability.<br>+7 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food per adjacent Grasslands Province.<br>Convert 10% of <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food income into <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_paradise.png" class="image" title="Tome of Paradise"><img alt="Tome of Paradise" src="/thumb.php?f=Tome_of_paradise.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Paradise
</td></tr>
<tr id="Herbalist">
<td><a href="/File:Building_conduit_herbalist.png" class="image"><img alt="Building conduit herbalist.png" src="/thumb.php?f=Building_conduit_herbalist.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Herbalist</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Grants Herbalist in Domain to every Owned Unit inside this Domain.<br>+5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.<br>+5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.<br>Friendly Armies in this City's Domain regenerate an additional +5 <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points per <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn.<br>Per adjacent Province with Forest or Swamp:<ul><li>+2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.</li><li>+2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.</li></ul>
</td>
<td>
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_roots.png" class="image" title="Tome of Roots"><img alt="Tome of Roots" src="/thumb.php?f=Tome_of_roots.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Roots
</td></tr>
<tr id="Sacred_Meadow">
<td><a href="/File:Building_farm_sacred_meadow.png" class="image"><img alt="Building farm sacred meadow.png" src="/thumb.php?f=Building_farm_sacred_meadow.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Sacred Meadow</td>
<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.<br>+5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit.<br>Grants Encouraged at start of next Combat to friendly Units on this hex, 5 <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn cooldown.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_glades.png" class="image" title="Tome of Glades"><img alt="Tome of Glades" src="/thumb.php?f=Tome_of_glades.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Glades
</td></tr>
<tr id="Wildlife_Sanctuary">
<td><a href="/File:Building_forester_wildlife_sanctuary.png" class="image"><img alt="Building forester wildlife sanctuary.png" src="/thumb.php?f=Building_forester_wildlife_sanctuary.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Wildlife Sanctuary</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food.<br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent Province with Forest.<br>Unlocks the production of various Animal Units:<div style="columns:100px 2; column-gap: 10px;-webkit-columns:100px 2; -webkit-column-gap: 10px;-moz-columns:100px 2; -moz-column-gap: 10px;"><ul><li><div class="tooltip2">Goretusk Piglet<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Goretusk Piglet</span><br><span style="color: gold;"><img alt="Shock" src="/thumb.php?f=Unit_type_shock.png&amp;width=21" decoding="async" loading="lazy" title="Shock" width="21" height="21" data-file-width="128" data-file-height="128"> Shock <span style="color: white;">|</span> Tier 1 <span style="color: white;">|</span> Tome: Beasts </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>50</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>0</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>0</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait evolve.png" src="/thumb.php?f=Trait_evolve.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait evolve.png" src="/thumb.php?f=Trait_evolve.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Evolve</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit will transform into a more powerful unit when it reaches Legendary rank. Evolving units can not be recruited at Legendary rank.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Forest Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Forests costs 6 Move Points instead of 8.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait shock unit.png" src="/thumb.php?f=Trait_shock_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait shock unit.png" src="/thumb.php?f=Trait_shock_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Shock Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_charge_strike_physical.png" class="image"><img alt="Ability charge strike physical.png" src="/thumb.php?f=Ability_charge_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Charge Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="charge_strike_goretusk_piglet"><a href="/File:Ability_charge_strike_physical.png" class="image"><img alt="Ability charge strike physical.png" src="/thumb.php?f=Ability_charge_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">18 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Charge Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Charge attack:<ul><li>Gains 20% damage per hex traveled, up to 3 hexes.</li><li>Cancels Defense Mode.</li><li>Removes Retaliation Attack.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Bleeding</b>: Base 30% chance of inflicting Bleeding for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><img alt="Champion rank" src="/thumb.php?f=Medal_champion.png&amp;width=21" decoding="async" loading="lazy" title="Champion rank" width="21" height="21" data-file-width="64" data-file-height="64"> Evolves into: <span style="color: gold;">Goretusk Matriarch</span><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">80 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 60 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">8 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Hunter Spider<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Hunter Spider</span><br><span style="color: gold;"><img alt="Fighter" src="/thumb.php?f=Unit_type_fighter.png&amp;width=21" decoding="async" loading="lazy" title="Fighter" width="21" height="21" data-file-width="128" data-file-height="128"> Fighter <span style="color: white;">|</span> Tier 2 <span style="color: white;">|</span> Tome: Beasts </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>70</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"><img alt="Blight resistance" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" title="Blight resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait cave walk.png" src="/thumb.php?f=Trait_cave_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait cave walk.png" src="/thumb.php?f=Trait_cave_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Cave Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Cavern Floors costs 5 Move Points instead of 6.<br>Moving through Fungus Fields costs 5 Move Points instead of 6.<br>Moving through Mushroom Forests costs 6 Move Points instead of 8.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait evolve.png" src="/thumb.php?f=Trait_evolve.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait evolve.png" src="/thumb.php?f=Trait_evolve.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Evolve</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit will transform into a more powerful unit when it reaches Legendary rank. Evolving units can not be recruited at Legendary rank.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fighter Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An outright melee unit with no obvious specialization or counters.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait forest camouflage.png" src="/thumb.php?f=Trait_forest_camouflage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait forest camouflage.png" src="/thumb.php?f=Trait_forest_camouflage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Forest Camouflage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit cannot be detected when standing on Forest hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Forest Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Forests costs 6 Move Points instead of 8.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait spider.png" src="/thumb.php?f=Trait_spider.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait spider.png" src="/thumb.php?f=Trait_spider.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Spider</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A spider unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait underground camouflage.png" src="/thumb.php?f=Trait_underground_camouflage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait underground camouflage.png" src="/thumb.php?f=Trait_underground_camouflage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Underground Camouflage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit cannot be detected when standing on Underground Cave hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait swift.png" src="/thumb.php?f=Trait_swift.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait swift.png" src="/thumb.php?f=Trait_swift.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Swift</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ignores the effects of Slowing terrain in combat.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_hunter_spider"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">10 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Blight damage" src="/thumb.php?f=Damage_blight.png&amp;width=21" decoding="async" loading="lazy" title="Blight damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Immobilized</b>: Base 30% chance of inflicting Immobilized for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability jump.png" src="/thumb.php?f=Ability_jump.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Jump<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="jump"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability jump.png" src="/thumb.php?f=Ability_jump.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Jump</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 3 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Jumps to target location.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_web_physical.png" class="image"><img alt="Ability web physical.png" src="/thumb.php?f=Ability_web_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Web<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="web_16"><a href="/File:Ability_web_physical.png" class="image"><img alt="Ability web physical.png" src="/thumb.php?f=Ability_web_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">16 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Web</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Units in a 2-hex cone:<ul><li>Sustain damage.</li><li>Become Slowed for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Immobilized</b>: Base 60% chance of inflicting Immobilized for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><img alt="Champion rank" src="/thumb.php?f=Medal_champion.png&amp;width=21" decoding="async" loading="lazy" title="Champion rank" width="21" height="21" data-file-width="64" data-file-height="64"> Evolves into: <span style="color: gold;">Hunter Spider Matriarch</span><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">110 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 90 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">12 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Razorback<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Razorback</span><br><span style="color: gold;"><img alt="Ranged" src="/thumb.php?f=Unit_type_ranged.png&amp;width=21" decoding="async" loading="lazy" title="Ranged" width="21" height="21" data-file-width="128" data-file-height="128"> Ranged <span style="color: white;">|</span> Tier 2 <span style="color: white;">|</span> Tome: Beasts </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>70</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Forest Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Forests costs 6 Move Points instead of 8.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait ranged unit.png" src="/thumb.php?f=Trait_ranged_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait ranged unit.png" src="/thumb.php?f=Trait_ranged_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Ranged Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An attack unit that takes out targets from afar. It is somewhat vulnerable.<ul><li>Its Accuracy is affected by Line of Sight.</li><li>Cannot fire its main ranged attack when Engaged in Melee.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait quill hide.png" src="/thumb.php?f=Trait_quill_hide.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait quill hide.png" src="/thumb.php?f=Trait_quill_hide.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Quill Hide</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Melee attackers sustain 3 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> Physical Damage per attack.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_physical.png" class="image"><img alt="Ability type physical.png" src="/thumb.php?f=Ability_type_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability quillshot.png" src="/thumb.php?f=Ability_quillshot.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Quillshot<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="quillshot"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_physical.png" class="image"><img alt="Ability type physical.png" src="/thumb.php?f=Ability_type_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability quillshot.png" src="/thumb.php?f=Ability_quillshot.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">20 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Quillshot</b> <br>90% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Shoots razor-sharp quills at the target.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Bleeding</b>: Base 90% chance of inflicting Bleeding for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Affected by Line of Sight rules.<br>Cannot be used when within an enemy Zone of Control.</i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">110 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 90 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">12 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Warg<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Warg</span><br><span style="color: gold;"><img alt="Fighter" src="/thumb.php?f=Unit_type_fighter.png&amp;width=21" decoding="async" loading="lazy" title="Fighter" width="21" height="21" data-file-width="128" data-file-height="128"> Fighter <span style="color: white;">|</span> Tier 2 <span style="color: white;">|</span> Tome: Beasts </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>70</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>48</div></div><div style="text-align: center;"></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fighter Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An outright melee unit with no obvious specialization or counters.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait forest walk.png" src="/thumb.php?f=Trait_forest_walk.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Forest Walk</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Moving through Forests costs 6 Move Points instead of 8.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait pack hunter.png" src="/thumb.php?f=Trait_pack_hunter.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait pack hunter.png" src="/thumb.php?f=Trait_pack_hunter.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Pack Hunter</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Attacks deal +10% damage per friendly unit adjacent to the target.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_14"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">14 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">110 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 90 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">12 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li></ul></div>
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_beasts.png" class="image" title="Tome of Beasts"><img alt="Tome of Beasts" src="/thumb.php?f=Tome_of_beasts.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Beasts
</td></tr>
<tr id="Abbey">
<td><a href="/File:Building_researchpost_abbey.png" class="image"><img alt="Building researchpost abbey.png" src="/thumb.php?f=Building_researchpost_abbey.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Abbey</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm.<br>Grants Status Protection at the start of the next Combat to all friendly Units on this hex. 3 <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn cooldown.
</td>
<td>Must be built on an acquired province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_faith.png" class="image" title="Tome of Faith"><img alt="Tome of Faith" src="/thumb.php?f=Tome_of_faith.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Faith
</td></tr>
<tr id="Circle_of_Zealotry">
<td><a href="/File:Building_quarry_circle_of_zealotry.png" class="image"><img alt="Building quarry circle of zealotry.png" src="/thumb.php?f=Building_quarry_circle_of_zealotry.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Circle of Zealotry</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per positive or negative level of alignment.<br>+2 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability per adjacent Province Improvement.<br>Unit deployment location.
</td>
<td>Must be built on an acquired province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_zeal.png" class="image" title="Tome of Zeal"><img alt="Tome of Zeal" src="/thumb.php?f=Tome_of_zeal.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Zeal
</td></tr>
<tr id="Ruler's_Statue">
<td><a href="/File:Building_conduit_rulers_statue.png" class="image"><img alt="Building conduit rulers statue.png" src="/thumb.php?f=Building_conduit_rulers_statue.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Ruler's Statue</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+6 <a href="/Imperium" title="Imperium"><img alt="Resource imperium.png" src="/thumb.php?f=Resource_imperium.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Imperium income<br>Can only be built once in your Throne City.<br>Allied Empires and <a href="/Free_city" title="Free city"><img alt="Free city.png" src="/thumb.php?f=Free_city.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Free Cities with a <a href="/File:Diplomatic_state_pact_of_vassalage.png" class="image" title="Supreme vassalage"><img alt="Supreme vassalage" src="/thumb.php?f=Diplomatic_state_pact_of_vassalage.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Supreme Vassalage grant 3 <a href="/Imperium" title="Imperium"><img alt="Resource imperium.png" src="/thumb.php?f=Resource_imperium.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Imperium.<br>Ruler respawns 1 <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn faster.<br>Spells can be cast even if the Ruler is in the void.
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_exaltation.png" class="image" title="Tome of Exaltation"><img alt="Tome of Exaltation" src="/thumb.php?f=Tome_of_exaltation.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Exaltation
</td></tr>
<tr id="Sanctuary">
<td><a href="/File:Building_conduit_sanctuary.png" class="image"><img alt="Building conduit sanctuary.png" src="/thumb.php?f=Building_conduit_sanctuary.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Sanctuary</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.<br>Pillaging Province Improvements in this domain takes +2 <img alt="turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="turn" width="18" height="18" data-file-width="64" data-file-height="64"> and yields -30% resources.
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_sanctuary.png" class="image" title="Tome of Sanctuary"><img alt="Tome of Sanctuary" src="/thumb.php?f=Tome_of_sanctuary.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Sanctuary
</td></tr>
<tr id="Tithe_Collector">
<td><a href="/File:Building_mine_tithe_collector.png" class="image"><img alt="Building mine tithe collector.png" src="/thumb.php?f=Building_mine_tithe_collector.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Tithe Collector</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold.<br>+2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm or <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_inquisition.png" class="image" title="Tome of the Inquisition"><img alt="Tome of the Inquisition" src="/thumb.php?f=Tome_of_the_inquisition.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Inquisition
</td></tr>
<tr id="Doomdepth_Trench">
<td><a href="/File:Building_conduit_doomdepth_trench.png" class="image"><img alt="Building conduit doomdepth trench.png" src="/thumb.php?f=Building_conduit_doomdepth_trench.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Doomdepth Trench</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>-5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability.<br>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana.<br>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge.<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana and <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge for each Alignment level below Neutral.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_doomherald.png" class="image" title="Tome of the Doomherald"><img alt="Tome of the Doomherald" src="/thumb.php?f=Tome_of_the_doomherald.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Doomherald
</td></tr>
<tr id="Underground_Vault">
<td><a href="/File:Building_mine_underground_vault.png" class="image"><img alt="Building mine underground vault.png" src="/thumb.php?f=Building_mine_underground_vault.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="255"></a></td>
<td>Underground Vault</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold<br>+3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold per adjacent Dungeon Province.<br>+1 <a href="/Binding_essence" title="Binding essence"><img alt="Resource binding essence.png" src="/thumb.php?f=Resource_binding_essence.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Binding Essence per adjacent Dungeon Province
</td>
<td>Must be built on an acquired Underground province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_dungeon_depths.png" class="image" title="Tome of the Dungeon Depths"><img alt="Tome of the Dungeon Depths" src="/thumb.php?f=Tome_of_the_dungeon_depths.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Dungeon Depths
</td></tr>
<tr id="Frostspire">
<td><a href="/File:Building_researchpost_frostspire.png" class="image"><img alt="Building researchpost frostspire.png" src="/thumb.php?f=Building_researchpost_frostspire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Frostspire</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge.<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent Snow or Ice Province.<br>Visiting units gain Icetouch until the end of the next battle, giving their physical attacks a base 30% chance of inflicting Frozen.
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_cold_dark.png" class="image" title="Tome of the Cold Dark"><img alt="Tome of the Cold Dark" src="/thumb.php?f=Tome_of_the_cold_dark.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Cold Dark
</td></tr>
<tr id="School_of_Cryomancy">
<td><a href="/File:Building_researchpost_school_of_cryomancy.png" class="image"><img alt="Building researchpost school of cryomancy.png" src="/thumb.php?f=Building_researchpost_school_of_cryomancy.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>School of Cryomancy</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge.<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent Snow or Ice Province.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_cryomancy.png" class="image" title="Tome of Cryomancy"><img alt="Tome of Cryomancy" src="/thumb.php?f=Tome_of_cryomancy.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Cryomancy
</td></tr>
<tr id="Soulwell">
<td><a href="/File:Building_researchpost_soulwell.png" class="image"><img alt="Building researchpost soulwell.png" src="/thumb.php?f=Building_researchpost_soulwell.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Soulwell</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+5 <a href="/Souls" title="Souls"><img alt="Resource souls.png" src="/thumb.php?f=Resource_souls.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Souls.<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post or <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_necromancy.png" class="image" title="Tome of Necromancy"><img alt="Tome of Necromancy" src="/thumb.php?f=Tome_of_necromancy.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Necromancy
</td></tr>
<tr id="Alchemist's_Lab">
<td><a href="/File:Building_researchpost_alchemists_lab.png" class="image"><img alt="Building researchpost alchemists lab.png" src="/thumb.php?f=Building_researchpost_alchemists_lab.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Alchemist's Lab</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge.<br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent unique Province Improvement.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_alchemy.png" class="image" title="Tome of Alchemy"><img alt="Tome of Alchemy" src="/thumb.php?f=Tome_of_alchemy.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Alchemy
</td></tr>
<tr id="War_Foundry">
<td><a href="/File:Building_quarry_war_foundry.png" class="image"><img alt="Building quarry war foundry.png" src="/thumb.php?f=Building_quarry_war_foundry.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>War Foundry</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+20 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft.<br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry or <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mine Province.<br>Construct Units produced in the owner city gain +2 <a href="/File:Medal_PMA.png" class="image" title="Starting rank"><img alt="Starting rank" src="/thumb.php?f=Medal_PMA.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Ranks.
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_dreadnought.png" class="image" title="Tome of the Dreadnought"><img alt="Tome of the Dreadnought" src="/thumb.php?f=Tome_of_the_dreadnought.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Dreadnought
</td></tr>
<tr id="Worker_Construct_Nexus">
<td><a href="/File:Building_quarry_worker_construct_nexus.png" class="image"><img alt="Building quarry worker construct nexus.png" src="/thumb.php?f=Building_quarry_worker_construct_nexus.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Worker Construct Nexus</td>
<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production.<br>+3 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm.<br>+3 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production per adjacent <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Quarry or <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester.<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Conduit. <br>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Research Post.<br>+3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold per adjacent <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mine.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_construct.png" class="image" title="Tome of the Construct"><img alt="Tome of the Construct" src="/thumb.php?f=Tome_of_the_construct.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="511" data-file-height="512"></a> Construct
</td></tr>
<tr id="Wyvern_Eyrie">
<td><a href="/File:Building_researchpost_wyvern_eyrie.png" class="image"><img alt="Building researchpost wyvern eyrie.png" src="/thumb.php?f=Building_researchpost_wyvern_eyrie.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Wyvern Eyrie</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge.<br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm Province.<br>Unlocks the production of various Wyvern Units (Alignment influences which Wyverns can be drafted):<div style="columns:100px 2; column-gap: 10px;-webkit-columns:100px 2; -webkit-column-gap: 10px;-moz-columns:100px 2; -moz-column-gap: 10px;"><ul><li><div class="tooltip2">Fire Wyvern<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Fire Wyvern</span><br><span style="color: gold;"><img alt="Fighter" src="/thumb.php?f=Unit_type_fighter.png&amp;width=21" decoding="async" loading="lazy" title="Fighter" width="21" height="21" data-file-width="128" data-file-height="128"> Fighter <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Tome: Dragons </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>90</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>40</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>4</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>2</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Dragon</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Dragon unit with:<ul><li>Draconic Rage</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fighter Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An outright melee unit with no obvious specialization or counters.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Flying</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit is Flying:<ul><li>It has +2 Vision Range</li><li>Can move in any terrain at a movement cost of 5</li><li>Requires Seafaring to traverse Water hexes</li><li>Can safely move past most other units and obstacles in combat.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Draconic Rage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points reach 60% or lower, it deals +30% damage.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_fire_wyvern"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">9 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Burning</b>: Base 60% chance of inflicting Burning for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">220 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 140 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Frost Wyvern<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Frost Wyvern</span><br><span style="color: gold;"><img alt="Skirmisher" src="/thumb.php?f=Unit_type_skirmisher.png&amp;width=21" decoding="async" loading="lazy" title="Skirmisher" width="21" height="21" data-file-width="128" data-file-height="128"> Skirmisher <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Tome: Dragons </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>90</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>40</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Fire weakness" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>2</b></span> <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Dragon</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Dragon unit with:<ul><li>Draconic Rage</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Flying</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit is Flying:<ul><li>It has +2 Vision Range</li><li>Can move in any terrain at a movement cost of 5</li><li>Requires Seafaring to traverse Water hexes</li><li>Can safely move past most other units and obstacles in combat.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait skirmisher unit.png" src="/thumb.php?f=Trait_skirmisher_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait skirmisher unit.png" src="/thumb.php?f=Trait_skirmisher_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Skirmisher Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Cheap and swift units that are useful at <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking and targeting lone enemies.<br>Skirmisher units gain:<ul><li>Swift.</li><li>Slippery.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Draconic Rage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points reach 60% or lower, it deals +30% damage.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait slippery.png" src="/thumb.php?f=Trait_slippery.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait slippery.png" src="/thumb.php?f=Trait_slippery.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Slippery</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit does not trigger Opportunity Attack.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait swift.png" src="/thumb.php?f=Trait_swift.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait swift.png" src="/thumb.php?f=Trait_swift.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Swift</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ignores the effects of Slowing terrain in combat.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_frost_wyvern"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">9 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Slowed</b>: Base 60% chance of inflicting Slowed for 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_physical.png" class="image"><img alt="Ability type physical.png" src="/thumb.php?f=Ability_type_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability freezing burst.png" src="/thumb.php?f=Ability_freezing_burst.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Freezing Burst<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="freezing_burst_8"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_physical.png" class="image"><img alt="Ability type physical.png" src="/thumb.php?f=Ability_type_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability freezing burst.png" src="/thumb.php?f=Ability_freezing_burst.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">8 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 8 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Freezing Burst</b> <br>90% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Deals damage to target unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Frozen</b>: Base 90% chance of inflicting Frozen for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn. If unsuccessful inflicts Slowed.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Affected by Line of Sight rules.<br>Cannot be used when within an enemy Zone of Control.<br>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">220 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 140 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Gold Wyvern<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Gold Wyvern</span><br><span style="color: gold;"><img alt="Fighter" src="/thumb.php?f=Unit_type_fighter.png&amp;width=21" decoding="async" loading="lazy" title="Fighter" width="21" height="21" data-file-width="128" data-file-height="128"> Fighter <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Tome: Dragons </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>90</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>40</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Blight weakness" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" title="Blight weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>2</b></span> <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Dragon</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Dragon unit with:<ul><li>Draconic Rage</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fighter Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An outright melee unit with no obvious specialization or counters.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Flying</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit is Flying:<ul><li>It has +2 Vision Range</li><li>Can move in any terrain at a movement cost of 5</li><li>Requires Seafaring to traverse Water hexes</li><li>Can safely move past most other units and obstacles in combat.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Draconic Rage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points reach 60% or lower, it deals +30% damage.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_gold_wyvern"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">9 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Distracted</b>: Base 30% chance of inflicting Distracted for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">220 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 140 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Obsidian Wyvern<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Obsidian Wyvern</span><br><span style="color: gold;"><img alt="Fighter" src="/thumb.php?f=Unit_type_fighter.png&amp;width=21" decoding="async" loading="lazy" title="Fighter" width="21" height="21" data-file-width="128" data-file-height="128"> Fighter <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Tome: Dragons </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>90</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>40</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Lightning resistance" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" title="Lightning resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>4</b></span> <img alt="Spirit weakness" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>2</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait animal.png" src="/thumb.php?f=Trait_animal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Animal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An Animal unit.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Dragon</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Dragon unit with:<ul><li>Draconic Rage</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait fighter unit.png" src="/thumb.php?f=Trait_fighter_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Fighter Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An outright melee unit with no obvious specialization or counters.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Flying</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit is Flying:<ul><li>It has +2 Vision Range</li><li>Can move in any terrain at a movement cost of 5</li><li>Requires Seafaring to traverse Water hexes</li><li>Can safely move past most other units and obstacles in combat.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Draconic Rage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points reach 60% or lower, it deals +30% damage.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait low maintenance.png" src="/thumb.php?f=Trait_low_maintenance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Low Maintenance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep reduced by -25%</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_obsidian_wyvern"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">9 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Lightning damage" src="/thumb.php?f=Damage_lightning.png&amp;width=21" decoding="async" loading="lazy" title="Lightning damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Electrified</b>: Base 60% chance of inflicting Electrified for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">220 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 140 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li></ul></div>
</td>
<td>Must be built on an acquired province.
</td>
<td>450 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 170 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_dragons.png" class="image" title="Tome of Dragons"><img alt="Tome of Dragons" src="/thumb.php?f=Tome_of_dragons.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Dragons
</td></tr>
<tr id="Feywater_Pond">
<td><a href="/File:Building_conduit_feywater_pond.png" class="image"><img alt="Building conduit feywater pond.png" src="/thumb.php?f=Building_conduit_feywater_pond.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Feywater Pond</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>Grants Misty to every Unit inside this Domain<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana per adjacent <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester.<br>Provinces in this city's domain become Misty.
</td>
<td>Must be built on an acquired province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_fey_mists.png" class="image" title="Tome of Fey Mists"><img alt="Tome of Fey Mists" src="/thumb.php?f=Tome_of_fey_mists.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Fey Mists
</td></tr>
<tr id="Pyreshrine">
<td><a href="/File:Building_forester_pyreshrine.png" class="image"><img alt="Building forester pyreshrine.png" src="/thumb.php?f=Building_forester_pyreshrine.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Pyreshrine</td>
<td><a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold.<br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft per adjacent <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester.<br>Units produced in this city gain <div class="tooltip3">Faithful<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait faithful.png" src="/thumb.php?f=Trait_faithful.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Faithful</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit Upkeep is reduced by 10%.</span></div></div>.
</td>
<td>Must be built on an acquired Province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_cleansing_flame.png" class="image" title="Tome of the Cleansing Flame"><img alt="Tome of the Cleansing Flame" src="/thumb.php?f=Tome_of_the_cleansing_flame.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Cleansing Flame
</td></tr>
<tr id="Accursed_Shrine">
<td><a href="/File:Building_conduit_accursed_shrine.png" class="image"><img alt="Building conduit accursed shrine.png" src="/thumb.php?f=Building_conduit_accursed_shrine.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Accursed Shrine</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>When placed, alter terrain into Desolate.<br>Per adjacent Ruin province gain:<div style="columns:100px 2; column-gap: 10px;-webkit-columns:100px 2; -webkit-column-gap: 10px;-moz-columns:100px 2; -moz-column-gap: 10px;"><ul><li>+3 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft</li><li>+3 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food</li><li>+3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold</li><li>+3 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge</li><li>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana</li><li>+3 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Production</li></ul></div><br>Allows the drafting of:<div style="columns:100px 2; column-gap: 10px;-webkit-columns:100px 2; -webkit-column-gap: 10px;-moz-columns:100px 2; -moz-column-gap: 10px;"><ul><li><div class="tooltip2">Accursed Blade<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Accursed Blade</span><br><span style="color: gold;"><img alt="Polearm" src="/thumb.php?f=Unit_type_polearm.png&amp;width=21" decoding="async" loading="lazy" title="Polearm" width="21" height="21" data-file-width="128" data-file-height="128"> Polearm <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Tome: Demon Gate </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>105</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>5</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Lightning weakness" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" title="Lightning weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait accursed fiend.png" src="/thumb.php?f=Trait_accursed_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait accursed fiend.png" src="/thumb.php?f=Trait_accursed_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Accursed Fiend</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Fiend unit with:<ul><li>+2 <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Resistance</li><li>+2 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>-4 <img alt="Lightning resistance" src="/thumb.php?f=Resist_lightning.png&amp;width=21" decoding="async" loading="lazy" title="Lightning resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Lightning Resistance</li><li>Accursed Body</li><li>Immunity to Burning</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait polearm unit.png" src="/thumb.php?f=Trait_polearm_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait polearm unit.png" src="/thumb.php?f=Trait_polearm_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Polearm Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Specialists in taking out large threats and cavalry and can counter shock unit charges.<br>Polearm Units have:<ul><li>First Strike</li><li>Charge Resistance</li><li>+40% damage against Cavalry and Large Target units.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait accursed body.png" src="/thumb.php?f=Trait_accursed_body.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait accursed body.png" src="/thumb.php?f=Trait_accursed_body.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Accursed Body</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When a Melee attack hits, the attacker has a 30% chance of being inflicted with Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait charge resistance.png" src="/thumb.php?f=Trait_charge_resistance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait charge resistance.png" src="/thumb.php?f=Trait_charge_resistance.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Charge Resistance</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unaffected by the bonus effects of Charge attacks.<br>Can be counteracted by using Heavy Charge Strike.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait first strike.png" src="/thumb.php?f=Trait_first_strike.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait first strike.png" src="/thumb.php?f=Trait_first_strike.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>First Strike</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When attacked, a unit with First Strike will use a Retaliation Attack to attack first.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Status Effect Immunity: Burning</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is immune to Burning.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Cursed Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="cursed_strike"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">8 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Cursed Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Ghostfire</b>: Base 90% chance of inflicting Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li><li><b>Polearm</b>: +40% damage to Cavalry and Large Target units.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability frozen flames.png" src="/thumb.php?f=Ability_frozen_flames.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Frozen Flames<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="frozen_flames"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability frozen flames.png" src="/thumb.php?f=Ability_frozen_flames.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">10 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"> 10 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Frozen Flames</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 0 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Adjacent enemy units sustain damage.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Frozen</b>: Base 60% chance of inflicting Frozen for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn. If unsuccessful inflicts Slowed.</li><li><b>Ghostfire</b>: Inflicts Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">220 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 140 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Accursed Ogre<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Accursed Ogre</span><br><span style="color: gold;"><img alt="Shock" src="/thumb.php?f=Unit_type_shock.png&amp;width=21" decoding="async" loading="lazy" title="Shock" width="21" height="21" data-file-width="128" data-file-height="128"> Shock <span style="color: white;">|</span> Tier 2 <span style="color: white;">|</span> Building: Accursed Prosperity </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>80</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>40</div></div><div style="text-align: center;"><img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Lightning weakness" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" title="Lightning weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait accursed fiend.png" src="/thumb.php?f=Trait_accursed_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait accursed fiend.png" src="/thumb.php?f=Trait_accursed_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Accursed Fiend</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Fiend unit with:<ul><li>+2 <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Resistance</li><li>+2 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>-4 <img alt="Lightning resistance" src="/thumb.php?f=Resist_lightning.png&amp;width=21" decoding="async" loading="lazy" title="Lightning resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Lightning Resistance</li><li>Accursed Body</li><li>Immunity to Burning</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait shock unit.png" src="/thumb.php?f=Trait_shock_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait shock unit.png" src="/thumb.php?f=Trait_shock_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Shock Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">An offensive unit specialized in disrupting the enemy line. A Shock Unit has a Charge attack, which counters Shield Units, but can be countered by Polearm Units.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait accursed body.png" src="/thumb.php?f=Trait_accursed_body.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait accursed body.png" src="/thumb.php?f=Trait_accursed_body.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Accursed Body</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When a Melee attack hits, the attacker has a 30% chance of being inflicted with Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Status Effect Immunity: Burning</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is immune to Burning.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_charge_strike_physical.png" class="image"><img alt="Ability charge strike physical.png" src="/thumb.php?f=Ability_charge_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Cursed Charge<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="cursed_charge"><a href="/File:Ability_charge_strike_physical.png" class="image"><img alt="Ability charge strike physical.png" src="/thumb.php?f=Ability_charge_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">10 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Cursed Charge</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Charge attack:<ul><li>Gains 20% damage per hex traveled, up to 3 hexes.</li><li>Cancels Defense Mode.</li><li>Removes Retaliation Attack.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Displace and Replace</b>: Displaces the attacked target and moves onto its hex.</li><li><b>Ghostfire</b>: Inflicts Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">140 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 100 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">12 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Accursed Trickster<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Accursed Trickster</span><br><span style="color: gold;"><img alt="Battle Mage" src="/thumb.php?f=Unit_type_battle_mage.png&amp;width=21" decoding="async" loading="lazy" title="Battle Mage" width="21" height="21" data-file-width="128" data-file-height="128"> Battle Mage <span style="color: white;">|</span> Tier 4 <span style="color: white;">|</span> Tome: Demon Gate </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>95</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>4</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>4</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>7</b></span> <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=24" decoding="async" loading="lazy" title="Fire resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Lightning weakness" src="/thumb.php?f=Resist_lightning.png&amp;width=24" decoding="async" loading="lazy" title="Lightning weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait accursed fiend.png" src="/thumb.php?f=Trait_accursed_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait accursed fiend.png" src="/thumb.php?f=Trait_accursed_fiend.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Accursed Fiend</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A Fiend unit with:<ul><li>+2 <img alt="Fire resistance" src="/thumb.php?f=Resist_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Fire Resistance</li><li>+2 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>-4 <img alt="Lightning resistance" src="/thumb.php?f=Resist_lightning.png&amp;width=21" decoding="async" loading="lazy" title="Lightning resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Lightning Resistance</li><li>Accursed Body</li><li>Immunity to Burning</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait battle mage unit.png" src="/thumb.php?f=Trait_battle_mage_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait battle mage unit.png" src="/thumb.php?f=Trait_battle_mage_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Battle Mage Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Magic users who specialize in ranged offense and weakening enemies.<ul><li>Their Accuracy is affected by Line of Sight.</li><li>Cannot use their main Magic attacks when Engaged in Melee.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait accursed body.png" src="/thumb.php?f=Trait_accursed_body.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait accursed body.png" src="/thumb.php?f=Trait_accursed_body.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Accursed Body</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When a Melee attack hits, the attacker has a 30% chance of being inflicted with Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait duplicity.png" src="/thumb.php?f=Trait_duplicity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait duplicity.png" src="/thumb.php?f=Trait_duplicity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Duplicity</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points drop to 50% or lower, it creates a clone on a nearby hex. This clone does 30% less damage and has Astral Reflection.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait status effect immunity.png" src="/thumb.php?f=Trait_status_effect_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Status Effect Immunity: Burning</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unit is immune to Burning.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_magic_bolts_fire.png" class="image"><img alt="Ability magic bolts fire.png" src="/thumb.php?f=Ability_magic_bolts_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Ghostfire Bolts<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="ghostfire_bolts"><a href="/File:Ability_magic_bolts_fire.png" class="image"><img alt="Ability magic bolts fire.png" src="/thumb.php?f=Ability_magic_bolts_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">8 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"> 8 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Ghostfire Bolts</b> <br>90% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Unleashes a magical bolt at target enemy.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Ghostfire</b>: Base 90% chance of inflicting Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Affected by Line of Sight rules.<br>Cannot be used when within an enemy Zone of Control.</i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability maddening phantasm.png" src="/thumb.php?f=Ability_maddening_phantasm.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Maddening Phantasm<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="maddening_phantasm"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_fire.png" class="image"><img alt="Ability type fire.png" src="/thumb.php?f=Ability_type_fire.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability maddening phantasm.png" src="/thumb.php?f=Ability_maddening_phantasm.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">20 <img alt="Fire damage" src="/thumb.php?f=Damage_fire.png&amp;width=21" decoding="async" loading="lazy" title="Fire damage" width="21" height="21" data-file-width="64" data-file-height="64"> 20 <img alt="Frost damage" src="/thumb.php?f=Damage_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Full action" src="/thumb.php?f=AP_full.png&amp;width=48" decoding="async" loading="lazy" title="Full action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Maddening Phantasm</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 6 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Deals damage to target unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Insanity</b>: Base 120% chance of inflicting Insanity for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability tricky escape.png" src="/thumb.php?f=Ability_tricky_escape.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Tricky Escape<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="tricky_escape"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability tricky escape.png" src="/thumb.php?f=Ability_tricky_escape.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Tricky Escape</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 2 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;"><ul><li>Inflict 3 Ghostfire for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns to target unit.</li><li>Teleport back 4 hexes.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">330 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 250 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">30 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"> 3 <img alt="Imperium" src="/thumb.php?f=Resource_imperium.png&amp;width=21" decoding="async" loading="lazy" title="Imperium" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li></ul></div>
</td>
<td>Must be built on an acquired Province.
</td>
<td>750 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 280 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_calamity.png" class="image" title="Tome of Calamity"><img alt="Tome of Calamity" src="/thumb.php?f=Tome_of_calamity.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="511" data-file-height="512"></a> Calamity
</td></tr>
<tr id="Monastery">
<td><a href="/File:Building_conduit_monastery.png" class="image"><img alt="Building conduit monastery.png" src="/thumb.php?f=Building_conduit_monastery.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Monastery</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability.<br>+10 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft<br>Per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm:<ul><li>+2 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability</li><li>+3 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Draft</li></ul>
</td>
<td>Must be built on an acquired Province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_discipline.png" class="image" title="Tome of Discipline"><img alt="Tome of Discipline" src="/thumb.php?f=Tome_of_discipline.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Discipline
</td></tr>
<tr id="Shrine_of_Prosperity">
<td><a href="/File:Building_conduit_shrine_of_prosperity.png" class="image"><img alt="Building conduit shrine of prosperity.png" src="/thumb.php?f=Building_conduit_shrine_of_prosperity.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="255"></a></td>
<td>Shrine of Prosperity</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>10% of <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food income in the city is converted to <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Gold.<br>Per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Farm or <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Forester:<ul><li>+3 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability</li><li>+7 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Food</li></ul><br>Allows the drafting of:<div style="columns:100px 2; column-gap: 10px;-webkit-columns:100px 2; -webkit-column-gap: 10px;-moz-columns:100px 2; -moz-column-gap: 10px;"><ul><li><div class="tooltip2">Blessed Dragon<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Blessed Dragon</span><br><span style="color: gold;"><img alt="Support" src="/thumb.php?f=Unit_type_support.png&amp;width=21" decoding="async" loading="lazy" title="Support" width="21" height="21" data-file-width="128" data-file-height="128"> Support <span style="color: white;">|</span> Tier 2 <span style="color: white;">|</span> Building: Shrine of Prosperity </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>70</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>1</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>3</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>40</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span> <img alt="Blight weakness" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" title="Blight weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait celestial.png" src="/thumb.php?f=Trait_celestial.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait celestial.png" src="/thumb.php?f=Trait_celestial.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Celestial</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Celestial unit with:<ul><li>+2 <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Resistance</li><li>-4 <img alt="Blight resistance" src="/thumb.php?f=Resist_blight.png&amp;width=21" decoding="async" loading="lazy" title="Blight resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Blight Resistance.</li><li>-4 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>Inspiring Killer</li><li>Control Loss Immunity</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Dragon</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Dragon unit with:<ul><li>Draconic Rage</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait flying.png" src="/thumb.php?f=Trait_flying.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Flying</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit is Flying:<ul><li>It has +2 Vision Range</li><li>Can move in any terrain at a movement cost of 5</li><li>Requires Seafaring to traverse Water hexes</li><li>Can safely move past most other units and obstacles in combat.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait support unit.png" src="/thumb.php?f=Trait_support_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait support unit.png" src="/thumb.php?f=Trait_support_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Support Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A defensive specialist that supports friendly units from afar and protects them from magical attacks.<br>A Support unit has Defense Mode: Warding.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Control Loss Immunity</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Immune to effects that make you lose control of a unit, such as Berserk and Dominated.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Draconic Rage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points reach 60% or lower, it deals +30% damage.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait inner grace.png" src="/thumb.php?f=Trait_inner_grace.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait inner grace.png" src="/thumb.php?f=Trait_inner_grace.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Inner Grace</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">At the start of its turn, the unit gains Grace if it doesn't already have it.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait inspiring killer.png" src="/thumb.php?f=Trait_inspiring_killer.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait inspiring killer.png" src="/thumb.php?f=Trait_inspiring_killer.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Inspiring Killer</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit grants double the morale bonus to itself and its allies when killing an enemy.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_magic_blast_spirit.png" class="image"><img alt="Ability magic blast spirit.png" src="/thumb.php?f=Ability_magic_blast_spirit.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Spirit Blast<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="spirit_blast_16"><a href="/File:Ability_magic_blast_spirit.png" class="image"><img alt="Ability magic blast spirit.png" src="/thumb.php?f=Ability_magic_blast_spirit.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">16 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Spirit Blast</b> <br>90% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Single magical attack at target unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Affected by Line of Sight rules.<br>Cannot be used when within an enemy Zone of Control.</i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability graceful rain.png" src="/thumb.php?f=Ability_graceful_rain.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Graceful Rain<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="graceful_rain"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability graceful rain.png" src="/thumb.php?f=Ability_graceful_rain.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Graceful Rain</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Friendly units in a 1-hex radius:<ul><li>Heal 15 <img alt="Temporary hit points" src="/thumb.php?f=Unit_stats_temporary_health.png&amp;width=21" decoding="async" loading="lazy" title="Temporary hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Temporary Hit Points.</li><li>Gain 1 Grace.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cannot be used when within an enemy Zone of Control.<br>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode warding.png" src="/thumb.php?f=Ability_defense_mode_warding.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode: Warding<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode_warding"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode warding.png" src="/thumb.php?f=Ability_defense_mode_warding.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode: Warding</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">Ends its turn and goes into a defensive mode:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>+2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>+2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li><li>All adjacent friendly units gain +3 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance and +3 <img alt="Status resistance" src="/thumb.php?f=Resist_status_effects.png&amp;width=21" decoding="async" loading="lazy" title="Status resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Status Resistance</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">140 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 100 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">12 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Radiant Guardian<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Radiant Guardian</span><br><span style="color: gold;"><img alt="Shield" src="/thumb.php?f=Unit_type_shield.png&amp;width=21" decoding="async" loading="lazy" title="Shield" width="21" height="21" data-file-width="128" data-file-height="128"> Shield <span style="color: white;">|</span> Tier 3 <span style="color: white;">|</span> Building: Shrine of Prosperity </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>95</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>7</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>2</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>32</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>3</b></span> <img alt="Blight weakness" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" title="Blight weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait celestial.png" src="/thumb.php?f=Trait_celestial.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait celestial.png" src="/thumb.php?f=Trait_celestial.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Celestial</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Celestial unit with:<ul><li>+2 <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Resistance</li><li>-4 <img alt="Blight resistance" src="/thumb.php?f=Resist_blight.png&amp;width=21" decoding="async" loading="lazy" title="Blight resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Blight Resistance.</li><li>-4 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>Inspiring Killer</li><li>Control Loss Immunity</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Dragon</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Dragon unit with:<ul><li>Draconic Rage</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait shield unit.png" src="/thumb.php?f=Trait_shield_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait shield unit.png" src="/thumb.php?f=Trait_shield_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Shield Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Great at blocking enemies and protecting allies against physical attacks. A Shield unit gains:<ul><li>Shield Defense.</li><li>Defense Mode: Shield Wall.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Control Loss Immunity</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Immune to effects that make you lose control of a unit, such as Berserk and Dominated.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Draconic Rage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points reach 60% or lower, it deals +30% damage.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait inner grace.png" src="/thumb.php?f=Trait_inner_grace.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait inner grace.png" src="/thumb.php?f=Trait_inner_grace.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Inner Grace</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">At the start of its turn, the unit gains Grace if it doesn't already have it.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait inspiring killer.png" src="/thumb.php?f=Trait_inspiring_killer.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait inspiring killer.png" src="/thumb.php?f=Trait_inspiring_killer.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Inspiring Killer</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit grants double the morale bonus to itself and its allies when killing an enemy.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait tough.png" src="/thumb.php?f=Trait_tough.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait tough.png" src="/thumb.php?f=Trait_tough.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Shield Defense</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit has +3 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense against non- <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking attacks.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_radiant_guardian"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">10 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_spirit.png" class="image"><img alt="Ability type spirit.png" src="/thumb.php?f=Ability_type_spirit.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability radiant transposition.png" src="/thumb.php?f=Ability_radiant_transposition.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Radiant Transposition<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="radiant_transposition"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_spirit.png" class="image"><img alt="Ability type spirit.png" src="/thumb.php?f=Ability_type_spirit.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability radiant transposition.png" src="/thumb.php?f=Ability_radiant_transposition.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">8 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Single use action" src="/thumb.php?f=AP_single_use.png&amp;width=48" decoding="async" loading="lazy" title="Single use action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Radiant Transposition</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 4 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Swap position with a friendly unit and enter Defense Mode. Enemies adjacent to the unit:<ul><li>Sustain damage.</li><li>Have a base 60% chance of becoming Pacified for 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turn.</li></ul></span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 2 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode shield wall.png" src="/thumb.php?f=Ability_defense_mode_shield_wall.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode: Shield Wall<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode_shield_wall"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode shield wall.png" src="/thumb.php?f=Ability_defense_mode_shield_wall.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode: Shield Wall</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>+2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>+2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li><li>All adjacent friendly units gain +3 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">220 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 140 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">20 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li><li><div class="tooltip2">Righteous Judge<div class="tooltiptext2 tooltipBG" style="width: 300px; color: white; padding: 5px;"><div style="text-align: center;"><span style="color: white; font-size: 24px;">Righteous Judge</span><br><span style="color: gold;"><img alt="Mythic" src="/thumb.php?f=Unit_type_mythic.png&amp;width=21" decoding="async" loading="lazy" title="Mythic" width="21" height="21" data-file-width="128" data-file-height="128"> Mythic <span style="color: white;">|</span> Tier 4 <span style="color: white;">|</span> Building: Shrine of Prosperity </span></div><hr><div style="display: flex; justify-content: space-evenly; text-align: center; color: white;"><div><img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=28" decoding="async" loading="lazy" title="Hit points" width="28" height="28" data-file-width="64" data-file-height="64"><br>140</div><div><img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=28" decoding="async" loading="lazy" title="Defense" width="28" height="28" data-file-width="64" data-file-height="64"><br>5</div><div><img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=28" decoding="async" loading="lazy" title="Resistance" width="28" height="28" data-file-width="64" data-file-height="64"><br>6</div><div><img alt="Movement points" src="/thumb.php?f=Unit_stats_movement.png&amp;width=28" decoding="async" loading="lazy" title="Movement points" width="28" height="28" data-file-width="64" data-file-height="64"><br>48</div></div><div style="text-align: center;"><img alt="Status resistances" src="/thumb.php?f=Resist_status_resistances.png&amp;width=24" decoding="async" loading="lazy" title="Status resistances" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>7</b></span> <img alt="Blight weakness" src="/thumb.php?f=Resist_blight.png&amp;width=24" decoding="async" loading="lazy" title="Blight weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Frost weakness" src="/thumb.php?f=Resist_frost.png&amp;width=24" decoding="async" loading="lazy" title="Frost weakness" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-red"><b>4</b></span> <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=24" decoding="async" loading="lazy" title="Spirit resistance" width="24" height="24" data-file-width="64" data-file-height="64"> <span class="effect-green"><b>2</b></span></div><hr><div style="text-align: center;"><span style="text-align: left;"><div class="tooltip3" style="border-bottom: none;"><img alt="Trait celestial.png" src="/thumb.php?f=Trait_celestial.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait celestial.png" src="/thumb.php?f=Trait_celestial.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Celestial</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Celestial unit with:<ul><li>+2 <img alt="Spirit resistance" src="/thumb.php?f=Resist_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Resistance</li><li>-4 <img alt="Blight resistance" src="/thumb.php?f=Resist_blight.png&amp;width=21" decoding="async" loading="lazy" title="Blight resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Blight Resistance.</li><li>-4 <img alt="Frost resistance" src="/thumb.php?f=Resist_frost.png&amp;width=21" decoding="async" loading="lazy" title="Frost resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Frost Resistance</li><li>Inspiring Killer</li><li>Control Loss Immunity</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait dragon.png" src="/thumb.php?f=Trait_dragon.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Dragon</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Dragon unit with:<ul><li>Draconic Rage</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait land movement.png" src="/thumb.php?f=Trait_land_movement.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Land Movement</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit can move over land hexes.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait large target.png" src="/thumb.php?f=Trait_large_target.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Large Target</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A large unit that:<ul><li>Is 20% easier to hit with Physical Ranged and Magic attacks.</li><li>Is immune to most displacement effects.</li><li>Has Demolisher.</li></ul></span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait magic origin.png" src="/thumb.php?f=Trait_magic_origin.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Magic Origin</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit was summoned or comes from another dimension and requires mana upkeep.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait mythic unit.png" src="/thumb.php?f=Trait_mythic_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait mythic unit.png" src="/thumb.php?f=Trait_mythic_unit.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Mythic Unit</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">A powerful unit that doesn't conform to a particular fighting style.<br>All mythic units have Control Loss Immunity.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Control Loss Immunity</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Immune to effects that make you lose control of a unit, such as Berserk and Dominated.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait control loss immunity.png" src="/thumb.php?f=Trait_control_loss_immunity.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Control Loss Immunity</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Immune to effects that make you lose control of a unit, such as Berserk and Dominated.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait demolisher.png" src="/thumb.php?f=Trait_demolisher.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Demolisher</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit's attacks damage Fortified obstacles.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait draconic rage.png" src="/thumb.php?f=Trait_draconic_rage.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Draconic Rage</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">When this unit's total <img alt="Hit points" src="/thumb.php?f=Unit_stats_health.png&amp;width=21" decoding="async" loading="lazy" title="Hit points" width="21" height="21" data-file-width="64" data-file-height="64"> Hit Points reach 60% or lower, it deals +30% damage.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait honorable.png" src="/thumb.php?f=Trait_honorable.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait honorable.png" src="/thumb.php?f=Trait_honorable.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Honorable</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit cannot make <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking attacks.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait inner grace.png" src="/thumb.php?f=Trait_inner_grace.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait inner grace.png" src="/thumb.php?f=Trait_inner_grace.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Inner Grace</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">At the start of its turn, the unit gains Grace if it doesn't already have it.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait inspiring killer.png" src="/thumb.php?f=Trait_inspiring_killer.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait inspiring killer.png" src="/thumb.php?f=Trait_inspiring_killer.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Inspiring Killer</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit grants double the morale bonus to itself and its allies when killing an enemy.</span></div></div> <div class="tooltip3" style="border-bottom: none;"><img alt="Trait zeal.png" src="/thumb.php?f=Trait_zeal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"><div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="text-align: middle; font-size: 18px;"><div style="float: left; margin-right: 5px;"><img alt="Trait zeal.png" src="/thumb.php?f=Trait_zeal.png&amp;width=40" decoding="async" loading="lazy" width="40" height="40" data-file-width="64" data-file-height="64"> <b>Zeal</b></div></div><div style="clear: both;"></div><span style="color: #fbfaf6;"><ul><li>Base attacks gain +2 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"> Spirit Damage.</li><li>This damage is doubled against Condemned units.</li></ul>Effects are increased for non-repeating attacks.</span></div></div></span></div><ul><li><div class="tooltip3" style="border-bottom: none;"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a> Melee Strike<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="melee_strike_righteous_judge"><a href="/File:Ability_melee_strike_physical.png" class="image"><img alt="Ability melee strike physical.png" src="/thumb.php?f=Ability_melee_strike_physical.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a></abbr></div><div style="float: right; text-align: right;">14 <img alt="Physical damage" src="/thumb.php?f=Damage_physical.png&amp;width=21" decoding="async" loading="lazy" title="Physical damage" width="21" height="21" data-file-width="64" data-file-height="64"> 9 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Repeating action" src="/thumb.php?f=AP_repeating.png&amp;width=48" decoding="async" loading="lazy" title="Repeating action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Melee Strike</b> <br>100% <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 1 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Strikes target enemy unit.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #fbfaf6;"><ul><li><b>Sundered Defense</b>: Base 90% chance of inflicting Sundered Defense for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li><li><b>Sundered Resistance</b>: Base 90% chance of inflicting Sundered Resistance for 3 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"> Turns.</li></ul></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_spirit.png" class="image"><img alt="Ability type spirit.png" src="/thumb.php?f=Ability_type_spirit.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability righteous judgment.png" src="/thumb.php?f=Ability_righteous_judgment.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Righteous Judgment<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="righteous_judgment"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_spirit.png" class="image"><img alt="Ability type spirit.png" src="/thumb.php?f=Ability_type_spirit.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability righteous judgment.png" src="/thumb.php?f=Ability_righteous_judgment.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;">28 <img alt="Spirit damage" src="/thumb.php?f=Damage_spirit.png&amp;width=21" decoding="async" loading="lazy" title="Spirit damage" width="21" height="21" data-file-width="64" data-file-height="64"><br><img alt="Free action" src="/thumb.php?f=AP_free.png&amp;width=48" decoding="async" loading="lazy" title="Free action" width="48" height="10" data-file-width="240" data-file-height="48"></div><div><b>Righteous Judgment</b> <br>Always Hits <img alt="Accuracy" src="/thumb.php?f=Unit_stats_accuracy.png&amp;width=21" decoding="async" loading="lazy" title="Accuracy" width="21" height="21" data-file-width="64" data-file-height="64"> 3 <img alt="Range" src="/thumb.php?f=Unit_stats_range.png&amp;width=21" decoding="async" loading="lazy" title="Range" width="21" height="21" data-file-width="64" data-file-height="64"></div><div style="clear: both;"></div><span style="color: #fbfaf6;">Deal damage to the target unit. If the target is Condemned, then damage is doubled, otherwise the target becomes Condemned.</span><hr style="border-top: 1px solid #ffdc89;"><span style="color: #A2A2A3;"><i>Cooldown: 1 <img alt="Turn" src="/thumb.php?f=TML_Time.png&amp;width=18" decoding="async" loading="lazy" title="Turn" width="18" height="18" data-file-width="64" data-file-height="64"></i></span></div></div></li><li><div class="tooltip3" style="border-bottom: none;"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div> Defense Mode<div class="tooltiptext3 tooltipBG" style="width: 350px; color: gold; padding: 5px;"><div style="float: left; margin-right: 5px;"><abbr title="defense_mode"><div style="position: relative; display: inline-block;"><a href="/File:Ability_type_default.png" class="image"><img alt="Ability type default.png" src="/thumb.php?f=Ability_type_default.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></a><div style="position: absolute; display: inline-block; top: 0; bottom: 0; left: 0; right: 0;"><img alt="Ability defense mode.png" src="/thumb.php?f=Ability_defense_mode.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="128" data-file-height="128"></div></div></abbr></div><div style="float: right; text-align: right;"></div><div><b>Defense Mode</b> </div><div style="clear: both;"></div><span style="color: #fbfaf6;">This unit ends its turn and goes into a defensive mode. The unit:<ul><li>Extends its Zone of Control to all adjacent hexes.</li><li>Gains +2 <img alt="Defense" src="/thumb.php?f=Unit_stats_defense.png&amp;width=21" decoding="async" loading="lazy" title="Defense" width="21" height="21" data-file-width="64" data-file-height="64"> Defense.</li><li>Gains +2 <img alt="Resistance" src="/thumb.php?f=Unit_stats_resistance.png&amp;width=21" decoding="async" loading="lazy" title="Resistance" width="21" height="21" data-file-width="64" data-file-height="64"> Resistance.</li><li>Becomes immune to <img alt="Flank" src="/thumb.php?f=Unit_stats_flank.png&amp;width=21" decoding="async" loading="lazy" title="Flank" width="21" height="21" data-file-width="64" data-file-height="64"> Flanking.</li></ul></span></div></div></li></ul><hr><div style="float: left; text-align: left;"><b>Cost:</b> <span style="color: gold;">330 <img alt="Draft" src="/thumb.php?f=Resource_unit_production.png&amp;width=21" decoding="async" loading="lazy" title="Draft" width="21" height="21" data-file-width="64" data-file-height="64"> 250 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"></span></div><div style="float: right; text-align: right;"><b>Upkeep:</b> <span style="color: gold;">30 <img alt="Gold" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" title="Gold" width="21" height="21" data-file-width="64" data-file-height="64"> 3 <img alt="Imperium" src="/thumb.php?f=Resource_imperium.png&amp;width=21" decoding="async" loading="lazy" title="Imperium" width="21" height="21" data-file-width="64" data-file-height="64"></span></div></div></div></li></ul></div>
</td>
<td>Must be built on an acquired Province.
</td>
<td>750 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 280 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_prosperity.png" class="image" title="Tome of Prosperity"><img alt="Tome of Prosperity" src="/thumb.php?f=Tome_of_prosperity.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Prosperity
</td></tr>
<tr id="Temple_of_the_Prophet">
<td><a href="/File:Building_conduit_temple_of_the_prophet.png" class="image"><img alt="Building conduit temple of the prophet.png" src="/thumb.php?f=Building_conduit_temple_of_the_prophet.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Temple of the Prophet</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Mana<br>+5 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> Knowledge per adjacent <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>&nbsp;Conduit
</td>
<td>Must be built on an acquired Province.
</td>
<td>750 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 280 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_prophecies.png" class="image" title="Tome of Prophecies"><img alt="Tome of Prophecies" src="/thumb.php?f=Tome_of_prophecies.png&amp;width=46" decoding="async" loading="lazy" width="46" height="43" data-file-width="209" data-file-height="197"></a> Prophecies
</td></tr>
<tr id="Archon_Gate">
<td><a href="/File:Building_teleporter_archon_gate.png" class="image"><img alt="Building teleporter archon gate.png" src="/thumb.php?f=Building_teleporter_archon_gate.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Archon Gate</td>
<td><a href="/Teleporter" title="Teleporter"><img alt="Province improvement teleporter.png" src="/thumb.php?f=Province_improvement_teleporter.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+20 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> City Stability<br>Unit deployment location.<br>Allows the drafting of Titans.
</td>
<td>Must be built on an acquired Province.
</td>
<td>750 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 280 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_archon.png" class="image" title="Tome of the Archon"><img alt="Tome of the Archon" src="/thumb.php?f=Tome_of_the_archon.png&amp;width=46" decoding="async" loading="lazy" width="46" height="42" data-file-width="256" data-file-height="236"></a> Archon
</td></tr>
<tr id="Necropolis">
<td><a href="/File:Building_researchpost_necropolis.png" class="image"><img alt="Building researchpost necropolis.png" src="/thumb.php?f=Building_researchpost_necropolis.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Necropolis</td>
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+8 <a href="/Souls" title="Souls"><img alt="Resource souls.png" src="/thumb.php?f=Resource_souls.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>&nbsp;Souls<br>+2 <a href="/Souls" title="Souls"><img alt="Resource souls.png" src="/thumb.php?f=Resource_souls.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>&nbsp;Souls per adjacent <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>&nbsp;Research Post<br>Allows the drafting of Skeletons, Corrupt Souls, and Undead Titans.
</td>
<td>Must be built on an acquired Province.
</td>
<td>750 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 280 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_revenant.png" class="image" title="Tome of the Revenant"><img alt="Tome of the Revenant" src="/thumb.php?f=Tome_of_the_revenant.png&amp;width=46" decoding="async" loading="lazy" width="46" height="45" data-file-width="256" data-file-height="253"></a> Revenant
</td></tr>
<tr id="Blood_Altar">
<td><a href="/File:Building_conduit_blood_altar.png" class="image"><img alt="Building conduit blood altar.png" src="/thumb.php?f=Building_conduit_blood_altar.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Blood Altar</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+15 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft income<br>+5 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm<br>When victorious in battle gain 10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana.
</td>
<td>Must be built on an annexed Province.
</td>
<td>130 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 60 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_the_blood_rite.png" class="image" title="Tome of the Blood Rite"><img alt="Tome of the Blood Rite" src="/thumb.php?f=Tome_of_the_blood_rite.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="512" data-file-height="512"></a> Blood Rite
</td></tr>
<tr id="Basilica_of_Lamentation">
<td><a href="/File:Building_conduit_basilica_of_lamentation.png" class="image"><img alt="Building conduit basilica of lamentation.png" src="/thumb.php?f=Building_conduit_basilica_of_lamentation.png&amp;width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="256" data-file-height="256"></a></td>
<td>Basilica of Lamentation</td>
<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+10 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana income<br>+10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge income<br>+10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability<br>+3 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Mana per adjacent <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Farm.<br>+2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Knowledge per adjacent <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Forester.
</td>
<td>Must be built on an annexed Province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/File:Tome_of_torment.png" class="image" title="Tome of Torment"><img alt="Tome of Torment" src="/thumb.php?f=Tome_of_torment.png&amp;width=46" decoding="async" loading="lazy" width="46" height="46" data-file-width="511" data-file-height="512"></a> Torment
</td></tr>
<tr id="Grand_Bazaar">
<td><a href="/index.php?title=Special:Upload&amp;wpDestFile=Building_mine_grand_bazaar.png" class="new" title="File:Building mine grand bazaar.png">File:Building mine grand bazaar.png</a></td>
<td>Grand Bazaar</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+7 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold income<br>Per adjacent Province with Sand:
<ul><li>+3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold.</li>
<li>+4 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Food.</li></ul>
</td>
<td>Must be built on an annexed Province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/index.php?title=Special:Upload&amp;wpDestFile=Tome_of_the_Sand_Stalkers.png" class="new" title="File:Tome of the Sand Stalkers.png">Tome of the Sand Stalkers</a> Sand Stalkers
</td></tr>
<tr id="War_Forge">
<td><a href="/index.php?title=Special:Upload&amp;wpDestFile=Building_mine_war_forge.png" class="new" title="File:Building mine war forge.png">File:Building mine war forge.png</a></td>
<td>War Forge</td>
<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>
</td>
<td>+20 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft income.<br>Per available Ore type <a href="/Magic_Material" class="mw-redirect" title="Magic Material">Magic Material</a> available to your empire gain:
<ul><li>+5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Gold</li>
<li>+10 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&amp;width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a>&nbsp;Draft</li></ul>
</td>
<td>Must be built on an annexed Province.
</td>
<td>250 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a> 100 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&amp;width=21" decoding="async" loading="lazy" width="21" height="21" data-file-width="64" data-file-height="64"></a>
</td>
<td>
</td>
<td><a href="/index.php?title=Special:Upload&amp;wpDestFile=Tome_of_the_Warlord.png" class="new" title="File:Tome of the Warlord.png">Tome of the Warlord</a> Warlord
</td></tr></tbody><tfoot></tfoot></table>