feat(BuildCalc) Optimized the build calculator

This commit is contained in:
2022-04-13 15:13:06 -04:00
parent 656b914c6e
commit 39db0afbe5
22 changed files with 803 additions and 561 deletions
@@ -1,4 +1,11 @@
@implements IDisposable
@inject IJSRuntime jsRuntime;
@inject IKeyService keyService
@inject IImmortalSelectionService filterService
@inject IBuildOrderService buildOrderService
@implements IDisposable
@if (entity != null)
{
@@ -20,48 +27,45 @@
private EntityModel? entity = default!;
private string viewType = "Detailed";
[Inject]
IKeyService KeyService { get; set; } = default!;
[Inject]
IImmortalSelectionService FilterService { get; set; } = default!;
[Inject]
IBuildOrderService BuildOrderService { get; set; } = default!;
protected override void OnInitialized()
{
KeyService.Subscribe(HandleClick);
BuildOrderService.Subscribe(OnBuildOrderChanged);
keyService.Subscribe(HandleClick);
}
void IDisposable.Dispose()
{
KeyService.Unsubscribe(HandleClick);
BuildOrderService.Unsubscribe(OnBuildOrderChanged);
keyService.Unsubscribe(HandleClick);
}
protected void HandleClick()
protected override bool ShouldRender()
{
var hotkey = KeyService.GetHotkey();
var hotkeyGroup = KeyService.GetHotkeyGroup();
var isHoldSpace = KeyService.IsHoldingSpace();
var faction = FilterService.GetFactionType();
var immortal = FilterService.GetImmortalType();
#if DEBUG
jsRuntime.InvokeVoidAsync("console.time", "EntityClickViewComponent");
#endif
return true;
}
protected override void OnAfterRender(bool firstRender)
{
#if DEBUG
jsRuntime.InvokeVoidAsync("console.timeEnd", "EntityClickViewComponent");
#endif
}
private void HandleClick()
{
var hotkey = keyService.GetHotkey();
var hotkeyGroup = keyService.GetHotkeyGroup();
var isHoldSpace = keyService.IsHoldingSpace();
var faction = filterService.GetFactionType();
var immortal = filterService.GetImmortalType();
var foundEntity = EntityModel.GetFrom(hotkey!, hotkeyGroup, isHoldSpace, faction, immortal);
if (foundEntity != null)
if (foundEntity != null && entity != foundEntity)
{
entity = foundEntity;
StateHasChanged();
}
}
void OnBuildOrderChanged()
{
StateHasChanged();
}
}