4 changed files with 258 additions and 2 deletions
Binary file not shown.
@ -0,0 +1,256 @@ |
|||||||
|
--- |
||||||
|
title: Custom HotKey Setup |
||||||
|
summary: Customize your hotkeys in the pre-alpha. |
||||||
|
created_date: 4/13/2022 |
||||||
|
updated_date: 4/13/2022 |
||||||
|
--- |
||||||
|
|
||||||
|
In the pre-alpha, IGP comes with some Unreal default hotkey setup. |
||||||
|
|
||||||
|
This document will explain how to setup, modify, and use a new hotkey setup. |
||||||
|
|
||||||
|
## Save the "Input.ini" file |
||||||
|
|
||||||
|
***Copy the below content and save the file as `Input.ini`.*** |
||||||
|
|
||||||
|
```ini |
||||||
|
[/Script/Engine.InputSettings] |
||||||
|
ActionMappings=(ActionName="Ability1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Q) |
||||||
|
ActionMappings=(ActionName="Ability2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=W) |
||||||
|
ActionMappings=(ActionName="Ability3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=E) |
||||||
|
ActionMappings=(ActionName="Ability4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=R) |
||||||
|
ActionMappings=(ActionName="Ability5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F) |
||||||
|
ActionMappings=(ActionName="Ability6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=V) |
||||||
|
ActionMappings=(ActionName="Ability7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A) |
||||||
|
ActionMappings=(ActionName="Ability8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S) |
||||||
|
ActionMappings=(ActionName="AttackMove",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A) |
||||||
|
ActionMappings=(ActionName="CancelOrders",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tilde) |
||||||
|
ActionMappings=(ActionName="CompleteAllTraining",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=I) |
||||||
|
ActionMappings=(ActionName="CompleteConstructions",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=K) |
||||||
|
ActionMappings=(ActionName="ConstructionTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C) |
||||||
|
ActionMappings=(ActionName="ControlGroup1",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=D) |
||||||
|
ActionMappings=(ActionName="ControlGroup10",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Zero) |
||||||
|
ActionMappings=(ActionName="ControlGroup2",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Two) |
||||||
|
ActionMappings=(ActionName="ControlGroup3",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Three) |
||||||
|
ActionMappings=(ActionName="ControlGroup4",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Four) |
||||||
|
ActionMappings=(ActionName="ControlGroup5",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Five) |
||||||
|
ActionMappings=(ActionName="ControlGroup6",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Six) |
||||||
|
ActionMappings=(ActionName="ControlGroup7",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Seven) |
||||||
|
ActionMappings=(ActionName="ControlGroup8",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Eight) |
||||||
|
ActionMappings=(ActionName="ControlGroup9",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Nine) |
||||||
|
ActionMappings=(ActionName="ControlGroupAddStealKey",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) |
||||||
|
ActionMappings=(ActionName="Delete",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Delete) |
||||||
|
ActionMappings=(ActionName="DisableWeapons",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=J) |
||||||
|
ActionMappings=(ActionName="DownArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Down) |
||||||
|
ActionMappings=(ActionName="DragPan",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MiddleMouseButton) |
||||||
|
ActionMappings=(ActionName="Enter Cinematic Camera",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=L) |
||||||
|
ActionMappings=(ActionName="FullMana",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=J) |
||||||
|
ActionMappings=(ActionName="FullyDamageSelectedUnits",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=P) |
||||||
|
ActionMappings=(ActionName="GetAlloyEther",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=M) |
||||||
|
ActionMappings=(ActionName="GetPyre",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=L) |
||||||
|
ActionMappings=(ActionName="Hide HUD",bShift=True,bCtrl=False,bAlt=True,bCmd=False,Key=O) |
||||||
|
ActionMappings=(ActionName="InclusiveSelect/QueueCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftShift) |
||||||
|
ActionMappings=(ActionName="JumpToCameraLocation1",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Z) |
||||||
|
ActionMappings=(ActionName="JumpToCameraLocation2",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=X) |
||||||
|
ActionMappings=(ActionName="JumpToCameraLocation3",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=C) |
||||||
|
ActionMappings=(ActionName="JumpToCameraLocation4",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=V) |
||||||
|
ActionMappings=(ActionName="JumpToCameraLocation5",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Two) |
||||||
|
ActionMappings=(ActionName="JumpToCameraLocation6",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Three) |
||||||
|
ActionMappings=(ActionName="JumpToCameraLocation7",bShift=True,bCtrl=False,bAlt=False,bCmd=False,Key=Four) |
||||||
|
ActionMappings=(ActionName="LeftArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Left) |
||||||
|
ActionMappings=(ActionName="LeftMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) |
||||||
|
ActionMappings=(ActionName="MarcoPolo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Comma) |
||||||
|
ActionMappings=(ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Escape) |
||||||
|
ActionMappings=(ActionName="Menu",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=F10) |
||||||
|
ActionMappings=(ActionName="MinimapJumpTo",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) |
||||||
|
ActionMappings=(ActionName="Move/ContextCommand",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) |
||||||
|
ActionMappings=(ActionName="PyreTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=One) |
||||||
|
ActionMappings=(ActionName="ResearchTab",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Tab) |
||||||
|
ActionMappings=(ActionName="RespawnNeutrals",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=N) |
||||||
|
ActionMappings=(ActionName="RightArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Right) |
||||||
|
ActionMappings=(ActionName="RightMouseClick",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=RightMouseButton) |
||||||
|
ActionMappings=(ActionName="Select/ConfirmAbility",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftMouseButton) |
||||||
|
ActionMappings=(ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Z) |
||||||
|
ActionMappings=(ActionName="SetCameraLocation1",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Z) |
||||||
|
ActionMappings=(ActionName="SetCameraLocation2",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=X) |
||||||
|
ActionMappings=(ActionName="SetCameraLocation3",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=C) |
||||||
|
ActionMappings=(ActionName="SetCameraLocation4",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=V) |
||||||
|
ActionMappings=(ActionName="SetCameraLocation5",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Two) |
||||||
|
ActionMappings=(ActionName="SetCameraLocation6",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Three) |
||||||
|
ActionMappings=(ActionName="SetCameraLocation7",bShift=False,bCtrl=True,bAlt=False,bCmd=False,Key=Four) |
||||||
|
ActionMappings=(ActionName="StandGround",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=S) |
||||||
|
ActionMappings=(ActionName="SwitchAbilityCommandLayer",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=SpaceBar) |
||||||
|
ActionMappings=(ActionName="TheCheatToRuleThemAll",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=None) |
||||||
|
ActionMappings=(ActionName="Toggle Gamepad",bShift=False,bCtrl=True,bAlt=True,bCmd=False,Key=Slash) |
||||||
|
ActionMappings=(ActionName="UpArrow",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=Up) |
||||||
|
ActionMappings=(ActionName="ZoomIn",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollUp) |
||||||
|
ActionMappings=(ActionName="ZoomOut",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=MouseScrollDown) |
||||||
|
ActionMappings=(ActionName="UnitTypeSelectionModifier",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=LeftControl) |
||||||
|
``` |
||||||
|
***Copy the above content and save the file as `Input.ini`.*** |
||||||
|
|
||||||
|
## Understand the Input.ini |
||||||
|
|
||||||
|
You can notice a single line of this file can be broken down like this. |
||||||
|
|
||||||
|
`ActionMappings=(ActionName="AttackMove",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=A)` |
||||||
|
- `ActionMappings=(***)`: Indicates content is an action mapping. i.e. a hotkey |
||||||
|
- `ActionName="AttackMove"`: Indicates the name of the selected action. Here, we are using the `AttackMove` move action, that forces your selected army to attack. |
||||||
|
- `Key=A`: Indicates key being mapped to the action. Set to `Key=Tab` to require the Tab key to be pressed instead, to perform the `AttackMove` action. |
||||||
|
- `bShift=False`: Indicates that the Shift key is not held. Set to `bShift=True` to require a shift key held to perform the mapped action. |
||||||
|
- `bCtrl=False`: Indicates that the Ctrl key is not held. Set to `bCtrl=True` to require a ctrl key held to perform the mapped action. |
||||||
|
- `bAlt=False`: Indicates that the Alt key is not held. Set to `bAlt=True` to require a alt key held to perform the mapped action. |
||||||
|
- `bCmd=False`: Indicates that the Cmd key is not held. Set to `bCmd=True` to require a cmd key held to perform the mapped action. (Macs not supported by IGP) |
||||||
|
|
||||||
|
## Modify the Input.ini file |
||||||
|
|
||||||
|
Your now going to want to modify the file with your own hotkey setup. |
||||||
|
|
||||||
|
To do this, replace any of the Key=`VALUE` mapped to the desired actions with any value from the list below. |
||||||
|
|
||||||
|
*For example, you can swap the Z Key value in SelectUnitProductionBuildings to C. Which would look like this: `ActionMappings=(ActionName="SelectUnitProductionBuildings",bShift=False,bCtrl=False,bAlt=False,bCmd=False,Key=C)`* |
||||||
|
|
||||||
|
**Key Values** |
||||||
|
- `AnyKey` |
||||||
|
- `MouseX` |
||||||
|
- `MouseY` |
||||||
|
- `Mouse2D` |
||||||
|
- `MouseScrollUp` |
||||||
|
- `MouseScrollDown` |
||||||
|
- `MouseWheelAxis` |
||||||
|
- `LeftMouseButton` |
||||||
|
- `RightMouseButton` |
||||||
|
- `MiddleMouseButton` |
||||||
|
- `ThumbMouseButton` |
||||||
|
- `ThumbMouseButton2` |
||||||
|
- `BackSpace` |
||||||
|
- `Tab` |
||||||
|
- `Enter` |
||||||
|
- `Pause` |
||||||
|
- `CapsLock` |
||||||
|
- `Escape` |
||||||
|
- `SpaceBar` |
||||||
|
- `PageUp` |
||||||
|
- `PageDown` |
||||||
|
- `End` |
||||||
|
- `Home` |
||||||
|
- `Left` |
||||||
|
- `Up` |
||||||
|
- `Right` |
||||||
|
- `Down` |
||||||
|
- `Insert` |
||||||
|
- `Delete` |
||||||
|
- `Zero` |
||||||
|
- `One` |
||||||
|
- `Two` |
||||||
|
- `Three` |
||||||
|
- `Four` |
||||||
|
- `Five` |
||||||
|
- `Six` |
||||||
|
- `Seven` |
||||||
|
- `Eight` |
||||||
|
- `Nine` |
||||||
|
- `A` |
||||||
|
- `B` |
||||||
|
- `C` |
||||||
|
- `D` |
||||||
|
- `E` |
||||||
|
- `F` |
||||||
|
- `G` |
||||||
|
- `H` |
||||||
|
- `I` |
||||||
|
- `J` |
||||||
|
- `K` |
||||||
|
- `L` |
||||||
|
- `M` |
||||||
|
- `N` |
||||||
|
- `O` |
||||||
|
- `P` |
||||||
|
- `Q` |
||||||
|
- `R` |
||||||
|
- `S` |
||||||
|
- `T` |
||||||
|
- `U` |
||||||
|
- `V` |
||||||
|
- `W` |
||||||
|
- `X` |
||||||
|
- `Y` |
||||||
|
- `Z` |
||||||
|
- `NumPadZero` |
||||||
|
- `NumPadOne` |
||||||
|
- `NumPadTwo` |
||||||
|
- `NumPadThree` |
||||||
|
- `NumPadFour` |
||||||
|
- `NumPadFive` |
||||||
|
- `NumPadSix` |
||||||
|
- `NumPadSeven` |
||||||
|
- `NumPadEight` |
||||||
|
- `NumPadNine` |
||||||
|
- `Multiply` |
||||||
|
- `Add` |
||||||
|
- `Subtract` |
||||||
|
- `Decimal` |
||||||
|
- `Divide` |
||||||
|
- `F1` |
||||||
|
- `F2` |
||||||
|
- `F3` |
||||||
|
- `F4` |
||||||
|
- `F5` |
||||||
|
- `F6` |
||||||
|
- `F7` |
||||||
|
- `F8` |
||||||
|
- `F9` |
||||||
|
- `F10` |
||||||
|
- `F11` |
||||||
|
- `F12` |
||||||
|
- `NumLock` |
||||||
|
- `ScrollLock` |
||||||
|
- `LeftShift` |
||||||
|
- `RightShift` |
||||||
|
- `LeftControl` |
||||||
|
- `RightControl` |
||||||
|
- `LeftAlt` |
||||||
|
- `RightAlt` |
||||||
|
- `LeftCommand` |
||||||
|
- `RightCommand` |
||||||
|
- `Semicolon` |
||||||
|
- `Equals` |
||||||
|
- `Comma` |
||||||
|
- `Underscore` |
||||||
|
- `Hyphen` |
||||||
|
- `Period` |
||||||
|
- `Slash` |
||||||
|
- `Tilde` |
||||||
|
- `LeftBracket` |
||||||
|
- `Backslash` |
||||||
|
- `RightBracket` |
||||||
|
- `Apostrophe` |
||||||
|
- `Ampersand` |
||||||
|
- `Asterix` |
||||||
|
- `Caret` |
||||||
|
- `Colon` |
||||||
|
- `Dollar` |
||||||
|
- `Exclamation` |
||||||
|
- `LeftParantheses` |
||||||
|
- `RightParantheses` |
||||||
|
- `Quote` |
||||||
|
- `A_AccentGrave` |
||||||
|
- `E_AccentGrave` |
||||||
|
- `E_AccentAigu` |
||||||
|
- `C_Cedille` |
||||||
|
- `Section` |
||||||
|
|
||||||
|
# Transfer the Input.ini file |
||||||
|
|
||||||
|
Drag and drop this new `Input.ini` file into `WindowsClient` folder in IGP. This folder can be found under `C:\Users\YOUR_USER\AppData\Local\Programs\CURRENT_IMMORTAL_CLIENT\Immortal\Saved\Config\WindowsClient\`. |
||||||
|
Remember to use proper values for `YOUR_USER` and `CURRENT_IMMORTAL_CLIENT`. |
||||||
|
|
||||||
|
There will be a blank `Input.ini` file in this folder. You can safely override it with your modified file. |
||||||
|
|
||||||
|
## Testing |
||||||
|
|
||||||
|
Restart the IGP client, and try out your new hotkey setup! |
||||||
|
|
||||||
|
## Trouble Shooting |
||||||
|
|
||||||
|
If running into trouble, ask for help in the `hotkeys` channel in the IGP Discord. |
||||||
@ -1 +1 @@ |
|||||||
[{"Id":1,"ParentId":null,"NoteSectionModelId":1,"Href":"holdout","CreatedDate":"2022-02-18T00:00:00","UpdatedDate":"2022-02-18T00:00:00","Name":"Coop Holdout, Some distant place (Nuath)","Description":"First coop test map in pre-alpha.","Content":"coop/holdout","IsHidden":"False","IsPreAlpha":"True","NoteContentModels":[],"Parent":null,"PageOrder":0}] |
[{"Id":1,"ParentId":null,"NoteSectionModelId":1,"Href":"holdout","CreatedDate":"2022-02-18T00:00:00","UpdatedDate":"2022-02-18T00:00:00","Name":"Coop Holdout, Some distant place (Nuath)","Description":"First coop test map in pre-alpha.","Content":"coop/holdout","IsHidden":"False","IsPreAlpha":"True","NoteContentModels":[],"Parent":null,"PageOrder":0},{"Id":2,"ParentId":null,"NoteSectionModelId":2,"Href":"hotkeys","CreatedDate":"2022-04-13T00:00:00","UpdatedDate":"2022-04-13T00:00:00","Name":"Custom HotKey Setup","Description":"Customize your hotkeys in the pre-alpha.","Content":"settings/hotkeys","IsHidden":"False","IsPreAlpha":"True","NoteContentModels":[],"Parent":null,"PageOrder":0}] |
||||||
Loading…
Reference in new issue