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Rider cleanup suggestions in calculator

main
Jonathan 11 months ago
parent
commit
b8d2210cc5
  1. 2
      IGP/Pages/BuildCalculator/Parts/BuildChartComponent.razor
  2. 1
      Model/Entity/Data/DATA.cs
  3. 2
      Model/Entity/Data/Ids_Entity.cs
  4. 98
      Services/Immortal/EconomyService.cs

2
IGP/Pages/BuildCalculator/Parts/BuildChartComponent.razor

@ -23,10 +23,8 @@ else
var x = int.Parse(point.GetInterval(chart.HighestIntervalPoint, chart.IntervalDisplayMax));
if (takenPixels.ContainsKey(x)) continue;
takenPixels.Add(x, true);
<div style="position: absolute;
bottom:@point.GetValue(chart.HighestValuePoint, chart.ValueDisplayMax)px;
left:@point.GetInterval(chart.HighestIntervalPoint, chart.IntervalDisplayMax)px;

1
Model/Entity/Data/DATA.cs

@ -1457,7 +1457,6 @@ public abstract class DATA
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_PursuitLigaments })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_ExternalDigestion })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PursuitLigaments })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_DenInstinct })
},
{
DataType.UNIT_Aarox,

2
Model/Entity/Data/Ids_Entity.cs

@ -208,8 +208,6 @@ public static class DataType
public static string PASSIVE_ExternalDigestion = "2563723b-4a75-4a17-a104-1f5ac3b79a06";
public static string PASSIVE_PursuitLigaments = "9f9676d5-cf6c-417d-9d08-ace400ccd39b";
public static string PASSIVE_DenInstinct = "e5913d8b-a4de-40d8-a1ee-245f5b65990c";
public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
public static string PASSIVE_CastingFromBlood = "c97d1cf1-67d9-402b-9fa1-1abb9bfd7bfd";

98
Services/Immortal/EconomyService.cs

@ -1,14 +1,13 @@
using Model.Economy;
using Model.Entity;
using Model.Entity.Parts;
using Model.Types;
namespace Services.Immortal;
public class EconomyService : IEconomyService
{
private List<EconomyModel> buildEconomyOverTime = null!;
private Dictionary<string, List<EconomyModel>> specficEconomiesOverTime = null!;
private List<EconomyModel>? buildEconomyOverTime;
public List<EconomyModel> GetOverTime()
{
@ -30,15 +29,13 @@ public class EconomyService : IEconomyService
// We don't consider things mining at zero seconds
if (fromInterval == 0) fromInterval = 1;
//TODO Break all this up
if (buildEconomyOverTime == null)
{
buildEconomyOverTime = new List<EconomyModel>();
buildEconomyOverTime = [];
for (var interval = 0; interval < timing.GetAttackTime(); interval++)
buildEconomyOverTime.Add(new EconomyModel { Interval = interval });
}
if (buildEconomyOverTime.Count > timing.GetAttackTime())
buildEconomyOverTime.RemoveRange(timing.GetAttackTime(),
buildEconomyOverTime.Count - timing.GetAttackTime());
@ -54,7 +51,7 @@ public class EconomyService : IEconomyService
CarryOverEconomyFromPreviousInterval(interval, economyAtSecond);
SetupCurrentInverval(buildOrder, economyAtSecond, interval);
SetupCurrentInterval(buildOrder, economyAtSecond, interval);
AddPassivePyreGain(interval, economyAtSecond);
float freeWorkers = economyAtSecond.WorkerCount - economyAtSecond.BusyWorkerCount;
var workersNeeded = AddFundsFromHarvestPoints(economyAtSecond, freeWorkers);
@ -70,12 +67,12 @@ public class EconomyService : IEconomyService
public EconomyModel GetEconomy(int atInterval)
{
if (atInterval >= buildEconomyOverTime.Count) return buildEconomyOverTime.Last();
return buildEconomyOverTime[atInterval];
return atInterval >= buildEconomyOverTime.Count
? buildEconomyOverTime.Last()
: buildEconomyOverTime[atInterval];
}
private static void SetupCurrentInverval(IBuildOrderService buildOrder, EconomyModel economyAtSecond, int interval)
private static void SetupCurrentInterval(IBuildOrderService buildOrder, EconomyModel economyAtSecond, int interval)
{
economyAtSecond.Interval = interval;
economyAtSecond.HarvestPoints =
@ -86,66 +83,61 @@ public class EconomyService : IEconomyService
private static void HandledAddingNewHarvestPointsAndWorkersToEconomy(IBuildOrderService buildOrder, int interval,
EconomyModel economyAtSecond)
{
if (buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval))
if (!buildOrder.CompletedOrders.TryGetValue(interval, out var completedAtInterval)) return;
foreach (var newEntity in completedAtInterval)
{
var harvest = newEntity;
if (harvest != null) economyAtSecond.HarvestPoints.Add(harvest);
economyAtSecond.HarvestPoints.Add(newEntity);
var production = newEntity.Production();
if (production != null && production.RequiresWorker) economyAtSecond.BusyWorkerCount -= 1;
if (production is { RequiresWorker: true }) economyAtSecond.BusyWorkerCount -= 1;
}
}
private static void SubtractFundsOnRequestedOrders(IBuildOrderService buildOrder, int interval,
EconomyModel economyAtSecond)
{
if (buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime))
foreach (var order in ordersAtTime)
{
var foundEntity = EntityModel.GetDictionary()[order.DataType];
var production = foundEntity.Production();
if (!buildOrder.StartedOrders.TryGetValue(interval, out var ordersAtTime)) return;
if (production != null)
foreach (var production in
ordersAtTime.Select(order => EntityModel.GetDictionary()[order.DataType])
.Select(foundEntity => foundEntity.Production())
.OfType<EntityProductionModel>())
{
economyAtSecond.Alloy -= production.Alloy;
economyAtSecond.Ether -= production.Ether;
economyAtSecond.Pyre -= production.Pyre;
var finishedAt = interval + production.BuildTime;
if (production.RequiresWorker) economyAtSecond.BusyWorkerCount += 1;
if (production.ConsumesWorker) economyAtSecond.WorkerCount -= 1;
}
}
}
private static void MakeNeededNewWorkersRequests(int workersNeeded, EconomyModel economyAtSecond)
{
if (workersNeeded > economyAtSecond.CreatingWorkerCount)
{
if (workersNeeded <= economyAtSecond.CreatingWorkerCount) return;
economyAtSecond.CreatingWorkerCount += 1;
economyAtSecond.CreatingWorkerDelays.Add(20);
}
}
/**
* Returns amount of workers created
* Returns number of workers created
*/
private static int CalculateCreatingWorkerCosts(EconomyModel economyAtSecond)
{
var createdWorkers = 0;
if (economyAtSecond.CreatingWorkerCount > 0)
if (economyAtSecond.CreatingWorkerCount <= 0) return createdWorkers;
for (var i = 0; i < economyAtSecond.CreatingWorkerDelays.Count; i++)
if (economyAtSecond.CreatingWorkerDelays[i] > 0)
{
if (economyAtSecond.Alloy > 2.5f)
{
if (!(economyAtSecond.Alloy > 2.5f)) continue;
economyAtSecond.Alloy -= 2.5f;
economyAtSecond.CreatingWorkerDelays[i]--;
}
}
else
{
economyAtSecond.CreatingWorkerCount -= 1;
@ -165,33 +157,43 @@ public class EconomyService : IEconomyService
{
var workersNeeded = 0;
foreach (var entity in economyAtSecond.HarvestPoints)
foreach (var harvesterPoint in
economyAtSecond.HarvestPoints.Select(entity => entity.Harvest()))
{
var harvester = entity.Harvest();
if (harvester.RequiresWorker)
if (harvester.Resource == ResourceType.Alloy)
switch (harvesterPoint.RequiresWorker)
{
var usedWorkers = Math.Min(harvester.Slots, freeWorkers);
economyAtSecond.Alloy += harvester.HarvestedPerInterval * usedWorkers;
economyAtSecond.AlloyIncome += harvester.HarvestedPerInterval * usedWorkers;
case true:
{
if (harvesterPoint.Resource == ResourceType.Alloy)
{
var usedWorkers = Math.Min(harvesterPoint.Slots, freeWorkers);
economyAtSecond.Alloy += harvesterPoint.HarvestedPerInterval * usedWorkers;
economyAtSecond.AlloyIncome += harvesterPoint.HarvestedPerInterval * usedWorkers;
freeWorkers -= usedWorkers;
if (usedWorkers < harvester.Slots) workersNeeded += 1;
if (usedWorkers < harvesterPoint.Slots) workersNeeded += 1;
}
if (harvester.RequiresWorker == false)
break;
}
case false:
{
if (harvester.Resource == ResourceType.Ether)
switch (harvesterPoint.Resource)
{
economyAtSecond.Ether += harvester.HarvestedPerInterval * harvester.Slots;
economyAtSecond.EtherIncome += harvester.HarvestedPerInterval * harvester.Slots;
case ResourceType.Ether:
economyAtSecond.Ether += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
economyAtSecond.EtherIncome += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
break;
case ResourceType.Alloy:
economyAtSecond.Alloy += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
economyAtSecond.AlloyIncome += harvesterPoint.HarvestedPerInterval * harvesterPoint.Slots;
break;
case ResourceType.Pyre:
break; // Pyre Miner?
}
if (harvester.Resource == ResourceType.Alloy)
{
economyAtSecond.Alloy += harvester.HarvestedPerInterval * harvester.Slots;
economyAtSecond.AlloyIncome += harvester.HarvestedPerInterval * harvester.Slots;
break;
}
}
}

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