38 Commits

Author SHA1 Message Date
JonathanMcCaffrey 46150d3a69 Converting Tests back to C# but still with Playwright 2026-06-03 16:04:39 -04:00
JonathanMcCaffrey 85834466f1 CLI and Publish Tests 2026-06-02 22:02:01 -04:00
JonathanMcCaffrey 7da6f554a8 Faction border code design and colour tweaks 2026-06-02 22:02:01 -04:00
6d486f49 dc0395c7d3 Updating .NET versions 2026-06-02 22:02:01 -04:00
JonathanMcCaffrey 026aebd5ad Clearing Entity Click View on Clear and other notes 2026-06-02 22:02:01 -04:00
JonathanMcCaffrey 3974fcfb91 Removing legacy test automation 2026-06-01 09:58:44 -04:00
JonathanMcCaffrey 410e7e23b7 Added current work plan 2026-06-01 09:57:15 -04:00
JonathanMcCaffrey 6655cdeee7 Console cleanup 2026-06-01 08:22:31 -04:00
JonathanMcCaffrey 1f7a0819fc Playwright start 2026-05-31 14:33:58 -04:00
6d486f49 73f29cea08 Updating version 2026-03-23 22:14:58 -04:00
Jonathan b63d8330f7 Fixing harass calculator link 2025-08-10 18:35:36 -04:00
Jonathan ad7aabd9e0 Adding MIA footer, don't recall why it was missing 2025-06-22 22:53:23 -04:00
Jonathan 7680fae30b Removing variable service 2025-06-22 22:49:59 -04:00
Jonathan 9e9b25ae6f Removing pointless WebsiteService.cs 2025-06-22 22:46:45 -04:00
Jonathan cf3f6e647b Web page data refactor 2025-06-22 22:38:59 -04:00
Jonathan c0ea4a094e Splitting large data file for less cumbersome editing and IDE lag 2025-06-22 20:48:33 -04:00
Jonathan 1bc78306b8 Temp is depleted logic 2025-06-22 18:46:51 -04:00
Jonathan 826717c47f Harvest points can now be depleted 2025-06-21 21:10:06 -04:00
Jonathan a5964a68f8 Clean up 2025-06-21 21:09:32 -04:00
Jonathan 424fdd248a Cleanup 2025-06-21 21:09:32 -04:00
Jonathan 7ca2f82ad7 Other rider suggestions 2025-06-21 21:09:32 -04:00
Jonathan fd20f8ca7d Start of considering depleted values for Raw Ether surges and bases 2025-06-21 21:09:31 -04:00
Jonathan 5d4f141580 Removing broken link until fixed 2025-06-15 21:33:58 -04:00
Jonathan 2baa295e1f More data updates to playtest patch 2025-06-15 21:31:32 -04:00
Jonathan b8d2210cc5 Rider cleanup suggestions in calculator 2025-06-14 12:18:44 -04:00
Jonathan 8b5d5a05e4 Metadata fix on Armor Types note date 2025-06-13 18:45:04 -04:00
Jonathan 02d6e2f5e9 Additional legacy data cleanup 2025-06-13 18:44:25 -04:00
Jonathan 22d245972c Data cleanup 2025-06-13 18:43:24 -04:00
Jonathan c95ee06449 Removing all the meta agile and git stuff 2025-06-13 18:39:11 -04:00
Jonathan df5c5480d8 Removing SQL Convert project 2025-06-13 18:27:11 -04:00
Jonathan e641189c9d Removing SQL 2025-06-13 18:26:33 -04:00
Jonathan 071d2f5e35 More data fixes and added a bunch of disclaimers 2025-06-12 00:06:39 -04:00
Jonathan ff4941d38c More data, and minor updates to Build Calculator for June 2025 Playtest 2025-06-11 22:31:42 -04:00
Jonathan 4b2fe6d551 More data plus example flavour text UI 2025-06-11 20:41:31 -04:00
Jonathan b02232855d More information 2025-06-11 11:51:57 -04:00
Jonathan f5e8984ab8 More info 2025-06-10 18:27:34 -04:00
Jonathan 2ac56f9672 Atzlan data. Very WIP 2025-06-10 16:49:49 -04:00
Jonathan e464b9ecab Updated Masked Hunter Data 2025-06-10 10:39:49 -04:00
441 changed files with 44565 additions and 10319 deletions
+1 -1
View File
@@ -25,7 +25,7 @@ jobs:
azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APPS_API_TOKEN_CALM_MUD_04916B210 }}
repo_token: ${{ secrets.GITHUB_TOKEN }}
action: "upload"
app_location: "IGP"
app_location: "Web"
api_location: ""
output_location: "./wwwroot"
+1 -1
View File
@@ -25,7 +25,7 @@ jobs:
azure_static_web_apps_api_token: ${{ secrets.AZURE_STATIC_WEB_APPS_API_TOKEN_NICE_COAST_0F8B08010 }}
repo_token: ${{ secrets.GITHUB_TOKEN }}
action: "upload"
app_location: "IGP"
app_location: "Web"
api_location: ""
output_location: "./wwwroot"
+4
View File
@@ -137,6 +137,7 @@ DocProject/Help/html
# Click-Once directory
publish/
publish_release/
# Publish Web Output
*.[Pp]ublish.xml
@@ -264,3 +265,6 @@ __pycache__/
**/.vs/
.DS_Store
publish_release/
View File
+1
View File
@@ -0,0 +1 @@
3.0
View File
+3 -3
View File
@@ -7,7 +7,7 @@
"type": "process",
"args": [
"build",
"${workspaceFolder}/IGP/IGP.csproj",
"${workspaceFolder}/Web/Web.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
@@ -19,7 +19,7 @@
"type": "process",
"args": [
"publish",
"${workspaceFolder}/IGP/IGP.csproj",
"${workspaceFolder}/Web/Web.csproj",
"/property:GenerateFullPaths=true",
"/consoleloggerparameters:NoSummary"
],
@@ -33,7 +33,7 @@
"watch",
"run",
"--project",
"${workspaceFolder}/IGP/IGP.csproj"
"${workspaceFolder}/Web/Web.csproj"
],
"problemMatcher": "$msCompile"
}
+16
View File
@@ -0,0 +1,16 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net10.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
<RootNamespace>IGP.Calculator.Cli</RootNamespace>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Services\Services.csproj" />
<ProjectReference Include="..\Model\Model.csproj" />
</ItemGroup>
</Project>
+155
View File
@@ -0,0 +1,155 @@
using IGP.Calculator.Cli.Services;
using Model.Entity;
using Model.Entity.Data;
using Services.Immortal;
using Services.Website;
var faction = DataType.FACTION_QRath;
var immortal = DataType.IMMORTAL_Orzum;
var attackTime = 1500;
var entityNames = new List<string>();
for (var i = 0; i < args.Length; i++)
switch (args[i].ToLower())
{
case "--faction" when i + 1 < args.Length:
var f = args[++i].ToLower();
faction = f switch
{
"qrath" => DataType.FACTION_QRath,
"aru" => DataType.FACTION_Aru,
_ => throw new Exception($"Unknown faction '{args[i]}'. Use QRath or Aru.")
};
immortal = f switch
{
"qrath" => DataType.IMMORTAL_Orzum,
"aru" => DataType.IMMORTAL_Mala,
_ => immortal
};
break;
case "--immortal" when i + 1 < args.Length:
var im = args[++i];
immortal = im switch
{
nameof(DataType.IMMORTAL_Orzum) => DataType.IMMORTAL_Orzum,
nameof(DataType.IMMORTAL_Ajari) => DataType.IMMORTAL_Ajari,
nameof(DataType.IMMORTAL_Atzlan) => DataType.IMMORTAL_Atzlan,
nameof(DataType.IMMORTAL_Mala) => DataType.IMMORTAL_Mala,
nameof(DataType.IMMORTAL_Xol) => DataType.IMMORTAL_Xol,
_ => throw new Exception($"Unknown immortal '{im}'.")
};
break;
case "--attack-time" or "-a" when i + 1 < args.Length:
attackTime = int.Parse(args[++i]);
break;
default:
entityNames.Add(args[i]);
break;
}
var toastService = new ToastService();
var storageService = new NullStorageService();
var timingService = new TimingService(storageService);
timingService.SetAttackTime(attackTime);
var buildOrderService = new BuildOrderService(toastService, timingService);
var economyService = new EconomyService();
buildOrderService.Reset(faction);
economyService.Calculate(buildOrderService, timingService, 0);
Console.WriteLine($"Faction: {(faction == DataType.FACTION_QRath ? "Q'Rath" : "Aru")}");
Console.WriteLine($"Immortal: {immortal.Replace("IMMORTAL_", "")}");
Console.WriteLine($"Attack Time: {attackTime}s");
Console.WriteLine(new string('-', 50));
foreach (var name in entityNames)
{
if (name.StartsWith("wait ", StringComparison.OrdinalIgnoreCase))
{
var seconds = int.Parse(name[5..]);
buildOrderService.AddWait(seconds);
economyService.Calculate(buildOrderService, timingService, buildOrderService.GetLastRequestInterval());
Console.WriteLine($" Wait {seconds}s -> now at interval {buildOrderService.GetLastRequestInterval()}");
continue;
}
if (name.StartsWith("waitto ", StringComparison.OrdinalIgnoreCase))
{
var interval = int.Parse(name[7..]);
buildOrderService.AddWaitTo(interval);
economyService.Calculate(buildOrderService, timingService, buildOrderService.GetLastRequestInterval());
Console.WriteLine($" Wait to {interval}s -> now at interval {buildOrderService.GetLastRequestInterval()}");
continue;
}
var entity = FindEntity(name, faction, immortal);
if (entity == null)
{
Console.WriteLine($" ERROR: '{name}' not found for this faction/immortal.");
continue;
}
var beforeInterval = buildOrderService.GetLastRequestInterval();
var added = buildOrderService.Add(entity, economyService);
if (added)
{
economyService.Calculate(buildOrderService, timingService, buildOrderService.GetLastRequestInterval());
var startedAt = buildOrderService.GetLastRequestInterval();
var production = entity.Production();
var completedAt = production != null ? startedAt + production.BuildTime : startedAt;
var cost = production != null
? $" [{production.Alloy}a/{production.Ether}e/{production.Pyre}p, {production.BuildTime}s]"
: "";
Console.WriteLine($" {entity.GetName(),-25} start={startedAt,4}s done={completedAt,4}s{cost}");
}
else
{
Console.WriteLine($" ERROR: Could not add '{name}'.");
var toasts = toastService.GetToasts();
if (toasts.Count > 0)
{
var lastToast = toasts[0];
Console.WriteLine($" Reason: {lastToast.Title} - {lastToast.Message}");
}
}
}
Console.WriteLine(new string('-', 50));
var lastInterval = buildOrderService.GetLastRequestInterval();
var finalEconomy = economyService.GetEconomy(timingService.GetAttackTime());
var lastEconomy = economyService.GetEconomy(lastInterval);
Console.WriteLine($"Army Attacking At: {timingService.GetAttackTime()}s");
Console.WriteLine("");
Console.WriteLine($"At attack time ({timingService.GetAttackTime()}s):");
Console.WriteLine($" Alloy: {finalEconomy.Alloy,10:F1}");
Console.WriteLine($" Ether: {finalEconomy.Ether,10:F1}");
Console.WriteLine($" Pyre: {finalEconomy.Pyre,10:F1}");
Console.WriteLine("");
Console.WriteLine($"At last build action ({lastInterval}s):");
Console.WriteLine($" Alloy: {lastEconomy.Alloy,10:F1}");
Console.WriteLine($" Ether: {lastEconomy.Ether,10:F1}");
Console.WriteLine($" Pyre: {lastEconomy.Pyre,10:F1}");
static EntityModel? FindEntity(string name, string faction, string immortal)
{
var candidates = EntityModel.GetList()
.Where(e => e.Info()?.Name?.Equals(name, StringComparison.OrdinalIgnoreCase) == true)
.Where(e => e.Faction()?.Faction == faction)
.ToList();
if (candidates.Count == 0)
candidates = EntityModel.GetList()
.Where(e => e.Info()?.Name?.Equals(name, StringComparison.OrdinalIgnoreCase) == true)
.Where(e => e.Faction() == null || e.Faction()!.Faction == DataType.FACTION_Neutral)
.ToList();
if (candidates.Count == 0) return null;
if (candidates.Count == 1) return candidates[0];
var vanguardMatch = candidates.FirstOrDefault(e => e.VanguardAdded()?.ImmortalId == immortal);
if (vanguardMatch != null) return vanguardMatch;
return candidates.FirstOrDefault(e => e.VanguardAdded() == null);
}
+33
View File
@@ -0,0 +1,33 @@
using Services;
namespace IGP.Calculator.Cli.Services;
public class NullStorageService : IStorageService
{
private readonly Dictionary<string, object?> _store = new();
public void Subscribe(Action action)
{
}
public void Unsubscribe(Action action)
{
}
public T GetValue<T>(string forKey)
{
if (_store.TryGetValue(forKey, out var value) && value is T typed)
return typed;
return default!;
}
public void SetValue<T>(string key, T value)
{
_store[key] = value;
}
public Task Load()
{
return Task.CompletedTask;
}
}
+4 -3
View File
@@ -1,9 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk.Razor">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net10.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<RootNamespace>Components</RootNamespace>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
@@ -29,8 +30,8 @@
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Model\Model.csproj"/>
<ProjectReference Include="..\Services\Services.csproj"/>
<ProjectReference Include="..\Model\Model.csproj" />
<ProjectReference Include="..\Services\Services.csproj" />
</ItemGroup>
<ItemGroup>
<None Remove="Inputs\"/>
+1 -1
View File
@@ -13,7 +13,7 @@
}
<div>
<input readonly="@MemoryQuestion.IsRevealed"
class="formTextInput @(MemoryQuestion.IsRevealed ? "revealed" : IsSubmitted == false ? "guess" : int.Parse(guess ?? string.Empty) == MemoryQuestion.Answer ? "correct" : "wrong")"
class="formTextInput @(MemoryQuestion.IsRevealed ? "revealed" : !IsSubmitted ? "guess" : int.Parse(guess ?? string.Empty) == MemoryQuestion.Answer ? "correct" : "wrong")"
placeholder="guess..."
type="number"
value="@guess"
+1 -1
View File
@@ -16,7 +16,7 @@ else
[Parameter] public string EntityId { get; set; } = default!;
private EntityModel Entity => DATA.Get()[EntityId];
private EntityModel Entity => EntityData.Get()[EntityId];
void EntityLabelClicked()
{
+1 -28
View File
@@ -1,33 +1,6 @@
@inject IVariableService VariableService
<div class="footerContainer" xmlns="http://www.w3.org/1999/html">
<div class="footerSocials">
<a class="footerIcon" href="https://github.com/JonathanMcCaffrey/IGP-Fan-Reference/discussions" target="_blank">
<i class="fa-brands fa-github"></i>
</a>
<a class="footerIcon" href="mailto:igpfanreference@jonathanmccaffrey.com" target="_blank">
<i class="fa-solid fa-envelope"></i>
</a>
<a class="footerIcon" href="https://discord.gg/uMq8bMGeeN" target="_blank">
<i class="fa-brands fa-discord"></i>
</a>
<a class="footerIcon" href="https://www.youtube.com/channel/UCQx88d5C12yp4l7uszNYrdQ" target="_blank">
<i class="fa-brands fa-youtube"></i>
</a>
<a class="footerIcon" href="https://www.twitch.tv/jonathanmccaffrey" target="_blank">
<i class="fa-brands fa-twitch"></i>
</a>
</div>
<div class="footerContainer" xmlns="http://www.w3.org/1999/html">
<div class="footerDivider"></div>
<div class="footerLastUpdated">Website updated <a
href="https://github.com/JonathanMcCaffrey/IGP-Fan-Reference/commits/main"><b>@VariableService.Variables["LastUpdated"]</b></a>
</div>
<div class="footerDisclaimer">
This website is fan-made and not affiliated with <b>SunSpear Games</b> in any way.
</div>
-29
View File
@@ -1,29 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Debug' ">
<DefineConstants>TRACE;</DefineConstants>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Release' ">
<DefineConstants>TRACE;</DefineConstants>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.14"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Model\Model.csproj"/>
</ItemGroup>
</Project>
-36
View File
@@ -1,36 +0,0 @@
#if NO_SQL
#else
using Microsoft.EntityFrameworkCore;
using Model;
using Model.Doc;
using Model.Git;
using Model.Notes;
using Model.Website;
using Model.Work.Tasks;
namespace Contexts;
public class DatabaseContext : DbContext
{
public DatabaseContext(DbContextOptions<DatabaseContext> options) : base(options)
{
Database.EnsureCreated();
}
public DbSet<AgileSprintModel> AgileSprintModels { get; set; } = default!;
public DbSet<AgileTaskModel> AgileTaskModels { get; set; } = default!;
public DbSet<GitChangeModel> GitChangeModels { get; set; } = default!;
public DbSet<GitPatchModel> GitPatchModels { get; set; } = default!;
public DbSet<WebPageModel> WebPageModels { get; set; } = default!;
public DbSet<WebSectionModel> WebSectionModels { get; set; } = default!;
public DbSet<DocContentModel> DocContentModels { get; set; } = default!;
public DbSet<DocConnectionModel> DocConnectionModels { get; set; } = default!;
public DbSet<DocSectionModel> DocSectionModels { get; set; } = default!;
public DbSet<NoteContentModel> NoteContentModels { get; set; } = default!;
public DbSet<NoteConnectionModel> NoteConnectionModels { get; set; } = default!;
public DbSet<NoteSectionModel> NoteSectionModels { get; set; } = default!;
public DbSet<Variable> Variables { get; set; } = default!;
}
#endif
+9
View File
@@ -0,0 +1,9 @@
FROM mcr.microsoft.com/dotnet/sdk:10.0 AS build
WORKDIR /src
COPY . .
RUN dotnet publish Web/Web.csproj -c Release -o /app/publish
FROM nginx:alpine AS final
WORKDIR /usr/share/nginx/html
COPY --from=build /app/publish/wwwroot ./
COPY nginx.conf /etc/nginx/nginx.conf
+107
View File
@@ -0,0 +1,107 @@
Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.0.32112.339
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Model", "Model\Model.csproj", "{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Services", "Services\Services.csproj", "{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Web", "Web\Web.csproj", "{4A54E237-4FF6-4459-91D9-9249AE3E72E0}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "CLI", "CLI\CLI.csproj", "{F8A23FFE-7FCC-4C28-B5CF-DBE435284AFA}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Components", "Components\Components.csproj", "{C0ACFFEB-8098-4119-9C28-3A4D671C2514}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Tests", "Tests\Tests.csproj", "{1460CB4C-7E8E-41F0-8DF2-174C69A3E366}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|Any CPU = Release|Any CPU
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Debug|x64.ActiveCfg = Debug|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Debug|x64.Build.0 = Debug|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Debug|x86.ActiveCfg = Debug|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Debug|x86.Build.0 = Debug|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Release|Any CPU.Build.0 = Release|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Release|x64.ActiveCfg = Release|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Release|x64.Build.0 = Release|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Release|x86.ActiveCfg = Release|Any CPU
{F4D758C2-349F-49F2-86E2-7DAB2B53BB61}.Release|x86.Build.0 = Release|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Debug|x64.ActiveCfg = Debug|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Debug|x64.Build.0 = Debug|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Debug|x86.ActiveCfg = Debug|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Debug|x86.Build.0 = Debug|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Release|Any CPU.Build.0 = Release|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Release|x64.ActiveCfg = Release|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Release|x64.Build.0 = Release|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Release|x86.ActiveCfg = Release|Any CPU
{4F56F39D-D34C-4987-8C3F-3A8E03A2D7E6}.Release|x86.Build.0 = Release|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Debug|x64.ActiveCfg = Debug|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Debug|x64.Build.0 = Debug|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Debug|x86.ActiveCfg = Debug|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Debug|x86.Build.0 = Debug|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Release|Any CPU.ActiveCfg = Release|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Release|Any CPU.Build.0 = Release|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Release|x64.ActiveCfg = Release|Any CPU
{4A54E237-4FF6-4459-91D9-9249AE3E72E0}.Release|x64.Build.0 = Release|Any CPU
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@inject HttpClient httpClient
@if (content == null)
{
<LoadingComponent/>
}
else
{
<div class="doc">
<div class="docHeader">
<div class="docTitle">@docFrontMatter.Title</div>
<div class="docDates">
<div class="docDateUpdated"><b>Updated</b>: @docFrontMatter.UpdatedDate.ToString("MM/dd/yyyy")</div>
<div class="docDateCreated"><b>Created</b>: @docFrontMatter.CreatedDate.ToString("MM/dd/yyyy")</div>
</div>
</div>
<div class="docContent">@((MarkupString)Markdown.ToHtml(content, Pipeline))</div>
<div class="docFooter">
<LinkButtonComponent Href="@GitUrl">
Edit on GitHub <i class="fa-brands fa-github" style="font-size: 24px; margin-left: 5px;"></i>
</LinkButtonComponent>
</div>
</div>
}
<style>
.docTitle {
font-weight: bold;
}
.docHeader {
display: flex;
justify-content: space-between;
}
.docDates {
display: flex;
flex-direction: column;
}
.docFooter {
display: flex;
justify-content: flex-end;
}
th {
padding: 8px;
border: 1px solid gray;
}
td {
padding: 8px;
border: 1px solid gray;
}
</style>
@code {
[Parameter] public DocContentModel DocContentModel { get; set; } = default!;
DocFrontMatterModel docFrontMatter = null!;
private string? content;
private string Filepath => $"content/docs/{DocContentModel.Content}.md";
private string GitUrl => $"{Project.GitResourcesUrl}/{Filepath}";
private MarkdownPipeline Pipeline => MarkdownFiles.Pipeline;
private async Task<DocFrontMatterModel> LoadContent()
{
content = await MarkdownFiles.LoadMarkdown(httpClient, Filepath);
return docFrontMatter =
await MarkdownFiles.LoadFrontMatter<DocFrontMatterModel>(httpClient, Filepath);
}
protected override async Task OnParametersSetAsync()
{
await LoadContent();
}
protected override async Task OnInitializedAsync()
{
await LoadContent();
}
}
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-31
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---
title: Cheat Sheet
summary: Handy links or quick information on this project.
created_date: 2022-04-11
updated_date: 2022-04-11
---
# Overview
This document will contain quick reference information on this project.
## Dev Team
| Name | Role | Discord |
|--------------------|------------|------------------------|
| Jonathan McCaffrey | Maintainer | JonathanMcCaffrey#3544 |
## Project Links
| Name | Purpose | Link |
|------------|-------------------------------------------------------------------|----------------------------------------------------------------|
| Production | Customer facing version of website. `main` branch. | https://www.igpfanreference.com/ |
| Develop | Development/testing version of website. `develop` branch. | https://calm-mud-04916b210.1.azurestaticapps.net/ |
| GitRepo | Where all the dev work goes. | https://github.com/JonathanMcCaffrey/IGP-Fan-Reference |
| CI | Deployment CI logs. See if a new build has successfully released. | https://github.com/JonathanMcCaffrey/IGP-Fan-Reference/actions |
## Educational Links
| Name | Purpose | Link |
|--------|---------------------------------------|----------------------------------------------------------------|
| Blazor | Getting started information on Blazor | https://dotnet.microsoft.com/en-us/apps/aspnet/web-apps/blazor |
-103
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@@ -1,103 +0,0 @@
---
title: Project Data
summary: Using data in this project.
created_date: 2022-04-11
updated_date: 2022-04-11
---
# Overview
This document will contain general information on data in this project.
## General Note
This project is a work in progress. As such, most of the data in the website doesn't follow the document. Ideally, this
will be fixed over time.
## SQL
Relational data is stored in a local SQL database.
This data is converted into JSON so it can be handled by Blazor WASM.
<i>Currently, Blazor WASM has a bug that prevents SQL from being used in production. Although, given SQL doesn't seem to
provide much, aside from increased build times and load times, it might just be best to use the design principals of
SQL, and it's interface, without using the actual technology in production.</i>
The data is then loaded in by a Service, via it's load method.
```csharp
// Using Component
protected override async Task OnInitializedAsync()
{
await AgileService.Load();
}
```
```csharp
// Loading Service
public async Task Load()
{
if (isLoaded) return;
AgileSprintModels =
(await httpClient.GetFromJsonAsync<AgileSprintModel[]>("generated/AgileSprintModels.json")
?? Array.Empty<AgileSprintModel>()).ToList();
AgileTaskModels =
(await httpClient.GetFromJsonAsync<AgileTaskModel[]>("generated/AgileTaskModels.json")
?? Array.Empty<AgileTaskModel>()).ToList();
SortSql();
isLoaded = true;
NotifyDataChanged();
}
```
We create a `SortSql()` method to handle adjusting the data to match what SQL would of given us.
```csharp
private void SortSql()
{
foreach (var agileTask in AgileTaskModels!)
{
if (agileTask.AgileSprintModelId != null)
{
SprintById(agileTask.AgileSprintModelId.Value)?.AgileTaskModels.Add(agileTask);
}
}
}
```
We could also create indexes, or whatever other functionality we lose by SQL not working in production.
Then it's only a matter of using said data.
```csharp
@if (!agileService.IsLoaded())
{
<LoadingComponent/>
}
else
{
<LayoutMediumContentComponent>
<WebsiteTitleComponent>Agile</WebsiteTitleComponent>
<div class="agileViewContainer">
@foreach (var sprint in agileService.AgileSprintModels!
.OrderBy(e => e.EndDate).Reverse())
{
<details class="sprintDisplayContainer @sprint.GetSprintType().ToLower()"
open="@(sprint.GetSprintType() == SprintType.Current)">
<summary class="sprintSummary">
<div class="sprintTitle">@sprint.Name</div>
```
## Localized Strings
Localized strings are handled in the Localizations.resx file.
Most text isn't using localized strings yet. And English is the only plan of support in the short term, and probably in
the long term as well.
## Markdown Files
Documents and Notes are markdown files located in the `wwwroot/content` folder.
Navigation to these pages is handled via the SQL data.
-93
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@@ -1,93 +0,0 @@
---
title: Setup
summary: Get set up on developing this web project.
created_date: 3/30/2022
updated_date: 4/7/2022
---
# Overview
This document will contain general setup notes for the project.
## Prerequisite
To understand content in this document, it is recommended to have some software development experience. Particularly
using GitHub and Visual Studio.
- [GitHub Documentation](https://docs.github.com/en/get-started)
- [Visual Studio Documentation](https://visualstudio.microsoft.com/vs/getting-started/)
To make updates to this website, it is recommended to understand HTML/CSS and C#.
- [C# Documentation](https://docs.microsoft.com/en-us/dotnet/csharp/)
- [Mozilla's HTML Documentation](https://developer.mozilla.org/en-US/docs/Learn/HTML/Introduction_to_HTML/Getting_started)
- [W3SCHOOLS' HTML Documentation](https://www.w3schools.com/html/)
Further, you should understand the product and clients this website is for. So it is recommended to play "Immortal:
Gates of Pyre".
- [IGP Website](https://gatesofpyre.com/)
- **Please Note:** This product currently has restricted access with it is in a pre-alpha state. If you are not
aware or interested in IGP, I recommend to wait for product release. Otherwise, check out their discord for steps
of getting access.
## Installation
Download and install Visual Studio preview.
**Note:** Visual Studio Preview currently doesn't work on Mac for this project. Use a PC, or Rider.
[https://visualstudio.microsoft.com/vs/preview/](https://visualstudio.microsoft.com/vs/preview/)
When installing, ensure you have selected "Workloads | **ASP.NET and web development**" and "Individual components | **
.NET WebAssembly build tools**".
## Download Project
Get this project from GitHub.
```bash
git clone https://github.com/JonathanMcCaffrey/IGP-Fan-Reference.git
```
## Project Tree
```
C:.
├───.github
│ └───workflows # Workflows to deploy website
├───Components # Components used be website
├───Contexts
├───IGP
│ ├───Pages # Website pages
│ └───wwwroot
│ ├───css
│ ├───generated # Files generated by IGP_Convert. Do not edit
│ ├───image
│ └───javascript
├───IGP_Convert # Converts SQL into JSON for Blazor Wasm
├───Model # Data models
└───Services # Web services
```
## Running
- Open `IGP/IGP.sln`.
- Click the green RUN button in Visual Studio.
- A local copy of the IGP Website should have launched on your machine.
## Publishing
Code committed to the `main` branch will automatically be deployed to [production](https://www.igpfanreference.com/).
Code committed to the `develop` branch will automatically be deployed
to [development](https://calm-mud-04916b210.1.azurestaticapps.net/).
_This is handle via the files in `.github/workflow`. Look into
these [GitHub Actions Documents](https://docs.github.com/en/actions) if curious about how this CI system works._
## Troubleshooting
Nothing that some good internet searches cannot resolved. But you can also contact the project maintainer
on [Discord](https://discord.gg/uMq8bMGeeN).
@@ -1,83 +0,0 @@
[
{
"Id": 0,
"Name": "Easy Tasks",
"Description": "General tasks that I can grab when too tired to program",
"StartDate": null,
"EndDate": null,
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 1,
"Name": "Agile Sprint",
"Description": "Changelogs and sprint views were going to be pushed till later, but I am feeling inspired by the IGP Content Creators\u0027 minimum weekly lifecycle requirement. So I am going to focus on agile-related tasks, and handle roadmap tasks after this initial sprint. All weekly sprints will release on Sunday, starting next Sunday.",
"StartDate": "2022-02-14T00:00:00",
"EndDate": "2022-02-20T00:00:00",
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 2,
"Name": "SQL Update",
"Description": "The SQL update is big enough to be a full sprint in of itself, and I spent less time this week for development. Will just extend sprint by 2 week, and remove all non SQL tasks from the sprint.",
"StartDate": "2022-02-20T00:00:00",
"EndDate": "2022-03-27T00:00:00",
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 3,
"Name": "Database Page",
"Description": "Improvements to the Database page",
"StartDate": "2022-03-27T00:00:00",
"EndDate": "2022-04-03T00:00:00",
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 4,
"Name": "Branding",
"Description": "Improve streaming branding around the website",
"StartDate": "2022-04-03T00:00:00",
"EndDate": "2022-04-10T00:00:00",
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 5,
"Name": "Calculators",
"Description": "Improve Calculators",
"StartDate": "2022-04-10T00:00:00",
"EndDate": "2022-04-24T00:00:00",
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 6,
"Name": "Infrastructure Misc",
"Description": "Localization, Analytics, and Test Automation",
"StartDate": "2022-04-24T00:00:00",
"EndDate": "2022-05-08T00:00:00",
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 7,
"Name": "Damage Calculator and Lists",
"Description": "Sort unit data by damage output. Select a attack and defense unit to see hits to kill.",
"StartDate": "2022-05-08T00:00:00",
"EndDate": "2022-05-22T00:00:00",
"Notes": null,
"AgileTaskModels": []
},
{
"Id": 8,
"Name": "More Test Automation and CI",
"Description": "More test automation work. Integrate into CI",
"StartDate": "2022-05-22T00:00:00",
"EndDate": "2022-06-05T00:00:00",
"Notes": null,
"AgileTaskModels": []
}
]
File diff suppressed because it is too large Load Diff
@@ -1,44 +0,0 @@
[
{
"Id": 1,
"ParentId": null,
"DocSectionModelId": 1,
"Href": "setup",
"DocumentationModels": [],
"Parent": null,
"PageOrder": 0,
"CreatedDate": "2022-03-30T00:00:00",
"UpdatedDate": "2022-04-07T00:00:00",
"Name": "Development Setup",
"Description": "Get set up on developing this web project.",
"Content": "setup"
},
{
"Id": 2,
"ParentId": null,
"DocSectionModelId": 1,
"Href": "project-data",
"DocumentationModels": [],
"Parent": null,
"PageOrder": 0,
"CreatedDate": "2022-04-11T00:00:00",
"UpdatedDate": "2022-04-11T00:00:00",
"Name": "Project Data",
"Description": "Using data in this project.",
"Content": "project-data"
},
{
"Id": 3,
"ParentId": null,
"DocSectionModelId": 1,
"Href": "cheat-sheet",
"DocumentationModels": [],
"Parent": null,
"PageOrder": 0,
"CreatedDate": "2022-04-11T00:00:00",
"UpdatedDate": "2022-04-11T00:00:00",
"Name": "Cheat Sheet",
"Description": "Handy links or quick information on this project.",
"Content": "cheat-sheet"
}
]
@@ -1,7 +0,0 @@
[
{
"Id": 1,
"Name": "Start",
"DocumentationModels": []
}
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-850
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@@ -1,850 +0,0 @@
[
{
"Id": 1,
"GitPatchModelId": 1,
"Name": "Shrink Header Navigation",
"Description": "The full header navigation is now only visible on desktop when hovered.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 2,
"GitPatchModelId": 1,
"Name": "Database UX Update",
"Description": "Desktop Database Filter UI has been updated. It\u0027s now always visible.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 3,
"GitPatchModelId": 2,
"Name": "Fixing Thrum Stats",
"Description": "Speed was too low. Health and Shields ratio is slightly different.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 4,
"GitPatchModelId": 3,
"Name": "Memory Tester",
"Description": "Fun quick feature added while I rewrite my database. Tests memory of units ranges and speeds.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 5,
"GitPatchModelId": 3,
"Name": "Privacy Policy Removed",
"Description": "Removed cringe privacy policy. It misses the issue. Will eventually add operational analytics and cookies, and add a more applicable Privacy Policy if needed. Not a priority though.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 6,
"GitPatchModelId": 3,
"Name": "Input Tripling",
"Description": "Fixed a bug where inputs could get tripled on the Build Calculator.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 7,
"GitPatchModelId": 3,
"Name": "Agile Changes",
"Description": "Updated Agile log to indicate the next 2 weeks will be spent on SQL",
"Commit": "Planning",
"Important": "False"
},
{
"Id": 8,
"GitPatchModelId": 4,
"Name": "Hiding WIP Pyre Feature",
"Description": "Whoops, WIP Pyre feature accidentally got committed to production. Now hidden.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 9,
"GitPatchModelId": 5,
"Name": "Build Calc Optimization",
"Description": "Improved speeds",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 10,
"GitPatchModelId": 5,
"Name": "Change Log Filter",
"Description": "Change log now defaults to showing only important patches",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 11,
"GitPatchModelId": 5,
"Name": "Motes Consumed",
"Description": "Motes now consumed in the build calculator when making a townhall.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 12,
"GitPatchModelId": 6,
"Name": "Agile UI Tweaks",
"Description": "Making the agile text look a bit better before stream.",
"Commit": "Style",
"Important": "False"
},
{
"Id": 13,
"GitPatchModelId": 7,
"Name": "Database Armor",
"Description": "Added missing armor display to database.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 14,
"GitPatchModelId": 8,
"Name": "Home Page",
"Description": "Added a quick placeholder-ish homepage.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 15,
"GitPatchModelId": 8,
"Name": "Database Army Default",
"Description": "Database UI now defaults to Army selection. Given most people are probably going to want to view the units.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 16,
"GitPatchModelId": 9,
"Name": "Mobile Menu Back",
"Description": "You can now click the page after selecting a Section, to go back to Section nav.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 17,
"GitPatchModelId": 10,
"Name": "Mobile Menu Fixed",
"Description": "Fixed the mobile menu not actually being positioned to the bottom of the screen on phones.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 18,
"GitPatchModelId": 11,
"Name": "Tablet Menu",
"Description": "Added a hamburger nav menu for tablets.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 19,
"GitPatchModelId": 11,
"Name": "Mobile Menu",
"Description": "Added a bottom nav menu for phones.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 20,
"GitPatchModelId": 12,
"Name": "0.0.6.8375a",
"Description": "Database updated to 0.0.6.8375a",
"Commit": "Game Patch",
"Important": "True"
},
{
"Id": 21,
"GitPatchModelId": 12,
"Name": "Database Descriptions",
"Description": "Added more text descriptions to buildings and etc..",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 22,
"GitPatchModelId": 12,
"Name": "Guids",
"Description": "Now using Guids and strings over enums. View in /raw-database page.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 23,
"GitPatchModelId": 12,
"Name": "Mobile UI",
"Description": "Additional mobile UI improvements. Harass calculator now has fewer inputs that don\u0027t matter.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 24,
"GitPatchModelId": 12,
"Name": "Bug Tasks",
"Description": "Added feature/bug task indicator to agile view. Added consume mote bug in build calculator to next sprint. (Calculator not consuming motes on Town Hall building)",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 25,
"GitPatchModelId": 12,
"Name": "Entity Display UI",
"Description": "Display UI improved. Build Calculator now uses the same Entity display UI as the Database.",
"Commit": "Style",
"Important": "False"
},
{
"Id": 26,
"GitPatchModelId": 13,
"Name": "Removed Embedded YouTube",
"Description": "Having embedded videos makes my privacy policy look completely untrue. Removed the video (it\u0027s now a link) and added a message on the privacy policy to point out that the error occured.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 27,
"GitPatchModelId": 13,
"Name": "Agile View Backlog",
"Description": "Added backlog rendering to the Agile View Page. Added priority level to better indicate what tasks have high or zero priority.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 28,
"GitPatchModelId": 14,
"Name": "Privacy Policy Page",
"Description": "The privacy policy is now a page rather than a blurb on the About page.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 29,
"GitPatchModelId": 14,
"Name": "Privacy Policy Update",
"Description": "I added information on how I use personal data. And a disclaimer that privacy can never be guaranteed.",
"Commit": "Privacy Policy",
"Important": "False"
},
{
"Id": 30,
"GitPatchModelId": 14,
"Name": "Minor Tweaks",
"Description": "Minor UI changes and text fixes.",
"Commit": "None",
"Important": "False"
},
{
"Id": 31,
"GitPatchModelId": 15,
"Name": "Homepage",
"Description": "Making Of page no longer shows on the homepage",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 32,
"GitPatchModelId": 15,
"Name": "DevOnly Component",
"Description": "Added a DevOnly component to wrap UI content that should not be released to production. I.e. the Homepage bug.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 33,
"GitPatchModelId": 16,
"Name": "Agile View",
"Description": "Add an agile page to show current activities.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 34,
"GitPatchModelId": 16,
"Name": "Rendering Entire Database",
"Description": "I can now render the database without lag. Not sure what fixed it.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 35,
"GitPatchModelId": 16,
"Name": "Database Data",
"Description": "Added a ton of data to the database. Such as various descriptions. More work is still to be done.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 36,
"GitPatchModelId": 16,
"Name": "Database Ids",
"Description": "Database has less duplicated content. Army entities now link to their Upgrades and Abilities. More work is still to be done.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 37,
"GitPatchModelId": 16,
"Name": "Blades of the Godhead Requirement",
"Description": "Fixed the requirement incorrectly being the Eye of Aros. Now is properly Bearer of the Crown.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 38,
"GitPatchModelId": 16,
"Name": "UI Changes",
"Description": "Various UI changes and tweaks",
"Commit": "Style",
"Important": "False"
},
{
"Id": 39,
"GitPatchModelId": 16,
"Name": "Streams",
"Description": "Added a Streams page. It mentions plans to do Twitch streams on Sunday.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 40,
"GitPatchModelId": 16,
"Name": "IMMORTAL",
"Description": "Fixed \u0022IMMORTAL: Gates of Pyre\u0022 game title. Will no longer refer to it as \u0022Immortal: Gates of Pyre\u0022.",
"Commit": "Typo",
"Important": "False"
},
{
"Id": 41,
"GitPatchModelId": 16,
"Name": "Mobile Support",
"Description": "All the pages should now work on phones.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 42,
"GitPatchModelId": 17,
"Name": "Form Text",
"Description": "Fixed search bar in database, name and colour in build calculator, from not rendering \uD83D\uDE10",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 43,
"GitPatchModelId": 17,
"Name": "UI Test Automation Road Map",
"Description": "Adding test automation to the roadmap",
"Commit": "Planning",
"Important": "False"
},
{
"Id": 44,
"GitPatchModelId": 18,
"Name": "Build Calculator Interval",
"Description": "600 is too laggy. Reducing to 360 until optimizations are done.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 45,
"GitPatchModelId": 18,
"Name": "Changelog Patch Date",
"Description": "Fixed date on previous patch in changelog. Should be one day earlier.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 46,
"GitPatchModelId": 19,
"Name": "UI Overhaul",
"Description": "Cleaned up and restyled a lot of UI. Like Page Containers, Alerts, Forms, Nav Buttons, and more.",
"Commit": "Style",
"Important": "False"
},
{
"Id": 47,
"GitPatchModelId": 19,
"Name": "Separate Pages",
"Description": "Navigation now uses different pages, instead of loading content onto the main page.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 48,
"GitPatchModelId": 19,
"Name": "Making Of",
"Description": "Adding Making Of page for design reference.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 49,
"GitPatchModelId": 19,
"Name": "Change Log",
"Description": "Adding Change Log page for viewing update history.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 50,
"GitPatchModelId": 19,
"Name": "Mobile Priority",
"Description": "Changed mobile support priority in roadmap from low and possible to high and planned, and updated description.",
"Commit": "Planning",
"Important": "False"
},
{
"Id": 51,
"GitPatchModelId": 20,
"Name": "Purple Colours",
"Description": "Added placeholder-ish purple color scheme.",
"Commit": "Style",
"Important": "False"
},
{
"Id": 52,
"GitPatchModelId": 20,
"Name": "SQL",
"Description": "Agile and Change Log pages now use JSON made from SQL",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 53,
"GitPatchModelId": 21,
"Name": "Discord Link",
"Description": "Made a discord for the website, and added invite link to contact page",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 54,
"GitPatchModelId": 21,
"Name": "Loading Improvemnts",
"Description": "Agile and Change Log loading improved",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 55,
"GitPatchModelId": 21,
"Name": "Desktop Nav closing",
"Description": "Desktop nav menu now closes when a page link is clicked",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 56,
"GitPatchModelId": 22,
"Name": "0.0.6.8900a",
"Description": "Database updated to 0.0.6.8900a",
"Commit": "Game Patch",
"Important": "True"
},
{
"Id": 57,
"GitPatchModelId": 23,
"Name": "Database Links",
"Description": "Various entity references in the database now link to the entity via a dialog interface",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 58,
"GitPatchModelId": 24,
"Name": "Documentation Page",
"Description": "Added a docs page with some starter setup information",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 59,
"GitPatchModelId": 24,
"Name": "Database Filters",
"Description": "Fixed filter defaults. Removed unimportant filter types",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 60,
"GitPatchModelId": 25,
"Name": "Database Fixes",
"Description": "Various fixes to bad data. Added some missing entities",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 61,
"GitPatchModelId": 25,
"Name": "Plain View",
"Description": "Database can now change to plain view for easy copy and pasting",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 62,
"GitPatchModelId": 25,
"Name": "Direct Links",
"Description": "Database now supports direct links. database/Throne to see just Throne",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 63,
"GitPatchModelId": 26,
"Name": "Better Navigation",
"Description": "Documentational pages now use a more logical navigation format, with sections, and parent-child documents",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 64,
"GitPatchModelId": 26,
"Name": "Style Improvements",
"Description": "Improved home page styling on website highlighted content",
"Commit": "Style",
"Important": "False"
},
{
"Id": 65,
"GitPatchModelId": 26,
"Name": "Warning Cleanup",
"Description": "Removed a bunch of development code warnings",
"Commit": "Chore",
"Important": "False"
},
{
"Id": 66,
"GitPatchModelId": 27,
"Name": "Toasts",
"Description": "Added some error toasts to build calculator. Needs work",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 67,
"GitPatchModelId": 27,
"Name": "Localization Text",
"Description": "Added localization logic for handling some text. Currently only supporting English",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 68,
"GitPatchModelId": 27,
"Name": "GitHub Button",
"Description": "Harass Calculator now links to code in repo, instead of showing it as text",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 69,
"GitPatchModelId": 28,
"Name": "Markdown",
"Description": "Docs and Notes are now easily editable markdown files. Navigation will still be handled via SQL formatted data.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 70,
"GitPatchModelId": 28,
"Name": "Passive Data",
"Description": "Added new passive data from Twitter post.",
"Commit": "Feature",
"Important": "True"
},
{
"Id": 71,
"GitPatchModelId": 28,
"Name": "Toast Fade",
"Description": "Fixed toasts not fading out over time.",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 72,
"GitPatchModelId": 28,
"Name": "Click Desktop Menu",
"Description": "Added better menu navigation for desktop users.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 73,
"GitPatchModelId": 29,
"Name": "Added document on Hotkeys",
"Description": "Document on how to customize hotkeys",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 74,
"GitPatchModelId": 29,
"Name": "0.0.6.9121a",
"Description": "Database updated to v0.0.6.9121a",
"Commit": "Game Patch",
"Important": "True"
},
{
"Id": 75,
"GitPatchModelId": 30,
"Name": "Build Calculator Optimizations",
"Description": "Now faster",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 76,
"GitPatchModelId": 31,
"Name": "Cancel Not Reverting",
"Description": "Cancel button removes unlocked tech again",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 77,
"GitPatchModelId": 31,
"Name": "GroveHeart Upgrade",
"Description": "Can upgrade Grove Heart again",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 78,
"GitPatchModelId": 31,
"Name": "Locked Text",
"Description": "Hotkey Text is now always visible. Text is gray when key is locked behind tech",
"Commit": "Style",
"Important": "False"
},
{
"Id": 79,
"GitPatchModelId": 31,
"Name": "Immortal Filters",
"Description": "This works again. Switching between Ajari and Orzum will changes unit choices",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 80,
"GitPatchModelId": 31,
"Name": "Added Missing Data",
"Description": "Added missing data for filtering and unlocking entities",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 81,
"GitPatchModelId": 32,
"Name": "Offline mode",
"Description": "You can now use the website offline",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 82,
"GitPatchModelId": 32,
"Name": "Search Bar",
"Description": "Desktop users now have a search bar. Very WIP, needs some QOL",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 83,
"GitPatchModelId": 32,
"Name": "Style Changes",
"Description": "Changes to styles to RoadMap and Desktop Navigation",
"Commit": "Style",
"Important": "False"
},
{
"Id": 84,
"GitPatchModelId": 32,
"Name": "Build Calculator Improvements",
"Description": "Additional tweaks to build calculator UI and features",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 85,
"GitPatchModelId": 32,
"Name": "Stub Pages",
"Description": "Added blank stub pages",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 86,
"GitPatchModelId": 33,
"Name": "Search Hotkey",
"Description": "Making the search hotkey work.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 87,
"GitPatchModelId": 34,
"Name": "Economy Comparison",
"Description": "Compare two economies together. WIP and contains bugs",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 88,
"GitPatchModelId": 35,
"Name": "v0.0.6.9201a",
"Description": "Database updated to v0.0.6.9201a",
"Commit": "Game Patch",
"Important": "True"
},
{
"Id": 89,
"GitPatchModelId": 36,
"Name": "Cancel Button Gives Money",
"Description": "Now properly clearing out saved economy data. Also fixed missing 1 second offset",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 90,
"GitPatchModelId": 37,
"Name": "Wait Buttons",
"Description": "Wait and Wait To buttons have been implemented. Cancel can clear out last made waits",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 91,
"GitPatchModelId": 37,
"Name": "Pyre in Build Calc",
"Description": "You can now see the Pyre in the build calculator.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 92,
"GitPatchModelId": 37,
"Name": "Travel Times Harass Calc",
"Description": "You can now set multiple values for base travel times",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 93,
"GitPatchModelId": 37,
"Name": "Harass Calculator Logic Fixed",
"Description": "Fixed making the harass calc logic bad in the last update.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 94,
"GitPatchModelId": 37,
"Name": "Training Queue",
"Description": "Calculator now considers a training queue. Will wait if full",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 95,
"GitPatchModelId": 38,
"Name": "Permission Page",
"Description": "Can now enable/disable storage and analytics permissions.",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 96,
"GitPatchModelId": 38,
"Name": "Storage Page",
"Description": "Can now set a bunch of Build Calculator defaults on the Storage Page",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 97,
"GitPatchModelId": 39,
"Name": "Added Analytics",
"Description": "Can now opt into data tracking",
"Commit": "Analytics",
"Important": "False"
},
{
"Id": 98,
"GitPatchModelId": 39,
"Name": "CI Tests",
"Description": "GitHub Action now runs tests on dev after each build",
"Commit": "Tests",
"Important": "False"
},
{
"Id": 99,
"GitPatchModelId": 39,
"Name": "Harass Calculator Tests",
"Description": "Testing Harass Calculator inputs and example math",
"Commit": "Tests",
"Important": "False"
},
{
"Id": 100,
"GitPatchModelId": 39,
"Name": "v0.0.6.9513a",
"Description": "Database updated to v0.0.6.9513a",
"Commit": "Game Patch",
"Important": "True"
},
{
"Id": 101,
"GitPatchModelId": 39,
"Name": "BuildCalc Keys",
"Description": "Updated Calc Hotkey UI",
"Commit": "Feature",
"Important": "False"
},
{
"Id": 102,
"GitPatchModelId": 39,
"Name": "Test Logs",
"Description": "Test Logs are now automatically posted to discord",
"Commit": "Tests",
"Important": "False"
},
{
"Id": 103,
"GitPatchModelId": 40,
"Name": "Data Collection Fix",
"Description": "Fixed issue where GA tags weren\u0027t properly saved on Azure",
"Commit": "Fix",
"Important": "False"
},
{
"Id": 104,
"GitPatchModelId": 40,
"Name": "v0.0.6.9553a",
"Description": "Database updated to v0.0.6.9553a",
"Commit": "Game Patch",
"Important": "True"
},
{
"Id": 105,
"GitPatchModelId": 41,
"Name": "Search Test",
"Description": "Added a test for opening/closing the search dialog",
"Commit": "Test",
"Important": "False"
},
{
"Id": 106,
"GitPatchModelId": 41,
"Name": "Chart Pixels Optimized",
"Description": "Removed redundant pixels slowing down the charts on the build calc page",
"Commit": "Fix",
"Important": "False"
}
]
-289
View File
@@ -1,289 +0,0 @@
[
{
"Id": 1,
"Name": "Database UX Patch",
"Date": "2022-03-13T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 2,
"Name": "Thrum Stats Hotfix",
"Date": "2022-03-12T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 3,
"Name": "Memory Tester Patch",
"Date": "2022-03-01T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 4,
"Name": "Hide Pyre Hotfix",
"Date": "2022-02-20T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 5,
"Name": "Stream Patch 1",
"Date": "2022-02-20T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 6,
"Name": "Agile UI Hotfix",
"Date": "2022-02-20T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 7,
"Name": "Armor Patch",
"Date": "2022-02-19T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 8,
"Name": "Home Page Patch",
"Date": "2022-02-19T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 9,
"Name": "Mobile Menu Hotfix 2",
"Date": "2022-02-19T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 10,
"Name": "Mobile Menu Hotfix",
"Date": "2022-02-19T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 11,
"Name": "Mobile Menu Patch",
"Date": "2022-02-19T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 12,
"Name": "0.0.6.8375a Patch",
"Date": "2022-02-18T00:00:00",
"GitChangeModels": [],
"Important": "True"
},
{
"Id": 13,
"Name": "Google Tracking Hotfix",
"Date": "2022-02-18T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 14,
"Name": "Privacy Policy Patch",
"Date": "2022-02-17T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 15,
"Name": "Home Page Quick Hotfix",
"Date": "2022-02-16T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 16,
"Name": "Early Agile Patch",
"Date": "2022-02-16T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 17,
"Name": "Form Text Rendering Hotfix",
"Date": "2022-02-15T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 18,
"Name": "Reducing Timing Interval Hotfix",
"Date": "2022-02-15T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 19,
"Name": "Changelog Patch",
"Date": "2022-02-14T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 20,
"Name": "SQL Patch",
"Date": "2022-03-26T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 21,
"Name": "Stream Patch 2",
"Date": "2022-03-30T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 22,
"Name": "0.0.6.8900a Patch",
"Date": "2022-03-30T00:00:00",
"GitChangeModels": [],
"Important": "True"
},
{
"Id": 23,
"Name": "Database Links Patch",
"Date": "2022-04-01T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 24,
"Name": "Open Source Patch",
"Date": "2022-04-03T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 25,
"Name": "Stream Patch 3",
"Date": "2022-04-03T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 26,
"Name": "Notes/Docs Patch",
"Date": "2022-04-10T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 27,
"Name": "Stream Patch 4",
"Date": "2022-04-10T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 28,
"Name": "Passive Patch",
"Date": "2022-04-12T00:00:00",
"GitChangeModels": [],
"Important": "True"
},
{
"Id": 29,
"Name": "0.0.6.9121a Patch",
"Date": "2022-04-13T00:00:00",
"GitChangeModels": [],
"Important": "True"
},
{
"Id": 30,
"Name": "Stream Patch 5",
"Date": "2022-04-13T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 31,
"Name": "BuildCalc Hotfix",
"Date": "2022-04-13T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 32,
"Name": "Search Patch",
"Date": "2022-04-16T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 33,
"Name": "Search Hotfix",
"Date": "2022-04-16T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 34,
"Name": "Stream Patch 6",
"Date": "2022-04-17T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 35,
"Name": "v0.0.6.9201a Patch",
"Date": "2022-04-18T00:00:00",
"GitChangeModels": [],
"Important": "True"
},
{
"Id": 36,
"Name": "Build Calc Free Money Hotfix",
"Date": "2022-04-18T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 37,
"Name": "BuildCalc Pyre Patch",
"Date": "2022-04-24T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 38,
"Name": "Stream Patch 7",
"Date": "2022-04-24T00:00:00",
"GitChangeModels": [],
"Important": "False"
},
{
"Id": 39,
"Name": "v0.0.6.9513a Patch",
"Date": "2022-04-28T00:00:00",
"GitChangeModels": [],
"Important": "True"
},
{
"Id": 40,
"Name": "v0.0.6.9553a Patch",
"Date": "2022-04-29T00:00:00",
"GitChangeModels": [],
"Important": "True"
},
{
"Id": 41,
"Name": "Stream Patch 8",
"Date": "2022-04-29T00:00:00",
"GitChangeModels": [],
"Important": "False"
}
]
@@ -1,53 +0,0 @@
[
{
"Id": 1,
"ParentId": null,
"NoteSectionModelId": 3,
"Href": "holdout",
"CreatedDate": "2022-02-18T00:00:00",
"UpdatedDate": "2022-02-18T00:00:00",
"Name": "Coop Holdout, Some distant place (Nuath)",
"Description": "First coop test map in pre-alpha.",
"Content": "coop/holdout",
"LoadedContent": null,
"IsHidden": "False",
"IsPreAlpha": "True",
"NoteContentModels": [],
"Parent": null,
"PageOrder": 0
},
{
"Id": 2,
"ParentId": null,
"NoteSectionModelId": 2,
"Href": "hotkeys",
"CreatedDate": "2022-04-13T00:00:00",
"UpdatedDate": "2022-04-13T00:00:00",
"Name": "Custom HotKey Setup",
"Description": "Customize your hotkeys in the pre-alpha.",
"Content": "settings/hotkeys",
"LoadedContent": null,
"IsHidden": "False",
"IsPreAlpha": "True",
"NoteContentModels": [],
"Parent": null,
"PageOrder": 0
},
{
"Id": 3,
"ParentId": null,
"NoteSectionModelId": 1,
"Href": "armor-types",
"CreatedDate": "2022-04-13T00:00:00",
"UpdatedDate": "2022-04-13T00:00:00",
"Name": "Armor Types",
"Description": "Heavy, Medium, and Light. What does it mean?",
"Content": "the-basics/armor-types",
"LoadedContent": null,
"IsHidden": "False",
"IsPreAlpha": "True",
"NoteContentModels": [],
"Parent": null,
"PageOrder": 0
}
]
-162
View File
@@ -1,162 +0,0 @@
[
{
"Id": 1,
"WebSectionModelId": 2,
"Name": "Database",
"Description": "Database of game information",
"Href": "database",
"IsPrivate": "False"
},
{
"Id": 2,
"WebSectionModelId": 1,
"Name": "Build Calculator",
"Description": "Build order calculator for determining army timings",
"Href": "build-calculator",
"IsPrivate": "False"
},
{
"Id": 3,
"WebSectionModelId": 1,
"Name": "Harass Calculator",
"Description": "Alloy harassment calculator",
"Href": "harass-calculator",
"IsPrivate": "False"
},
{
"Id": 4,
"WebSectionModelId": 1,
"Name": "Memory Tester",
"Description": "Testing memory",
"Href": "memory-tester",
"IsPrivate": "False"
},
{
"Id": 5,
"WebSectionModelId": 1,
"Name": "Comparion Charts",
"Description": "Ecnomy charts to compare build orders",
"Href": "comparison-charts",
"IsPrivate": "True"
},
{
"Id": 6,
"WebSectionModelId": 2,
"Name": "Notes",
"Description": "General player notes",
"Href": "notes",
"IsPrivate": "False"
},
{
"Id": 7,
"WebSectionModelId": 2,
"Name": "Key Mapping",
"Description": "General key mapping info",
"Href": "keymapping",
"IsPrivate": "True"
},
{
"Id": 8,
"WebSectionModelId": 4,
"Name": "Milestones",
"Description": "Link to Milestones on GitHub",
"Href": "https://github.com/JonathanMcCaffrey/IGP-Fan-Reference/milestones",
"IsPrivate": "False"
},
{
"Id": 9,
"WebSectionModelId": 4,
"Name": "Commits",
"Description": "Link to Commits on GitHub",
"Href": "https://github.com/JonathanMcCaffrey/IGP-Fan-Reference/commits/main",
"IsPrivate": "False"
},
{
"Id": 10,
"WebSectionModelId": 4,
"Name": "Tasks",
"Description": "Link to Tasks on GitHub",
"Href": "https://github.com/JonathanMcCaffrey/IGP-Fan-Reference/projects/3",
"IsPrivate": "False"
},
{
"Id": 11,
"WebSectionModelId": 4,
"Name": "Code",
"Description": "Link to Code on GitHub",
"Href": "https://github.com/JonathanMcCaffrey/IGP-Fan-Reference",
"IsPrivate": "False"
},
{
"Id": 12,
"WebSectionModelId": 2,
"Name": "Documentation",
"Description": "Explaining how to use this website",
"Href": "documentation",
"IsPrivate": "True"
},
{
"Id": 13,
"WebSectionModelId": 3,
"Name": "About",
"Description": "Answering general questions on the website",
"Href": "about",
"IsPrivate": "False"
},
{
"Id": 14,
"WebSectionModelId": 3,
"Name": "Contact",
"Description": "My contact info",
"Href": "contact",
"IsPrivate": "False"
},
{
"Id": 15,
"WebSectionModelId": 3,
"Name": "Streams",
"Description": "Stream info",
"Href": "streams",
"IsPrivate": "False"
},
{
"Id": 16,
"WebSectionModelId": 4,
"Name": "Wiki",
"Description": "Link to Wiki on GitHub",
"Href": "https://github.com/JonathanMcCaffrey/IGP-Fan-Reference/wiki",
"IsPrivate": "False"
},
{
"Id": 17,
"WebSectionModelId": 5,
"Name": "Permissions",
"Description": "Permission Settings",
"Href": "permissions",
"IsPrivate": "False"
},
{
"Id": 18,
"WebSectionModelId": 5,
"Name": "Data Collection",
"Description": "Data Collection Settings",
"Href": "data-collection",
"IsPrivate": "True"
},
{
"Id": 19,
"WebSectionModelId": 5,
"Name": "Storage",
"Description": "Storage Settings",
"Href": "storage",
"IsPrivate": "False"
},
{
"Id": 20,
"WebSectionModelId": 1,
"Name": "Economy Comparison",
"Description": "Compare economies",
"Href": "economy-comparison",
"IsPrivate": "False"
}
]
@@ -1,52 +0,0 @@
[
{
"Id": 1,
"Name": "Tools",
"Description": "Tools Stuff",
"Order": 1,
"IsPrivate": "False",
"Icon": "fa-screwdriver-wrench",
"OnlyIcon": false,
"WebPageModels": []
},
{
"Id": 2,
"Name": "Resources",
"Description": "Resources Stuff",
"Order": 2,
"IsPrivate": "False",
"Icon": "fa-toolbox",
"OnlyIcon": false,
"WebPageModels": []
},
{
"Id": 3,
"Name": "General",
"Description": "About Stuff",
"Order": 3,
"IsPrivate": "False",
"Icon": "fa-circle-info",
"OnlyIcon": false,
"WebPageModels": []
},
{
"Id": 4,
"Name": "Development",
"Description": "Development Stuff",
"Order": 4,
"IsPrivate": "False",
"Icon": "fa-code",
"OnlyIcon": false,
"WebPageModels": []
},
{
"Id": 5,
"Name": "Settings",
"Description": "Settings Stuff",
"Order": 5,
"IsPrivate": "False",
"Icon": "fa-gear",
"OnlyIcon": false,
"WebPageModels": []
}
]
-28
View File
@@ -1,28 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Contexts\Contexts.csproj"/>
<ProjectReference Include="..\Model\Model.csproj"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="8.0.14"/>
<PackageReference Include="Microsoft.EntityFrameworkCore" Version="8.0.14"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="8.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="8.0.14"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.SqlServer" Version="8.0.14"/>
<PackageReference Include="Microsoft.EntityFrameworkCore.Tools" Version="8.0.14">
<PrivateAssets>all</PrivateAssets>
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
</ItemGroup>
</Project>
-34
View File
@@ -1,34 +0,0 @@
using System.Text.Json;
using Contexts;
using Microsoft.EntityFrameworkCore;
var webProjectName = "IGP";
var projectPath = $"{Environment.CurrentDirectory}/../../../..";
var webPath = $"{projectPath}/{webProjectName}/wwwroot/generated";
var options = new DbContextOptionsBuilder<DatabaseContext>();
options.UseSqlite($"Filename={projectPath}/{webProjectName}/Database.db");
// Load our database
using (var db = new DatabaseContext(options.Options))
{
// And save data in format Blazor Wasm can use
File.WriteAllTextAsync($"{webPath}/GitPatchModels.json", JsonSerializer.Serialize(db.GitPatchModels));
File.WriteAllTextAsync($"{webPath}/GitChangeModels.json", JsonSerializer.Serialize(db.GitChangeModels));
File.WriteAllTextAsync($"{webPath}/AgileSprintModels.json", JsonSerializer.Serialize(db.AgileSprintModels));
File.WriteAllTextAsync($"{webPath}/AgileTaskModels.json", JsonSerializer.Serialize(db.AgileTaskModels));
File.WriteAllTextAsync($"{webPath}/WebSectionModels.json", JsonSerializer.Serialize(db.WebSectionModels));
File.WriteAllTextAsync($"{webPath}/WebPageModels.json", JsonSerializer.Serialize(db.WebPageModels));
File.WriteAllTextAsync($"{webPath}/DocContentModels.json", JsonSerializer.Serialize(db.DocContentModels));
File.WriteAllTextAsync($"{webPath}/DocConnectionModels.json", JsonSerializer.Serialize(db.DocConnectionModels));
File.WriteAllTextAsync($"{webPath}/DocSectionModels.json", JsonSerializer.Serialize(db.DocSectionModels));
File.WriteAllTextAsync($"{webPath}/NoteContentModels.json", JsonSerializer.Serialize(db.NoteContentModels));
File.WriteAllTextAsync($"{webPath}/NoteConnectionModels.json", JsonSerializer.Serialize(db.NoteConnectionModels));
File.WriteAllTextAsync($"{webPath}/NoteSectionModels.json", JsonSerializer.Serialize(db.NoteSectionModels));
// Set date variable
db.Variables.Find("LastUpdated")!.Value = $"{DateTime.Now:MMMM dd, yyyy}";
File.WriteAllTextAsync($"{webPath}/Variables.json", JsonSerializer.Serialize(db.Variables));
}
-33
View File
@@ -1,33 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations.Schema;
using Model.Work.Tasks.Enums;
namespace Model.Work.Tasks;
public class AgileSprintModel
{
public int Id { get; set; }
public string Name { get; set; } = "Add name...";
public string Description { get; set; } = "Add description...";
public DateTime? StartDate { get; set; } = null;
public DateTime? EndDate { get; set; } = null;
public string Notes { get; set; } = "Add notes...";
[NotMapped] public virtual ICollection<AgileTaskModel> AgileTaskModels { get; set; } = new List<AgileTaskModel>();
public string GetSprintType()
{
var now = DateTime.Now;
if (StartDate == null || EndDate == null) return SprintType.Planned;
if (DateTime.Compare(now, EndDate.GetValueOrDefault()) > 0) return SprintType.Completed;
if (DateTime.Compare(now, StartDate.GetValueOrDefault()) >= 0) return SprintType.Current;
return SprintType.Planned;
}
}
-26
View File
@@ -1,26 +0,0 @@
using System;
using Model.Work.Tasks.Enums;
namespace Model.Work.Tasks;
public class AgileTaskModel
{
public int Id { get; set; } = 1;
public int? AgileSprintModelId { get; set; } = null;
public string Name { get; set; } = "Add name...";
public string Description { get; set; } = "Add description...";
public string Notes { get; set; } = "Add notes...";
public string Status { get; set; } = StatusType.Fun_Idea;
public string Priority { get; set; } = PriorityType.Medium;
public string Task { get; set; } = TaskType.Feature;
public int OrderPriority => Status == StatusType.In_Progress ? 1
: Status == StatusType.Todo ? 2
: Status == StatusType.Done ? 3
: Status == StatusType.Canceled ? 4
: Status == StatusType.To_Test ? 2
: Status == StatusType.Fun_Idea ? 5 : 6;
public DateTime? Created { get; set; } = null;
public DateTime? Finished { get; set; } = null;
}
-10
View File
@@ -1,10 +0,0 @@
namespace Model.Work.Tasks.Enums;
public class PriorityType
{
public const string Blocker = "Blocker";
public const string High = "High";
public const string Medium = "Medium";
public const string Low = "Low";
public const string None = "None";
}
-13
View File
@@ -1,13 +0,0 @@
namespace Model.Work.Tasks.Enums;
public class ProjectType
{
public const string Management = "Management";
public const string Immortal = "Management";
public const string Food = "Management";
public const string Job = "Management";
public const string Time = "Management";
public const string Maintence = "Management";
public const string Website = "Management";
public const string Tasks = "Management";
}
-8
View File
@@ -1,8 +0,0 @@
namespace Model.Work.Tasks.Enums;
public class SprintType
{
public const string Current = "Current";
public const string Planned = "Planned";
public const string Completed = "Completed";
}
-11
View File
@@ -1,11 +0,0 @@
namespace Model.Work.Tasks.Enums;
public class StatusType
{
public const string In_Progress = "In_Progress";
public const string Todo = "Todo";
public const string To_Test = "To_Test";
public const string Done = "Done";
public const string Canceled = "Canceled";
public const string Fun_Idea = "Fun_Idea";
}
-8
View File
@@ -1,8 +0,0 @@
namespace Model.Work.Tasks.Enums;
public class TaskType
{
public const string Feature = "Feature";
public const string Bug = "Bug";
public const string Document = "Document";
}
+5 -4
View File
@@ -25,6 +25,7 @@ public class BuildOrderModel
public int CurrentSupplyUsed { get; set; } = 0;
public Dictionary<int, List<EntityModel>> StartedOrders { get; set; } = new();
public Dictionary<int, List<EntityModel>> CompletedOrders { get; set; } = new();
public Dictionary<int, List<EntityModel>> DepletedOrders { get; set; } = new();
public Dictionary<string, int> UniqueCompletedTimes { get; set; } = new();
public Dictionary<string, int> UniqueCompletedCount { get; set; } = new();
public Dictionary<int, int> SupplyCountTimes { get; set; } = new();
@@ -47,7 +48,7 @@ public class BuildOrderModel
new List<EntityModel>
{
EntityModel.Get(DataType.STARTING_Bastion),
EntityModel.Get(DataType.STARTING_TownHall_Aru)
EntityModel.Get(factionStartingTownHall)
}
}
};
@@ -58,7 +59,7 @@ public class BuildOrderModel
new List<EntityModel>
{
EntityModel.Get(DataType.STARTING_Bastion),
EntityModel.Get(DataType.STARTING_TownHall_Aru)
EntityModel.Get(factionStartingTownHall)
}
}
};
@@ -68,7 +69,7 @@ public class BuildOrderModel
DataType.STARTING_Bastion, 0
},
{
DataType.STARTING_TownHall_Aru, 0
factionStartingTownHall, 0
}
};
UniqueCompletedCount = new Dictionary<string, int>
@@ -77,7 +78,7 @@ public class BuildOrderModel
DataType.STARTING_Bastion, 1
},
{
DataType.STARTING_TownHall_Aru, 1
factionStartingTownHall, 1
}
};
SupplyCountTimes = new Dictionary<int, int>
+2 -7
View File
@@ -11,21 +11,16 @@ public class BuildToCompareModel
private int numberOfTownHallExpansions;
public string Faction { get; set; }
public EntityModel GetTownHallEntity => DATA.Get()[
public EntityModel GetTownHallEntity => EntityData.Get()[
Faction.Equals(DataType.FACTION_QRath)
? DataType.BUILDING_Acropolis
: DataType.BUILDING_GroveHeart];
public EntityModel GetTownHallMining2Entity => DATA.Get()[
public EntityModel GetTownHallMining2Entity => EntityData.Get()[
Faction.Equals(DataType.FACTION_QRath)
? DataType.BUPGRADE_MiningLevel2_QRath
: DataType.BUPGRADE_MiningLevel2_Aru];
public EntityModel GetTownHallMining3Entity => DATA.Get()[
Faction.Equals(DataType.FACTION_QRath)
? DataType.BUPGRADE_MiningLevel3_QRath
: DataType.BUPGRADE_MiningLevel3_Aru];
public int NumberOfTownHallExpansions
{
get => numberOfTownHallExpansions;
-10
View File
@@ -1,10 +0,0 @@
using System.ComponentModel.DataAnnotations;
namespace Model.Doc;
public class DocConnectionModel
{
[Key] public int Id { get; set; } = 1;
public int ParentId { get; set; } = 1;
public int ChildId { get; set; } = 1;
}
-40
View File
@@ -1,40 +0,0 @@
using System;
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Model.Doc;
public class DocContentModel
{
[Key] public int Id { get; set; } = 1;
public int? ParentId { get; set; } = null;
public int? DocSectionModelId { get; set; } = null;
public string Href { get; set; }
[NotMapped]
public virtual ICollection<DocContentModel> DocumentationModels { get; set; } = new List<DocContentModel>();
[NotMapped] public virtual DocContentModel Parent { get; set; }
[NotMapped] public virtual int PageOrder { get; set; }
public DateTime CreatedDate { get; set; }
public DateTime UpdatedDate { get; set; }
public string Name { get; set; } = "";
public string Description { get; set; } = null;
public string Content { get; set; } = "";
private string GetLink()
{
var link = Href;
if (Parent != null) link = $"{Parent.GetLink()}/" + link;
return link;
}
public string GetDocLink()
{
return $"docs/{GetLink()}";
}
}
-12
View File
@@ -1,12 +0,0 @@
using System;
using YamlDotNet.Serialization;
namespace Model.Doc;
public class DocFrontMatterModel
{
[YamlMember(Alias = "title")] public string Title { get; set; }
[YamlMember(Alias = "summary")] public string Summary { get; set; }
[YamlMember(Alias = "created_date")] public DateTime CreatedDate { get; set; }
[YamlMember(Alias = "updated_date")] public DateTime UpdatedDate { get; set; }
}
-15
View File
@@ -1,15 +0,0 @@
using System.Collections.Generic;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace Model.Doc;
public class DocSectionModel
{
[Key] public int Id { get; set; }
public string Name { get; set; }
[NotMapped]
public virtual ICollection<DocContentModel> DocumentationModels { get; set; } = new List<DocContentModel>();
}
File diff suppressed because it is too large Load Diff
+438
View File
@@ -0,0 +1,438 @@
using System.Collections.Generic;
using Model.Entity.Parts;
using Model.Entity.Types;
using Model.Types;
namespace Model.Entity.Data;
public partial class EntityData
{
public static Dictionary<string, EntityModel> GetAbilityData()
{
return new Dictionary<string, EntityModel>
{
// Abilities
// Q'Rath
{
DataType.ABILITY_RadiantWard,
new EntityModel(DataType.ABILITY_RadiantWard, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Radiant Ward", Descriptive = DescriptiveType.Ability,
Description =
"""
Target a location. A Hidden mine is laid there.
Detonates when enemy ground units get close. Enemies hit
are revealed, slowed, and take additional damage.
"""
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D", HoldSpace = true })
.AddPart(new EntityProductionModel { DefensiveLayer = 45, Cooldown = 40 })
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_RadiantWard })
.AddPart(new EntityVitalityModel
{ Health = 30, DefenseLayer = 30, Lasts = 60, Armor = ArmorType.Light })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_HouseOfFadingSaints,
Requirement = RequirementType.Production_Building
})
},
{
DataType.PASSIVE_Maledictions,
new EntityModel(DataType.PASSIVE_Maledictions, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Maledictions", Descriptive = DescriptiveType.Passive,
Description = @"Stun ground units? With Maledictions passive.",
Notes = "Not implemented"
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.ABILITY_Windstep,
new EntityModel(DataType.ABILITY_Windstep, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Windstep", Descriptive = DescriptiveType.Ability,
Description =
"""
Target a location. Teleport to location: costs Shields.
Decrease cooldown and avoid Shield cost when teleporting to <b style="color:white">Hallowed Ground</b>.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Cooldown = 20 })
},
{
DataType.ABILITY_Intervention,
new EntityModel(DataType.ABILITY_Intervention, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Intervention", Descriptive = DescriptiveType.Ability,
Description =
"Target a location. A Saoshin leaps to the location and heals friendly units."
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Cooldown = 30 })
},
{
DataType.ABILITY_OrdainedPassage,
new EntityModel(DataType.ABILITY_OrdainedPassage, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Ordained Passage", Descriptive = DescriptiveType.Ability,
Description =
"""
Target an area to send a damage reduction to circle to.
The circle starts at the Ark Mother, travels to the target location, and stays there for a duration.
Friendly units get damage reduction while in the circle, including when it is movie.
Costs all the Ark Mother's Shields.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Cooldown = 3, Energy = 55 })
},
{
DataType.ABILITY_DeployAbsolver,
new EntityModel(DataType.ABILITY_DeployAbsolver, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Deploy Absolver", Descriptive = DescriptiveType.Ability,
Description =
@"Deploying the Absolver drastically <b style=""color: orange"">increases its attack speed</b>."
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.ABILITY_DeployMagi,
new EntityModel(DataType.ABILITY_DeployMagi, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Deploy Magi", Descriptive = DescriptiveType.Ability,
Description =
"""Deploys the Magi to project <b style="color:white">Hallowed Ground</b> around it."""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.ABILITY_DeploySentinel,
new EntityModel(DataType.ABILITY_DeploySentinel, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Deploy Sentinel", Descriptive = DescriptiveType.Ability,
Description =
"""
Deploy to absorb enemy projectiles. Costs Shields.
Deployed units cannot move. Use Mobilize to move again.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.ABILITY_Smite,
new EntityModel(DataType.ABILITY_Smite, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Smite", Descriptive = DescriptiveType.Ability,
Description =
"""
Target an enemy unit. Deal damage after a delay.
After being targeted, the enemy can move out of range to
cancel damage. Can store up to 2 charges.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Cooldown = 2, Energy = 30 })
},
{
DataType.ABILITY_Awestrike,
new EntityModel(DataType.ABILITY_Awestrike, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Awestrike", Descriptive = DescriptiveType.Ability,
Description =
"""
Target and area. Damages enemy ground units.
Units in the center of the area take more damage.
Units take damage over time after the initial burst of damage and continue to take damage
over time after leaving the area.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Cooldown = 8, Energy = 60 })
},
{
DataType.ABILITY_TitheBlades,
new EntityModel(DataType.ABILITY_TitheBlades, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Tithe Blades", Descriptive = DescriptiveType.Ability,
Description =
"""
Activate to steal Shields from your nearby ground units, up to a cap.
Also increases attack speed based on amount of Shields stolen.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Cooldown = 70 })
},
{
DataType.ABILITY_MobilizeQrath,
new EntityModel(DataType.ABILITY_MobilizeQrath, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Mobilize Q'Rath", Descriptive = DescriptiveType.Ability,
Description =
"Mobilize all deployed Q'Rath units."
})
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
// Abilities
// Aru
{
DataType.ABILITY_MobilizeAru,
new EntityModel(DataType.ABILITY_MobilizeAru, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Mobilize Aru", Descriptive = DescriptiveType.Ability,
Description =
@"Mobilize all deployed Aru units."
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_Offering,
new EntityModel(DataType.ABILITY_Offering, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Offering", Descriptive = DescriptiveType.Ability,
Description =
"Sacrifices 10 life to give Masked Hunters +3 damage for 3 shots. And increased speed and attack speed."
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_Offering })
.AddPart(new EntityProductionModel { Cooldown = 5 })
},
{
DataType.ABILITY_DiveBomb,
new EntityModel(DataType.ABILITY_DiveBomb, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Dive Bomb", Descriptive = DescriptiveType.Ability,
Description =
"The aarox dives down into the ground, dealing damage in a smaller area. Non-hovering units in the area take additional damage over time."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_DrainingEmbrace,
new EntityModel(DataType.ABILITY_DrainingEmbrace, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Draining Embrace", Descriptive = DescriptiveType.Ability,
Description = "Units in the target area are rooted and lose energy."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
.AddPart(new EntityProductionModel { Energy = 30, Cooldown = 5 })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_BloodPlague,
new EntityModel(DataType.ABILITY_BloodPlague, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Blood Plague", Descriptive = DescriptiveType.Ability,
Description =
"Damage is based on maximum HP. Damage cannot kill a unit."
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
.AddPart(new EntityProductionModel { Energy = 90, Cooldown = 8 })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_DeployResinant,
new EntityModel(DataType.ABILITY_DeployResinant, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Deploy Resinant", Descriptive = DescriptiveType.Ability,
Description =
"Get even more attack range if deployed on Rootway. Deploying a unit makes it unable to move. Use Mobilize to move again."
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_DeployBloodAnchor,
new EntityModel(DataType.ABILITY_DeployBloodAnchor, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Deploy Blood Anchor", Descriptive = DescriptiveType.Ability,
Description =
"""
Activate to deploy and begin spawning Cystic Crawlers.<br/>
<br/>
Generates Rootway. Cystic Crawlers are temporary units that cannot survive off Rootway and self-destruct to deal
area damage. Deployed units cannot move. Use Mobilize to move again.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_BloodyRebound,
new EntityModel(DataType.ABILITY_BloodyRebound, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Bloody Rebond", Descriptive = DescriptiveType.Ability,
Description =
"""
Active to prevent death for a duration.
Instead of dying, the Bloodbound will teleport to the place it was when the ability was activated.
It also takes less damage while Blood Rebound is active.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "D" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Energy = 50, Cooldown = 40 })
},
{
DataType.ABILITY_RootVice,
new EntityModel(DataType.ABILITY_RootVice, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Root Vice", Descriptive = DescriptiveType.Ability,
Description =
"Roots all units for several seconds, then leaves them slowed for several seconds after."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "D" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Energy = 50, Cooldown = 10 })
},
{
DataType.ABILITY_BirthingStorm,
new EntityModel(DataType.ABILITY_BirthingStorm, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Birthing Storm", Descriptive = DescriptiveType.Ability,
Description =
"""
Target an area to deal damage and Seed enemies.
""",
Notes =
"""
Deals 10 damage + 5% of max life of the target immediately upon affecting the enemy unit. <br/>
It deals 15 damage + 15% after 8 seconds. If the unit dies during those 8 seconds (including the final burst),
spawns 1 quitl every 2 supply of the dead unit, rounded up. Stacking only refreshes duration of debuff.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "D" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Energy = 95, Cooldown = 8 })
},
{
DataType.ABILITY_DeployDreadSister,
new EntityModel(DataType.ABILITY_DeployDreadSister, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Deploy Dread Sister", Descriptive = DescriptiveType.Dislodger,
Description =
"""
Deploy to get more damage and more range.<br/>
<br/>
Can only attack ground. Each shot cost Energy. Use Mobilize to move again.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVanguardAddedModel
{ ImmortalId = DataType.IMMORTAL_Mala, ReplaceId = DataType.UNIT_Godphage })
},
{
DataType.ABILITY_MorphToGodphage,
new EntityModel(DataType.ABILITY_MorphToGodphage, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Morph To Godphage", Descriptive = DescriptiveType.Dislodger,
Description = "Active to morph a Red Seer into a Godphage"
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Alloy = 150, Energy = 100, BuildTime = 25 })
.AddPart(new EntitySupplyModel { Takes = 8 })
.AddPart(new EntityRequirementModel
{ Id = DataType.UNIT_RedSeer, Requirement = RequirementType.Morph })
.AddPart(new EntityVitalityModel { Health = 225, DefenseLayer = 375, Armor = ArmorType.Heavy })
.AddPart(new EntityMovementModel { Speed = 350, Movement = MovementType.Ground })
.AddPart(new EntityWeaponModel
{ Damage = 155, Range = 1100, SecondsBetweenAttacks = 7f, Targets = TargetType.Ground })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HiddenX })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_GodphageDamage })
},
{
DataType.ABILITY_DeepTunnel,
new EntityModel(DataType.ABILITY_DeepTunnel, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Deep Tunnel"
})
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HoldSpace = true, HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_ObstructingSwarm,
new EntityModel(DataType.ABILITY_ObstructingSwarm, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Obstructing Swarm"
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.ABILITY_Hematoma,
new EntityModel(DataType.ABILITY_Hematoma, EntityType.Ability)
.AddPart(new EntityInfoModel
{
Name = "Hematoma"
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "D" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
}
};
}
}
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using System.Collections.Generic;
using Model.Entity.Parts;
using Model.Entity.Types;
using Model.Types;
namespace Model.Entity.Data;
public partial class EntityData
{
public static Dictionary<string, EntityModel> GetBuildingData()
{
return new Dictionary<string, EntityModel>
{
// Building
// Q'Rath
{
DataType.BUILDING_Acropolis,
new EntityModel(DataType.BUILDING_Acropolis, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Acropolis",
Descriptive = DescriptiveType.Stronghold,
Description =
"""
Collect Alloy and Ether.<br/>
If all your Strongholds are destroyed, you lose the game.
""",
FlavorText =
"""
"Bereft of Ancient Kin, from My burning heart new mothers shall be made and woven onto
the grateful earth. And within their walls, the righteous shall gather in great number."<br/>
Holy Aros, "Utterances 14.7"
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 450, BuildTime = 90, RequiresWorker = true, ConsumesWorker = true })
.AddPart(new EntityVitalityModel
{ Health = 2300, DefenseLayer = 1200, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2,
TotalAmount = 3600
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
{
DataType.BUPGRADE_MiningLevel2_QRath,
new EntityModel(DataType.BUPGRADE_MiningLevel2_QRath, EntityType.Building_Upgrade)
.AddPart(new EntityInfoModel
{
Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade,
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Acropolis,
Requirement = RequirementType.Morph
})
.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 4,
TotalAmount = 3600
})
},
{
DataType.CONVERSION_EtherSruge_Aru,
new EntityModel(DataType.CONVERSION_EtherSruge_Aru, EntityType.Building_Upgrade)
.AddPart(new EntityInfoModel
{
Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade,
Description = "Gain 100 Ether over 50 seconds"
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.STARTING_TownHall_Aru,
Requirement = RequirementType.Morph
})
.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1,
TotalAmount = 100
})
},
{
DataType.CONVERSION_EtherSruge_QRath,
new EntityModel(DataType.CONVERSION_EtherSruge_QRath, EntityType.Building_Upgrade)
.AddPart(new EntityInfoModel
{
Name = "Ether Surge", Descriptive = DescriptiveType.Upgrade,
Description = "Gain 100 Ether over 50 seconds"
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "CONTROL" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityRequirementModel
{
Id = DataType.STARTING_TownHall_QRath,
Requirement = RequirementType.Morph
})
.AddPart(new EntityProductionModel { Alloy = 50, Cooldown = 50, RequiresWorker = false })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 2, RequiresWorker = false, Resource = ResourceType.Ether, Slots = 1,
TotalAmount = 100
})
},
{
DataType.BUILDING_ApostleOfBinding,
new EntityModel(DataType.BUILDING_ApostleOfBinding, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Apostle of Binding",
Descriptive = DescriptiveType.Economy,
Description =
"""
Automatically harvest Ether.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Alloy = 175, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityVitalityModel
{ Health = 300, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 1.5625f,
RequiresWorker = false,
Resource = ResourceType.Ether,
Slots = 1,
TotalAmount = 1200
})
},
{
DataType.BUILDING_LegionHall,
new EntityModel(DataType.BUILDING_LegionHall, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Legion Hall",
Descriptive = DescriptiveType.Training,
Description =
"""
Trains Sipari, Zephyrs, Magi, and their Vanguard Replacements. Increases Population Capacity.
""",
FlavorText =
"""
"May the angels' army grow in size. May its many arms grow in strength. And may its soul grow in faith."<br/>
Steel Banner-Lord Sian
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityProductionModel { Alloy = 250, BuildTime = 38, RequiresWorker = true })
.AddPart(new EntityVitalityModel
{ Health = 600, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
{
DataType.DEFENSE_FireSinger,
new EntityModel(DataType.DEFENSE_FireSinger, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Fire Singer",
Descriptive = DescriptiveType.Defense,
Description =
"""
Attacks ground/air targets. Does damage over time.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_KeeperOfTheHardenedFlames,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityWeaponModel
{
Damage = 34, Range = 700, SecondsBetweenAttacks = 1.8f, Targets
= TargetType.All
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedWeapons })
.AddPart(new EntityVitalityModel
{ Health = 350, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_PsalmOfFire })
},
{
DataType.BUILDING_KeeperOfTheHardenedFlames,
new EntityModel(DataType.BUILDING_KeeperOfTheHardenedFlames, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Keeper Of the Hardened Flames",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks Attack and Defense Upgrades for all units.<br/>
Unlocks Fire Singer building and research.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Alloy = 100, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityVitalityModel
{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_Reliquary,
new EntityModel(DataType.BUILDING_Reliquary, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Reliquary", Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks training of Magi and their Vanguard replacements.<br/>
Unlocks research for Sipari and their Vanguard replacements.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 25, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_LegionHall,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_MonasteryOfIzur,
new EntityModel(DataType.BUILDING_MonasteryOfIzur, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Monastery of Izur",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks training of Zephyrs and their Vanguard replacements.<br/>
Unlocks research for Zephyrs and their Vanguard replacements.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 50, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_LegionHall,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 700, DefenseLayer = 700, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_SoulFoundry,
new EntityModel(DataType.BUILDING_SoulFoundry, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Soul Foundry",
Descriptive = DescriptiveType.Training,
Description =
"""
Trains Hallowers, Castigators, Absolvers, and their Vanguard replacements. Increases Population Capacity.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 250, Ether = 100, BuildTime = 42, RequiresWorker = true })
.AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_LegionHall,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 900, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
{
DataType.BUILDING_HouseOfFadingSaints,
new EntityModel(DataType.BUILDING_HouseOfFadingSaints, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "House of the Fading Saints",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks training of Hallowers and their Vanguard replacements.
""",
FlavorText =
"""
"And soul pases unto the horizon, joining to the Holiest of Holies and the Host of Heaven."<br/>
Ceremony of the Passing
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 45, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_SoulFoundry,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 500, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_Angelarium,
new EntityModel(DataType.BUILDING_Angelarium, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Angelarium",
Descriptive = DescriptiveType.Training,
Description =
"""
Trains Sentinels, Wardens, Thrones, Shar'U and their Vanguard replacements. Increases Population Capacity.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 250, Ether = 150, BuildTime = 42, RequiresWorker = true })
.AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_SoulFoundry,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 950, DefenseLayer = 950, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
{
DataType.BUILDING_EyeOfAros,
new EntityModel(DataType.BUILDING_EyeOfAros, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Eye of Aros",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks training of Shar'U.<br/>
Unlocks research for Sipari, Shar'U, and their Vanguard replacements.
""",
FlavorText =
"""
"Where My gaze shall fall, blessed son and sun of Mine, you shall go forth
and claim in Our Holy Cause. For you are My Lance and My Rook, and you shall never fail me."<br/>
Holy Aros to Orzum
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 200, Ether = 250, BuildTime = 60, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Angelarium,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 550, DefenseLayer = 550, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_BearerOfTheCrown,
new EntityModel(DataType.BUILDING_BearerOfTheCrown, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Bearer of the Crown",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks training of Thrones.<br/>
Unlocks research for: Thrones, Wardens, and their vanguard replacements.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 250, Ether = 250, BuildTime = 70, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Angelarium,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 625, DefenseLayer = 625, Armor = ArmorType.Heavy, IsStructure = true })
},
// Building
// Aru
{
DataType.BUILDING_GroveHeart,
new EntityModel(DataType.BUILDING_GroveHeart, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Grove Heart", Descriptive = DescriptiveType.Stronghold,
Description =
"""
Collect Alloy and Ether.<br/>
If all your Strongholds are destroyed, you lose the game.
"""
}) //TODO: Add Alloy, Ether and Pyre, Supply to the database
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Alloy = 500, BuildTime = 90, RequiresWorker = true })
.AddPart(new EntityVitalityModel
{
Health = 2000, DefenseLayer = 400, Defense = DefenseType.Overgrowth, Armor = ArmorType.Heavy,
IsStructure = true
})
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2,
TotalAmount = 3600
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
{
DataType.BUPGRADE_GodHeart,
new EntityModel(DataType.BUPGRADE_GodHeart, EntityType.Building_Upgrade)
.AddPart(new EntityInfoModel { Name = "God Heart", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "CONTROL" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVitalityModel
{ Health = 3100, DefenseLayer = 900, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.STARTING_TownHall_Aru,
Requirement = RequirementType.Morph
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AltarOfTheWorthy,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 200, Ether = 100, BuildTime = 60, RequiresWorker = false })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
{
DataType.BUPGRADE_MiningLevel2_Aru,
new EntityModel(DataType.BUPGRADE_MiningLevel2_Aru, EntityType.Building_Upgrade)
.AddPart(new EntityInfoModel
{
Name = "Mining Level 2", Descriptive = DescriptiveType.Upgrade,
Description = "Upgrades the nearest resource cluster to allow more workers to mine from it."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "CONTROL" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_GroveHeart,
Requirement = RequirementType.Morph
})
.AddPart(new EntityProductionModel { Alloy = 400, BuildTime = 20, RequiresWorker = false })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 2,
TotalAmount = 3600
})
},
{
DataType.BUILDING_EtherMaw,
new EntityModel(DataType.BUILDING_EtherMaw, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Ether Maw",
Descriptive = DescriptiveType.Economy,
Description = "Automatically harvest Ether.",
FlavorText =
"""
"The Matriarchs tell of where the ether goes. ARound Lacuathon's trunk swirls a great aurora of
this world's lifeblood, flowing upwards into the half-eaten sky."<br/>
Hunter Ipotzil
"""
}) //TODO Add Ether Node to database
.AddPart(new EntityHotkeyModel { Hotkey = "TAB", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Alloy = 225, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityVitalityModel
{ Health = 400, DefenseLayer = 225, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 1.5625f, RequiresWorker = false, Resource = ResourceType.Ether,
Slots = 1, TotalAmount = 1200
})
},
{
DataType.BUILDING_AltarOfTheWorthy,
new EntityModel(DataType.BUILDING_AltarOfTheWorthy, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Altar of the Worthy",
Descriptive = DescriptiveType.Training,
Description =
"""
Trains Masked Hunters, Xacal, Underspins, Ichors, and their Vanguard replacements. Increases Population Capacity.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityProductionModel { Alloy = 300, BuildTime = 38, RequiresWorker = true })
.AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
{
DataType.BUILDING_Neurocyte,
new EntityModel(DataType.BUILDING_Neurocyte, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Neurocyte",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks training of Xacal, Underspines, Red Seers, Brood Anchors, Aarox, Behemoths, and their
Vanguard replacements.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 75, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AltarOfTheWorthy,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 800, DefenseLayer = 200, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_RootCradle,
new EntityModel(DataType.BUILDING_RootCradle, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Root Cradle",
Descriptive = DescriptiveType.Technology,
Description = "Unlocks Attack and Defense Upgrades for all units.",
FlavorText =
"""
Grinding and deep, Laculathon's Rootsong speaks of a time fast apporaching where the Worthy
shall rise and pierce the heart of the Wretched Sun.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "Tab", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 0, BuildTime = 30, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AltarOfTheWorthy,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 900, DefenseLayer = 300, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.DEFENSE_Aerovore,
new EntityModel(DataType.DEFENSE_Aerovore, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Aerovore",
Descriptive = DescriptiveType.Defense,
Description = "Attacks air targets."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = true })
.AddPart(new EntityVitalityModel
{ Health = 300, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air })
},
{
DataType.BUPGRADE_Omnivore,
new EntityModel(DataType.BUPGRADE_Omnivore, EntityType.Building_Upgrade)
.AddPart(new EntityInfoModel
{
Name = "Omnivore",
Descriptive = DescriptiveType.Upgrade,
Description = "Attacks ground/air targets."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "SHIFT" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.DEFENSE_Aerovore,
Requirement = RequirementType.Morph
})
.AddPart(new EntityProductionModel { Alloy = 75, BuildTime = 18, RequiresWorker = false })
.AddPart(new EntityVitalityModel
{ Health = 400, DefenseLayer = 150, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel
{ Damage = 65, Range = 700, SecondsBetweenAttacks = 1.35f, Targets = TargetType.Air })
.AddPart(new EntityWeaponModel
{
Damage = 52, MediumDamage = 61, HeavyDamage = 70, Range = 700, SecondsBetweenAttacks = 1.35f,
Targets = TargetType.Ground
})
},
{
DataType.BUILDING_AmberWomb,
new EntityModel(DataType.BUILDING_AmberWomb, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Amber Womb",
Descriptive = DescriptiveType.Training,
Description =
"""
Trains Wraith Bows, Brood Anchors, and their Vanguard replacements. Increases Population Capacity.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 300, Ether = 100, BuildTime = 42, RequiresWorker = true })
.AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AltarOfTheWorthy,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUPGRADE_GodHeart,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 600, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
{
DataType.BUILDING_BoneCanopy,
new EntityModel(DataType.BUILDING_BoneCanopy, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Bone Canopy",
Descriptive = DescriptiveType.Training,
Description =
"""
Trains Aarox, Thrums, Behemoths, and their Vanguard replacements. Increases Population Capacity.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 300, Ether = 150, BuildTime = 42, RequiresWorker = true })
.AddPart(new EntitySupplyModel { Grants = 16 })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUPGRADE_GodHeart,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityVitalityModel
{ Health = 1100, DefenseLayer = 650, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
{
DataType.BUILDING_MurderHollow,
new EntityModel(DataType.BUILDING_MurderHollow, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Murder Hollow", Descriptive = DescriptiveType.Technology,
Description =
"""
Unlocks Ichor training and research.
""",
FlavorText =
"""
"Foolish Otapeke thought himself the master of Her children. Now he eases the acid
in their bellies. Stay for from the Hollow when they howl like that."<br/>
Huntmaster Etatzli to his initiates
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 75, Ether = 50, BuildTime = 45, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AltarOfTheWorthy,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 400, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_RedVale,
new EntityModel(DataType.BUILDING_RedVale, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Red Vale",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlock training of Red Seer and their Vanguard replacements.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 175, BuildTime = 60, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AltarOfTheWorthy,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.BUILDING_DeepNest,
new EntityModel(DataType.BUILDING_DeepNest, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Deep Nest",
Descriptive = DescriptiveType.Technology,
Description =
"""
Unlock training of Behemoth and their Vanguard replacements.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "C" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 225, Ether = 175, BuildTime = 70, RequiresWorker = true })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_BoneCanopy,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
}
};
}
}
+524
View File
@@ -0,0 +1,524 @@
using System.Collections.Generic;
using Model.Entity.Parts;
using Model.Entity.Types;
using Model.Types;
namespace Model.Entity.Data;
public partial class EntityData
{
public static Dictionary<string, EntityModel> GetImmortalData()
{
return new Dictionary<string, EntityModel>
{
// Immortals
// Aru
{
DataType.IMMORTAL_Atzlan,
new EntityModel(DataType.IMMORTAL_Atzlan, EntityType.Immortal)
.AddPart(new EntityInfoModel { Name = "Atzlan" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityHarvestModel
{
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3,
RequiresWorker = false, Slots = 1, TotalAmount = -1
})
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_GreenThumb })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonGroveGuardian })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ProphetOfTheRoots })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_WallOfRoots })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonDeepWyrm })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonRootBud })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_RootShepard_Atzlan })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Resinant_Atzlan })
},
{
DataType.IMMORTAL_Mala,
new EntityModel(DataType.IMMORTAL_Mala, EntityType.Immortal)
.AddPart(new EntityInfoModel { Name = "Mala" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityHarvestModel
{
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3,
RequiresWorker = false, Slots = 1, TotalAmount = -1
})
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_MothersHunger })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonGroveGuardian })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_RedHarvest })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ProphetsFavor })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_RainOfBlood })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ConstructBloodWell })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Incubator_Mala })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_DreadSister_Mala })
},
{
DataType.IMMORTAL_Xol,
new EntityModel(DataType.IMMORTAL_Xol, EntityType.Immortal)
.AddPart(new EntityInfoModel { Name = "Xol" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityHarvestModel
{
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3,
RequiresWorker = false, Slots = 1, TotalAmount = -1
})
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_StalkersSense })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonGroveGuardian })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ProphetOfTheHunt })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_HuntingGrounds })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_TheGreatHunt })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_ConstructBloodWell })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_BoneStalker_Xol })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_WhiteWoodReaper_Xol })
},
// Immortals
// Q'Rath
{
DataType.IMMORTAL_Ajari,
new EntityModel(DataType.IMMORTAL_Ajari, EntityType.Immortal)
.AddPart(new EntityInfoModel { Name = "Ajari" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityHarvestModel
{
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3,
RequiresWorker = false, Slots = 1, TotalAmount = -1
})
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_MendingGrace })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonCitadel })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_HeavensAegis })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_DeliverFromEvil })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_Salvation })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Saoshin_Ajari })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_ArkMother_Ajari })
},
{
DataType.IMMORTAL_Orzum,
new EntityModel(DataType.IMMORTAL_Orzum, EntityType.Immortal)
.AddPart(new EntityInfoModel { Name = "Orzum" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityHarvestModel
{
Resource = ResourceType.Pyre, HarvestedPerInterval = 1, HarvestDelay = 3,
RequiresWorker = false, Slots = 1, TotalAmount = -1
})
.AddPart(new EntityIdPassiveModel { Id = DataType.IPASSIVE_OrdainedConquest })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_RookOfIra })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_SummonCitadel })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_EmpireUnbroken })
.AddPart(new EntityIdPyreSpellModel { Id = DataType.ISPELL_PillarOfHeaven })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Zentari_Orzum })
.AddPart(new EntityIdVanguardModel { Id = DataType.VANGUARD_Sceptre_Orzum })
},
// Immortal Passives
{
DataType.IPASSIVE_MendingGrace,
new EntityModel(DataType.IPASSIVE_MendingGrace, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Mending Grace",
Description =
"Friendly units heal on Hallowed Ground. Units get an initial burst of healing after a delay, then heal over time."
})
},
{
DataType.IPASSIVE_OrdainedConquest,
new EntityModel(DataType.IPASSIVE_OrdainedConquest, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Ordained Conquest",
Description =
"""
Citadels generate Pyre passively. Execute towers below 20% HP.
"""
})
},
{
DataType.IPASSIVE_MothersHunger,
new EntityModel(DataType.IPASSIVE_MothersHunger, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Mother's Hunger",
Description =
"""
Units that die near Blood Wells, Grove Guardians, Incubators, Dread Sisters, Mala's Specter,
and units that dies during Rain of Blood give Sacral Blood.
"""
})
},
{
DataType.IPASSIVE_StalkersSense,
new EntityModel(DataType.IPASSIVE_StalkersSense, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Stalker's Sense",
Description = "Increases the vision range of your units by 1."
})
},
{
DataType.IPASSIVE_GreenThumb,
new EntityModel(DataType.IPASSIVE_GreenThumb, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Green Thumb",
Description = "Friendly units near Atzlan heal over time."
})
},
// Pyre Spells
// Q'Rath
{
DataType.ISPELL_SummonCitadel,
new EntityModel(DataType.ISPELL_SummonCitadel, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Summon Citadel",
Description =
"""
Target a Phyric Foundation. Summon a Citadel.<br/>
Can attack ground and air. Heals friendly units. Does not require a worker.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel { Pyre = 50, BuildTime = 70 })
.AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel
{
Damage = 20, Range = 800, AttacksPerSecond = 1.124f, Targets = TargetType.All,
MediumDamage = 25, HeavyDamage = 30
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
// Orzum
{
DataType.ISPELL_RookOfIra,
new EntityModel(DataType.ISPELL_RookOfIra, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Rook of Ira",
Description =
"Target a location to summon a Rook of Ira."
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum })
.AddPart(new EntityProductionModel { Pyre = 125, Cooldown = 90, BuildTime = 3 })
},
{
DataType.ISPELL_EmpireUnbroken,
new EntityModel(DataType.ISPELL_EmpireUnbroken, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Empire Unbroken",
Description =
"""
Targe an area. Buildings get damage reduction then heal.<br/>
Temporary. Healing happens at the end of the spell.<br/>
Temporarily turns Citadels into Rooks of Ira.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum })
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 120 })
},
{
DataType.ISPELL_PillarOfHeaven,
new EntityModel(DataType.ISPELL_PillarOfHeaven, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Pillar of the Heavens",
Description =
"""
Target an area to deal massive area damage.<br/>
Creates temporary <b>Hallowed Ground</b> that improves friendly unit attack speed.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Orzum })
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 120 })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Zeal })
},
// Ajari
{
DataType.ISPELL_HeavensAegis,
new EntityModel(DataType.ISPELL_HeavensAegis, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Heaven's Aegis",
Description =
"""
Target a friendly unit. It gets movement speed and Shields.<br/>
Periodically saves charges, up to a cap.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari })
.AddPart(new EntityProductionModel { Pyre = 25, Cooldown = 0.5f })
},
{
DataType.ISPELL_DeliverFromEvil,
new EntityModel(DataType.ISPELL_DeliverFromEvil, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Deliver from Evil",
Description =
"""
Target an area. Friendly units teleport to your nearest Acropolis.<br/>
Units get Shields for a few seconds before teleporting.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari })
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 60 })
},
{
DataType.ISPELL_Salvation,
new EntityModel(DataType.ISPELL_Salvation, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Salvation",
Description =
"""
Target a location. Summon Ajari's Specter to prevent death.<br/>
Saved units are brought back to Ajari's location at the end of the duration. Destroying Ajari's
Urn ends the effect and prevents Saved units from coming back.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Ajari })
.AddPart(new EntityProductionModel { Pyre = 175, Cooldown = 45 })
},
// Immortal Spells
// Aru
{
DataType.ISPELL_SummonGroveGuardian,
new EntityModel(DataType.ISPELL_SummonGroveGuardian, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Summon Grove Guardian",
Description = "Creates a powerful defensive structure on a Tower Foundation."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 50, BuildTime = 70 })
.AddPart(new EntityVitalityModel
{ Health = 1850, DefenseLayer = 450, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel
{ Damage = 19, Range = 800, AttacksPerSecond = 1.887f, Targets = TargetType.All })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
{
DataType.ISPELL_ConstructBloodWell,
new EntityModel(DataType.ISPELL_ConstructBloodWell, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Construct Blood Well",
Description =
"Creates a rootway generating structure that heals nearby allied units, and transfers it's blood to nearby allied units."
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 25, Cooldown = 21, BuildTime = 3 })
.AddPart(new EntityVitalityModel
{ Health = 400, Energy = 100, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_RestoreLifeblood })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Transfusion })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
// Atzlan
{
DataType.ISPELL_ProphetOfTheRoots,
new EntityModel(DataType.ISPELL_ProphetOfTheRoots, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Prophet Of The Roots",
Description =
"Moves Atzlan to target Root Bud. Blesses the Root Bud to give units nearby more overgrowth Atzlan heals nearby units."
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 25, Cooldown = 3 })
.AddPart(new EntityVitalityModel
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.ISPELL_WallOfRoots,
new EntityModel(DataType.ISPELL_WallOfRoots, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Wall of Roots",
Description =
"""
Spawn a Wall of Roots that blocks ground pathing.<br/>
Click and drag to "draw" the wall. Wall takes damage over time when it's off rootway.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 50, Cooldown = 10 })
.AddPart(new EntityVitalityModel
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.ISPELL_SummonDeepWyrm,
new EntityModel(DataType.ISPELL_SummonDeepWyrm, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Summon Deep Wyrm",
Description =
"""
The Deep Wyrm roams in the area and attacks any ground enemy unit entering the rootway.<br/>
Spawns rootway on summon. The Deep Wyrm is invulnerable and uncontrollable.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 55 })
.AddPart(new EntityVitalityModel
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
},
{
DataType.ISPELL_SummonRootBud,
new EntityModel(DataType.ISPELL_SummonRootBud, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Summon Root Bud",
Description =
"""
Generates Rootway<br/>
Must be placed on Rootway and in range of another Root Bud or Stronghold
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Cooldown = 25 })
.AddPart(new EntityVitalityModel
{ Health = 25, DefenseLayer = 50, Armor = ArmorType.Heavy, IsStructure = true })
},
// Mala
{
DataType.ISPELL_RedHarvest,
new EntityModel(DataType.ISPELL_RedHarvest, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Red Harvest",
Description =
"""
Target a location to summon Mala's Specter.<br/>
Nearby units make Quitl and give Sacral Blood on-death.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Pyre = 75, Cooldown = 90 })
},
{
DataType.ISPELL_ProphetsFavor,
new EntityModel(DataType.ISPELL_ProphetsFavor, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Prophet's Favor",
Description =
"""
Target an area. Permanently empower units.<br/>
Empowered units get more HP and damage. Does not stack.<br/>
Costs Sacral Blood. Get Sacral Blood from Mala's other Powers and Vanguard.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel { Cooldown = 5 })
},
{
DataType.ISPELL_RainOfBlood,
new EntityModel(DataType.ISPELL_RainOfBlood, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "Rain of Blood",
Description =
"Rains blood from the sky for 30 seconds. Massively increases global life regeneration for allied troops. Allies anywhere also have significantly increased blood regeneration."
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Mala })
.AddPart(new EntityProductionModel { Pyre = 150, Cooldown = 30 })
},
// Xol
{
DataType.ISPELL_ProphetOfTheHunt,
new EntityModel(DataType.ISPELL_ProphetOfTheHunt, ImmortalSpellType.Combat)
.AddPart(new EntityInfoModel
{
Name = "Prophet Of The Hunt",
Description =
"""
Target a location to summon Xol.
Get XP by assiting in kills. Level up to become more powerful.
""",
Notes =
" - Summons Xol (stealthed) after a 1 second delay.<br/> - Xol has 225 Life, 75 Shield, 410 Move speed, 70 Radius.<br/> - Xol has a weapon: 28 Damage, 1s Cooldown, 7 Range, Ground and Air.<br/> - Every 4 attacks, the next attack will deal 22 bonus damage.<br/>"
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol })
.AddPart(new EntityProductionModel { Cooldown = 50, Pyre = 50 })
},
{
DataType.ISPELL_HuntingGrounds,
new EntityModel(DataType.ISPELL_HuntingGrounds, ImmortalSpellType.Combat)
.AddPart(new EntityInfoModel
{
Name = "Hunting Grounds",
Description =
"""
Target an area. Friendly units there become Hidden.
After becoming Hidden, friendly units get more movement speed, attack speed, and damage on their first attack.
Hunting Grounds disappears 5 seconds after a unit inside attacks.
""",
Notes =
" - After a 10 second delay, creates a large ambush area which lasts until after an ambush is sprung.<br/> - Units in the Hunting Ground become stealth.<br/> - Stealth units will deal double damage on the first attack and spring the ambush.<br/> - The Hunting Ground will disappear 5 seconds after an ambush is sprung.<br/> - Units can only get the bonus once."
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol })
.AddPart(new EntityProductionModel { Cooldown = 10, Pyre = 25 })
},
{
DataType.ISPELL_TheGreatHunt,
new EntityModel(DataType.ISPELL_TheGreatHunt, EntityType.Pyre_Spell)
.AddPart(new EntityInfoModel
{
Name = "The Great Hunt",
Description =
"""
Activate to reduce enemy vision range and give friendly units movement speed.
Affects all units. Friendly units get attack speed on-kill
""",
Notes =
" - Reduces enemy vision to 6 range (used to be 3).<br/> - After a 3 second delay, the hunt begins. The hunt lasts 20 seconds.<br/> - Summons Xol (moveable) to lead the hunt.<br/> - Units gain a 70% decaying move speed bonus for 6 seconds.<br/> - While on the hunt killing an enemy will cause a frenzy giving the killer double attack speed for 7 seconds <br/> - Adds duration timer to Xol"
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "V" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVanguardAddedModel { ImmortalId = DataType.IMMORTAL_Xol })
.AddPart(new EntityProductionModel { Pyre = 175, Cooldown = 50 })
}
};
}
}
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using System.Collections.Generic;
using Model.Entity.Parts;
using Model.Entity.Types;
using Model.Types;
namespace Model.Entity.Data;
public partial class EntityData
{
public static Dictionary<string, EntityModel> GetMiscData()
{
return new Dictionary<string, EntityModel>
{
// Neutrals
// Pyre Events
{
DataType.PYREEVENT_CampTaken, new EntityModel(DataType.PYREEVENT_CampTaken, EntityType.Pyre_Event)
.AddPart(new EntityInfoModel { Name = "Pyre Camp", Description = "Provides 25 when taken." })
.AddPart(new EntityPyreRewardModel { BaseReward = 25 })
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "2" })
},
{
DataType.PYREEVENT_MinerTaken, new EntityModel(DataType.PYREEVENT_MinerTaken, EntityType.Pyre_Event)
.AddPart(new EntityInfoModel { Name = "Pyre Camp", Description = "Provides 90 when taken." })
.AddPart(new EntityPyreRewardModel
{ BaseReward = 0, OverTimeRewardDuration = 90, OverTimeReward = 1 })
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "2" })
},
{
DataType.PYREEVENT_TowerKilled, new EntityModel(DataType.PYREEVENT_TowerKilled, EntityType.Pyre_Event)
.AddPart(new EntityInfoModel { Name = "Tower Taken", Description = "Provides 10 when destroyed." })
.AddPart(new EntityPyreRewardModel { BaseReward = 10 })
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "2" })
},
// TEAPOTS
{
DataType.TEAPOT_Teapot, new EntityModel(DataType.TEAPOT_Teapot, EntityType.Teapot)
.AddPart(new EntityInfoModel
{
Name = "Teapot", Description = "Basic scout. Every faction has this",
Notes = @"Very powerful! So Fast"
})
.AddPart(new EntityVitalityModel { Health = 120, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 400 })
},
{
DataType.TEAPOT_FlyingTeapot, new EntityModel(DataType.TEAPOT_FlyingTeapot, EntityType.Teapot)
.AddPart(new EntityInfoModel
{
Name = "Detector",
Description = "Has 1100 vision, and can see hidden units within 1000 range.",
Notes = @"Doesn't take up a scout slot."
})
.AddPart(new EntityRequirementModel { Id = DataType.TEAPOT_Teapot })
.AddPart(new EntitySupplyModel { Takes = 1 })
.AddPart(new EntityProductionModel { Alloy = 100, Ether = 50 })
.AddPart(new EntityVitalityModel { Health = 120, DefenseLayer = 80, Armor = ArmorType.Light })
.AddPart(new EntityMovementModel { Speed = 280, Movement = MovementType.Air })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Detection })
},
// Families
{
DataType.FAMILY_Rae,
new EntityModel(DataType.FAMILY_Rae, EntityType.Family, true)
.AddPart(new EntityInfoModel
{
Name = "Rae"
})
},
{
DataType.FAMILY_Sylv,
new EntityModel(DataType.FAMILY_Sylv, EntityType.Family, true)
.AddPart(new EntityInfoModel
{
Name = "Sylv"
})
},
{
DataType.FAMILY_Angelic,
new EntityModel(DataType.FAMILY_Angelic, EntityType.Family, true)
.AddPart(new EntityInfoModel
{
Name = "Angelic"
})
},
{
DataType.FAMILY_Human,
new EntityModel(DataType.FAMILY_Human, EntityType.Family, true)
.AddPart(new EntityInfoModel
{
Name = "Human"
})
},
{
DataType.FAMILY_Coalition,
new EntityModel(DataType.FAMILY_Coalition, EntityType.Family, true)
.AddPart(new EntityInfoModel
{
Name = "Coalition?"
})
},
{
DataType.FAMILY_Demonic,
new EntityModel(DataType.FAMILY_Demonic, EntityType.Family, true)
.AddPart(new EntityInfoModel
{
Name = "Demonic?"
})
},
{
DataType.FAMILY_NazRa,
new EntityModel(DataType.FAMILY_NazRa, EntityType.Family, true)
.AddPart(new EntityInfoModel
{
Name = "Naz'Ra"
})
},
// Factions
// Sylv
{
DataType.FACTION_Aru,
new EntityModel(DataType.FACTION_Aru, EntityType.Faction)
.AddPart(new EntityInfoModel
{
Name = "Aru"
})
.AddPart(new EntityPassiveModel
{
Name = "Overgrowth",
Description =
"Your units have an extra layer of health a regens rapidly when a unit hasn't been damaged recently. This regen is doubled on rootway."
})
.AddPart(new EntityPassiveModel
{
Name = "Blood",
Description =
"Your casters passively get blood for spells. This blood regen rate is increased on rootway. Your casters can also spend their own life as blood. (Spending health as blood is currenly not in game.)"
})
.AddPart(new EntityPassiveModel
{
Name = "Blood Wells",
Description =
"You can summon blood wells for pyre, that allow you to heal your units health and mana."
})
},
{
DataType.FACTION_Iratek,
new EntityModel(DataType.FACTION_Iratek, EntityType.Faction, true)
.AddPart(new EntityInfoModel
{
Name = "Iratek"
})
},
{
DataType.FACTION_Yul,
new EntityModel(DataType.FACTION_Yul, EntityType.Faction, true)
.AddPart(new EntityInfoModel { Name = "Yul" })
},
// Factions
// Angelic
{
DataType.FACTION_QRath,
new EntityModel(DataType.FACTION_QRath, EntityType.Faction)
.AddPart(new EntityInfoModel
{
Name = "Q'Rath",
Notes =
"Angelic faction that has adopted many humans into their ranks. They seek to bring more into their collective."
})
.AddPart(new EntityPassiveModel
{
Name = "Wards",
Description =
"Your units have an extra layer of health that is always (but slowly) regenerates. The regeneration is double on Hallowed Ground."
})
},
{
DataType.FACTION_YRiah,
new EntityModel(DataType.FACTION_QRath, EntityType.Faction, true)
.AddPart(new EntityInfoModel { Name = "R'Raih" })
},
{
DataType.FACTION_ArkShai,
new EntityModel(DataType.FACTION_QRath, EntityType.Faction, true)
.AddPart(new EntityInfoModel
{ Name = "Ark'Shai" })
},
// Factions
// Human
{
DataType.FACTION_Jora,
new EntityModel(DataType.FACTION_Jora, EntityType.Faction, true)
.AddPart(new EntityInfoModel { Name = "Jora" })
},
{
DataType.FACTION_Telmetra,
new EntityModel(DataType.FACTION_Telmetra, EntityType.Faction, true)
.AddPart(new EntityInfoModel { Name = "Talmetra" })
},
{
DataType.FACTION_Kjor,
new EntityModel(DataType.FACTION_Kjor, EntityType.Faction, true)
.AddPart(new EntityInfoModel
{ Name = "Kjor" }
)
},
// Factions
// Rae
{
DataType.FACTION_Herlesh,
new EntityModel(DataType.FACTION_Herlesh, EntityType.Faction, true)
.AddPart(new EntityInfoModel { Name = "Herlesh" })
},
// Factions
// Coalition
{
DataType.FACTION_Khardu,
new EntityModel(DataType.FACTION_Khardu, EntityType.Faction, true)
.AddPart(new EntityInfoModel { Name = "Khardu" })
},
// Factions
// Neutral
{
DataType.FACTION_Neutral,
new EntityModel(DataType.FACTION_Neutral, EntityType.Faction)
.AddPart(new EntityInfoModel
{
Name = "Neutral"
})
},
// Keys
{
DataType.COMMAND_Attack,
new EntityModel(DataType.COMMAND_Attack, EntityType.Command)
.AddPart(new EntityInfoModel
{ Name = "Attack", Description = "Makes selected units attack targeted area." })
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "D" })
},
{
DataType.COMMAND_StandGround,
new EntityModel(DataType.COMMAND_StandGround, EntityType.Command)
.AddPart(new EntityInfoModel
{ Name = "Stand Ground", Description = "Makes selected units stop moving." })
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "D" })
},
// Starting Structures
{
DataType.STARTING_Bastion,
new EntityModel(DataType.STARTING_Bastion, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Bastion",
Description = "Provides a fully upgraded base worth of alloy.",
Notes = "Revives in 40 seconds when destroyed."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Neutral })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 6, RequiresWorker = false, Resource = ResourceType.Alloy, Slots = 1,
TotalAmount = 6000
})
.AddPart(new EntityVitalityModel { Health = 500, Armor = ArmorType.Heavy })
.AddPart(new EntityWeaponModel
{ Damage = 30, AttacksPerSecond = 1.401f, Targets = TargetType.All, Range = 700 })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_BastionPassives })
},
{
DataType.STARTING_Tower,
new EntityModel(DataType.STARTING_Tower, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Starting Tower",
Notes = "Currently not in game. Can be upgraded to the factions pyre tower."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Neutral })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Neutral })
.AddPart(new EntityVitalityModel
{ Health = 1000, DefenseLayer = 500, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityWeaponModel
{
Damage = 20, Range = 800, AttacksPerSecond = 1.124f, Targets = TargetType.All,
MediumDamage = 25, HeavyDamage = 30
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Respite })
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
// Starting Structures
// Aru
{
DataType.STARTING_TownHall_Aru,
new EntityModel(DataType.STARTING_TownHall_Aru, EntityType.Building, true)
.AddPart(new EntityInfoModel
{ Name = "Grove Heart (Starting)", Descriptive = DescriptiveType.TownHall_Starting })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityVitalityModel
{ Health = 2000, DefenseLayer = 400, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 1, RequiresWorker = true, Resource = ResourceType.Alloy, Slots = 6,
TotalAmount = 6000
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_Rootway })
},
// Starting Structures
// Q'Rath
{
DataType.STARTING_TownHall_QRath,
new EntityModel(DataType.STARTING_TownHall_QRath, EntityType.Building, true)
.AddPart(new EntityInfoModel
{ Name = "Acropolis (Starting)", Descriptive = DescriptiveType.TownHall_Starting })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityVitalityModel
{ Health = 1600, DefenseLayer = 800, Armor = ArmorType.Heavy, IsStructure = true })
.AddPart(new EntityHarvestModel
{
HarvestedPerInterval = 6, RequiresWorker = false, Resource = ResourceType.Alloy, Slots = 1,
TotalAmount = 6000
})
.AddPart(new EntityIdPassiveModel { Id = DataType.PASSIVE_HallowedGround })
},
// Passives
// Neutral
{
DataType.PASSIVE_Detection,
new EntityModel(DataType.PASSIVE_Detection, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Detection", Descriptive = DescriptiveType.Passive,
Description =
@"Unit can see all hidden units in its detection radius."
})
.AddPart(new EntityFactionModel { Faction = DataType.Any })
},
{
DataType.PASSIVE_BastionPassives,
new EntityModel(DataType.PASSIVE_BastionPassives, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "(Scouts and Pyre)", Descriptive = DescriptiveType.Passive,
Description =
@"Bastion generates one scout in 2 minutes, up to a max of 2 scouts. And generates pyre over time."
})
.AddPart(new EntityFactionModel { Faction = DataType.Any })
},
{
DataType.PASSIVE_Respite,
new EntityModel(DataType.PASSIVE_Respite, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Respite", Descriptive = DescriptiveType.Passive,
Description =
@"Nearby units will slowly heal after not attacking or being attacked for 10 seconds."
})
.AddPart(new EntityFactionModel { Faction = DataType.Any })
},
{
DataType.PASSIVE_HarvestAlloy,
new EntityModel(DataType.PASSIVE_HarvestAlloy, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Harvest Alloy", Descriptive = DescriptiveType.Passive,
Description = "This unit can harvest alloy."
})
.AddPart(new EntityFactionModel { Faction = DataType.Any })
},
{
DataType.NEUTRAL_PyreMiner,
new EntityModel(DataType.NEUTRAL_PyreMiner, EntityType.Building)
.AddPart(new EntityInfoModel
{
Name = "Pyre Miner",
Description = "Passively harvest pyre.",
Notes = ""
})
}
};
}
}
+548
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using System.Collections.Generic;
using Model.Entity.Parts;
using Model.Types;
namespace Model.Entity.Data;
public partial class EntityData
{
public static Dictionary<string, EntityModel> GetPassiveData()
{
return new Dictionary<string, EntityModel>
{
// Passives
// Q'Rath Passives
{
DataType.PASSIVE_HallowedWarrior,
new EntityModel(DataType.PASSIVE_HallowedWarrior, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Hallowed Warrior", Descriptive = DescriptiveType.Ability,
Description = @"Gains bonus shields when in Hallowed Ground",
Notes = "+20 Shields on Hallowed Ground."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_GreavesOfAhqar,
new EntityModel(DataType.PASSIVE_GreavesOfAhqar, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Greaves Of Ahqar", Descriptive = DescriptiveType.Ability,
Description = @"+75 Sipari Speed"
})
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_GreavesOfAhqar, Requirement = RequirementType.Research_Upgrade })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_RelicOfTheWrathfulGaze,
new EntityModel(DataType.PASSIVE_RelicOfTheWrathfulGaze, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Relic Of The Wrathful Gaze", Descriptive = DescriptiveType.Ability,
Description = @"Increases Castigator range against air."
})
.AddPart(new EntityRequirementModel
{
Id = DataType.UPGRADE_RelicOfTheWrathfulGaze, Requirement = RequirementType.Research_Upgrade
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_WingsOfTheKenLatir,
new EntityModel(DataType.PASSIVE_WingsOfTheKenLatir, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Wings of the Ken'Latir", Descriptive = DescriptiveType.Passive,
Description = @"Increases the Warden's speed and shields significantly."
})
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_WingsOfTheKenLatir, Requirement = RequirementType.Research_Upgrade })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_ExecutionRites,
new EntityModel(DataType.PASSIVE_ExecutionRites, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Execution Rites", Descriptive = DescriptiveType.Passive,
Description = @"Warden's attacks charge up to a hit that deals greatly increased damage."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_IconOfKhastEem,
new EntityModel(DataType.PASSIVE_IconOfKhastEem, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Icon Of Khast'Eem", Descriptive = DescriptiveType.Passive,
Description = @"Grants the Zentari shields and flat armor reduction."
})
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_IconOfKhastEem, Requirement = RequirementType.Research_Upgrade })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_FaithCastBlades,
new EntityModel(DataType.PASSIVE_FaithCastBlades, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Faith Cast Blades", Descriptive = DescriptiveType.Passive,
Description = @"Increases the range of the Zentari's ranged weapon."
})
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_FaithCastBlades, Requirement = RequirementType.Research_Upgrade })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_ThroneMovingShot,
new EntityModel(DataType.PASSIVE_ThroneMovingShot, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Throne Moving Shot", Descriptive = DescriptiveType.Passive,
Description = @"Thrones can attack while moving."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_SiroccoScript,
new EntityModel(DataType.PASSIVE_SiroccoScript, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Sirocco Script Rites", Descriptive = DescriptiveType.Passive,
Description = @"Increases the derish's movement speed"
})
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_SiroccoScript })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_HallowingRites,
new EntityModel(DataType.PASSIVE_HallowingRites, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Hallowing Rites", Descriptive = DescriptiveType.Passive,
Description = @"Ark Mother's creates Hallowed Ground on stabilize."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_HallowedRuin,
new EntityModel(DataType.PASSIVE_HallowedRuin, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Hallowed Ruin", Descriptive = DescriptiveType.Passive,
Description = @"Hallowers have splash on attacks that leave an area of Hallowed Ground."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_RegentsWrath,
new EntityModel(DataType.PASSIVE_RegentsWrath, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Regent's Wrath", Descriptive = DescriptiveType.Passive,
Description =
@"Sceptres gain energy when stabilized. They lose energy when moving. Energy is spent to have splash on attack."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_PsalmOfFire,
new EntityModel(DataType.PASSIVE_PsalmOfFire, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Psalm Of Fire", Descriptive = DescriptiveType.Applies_Debuff,
Description = @"Fire Singers deal damage over time against attacked targets."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_HallowedWeapons,
new EntityModel(DataType.PASSIVE_HallowedWeapons, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Hallowed Weapons", Descriptive = DescriptiveType.Applies_Debuff,
Description = @"Gains 14 damage while in Hallowed Ground"
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_Zeal,
new EntityModel(DataType.PASSIVE_Zeal, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Zeal", Descriptive = DescriptiveType.Passive,
Description = @"Increased attack speed to allied near Pillar of the Heavens"
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_HallowedGround,
new EntityModel(DataType.PASSIVE_HallowedGround, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Hallowed Ground", Descriptive = DescriptiveType.Passive,
Description = @"This building generates Hallowed Ground."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_WraithBowRange,
new EntityModel(DataType.PASSIVE_WraithBowRange, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Wraith Bow Range", Descriptive = DescriptiveType.Ability,
Description = @"Increases Wraith Bow range against air."
})
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_EoxBowstring, Requirement = RequirementType.Research_Upgrade })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_Rootway,
new EntityModel(DataType.PASSIVE_Rootway, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Rootway", Descriptive = DescriptiveType.Passive,
Description = @"Building generates Rootway."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_BehemothCapacity,
new EntityModel(DataType.PASSIVE_BehemothCapacity, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Quitl Storage", Descriptive = DescriptiveType.Passive,
Description = @"Unit stores quitl for attacks."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_QuitlStorage2,
new EntityModel(DataType.PASSIVE_QuitlStorage2, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Quitl Storage", Descriptive = DescriptiveType.Passive,
Description = @"Unit stores more quitl for attacks."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_VitellineCysts, Requirement = RequirementType.Research_Upgrade })
},
{
DataType.PASSIVE_ExternalDigestion,
new EntityModel(DataType.PASSIVE_ExternalDigestion, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "External Digestion", Descriptive = DescriptiveType.Passive,
Description = @"Ichor attacks splash in a cone."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_PursuitLigaments,
new EntityModel(DataType.PASSIVE_PursuitLigaments, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Pursuit Ligaments", Descriptive = DescriptiveType.Passive,
Description = @"Increases Ichor speed to 530 (+106)."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_PursuitLigaments, Requirement = RequirementType.Research_Upgrade })
},
{
DataType.PASSIVE_Temporary,
new EntityModel(DataType.PASSIVE_Temporary, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Temporary", Descriptive = DescriptiveType.Passive,
Description = @"This unit has a limited duration before it dies."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_Stalk,
new EntityModel(DataType.PASSIVE_Stalk, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Stalk", Descriptive = DescriptiveType.Passive,
Description =
@"After remaining stationary for several seconds, gain Hidden 3 and a movement speed boost.",
Notes = "Lose hidden on attacking"
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_Ambush,
new EntityModel(DataType.PASSIVE_Stalk, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Ambush", Descriptive = DescriptiveType.Passive,
Description = @"This unit deals double damage when attacking from hidden."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel { Id = DataType.UPGRADE_Ambush })
},
{
DataType.PASSIVE_HiddenX,
new EntityModel(DataType.PASSIVE_HiddenX, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Hidden X", Descriptive = DescriptiveType.Passive,
Description = @"This unit cannot be seen unless enemies units are within X."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_FallenHarvest,
new EntityModel(DataType.PASSIVE_FallenHarvest, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Fallen Harvest", Descriptive = DescriptiveType.Passive,
Description = @"Incubator gets energy when nearby non-quitl units die."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_RestoreLifeblood,
new EntityModel(DataType.PASSIVE_RestoreLifeblood, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Restore Lifeblood", Descriptive = DescriptiveType.Passive,
Description = @"Quickly heals a nearby unit"
})
.AddPart(new EntityProductionModel { Cooldown = 0.25f })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_Transfusion,
new EntityModel(DataType.PASSIVE_Transfusion, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Transfusion", Descriptive = DescriptiveType.Passive,
Description = @"Spends mana to refill the mana of nearby units"
})
.AddPart(new EntityProductionModel { Energy = 4, Cooldown = 1 })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_FortifiedIcons,
new EntityModel(DataType.PASSIVE_FortifiedIcons, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Fortified Icons", Descriptive = DescriptiveType.Ability,
Description = @"Increases Sipari shields and increases the bonus while in Hallowed Ground",
Notes = "+20 Shields, and +20 Shields on Hallowed Ground."
})
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_FortifiedIcons, Requirement = RequirementType.Research_Upgrade })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_MendingDecree,
new EntityModel(DataType.PASSIVE_MendingDecree, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Mending Decree", Descriptive = DescriptiveType.Ability,
Description = @"Heals a nearby allied unit."
})
.AddPart(new EntityProductionModel { Energy = 10, Cooldown = 3 })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_GodstoneBulwark,
new EntityModel(DataType.PASSIVE_GodstoneBulwark, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Godstone Bulkwark", Descriptive = DescriptiveType.Ability,
Description = @"Grants +1 damage reduction."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
{
DataType.PASSIVE_Invervention,
new EntityModel(DataType.PASSIVE_Invervention, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Intervention", Descriptive = DescriptiveType.Ability,
Description =
"The Saoshin releases healing energy. Allied units nearby heal over several seconds. This automatically activates when the Saoshin drops below 70 HP."
})
.AddPart(new EntityProductionModel { Pyre = 70, Cooldown = 5 })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
},
// Passives
// Aru Passives
{
DataType.PASSIVE_BloodFrenzy,
new EntityModel(DataType.PASSIVE_BloodFrenzy, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Blood Frenzy", Descriptive = DescriptiveType.Ability,
Description =
@"Thrums gain more attack speed for a short duration when a nearby allied Thrum kills an enemy unit."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_XacalDamage,
new EntityModel(DataType.PASSIVE_XacalDamage, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Xacal Damage", Descriptive = DescriptiveType.Ability,
Description =
@"Xacal builds up charges for double damage overtime. These charges can be spent on attacking."
})
.AddPart(new EntityRequirementModel
{ Id = DataType.UPGRADE_EthericFibers, Requirement = RequirementType.Research_Upgrade })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_XacalDefense,
new EntityModel(DataType.PASSIVE_XacalDefense, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Xacal Defense", Descriptive = DescriptiveType.Ability,
Description =
@"Xacal take 1 less damage from all attacks."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_CastingFromBlood,
new EntityModel(DataType.PASSIVE_CastingFromBlood, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Cast From Blood", Descriptive = DescriptiveType.Ability,
Description =
@"This unit can spend life to cast abilities when it doesn't have enough energy.",
Notes = "They must have at least one remaining hitpoint after to perform Cast From Blood."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_OssifyingSwarm,
new EntityModel(DataType.PASSIVE_OssifyingSwarm, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Ossifying Swarm", Descriptive = DescriptiveType.Ability,
Description =
@"Reduces the movement speed and attack speed of enemies near your attack target.",
Notes = "10% movement and attack speed. Stacks up to 5 times."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_AaroxBurn,
new EntityModel(DataType.PASSIVE_AaroxBurn, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Aarox Burn", Descriptive = DescriptiveType.Ability,
Description =
@"The aarox dies when attacking. Any units in its area of effect suffer damage over time.",
Notes = "Deals 75 damage over 3 seconds."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_QuenchingScythes,
new EntityModel(DataType.PASSIVE_QuenchingScythes, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Quenching Scythes", Descriptive = DescriptiveType.Ability,
Description =
@"Recovers 5 life when dealing damage, or 10 mana if life is full."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_EngorgedArteries,
new EntityModel(DataType.PASSIVE_EngorgedArteries, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Engorged Arteries", Descriptive = DescriptiveType.Ability,
Description =
@"Grants +2 range when deployed on rootway."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_ProjectileGestation,
new EntityModel(DataType.PASSIVE_ProjectileGestation, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Projectile Gestation", Descriptive = DescriptiveType.Ability,
Description =
@"Fires a quitl at a target enemy unit."
})
.AddPart(new EntityProductionModel { Energy = 35, Cooldown = 2.5f })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_GuidingAmber,
new EntityModel(DataType.PASSIVE_GuidingAmber, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Guiding Amber", Descriptive = DescriptiveType.Ability,
Description =
@"Units hit by this attack takes +1 damage for a few seconds, to a maximum of +4."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
},
{
DataType.PASSIVE_FireQuitl,
new EntityModel(DataType.PASSIVE_FireQuitl, EntityType.Passive)
.AddPart(new EntityInfoModel
{
Name = "Spawn Quitl", Descriptive = DescriptiveType.Ability,
Description = @"Unit spawns Quitl on attack.",
Notes = "Quitl deals 99 damage over it's life span of 8 seconds."
})
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
}
};
}
}
+654
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using System.Collections.Generic;
using Model.Entity.Parts;
using Model.Types;
namespace Model.Entity.Data;
public partial class EntityData
{
public static Dictionary<string, EntityModel> GetResearchData()
{
return new Dictionary<string, EntityModel>
{
// Upgrades
// Q'Rath
{
DataType.UPGRADE_GreavesOfAhqar,
new EntityModel(DataType.UPGRADE_GreavesOfAhqar, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Greaves Of Ahqar", Descriptive = DescriptiveType.Upgrade,
Description = "Increases the Sipari speed by 75."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 100, ProducedBy = DataType.BUILDING_Reliquary })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Reliquary,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVanguardReplacedModel
{ ImmortalId = DataType.IMMORTAL_Orzum, ReplacedById = DataType.UPGRADE_FaithCastBlades })
},
{
DataType.UPGRADE_RadiantWard,
new EntityModel(DataType.UPGRADE_RadiantWard, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Research Radiant Ward", Descriptive = DescriptiveType.Upgrade,
Description = "Unlocks the dervish's Radiant Ward ability"
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HoldSpace = true, HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 80, Ether = 80, BuildTime = 34, ProducedBy = DataType.BUILDING_HouseOfFadingSaints })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_HouseOfFadingSaints,
Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_FortifiedIcons,
new EntityModel(DataType.UPGRADE_FortifiedIcons, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Fortified Icons", Descriptive = DescriptiveType.Upgrade,
Description =
"""
Sipari get more Shields.
Bonus Shields from <b style="color:white">Hallowed Ground</b>
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 125, Ether = 125, BuildTime = 60, ProducedBy = DataType.BUILDING_EyeOfAros })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_EyeOfAros,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Reliquary,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVanguardReplacedModel
{ ImmortalId = DataType.IMMORTAL_Orzum, ReplacedById = DataType.UPGRADE_IconOfKhastEem })
},
{
DataType.UPGRADE_FaithCastBlades,
new EntityModel(DataType.UPGRADE_FaithCastBlades, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Faith-Cast Blades", Descriptive = DescriptiveType.Upgrade,
Description =
"""
Zentari get more range attack when in Hallowed Ground.
"""
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 50, Ether = 125, BuildTime = 60, ProducedBy = DataType.BUILDING_Reliquary })
.AddPart(new EntityRequirementModel
{ Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Research_Building })
.AddPart(new EntityVanguardAddedModel
{ ReplaceId = DataType.UPGRADE_GreavesOfAhqar, ImmortalId = DataType.IMMORTAL_Orzum })
},
{
DataType.UPGRADE_RelicOfTheWrathfulGaze,
new EntityModel(DataType.UPGRADE_RelicOfTheWrathfulGaze, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Relic Of The Wrathful Gaze", Descriptive = DescriptiveType.Upgrade,
Description = "Increases the Castigator's anti-air weapon range."
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 75, Ether = 75, BuildTime = 29, ProducedBy = DataType.BUILDING_HouseOfFadingSaints })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_HouseOfFadingSaints,
Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_PsalmOfFire,
new EntityModel(DataType.UPGRADE_PsalmOfFire, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Psalm of Fire", Descriptive = DescriptiveType.Upgrade,
Description = "Fire Singers get area damage."
})
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{
Alloy = 125, Ether = 200, BuildTime = 64,
ProducedBy = DataType.BUILDING_KeeperOfTheHardenedFlames
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_KeeperOfTheHardenedFlames,
Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_WindStep,
new EntityModel(DataType.UPGRADE_WindStep, EntityType.Tech)
.AddPart(new EntityInfoModel
{ Name = "Windstep", Descriptive = DescriptiveType.Upgrade, Description = "Unlocks windstep." })
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 125, Ether = 100, BuildTime = 75, ProducedBy = DataType.BUILDING_MonasteryOfIzur })
.AddPart(new EntityRequirementModel
{ Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Production_Building })
},
{
DataType.UPGRADE_ZephyrRange,
new EntityModel(DataType.UPGRADE_ZephyrRange, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Zephyr Range", Descriptive = DescriptiveType.Upgrade,
Description = "Increases Zephyr's range by 100."
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 50, BuildTime = 50, ProducedBy = DataType.BUILDING_Reliquary })
.AddPart(new EntityRequirementModel
{ Id = DataType.BUILDING_Reliquary, Requirement = RequirementType.Research_Building })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_WindStep })
.AddPart(new EntityIdUpgradeModel { Id = DataType.UPGRADE_ZephyrRange })
},
{
DataType.UPGRADE_SiroccoScript,
new EntityModel(DataType.UPGRADE_SiroccoScript, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Sirocco Script", Descriptive = DescriptiveType.Upgrade,
Description = "Grant's the Dervish Sirocco Script"
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{
Alloy = 100, Ether = 125, BuildTime = 60, ProducedBy = DataType.BUILDING_HouseOfFadingSaints
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_HouseOfFadingSaints,
Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_IconOfTheEnduringVigil,
new EntityModel(DataType.UPGRADE_IconOfTheEnduringVigil, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Icon of the Enduring Vigil", Descriptive = DescriptiveType.Upgrade,
Description = "The Dervish's Radiant Wards become permanent."
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{
Alloy = 100, Ether = 100, BuildTime = 34, ProducedBy = DataType.BUILDING_HouseOfFadingSaints
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_HouseOfFadingSaints,
Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_AbsolverHealthUpgrade,
new EntityModel(DataType.UPGRADE_AbsolverHealthUpgrade, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Absolver Health Upgrade", Descriptive = DescriptiveType.Upgrade,
Description = "Absolvers get more HP and damage reductions"
})
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{
Alloy = 150, Ether = 150, BuildTime = 90, ProducedBy = DataType.BUILDING_HouseOfFadingSaints
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_HouseOfFadingSaints,
Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_Awestrike,
new EntityModel(DataType.UPGRADE_Awestrike, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Awestrike", Descriptive = DescriptiveType.Upgrade,
Description = "Unlocks a damage spell for Shar'u"
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{
Alloy = 125, Ether = 150, BuildTime = 45, ProducedBy = DataType.BUILDING_HouseOfFadingSaints
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_EyeOfAros,
Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_IconOfKhastEem,
new EntityModel(DataType.UPGRADE_IconOfKhastEem, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Icon of Khast'Eem", Descriptive = DescriptiveType.Upgrade,
Description = "Grants the Zentari shields and flat armor reduction."
})
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HoldSpace = true, HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 43, ProducedBy = DataType.BUILDING_EyeOfAros })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_EyeOfAros,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityVanguardAddedModel
{ ReplaceId = DataType.UPGRADE_FortifiedIcons, ImmortalId = DataType.IMMORTAL_Orzum })
},
{
DataType.UPGRADE_WingsOfTheKenLatir,
new EntityModel(DataType.UPGRADE_WingsOfTheKenLatir, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Wings of the Ken'Latir", Descriptive = DescriptiveType.Upgrade,
Description = "Wardens use their empowered attacks more often."
})
.AddPart(new EntityHotkeyModel { Hotkey = "E", HoldSpace = true, HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_BearerOfTheCrown })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_EyeOfAros, Requirement = RequirementType.Production_Building
})
},
{
DataType.UPGRADE_TitheBlades,
new EntityModel(DataType.UPGRADE_TitheBlades, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Tithe Blades", Descriptive = DescriptiveType.Upgrade,
Description = "Unlocks a utility ability for Thrones."
})
.AddPart(new EntityHotkeyModel { Hotkey = "A", HoldSpace = true, HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_QRath })
.AddPart(new EntityProductionModel
{ Alloy = 200, Ether = 200, BuildTime = 120, ProducedBy = DataType.BUILDING_BearerOfTheCrown })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_BearerOfTheCrown, Requirement = RequirementType.Production_Building
})
},
// Upgrades
// Aru
{
DataType.UPGRADE_Offering,
new EntityModel(DataType.UPGRADE_Offering, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Offering",
Descriptive = DescriptiveType.Upgrade,
Description = "Unlocks Offering"
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AltarOfTheWorthy,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Production_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 75, BuildTime = 60, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_PursuitLigaments,
new EntityModel(DataType.UPGRADE_PursuitLigaments, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Pursuit Ligaments",
Description =
"""
Ichors get more movement speed.
""",
Descriptive = DescriptiveType.Upgrade
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 80, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_ResinantSpeed,
new EntityModel(DataType.UPGRADE_ResinantSpeed, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Resinant Speed", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AmberWomb,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_RootShepherdHidden,
new EntityModel(DataType.UPGRADE_RootShepherdHidden, EntityType.Tech)
.AddPart(new EntityInfoModel
{ Name = "Root Shepherd Hidden", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AmberWomb,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_RootShepherdSpeed,
new EntityModel(DataType.UPGRADE_RootShepherdSpeed, EntityType.Tech)
.AddPart(new EntityInfoModel
{ Name = "Root Shepherd Speed", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AmberWomb,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 80, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_EthericFibers,
new EntityModel(DataType.UPGRADE_EthericFibers, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Etheric Fibers", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "Q", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 75, Ether = 100, BuildTime = 75, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_ObstructingSwarm,
new EntityModel(DataType.UPGRADE_ObstructingSwarm, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Obstructing Swarm", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AmberWomb,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 150, Ether = 100, BuildTime = 100, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_Hematoma,
new EntityModel(DataType.UPGRADE_Hematoma, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Hematoma", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_AmberWomb,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 125, Ether = 125, BuildTime = 45, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_VitellineCysts,
new EntityModel(DataType.UPGRADE_VitellineCysts, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Vitelline Cysts", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_DeepNest,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 200, Ether = 200, BuildTime = 46, ProducedBy = DataType.BUILDING_DeepNest })
},
{
DataType.UPGRADE_HyperAdrenoceptors,
new EntityModel(DataType.UPGRADE_HyperAdrenoceptors, EntityType.Tech)
.AddPart(new EntityInfoModel
{ Name = "Hyper Adrenoceptors", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_DeepNest,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 100, BuildTime = 60, ProducedBy = DataType.BUILDING_DeepNest })
},
{
DataType.UPGRADE_EoxBowstring,
new EntityModel(DataType.UPGRADE_EoxBowstring, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Eox Bowstring",
Description = "Increase's the range of the Wraith Bow anti-air attack.",
Descriptive = DescriptiveType.Upgrade
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_Neurocyte,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 50, Ether = 100, BuildTime = 29, ProducedBy = DataType.BUILDING_Neurocyte })
},
{
DataType.UPGRADE_SporeBurst,
new EntityModel(DataType.UPGRADE_SporeBurst, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Spore Burst",
Description = "Aerovores and Omnivores get area damage vs air units.",
Descriptive = DescriptiveType.Upgrade
})
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_RootCradle,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 150, BuildTime = 64, ProducedBy = DataType.BUILDING_RootCradle })
},
{
DataType.UPGRADE_Ambush,
new EntityModel(DataType.UPGRADE_Ambush, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Research Ambush",
Description =
"""
Bone Stalkers get double damage for a few seconds after attack while Hidden.
""",
Descriptive = DescriptiveType.Upgrade
})
.AddPart(new EntityHotkeyModel { Hotkey = "W", HotkeyGroup = "X", HoldSpace = false })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 75, BuildTime = 60, ProducedBy = DataType.BUILDING_RedVale })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_RedVale,
Requirement = RequirementType.Research_Building
})
},
{
DataType.UPGRADE_BloodPlague,
new EntityModel(DataType.UPGRADE_BloodPlague, EntityType.Tech)
.AddPart(new EntityInfoModel
{
Name = "Blood Plague", Descriptive = DescriptiveType.Upgrade,
Description = "Unlocks Blood Plague"
})
.AddPart(new EntityHotkeyModel { Hotkey = "R", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_RedVale,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 150, BuildTime = 100, ProducedBy = DataType.BUILDING_RedVale })
.AddPart(new EntityVanguardReplacedModel
{ ImmortalId = DataType.IMMORTAL_Xol, ReplacedById = DataType.ABILITY_BirthingStorm })
},
{
DataType.UPGRADE_GodphageDamage,
new EntityModel(DataType.UPGRADE_GodphageDamage, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Godphage Damage", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "E", HotkeyGroup = "X" })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_DeepNest,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 250, Ether = 250, BuildTime = 100, ProducedBy = DataType.BUILDING_DeepNest })
},
{
DataType.UPGRADE_BirthingStorm,
new EntityModel(DataType.UPGRADE_BirthingStorm, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Birthing Storm", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "F", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_RedVale,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 100, Ether = 150, BuildTime = 100, ProducedBy = DataType.BUILDING_RedVale })
.AddPart(new EntityVanguardAddedModel
{ ImmortalId = DataType.IMMORTAL_Mala, ReplaceId = DataType.ABILITY_BloodPlague })
},
{
DataType.UPGRADE_GENERIC_Attack1,
new EntityModel(DataType.UPGRADE_GENERIC_Attack1, EntityType.Tech)
.AddPart(new EntityInfoModel { Name = "Aru Attack Level 1", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "A", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_RedVale,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 125, Ether = 125, BuildTime = 114, ProducedBy = DataType.BUILDING_RootCradle })
},
{
DataType.UPGRADE_GENERIC_Defense1,
new EntityModel(DataType.UPGRADE_GENERIC_Defense1, EntityType.Tech)
.AddPart(new EntityInfoModel
{ Name = "Aru Defense Level 1", Descriptive = DescriptiveType.Upgrade })
.AddPart(new EntityHotkeyModel { Hotkey = "S", HotkeyGroup = "X", HoldSpace = true })
.AddPart(new EntityFactionModel { Faction = DataType.FACTION_Aru })
.AddPart(new EntityRequirementModel
{
Id = DataType.BUILDING_RedVale,
Requirement = RequirementType.Research_Building
})
.AddPart(new EntityProductionModel
{ Alloy = 125, Ether = 125, BuildTime = 114, ProducedBy = DataType.BUILDING_RootCradle })
}
};
}
}
+26
View File
@@ -0,0 +1,26 @@
using System.Collections.Generic;
using System.Linq;
using Newtonsoft.Json;
namespace Model.Entity.Data;
public partial class EntityData
{
public static string AsJson()
{
var json = JsonConvert.SerializeObject(Get(), Formatting.Indented);
return json;
}
public static Dictionary<string, EntityModel> Get()
{
return GetResearchData()
.Concat(GetArmyData())
.Concat(GetAbilityData())
.Concat(GetMiscData())
.Concat(GetImmortalData())
.Concat(GetBuildingData())
.Concat(GetPassiveData())
.ToDictionary();
}
}
+164 -134
View File
@@ -40,108 +40,130 @@ public static class DataType
public static string STARTING_Tower = "3ca43196-db92-4beb-b5c5-65bdffbd32cf";
public static string STARTING_TownHall_Aru = "f08e5320-8419-4259-b48d-e201b1f05ccf";
public static string STARTING_TownHall_QRath = "150a4727-f831-48be-81fe-4dfd3588dfec";
public static string IMMORTAL_Orzum = "bd06682f-c8d5-4115-bb63-f948a034fab2";
public static string IMMORTAL_Ajari = "a8041f5a-801a-4c7a-90a9-ea6897eda8be";
public static string IMMORTAL_Mala = "9ce65813-952d-4abd-b360-8d4d9c2ffc5a";
public static string IMMORTAL_Xol = "73a9d002-4b64-40bd-aac9-669313d9df94";
public static string IMMORTAL_Orzum = nameof(IMMORTAL_Orzum);
public static string IMMORTAL_Ajari = nameof(IMMORTAL_Ajari);
public static string IMMORTAL_Atzlan = nameof(IMMORTAL_Atzlan);
public static string IMMORTAL_Mala = nameof(IMMORTAL_Mala);
public static string IMMORTAL_Xol = nameof(IMMORTAL_Xol);
public static string ISPELL_SummonCitadel = "3813b14c-eac5-4249-85ac-8cd7253e3aa3";
public static string ISPELL_SummonCitadel = nameof(ISPELL_SummonCitadel);
public static string ISPELL_ImperialFoundation = "c27e4369-1152-4c3f-84b3-444fe364a874";
public static string ISPELL_EmpireUnbroken = "3f442411-e958-4ff2-8671-291c47e6404a";
public static string ISPELL_PillarOfHeaven = "af822b5c-7404-4961-9589-774c7b073877";
public static string ISPELL_RookOfIra = nameof(ISPELL_RookOfIra);
public static string ISPELL_EmpireUnbroken = nameof(ISPELL_EmpireUnbroken);
public static string ISPELL_PillarOfHeaven = nameof(ISPELL_PillarOfHeaven);
public static string ISPELL_HeavensAegis = "0dcbdeac-eea2-4208-a7a1-83f47fb76e66";
public static string ISPELL_DeliverFromEvil = "4168ca14-be95-4db4-b2b8-8b5491510b1a";
public static string ISPELL_Salvation = "dca82703-04af-4e4f-8f2d-eb16a72887e0";
public static string ISPELL_HeavensAegis = nameof(ISPELL_HeavensAegis);
public static string ISPELL_DeliverFromEvil = nameof(ISPELL_DeliverFromEvil);
public static string ISPELL_Salvation = nameof(ISPELL_Salvation);
public static string ISPELL_SummonGroveGuardian = "4829079a-9c7c-44f0-90a1-d6eb36f91a2f";
public static string ISPELL_ConstructBloodWell = "07aee142-02dd-4804-878a-2d5c6881e8c8";
public static string ISPELL_SummonGroveGuardian = nameof(ISPELL_SummonGroveGuardian);
public static string ISPELL_ConstructBloodWell = nameof(ISPELL_ConstructBloodWell);
public static string ISPELL_RedHarvest = nameof(ISPELL_RedHarvest);
public static string ISPELL_ProphetsFavor = nameof(ISPELL_ProphetsFavor);
public static string ISPELL_RainOfBlood = nameof(ISPELL_RainOfBlood);
public static string ISPELL_ProphetOfTheHunt = nameof(ISPELL_ProphetOfTheHunt);
public static string ISPELL_HuntingGrounds = nameof(ISPELL_HuntingGrounds);
public static string ISPELL_TheGreatHunt = nameof(ISPELL_TheGreatHunt);
public static string ISPELL_ProphetOfTheRoots = nameof(ISPELL_ProphetOfTheRoots);
public static string ISPELL_WallOfRoots = nameof(ISPELL_WallOfRoots);
public static string ISPELL_SummonDeepWyrm = nameof(ISPELL_SummonDeepWyrm);
public static string ISPELL_SummonRootBud = nameof(ISPELL_SummonRootBud);
public static string ISPELL_RedHarvest = "a9504b95-cc3a-4204-9bc2-7269424d26a3";
public static string ISPELL_ProphetsFavor = "68611c59-5e04-4f1d-866c-a18f0577b4df";
public static string ISPELL_RainOfBlood = "792df385-c66a-4710-9f75-97731897a565";
public static string IPASSIVE_MendingGrace = nameof(IPASSIVE_MendingGrace);
public static string IPASSIVE_OrdainedConquest = nameof(IPASSIVE_OrdainedConquest);
public static string IPASSIVE_MothersHunger = nameof(IPASSIVE_MothersHunger);
public static string IPASSIVE_StalkersSense = nameof(IPASSIVE_StalkersSense);
public static string IPASSIVE_GreenThumb = nameof(IPASSIVE_GreenThumb);
public static string BUILDING_Acropolis = nameof(BUILDING_Acropolis);
public static string BUILDING_ApostleOfBinding = nameof(BUILDING_ApostleOfBinding);
public static string BUILDING_GroveHeart = nameof(BUILDING_GroveHeart);
public static string BUILDING_EtherMaw = nameof(BUILDING_EtherMaw);
public static string BUPGRADE_MiningLevel2_QRath = nameof(BUPGRADE_MiningLevel2_QRath);
public static string BUPGRADE_MiningLevel2_Aru = nameof(BUPGRADE_MiningLevel2_Aru);
public static string CONVERSION_EtherSruge_QRath = nameof(CONVERSION_EtherSruge_QRath);
public static string CONVERSION_EtherSruge_Aru = nameof(CONVERSION_EtherSruge_Aru);
public static string ISPELL_ProphetOfTheHunt = "383e0a1c-07dc-4923-ae98-72561ab3b941";
public static string ISPELL_HuntingGrounds = "a6e5e18a-542e-4c41-a25e-00dd115f5223";
public static string ISPELL_MarkPrey = "8505419c-bb42-41fa-9c5b-fc0db280d7c0";
public static string ISPELL_TheGreatHunt = "efa14586-33f0-487f-b691-1ed3bcd5b0e6";
public static string BUPGRADE_GodHeart = nameof(BUPGRADE_GodHeart);
public static string BUPGRADE_Omnivore = nameof(BUPGRADE_Omnivore);
public static string BUILDING_LegionHall = nameof(BUILDING_LegionHall);
public static string BUILDING_SoulFoundry = nameof(BUILDING_SoulFoundry);
public static string BUILDING_Angelarium = nameof(BUILDING_Angelarium);
public static string BUILDING_AltarOfTheWorthy = nameof(BUILDING_AltarOfTheWorthy);
public static string BUILDING_AmberWomb = nameof(BUILDING_AmberWomb);
public static string BUILDING_BoneCanopy = nameof(BUILDING_BoneCanopy);
public static string BUILDING_Reliquary = nameof(BUILDING_Reliquary);
public static string BUILDING_MonasteryOfIzur = nameof(BUILDING_MonasteryOfIzur);
public static string BUILDING_HouseOfFadingSaints = nameof(BUILDING_HouseOfFadingSaints);
public static string BUILDING_EyeOfAros = nameof(BUILDING_EyeOfAros);
public static string BUILDING_BearerOfTheCrown = nameof(BUILDING_BearerOfTheCrown);
public static string BUILDING_RedVale = nameof(BUILDING_RedVale);
public static string BUILDING_DeepNest = nameof(BUILDING_DeepNest);
public static string BUILDING_MurderHollow = nameof(BUILDING_MurderHollow);
public static string BUILDING_Neurocyte = nameof(BUILDING_Neurocyte);
public static string BUILDING_RootCradle = nameof(BUILDING_RootCradle);
public static string DEFENSE_FireSinger = nameof(DEFENSE_FireSinger);
public static string IPASSIVE_AjarisGrace = "3ec17526-8dc5-4592-9c15-ef1d9b1ca2f6";
public static string IPASSIVE_OrdainedConquest = "b6cd4335-2165-44c3-b3dc-4500c0111870";
public static string IPASSIVE_MothersHunger = "382dc614-9228-4494-9a80-d1a72604a1ee";
public static string IPASSIVE_StalkersSense = "a3d255aa-94f2-4aed-bb44-e9becb736fca";
public static string BUILDING_Acropolis = "ee1498cf-3c8c-4793-8869-5e097fe4d372";
public static string BUILDING_ApostleOfBinding = "87198418-ad47-455e-bd08-e42a5b2ecde1";
public static string BUILDING_GroveHeart = "9b3f8795-d988-4b5f-92ce-090e4f598cea";
public static string BUILDING_EtherMaw = "430d05b8-0c3e-4aa9-a4ff-631c7715a1fd";
public static string BUPGRADE_MiningLevel2_QRath = "d7beb217-8eaf-4f88-8882-05bd7e0fbebd";
public static string BUPGRADE_MiningLevel3_QRath = "2b7d0da9-a897-4d3e-b9bd-3ec4a7c95d2c";
public static string BUPGRADE_MiningLevel2_Aru = "ffa76506-470b-4a67-acc6-3dc9686df004";
public static string BUPGRADE_MiningLevel3_Aru = "010b3279-472d-4d54-9a85-ebc5c664ee73";
public static string BUPGRADE_GodHeart = "45bf16e8-0336-4b5c-9fdd-16022ee9b985";
public static string BUPGRADE_Omnivore = "54dd873e-32f3-40c0-9393-2cfdd5eb3a2f";
public static string BUILDING_LegionHall = "713dfa80-06cd-489a-bfb2-342b58ece4d1";
public static string BUILDING_SoulFoundry = "f884c445-3872-49e4-a236-f69ff8ba800d";
public static string BUILDING_Angelarium = "f0c8d993-7c1b-4b6b-91a8-69bd5d6dcb0c";
public static string BUILDING_AltarOfTheWorthy = "072bf955-0395-4783-8b77-1abe56f3873d";
public static string BUILDING_AmberWomb = "b10995c3-c8fb-4455-87b7-4550d25f2c2b";
public static string BUILDING_BoneCanopy = "1b08bb64-d4b5-483c-b3ab-caad8692674a";
public static string BUILDING_Reliquary = "21e40775-3480-46ac-a66a-139528d846db";
public static string BUILDING_HouseOfFadingSaints = "94ace260-b151-44e3-b16f-bc30124555a6";
public static string BUILDING_EyeOfAros = "d07e212d-fae3-436b-a67e-ad5de00b87c4";
public static string BUILDING_BearerOfTheCrown = "4341d0c0-1ead-47f0-a322-1e80ca370cce";
public static string BUILDING_RedVale = "47e4ab2a-2ea4-4da4-99cb-a8133b656a58";
public static string BUILDING_DeepNest = "3076ae6e-89bf-4ea1-a66c-ea45ffcb4046";
public static string BUILDING_Neurocyte = "90c6e53f-0430-4992-a1eb-4f91699292cb";
public static string DEFENSE_FireSinger = "c7a90286-6977-4d92-91e0-2a0a46eb13ea";
public static string BUILDING_KeeperOfTheHardenedFlames = "db784823-5199-4bae-bc5e-96174490cd00";
public static string BUILDING_KeeperOfTheHardenedFlames = nameof(BUILDING_KeeperOfTheHardenedFlames);
public static string DEFENSE_Aerovore = "b68307b7-4759-43a3-8679-d844ac3aa73f";
public static string DEFENSE_Aerovore = nameof(DEFENSE_Aerovore);
public static string UPGRADE_GreavesOfAhqar = "eac602b3-e3ae-4e36-aa14-28532e3485a7";
public static string UPGRADE_FortifiedIcons = "b16bdb3a-6c61-44da-89c5-5be37c7e9d66";
public static string UPGRADE_GreavesOfAhqar = nameof(UPGRADE_GreavesOfAhqar);
public static string UPGRADE_FortifiedIcons = nameof(UPGRADE_FortifiedIcons);
public static string UPGRADE_FaithCastBlades = "32087a66-900e-4f25-95f7-de56d5b424c7";
public static string UPGRADE_RelicOfTheWrathfulGaze = "e6fa5ded-53f5-4914-85bb-1fdff5f32b64";
public static string UPGRADE_WindStep = "c263fe42-ebde-4145-8b7f-42e5d5d5d10c";
public static string UPGRADE_ZephyrRange = "0817c6fd-97ca-4619-aa1c-60378c734898";
public static string UPGRADE_SiroccoScript = "9a11909f-6b9b-40c4-8186-213efd2b1e8d";
public static string UPGRADE_IconOfKhastEem = "2919a2e2-0602-4969-a381-7689ce0a1ee5";
public static string UPGRADE_BladesOfTheGodhead = "d3758f7d-4043-4027-a476-7653c52201d9";
public static string UPGRADE_WingsOfTheKenLatir = "18c25c61-0073-4f7e-abf7-1771fc6a844e";
public static string UPGRADE_Offering = "9bcb4a21-4e73-470a-94ae-55d592b93b99";
public static string UPGRADE_BloodMothersFevor = "15369157-3503-408c-a9cc-c151bcbeb329";
public static string UPGRADE_DenInstinct = "1a3c6180-9c43-43f9-b1a4-8499ffda4f2b";
public static string UPGRADE_PursuitLigaments = "51a4e848-ae67-4182-9c1f-27cb24e9c531";
public static string UPGRADE_XacalDamage = "f10b8f7a-0c52-4e78-8d7d-002ac14e8862";
public static string UPGRADE_ResinantDeploy = "29f49353-8fdf-4c5d-b034-37f96447dedb";
public static string UPGRADE_WraithBowRange = "80c09dc3-28a5-48cf-886e-c7f5a52f6b47";
public static string UPGRADE_BehemothCapacity = "d0390dd2-d9a5-4b20-9d8b-f554f4c52143";
public static string UPGRADE_BloodPlague = "9c207e21-f595-49d0-967d-f30ca8cc3745";
public static string UPGRADE_BirthingStorm = "0cb2f1a4-03b3-491b-9db3-d2d4590ede3a";
public static string UPGRADE_PsalmOfFire = nameof(UPGRADE_PsalmOfFire);
public static string UPGRADE_FaithCastBlades = nameof(UPGRADE_FaithCastBlades);
public static string UPGRADE_RelicOfTheWrathfulGaze = nameof(UPGRADE_RelicOfTheWrathfulGaze);
public static string UPGRADE_WindStep = nameof(UPGRADE_WindStep);
public static string UPGRADE_ZephyrRange = nameof(UPGRADE_ZephyrRange);
public static string UPGRADE_SiroccoScript = nameof(UPGRADE_SiroccoScript);
public static string UPGRADE_IconOfTheEnduringVigil = nameof(UPGRADE_IconOfTheEnduringVigil);
public static string UPGRADE_AbsolverHealthUpgrade = nameof(UPGRADE_AbsolverHealthUpgrade);
public static string UPGRADE_Awestrike = nameof(UPGRADE_Awestrike);
public static string UPGRADE_IconOfKhastEem = nameof(UPGRADE_IconOfKhastEem);
public static string UPGRADE_WingsOfTheKenLatir = nameof(UPGRADE_WingsOfTheKenLatir);
public static string UPGRADE_TitheBlades = nameof(UPGRADE_TitheBlades);
public static string UPGRADE_RadiantWard = "c8acc6d0-9f26-475a-aff4-4e2b2f9657f2";
public static string UPGRADE_Offering = nameof(UPGRADE_Offering);
public static string UPGRADE_PursuitLigaments = nameof(UPGRADE_PursuitLigaments);
public static string UPGRADE_EthericFibers = nameof(UPGRADE_EthericFibers);
public static string UPGRADE_ObstructingSwarm = nameof(UPGRADE_ObstructingSwarm);
public static string UPGRADE_Hematoma = nameof(UPGRADE_Hematoma);
public static string UPGRADE_ResinantSpeed = nameof(UPGRADE_ResinantSpeed);
public static string UPGRADE_RootShepherdHidden = nameof(UPGRADE_RootShepherdHidden);
public static string UPGRADE_RootShepherdSpeed = nameof(UPGRADE_RootShepherdSpeed);
public static string UPGRADE_EoxBowstring = nameof(UPGRADE_EoxBowstring);
public static string UPGRADE_SporeBurst = nameof(UPGRADE_SporeBurst);
public static string UPGRADE_VitellineCysts = nameof(UPGRADE_VitellineCysts);
public static string UPGRADE_HyperAdrenoceptors = nameof(UPGRADE_HyperAdrenoceptors);
public static string UPGRADE_BloodPlague = nameof(UPGRADE_BloodPlague);
public static string UPGRADE_BirthingStorm = nameof(UPGRADE_BirthingStorm);
public static string UPGRADE_GodphageDamage = nameof(UPGRADE_GodphageDamage);
public static string UPGRADE_Stalk = "36fbc2c0-e9e3-4f54-a79a-981db908c25c";
public static string UPGRADE_Ambush = "6cf83dc9-717f-4fa9-b417-a3371474a1da";
public static string UPGRADE_GENERIC_Attack1 = nameof(UPGRADE_GENERIC_Attack1);
public static string UPGRADE_GENERIC_Defense1 = nameof(UPGRADE_GENERIC_Defense1);
public static string UPGRADE_RadiantWard = nameof(UPGRADE_RadiantWard);
public static string UPGRADE_Ambush = nameof(UPGRADE_Ambush);
public static string PASSIVE_Detection = "434468fa-83b2-4fc9-a38c-1a3d00bcf055";
public static string PASSIVE_WraithBowRange = "196dd8a6-2044-44e1-aac4-fbaa40552699";
public static string PASSIVE_HiddenX = "7b819996-ffc0-4e07-9c11-c91c5f9d467b";
public static string PASSIVE_Respite = "607c39f4-a957-4a7a-8fc6-a239f9e570ec";
public static string PASSIVE_BastionPassives = "ea42b9cb-2456-4ed2-b490-fcfde12c6153";
public static string PASSIVE_HallowedWarrior = "fea43ced-33f3-4531-af7d-740c1789fec1";
@@ -166,7 +188,7 @@ public static class DataType
public static string PASSIVE_HallowingRites = "9c8ae47b-954e-4a17-8f35-f128c9114b61";
public static string PASSIVE_RegentsWrath = "f111f004-6548-4430-9d13-ef44ab108ae7";
public static string PASSIVE_PsalmOfFire = "d28f6b7c-d319-4fb8-bdd4-92ede40a0751";
public static string PASSIVE_PsalmOfFire = nameof(PASSIVE_PsalmOfFire);
public static string PASSIVE_HallowedWeapons = "f9ac4b3e-d02d-42d4-8d9d-beb9c5d7edcb";
@@ -187,8 +209,6 @@ public static class DataType
public static string PASSIVE_ExternalDigestion = "2563723b-4a75-4a17-a104-1f5ac3b79a06";
public static string PASSIVE_PursuitLigaments = "9f9676d5-cf6c-417d-9d08-ace400ccd39b";
public static string PASSIVE_DenInstinct = "e5913d8b-a4de-40d8-a1ee-245f5b65990c";
public static string PASSIVE_OssifyingSwarm = "b8897247-8393-416e-b246-409a6b3263c2";
public static string PASSIVE_CastingFromBlood = "c97d1cf1-67d9-402b-9fa1-1abb9bfd7bfd";
@@ -209,63 +229,73 @@ public static class DataType
public static string PASSIVE_XacalDamage = "69928f20-5332-418f-ada3-694da3f7b199";
public static string PASSIVE_XacalDefense = "PASSIVE_XacalDefense";
public static string ABILITY_RadiantWard = "db1fc8bd-d86a-4eda-b83c-16e8d0ce4f81";
public static string ABILITY_RadiantWard = nameof(ABILITY_RadiantWard);
public static string PASSIVE_Maledictions = "6cdc109c-157d-433a-b225-192e39c0b613";
public static string ABILITY_BladesOfTheGodhead = "000154ac-faf5-483d-b0bd-e84335891a27";
public static string ABILITY_Windstep = "a410b296-39f7-42e0-87c8-6cef11eb967c";
public static string ABILITY_Leap = "aa155b88-125a-4d25-b63f-77987ea6e519";
public static string ABILITY_OrdainedPassage = "3382a5a5-2d22-4b03-a12c-1974199e8a92";
public static string ABILITY_DeployMagi = "5d5bc595-54b7-42e4-a6f5-b000c2128fa9";
public static string ABILITY_DeployAbsolver = "c9b5c9c3-6336-4ffe-86d2-e0a9344726c8";
public static string ABILITY_Awestrike = "6282b1c3-b11b-43f2-9ce9-b3b300b1f2fa";
public static string ABILITY_MobilizeQrath = "5b64793e-55eb-4fa2-86d8-ccc5db55465c";
public static string ABILITY_Offering = "ca2f92b5-3bbe-4b35-a4ba-f7b8b7d3bb1a";
public static string ABILITY_DiveBomb = "1699824c-1d65-4862-bb13-776123b0341a";
public static string ABILITY_CullingStrike = "b43396de-b7e4-4b87-af74-21522a888af3";
public static string ABILITY_LethalBond = "07a4ff49-3f19-4c9d-8b86-a3374eb9a139";
public static string ABILITY_DrainingEmbrace = "243c9a28-8d26-49fe-82b8-b07ce0e6ee0d";
public static string ABILITY_BloodPlague = "11444d33-cbe9-4e7d-a00b-02d5385d508e";
public static string ABILITY_DeployMobilizeResinant = "15fb784f-8cb7-4693-9485-242a6003e4da";
public static string ABILITY_DeployMobilizeUnderSpine = "e79f3483-cca0-4de3-9a09-4d98fdbaf792";
public static string ABILITY_MobilizeAru = "c911d368-55b0-4f16-a75d-65759f56e688";
public static string ABILITY_RootVice = "b3d7099e-5034-4416-b1e9-2f34eb2d30a9";
public static string ABILITY_BirthingStorm = "ba85a10c-eeff-4f44-abd7-09fc976c558c";
public static string ABILITY_SummonSiegeMaw = "26196eef-906d-4aeb-b51b-d6cdc717618c";
public static string ABILITY_AwakenAcaaluk = "59e1513a-ea79-4c4c-bb58-2bd997416f6a";
public static string VANGUARD_Zentari_Orzum = "de078e4e-9bab-4b30-8831-a6087abf1793";
public static string VANGUARD_Sceptre_Orzum = "ceaf26f7-4463-4bae-aab9-0c7ab7c19cfc";
public static string VANGUARD_ArkMother_Ajari = "80a336fe-f5a9-4acb-b618-0bbef345691e";
public static string VANGUARD_Saoshin_Ajari = "f208c78f-12f4-4794-9ca4-d711cd0a9d70";
public static string VANGUARD_BoneStalker_Xol = "150543a6-7704-4749-9038-f4db157f3f79";
public static string VANGUARD_WhiteWoodReaper_Xol = "bce39fea-3423-4079-9dac-5f506b850861";
public static string VANGUARD_DreadSister_Mala = "7999270f-365b-4ddd-b3b7-6e214a4c1249";
public static string VANGUARD_Incubator_Mala = "60d7957e-66a3-4f58-8e8f-46df134e580d";
public static string WORKER_Mote = "a02a0194-2a36-4d61-aa2a-52ae918347d4";
public static string WORKER_Symbiote = "eeac56bf-8ad0-4752-9bed-00f42f4e09d5";
public static string UNIT_Sipari = "2053c402-9238-48eb-8991-bfb5f3a50f60";
public static string UNIT_Zephyr = "53524b19-5846-4150-a984-69a047c19fe1";
public static string UNIT_Magi = "5516ffc4-2e07-4f2a-bf40-52a1beb7c247";
public static string UNIT_Dervish = "d82c14ef-918a-4961-9db2-ad9241f8405a";
public static string UNIT_Absolver = "ac0b0557-f0ec-421c-808c-97cd2c0e1471";
public static string UNIT_Hallower = "6e11b7d8-b683-4872-ad58-5df19e640f7f";
public static string UNIT_Castigator = "43f8e5cc-0a8a-42d0-a34c-8a0a9a11b4bf";
public static string UNIT_Warden = "cf300adc-d9d4-4b5c-94fb-4a4e57bbf90a";
public static string UNIT_Sentinel = "1eac79a1-27d2-4aad-a7d6-ff490900605b";
public static string UNIT_Throne = "319c7c58-cb4e-4f33-8028-6bc14b8cbedc";
public static string UNIT_SharU = "f46097a6-ebb4-42c9-aaf3-c1c3b2c9091f";
public static string UNIT_MaskedHunter = "9f4efd3a-103a-4c82-a908-083fe69224b2";
public static string UNIT_Bloodbound = "4197e7e3-3496-4459-bf56-780e61232fe1";
public static string UNIT_Xacal = "d49b0d2c-aa9b-4142-a9f1-21e0360f3f2e";
public static string UNIT_RedSeer = "dce30e51-4f5b-4cc2-8d39-9b469b05e151";
public static string UNIT_Acaaluk = "cdc0398d-0173-4c8a-808c-053192712f05";
public static string ABILITY_Windstep = nameof(ABILITY_Windstep);
public static string ABILITY_Intervention = nameof(ABILITY_Intervention);
public static string ABILITY_OrdainedPassage = nameof(ABILITY_OrdainedPassage);
public static string ABILITY_DeployMagi = nameof(ABILITY_DeployMagi);
public static string ABILITY_DeployAbsolver = nameof(ABILITY_DeployAbsolver);
public static string ABILITY_DeploySentinel = nameof(ABILITY_DeploySentinel);
public static string ABILITY_Smite = nameof(ABILITY_Smite);
public static string ABILITY_Awestrike = nameof(ABILITY_Awestrike);
public static string ABILITY_TitheBlades = nameof(ABILITY_TitheBlades);
public static string ABILITY_MobilizeQrath = nameof(ABILITY_MobilizeQrath);
public static string ABILITY_Offering = nameof(ABILITY_Offering);
public static string ABILITY_DiveBomb = nameof(ABILITY_DiveBomb);
public static string ABILITY_DrainingEmbrace = nameof(ABILITY_DrainingEmbrace);
public static string ABILITY_BloodPlague = nameof(ABILITY_BloodPlague);
public static string ABILITY_DeployResinant = nameof(ABILITY_DeployResinant);
public static string ABILITY_DeployBloodAnchor = nameof(ABILITY_DeployBloodAnchor);
public static string ABILITY_MobilizeAru = nameof(ABILITY_MobilizeAru);
public static string ABILITY_BloodyRebound = nameof(ABILITY_BloodyRebound);
public static string ABILITY_RootVice = nameof(ABILITY_RootVice);
public static string ABILITY_BirthingStorm = nameof(ABILITY_BirthingStorm);
public static string ABILITY_DeployDreadSister = nameof(ABILITY_DeployDreadSister);
public static string ABILITY_MorphToGodphage = nameof(ABILITY_MorphToGodphage);
public static string ABILITY_DeepTunnel = nameof(ABILITY_DeepTunnel);
public static string ABILITY_ObstructingSwarm = nameof(ABILITY_ObstructingSwarm);
public static string ABILITY_Hematoma = nameof(ABILITY_Hematoma);
public static string VANGUARD_Zentari_Orzum = nameof(VANGUARD_Zentari_Orzum);
public static string VANGUARD_Sceptre_Orzum = nameof(VANGUARD_Sceptre_Orzum);
public static string VANGUARD_ArkMother_Ajari = nameof(VANGUARD_ArkMother_Ajari);
public static string VANGUARD_Saoshin_Ajari = nameof(VANGUARD_Saoshin_Ajari);
public static string VANGUARD_RootShepard_Atzlan = nameof(VANGUARD_RootShepard_Atzlan);
public static string VANGUARD_Resinant_Atzlan = nameof(VANGUARD_Resinant_Atzlan);
public static string VANGUARD_BoneStalker_Xol = nameof(VANGUARD_BoneStalker_Xol);
public static string VANGUARD_WhiteWoodReaper_Xol = nameof(VANGUARD_WhiteWoodReaper_Xol);
public static string VANGUARD_DreadSister_Mala = nameof(VANGUARD_DreadSister_Mala);
public static string VANGUARD_Incubator_Mala = nameof(VANGUARD_Incubator_Mala);
public static string WORKER_Mote = nameof(WORKER_Mote);
public static string WORKER_Symbiote = nameof(WORKER_Symbiote);
public static string UNIT_Sipari = nameof(UNIT_Sipari);
public static string UNIT_Zephyr = nameof(UNIT_Zephyr);
public static string UNIT_Magi = nameof(UNIT_Magi);
public static string UNIT_Dervish = nameof(UNIT_Dervish);
public static string UNIT_Absolver = nameof(UNIT_Absolver);
public static string UNIT_Hallower = nameof(UNIT_Hallower);
public static string UNIT_Castigator = nameof(UNIT_Castigator);
public static string UNIT_Warden = nameof(UNIT_Warden);
public static string UNIT_Sentinel = nameof(UNIT_Sentinel);
public static string UNIT_Throne = nameof(UNIT_Throne);
public static string UNIT_SharU = nameof(UNIT_SharU);
public static string UNIT_MaskedHunter = nameof(UNIT_MaskedHunter);
public static string UNIT_Bloodbound = nameof(UNIT_Bloodbound);
public static string UNIT_BloodAnchor = nameof(UNIT_BloodAnchor);
public static string UNIT_Xacal = nameof(UNIT_Xacal);
public static string UNIT_RedSeer = nameof(UNIT_RedSeer);
public static string UNIT_Godphage = "cdc0398d-0173-4c8a-808c-053192712f05";
public static string UNIT_Ichor = "ff4355f1-ac0c-4ea1-8a47-ef6791252bb9";
public static string UNIT_Resinant = "4dff710f-c326-46af-8406-c308e1969596";
public static string UNIT_WraithBow = "775f08e8-d40d-45a9-93c5-69709de10c37";
public static string UNIT_Underspine = "03f54c91-0bf0-4006-8372-ac090f606e7a";
public static string UNIT_Aarox = "56669268-2172-4792-aa17-574c54c7fded";
public static string UNIT_Thrum = "5fa85c8e-5e61-4c07-ab74-6bf58048c219";
public static string UNIT_WraithBow = nameof(UNIT_WraithBow);
public static string UNIT_Underspine = nameof(UNIT_Underspine);
public static string UNIT_Aarox = nameof(UNIT_Aarox);
public static string UNIT_Thrum = nameof(UNIT_Thrum);
public static string UNIT_Behemoth = "3783004b-65fd-4e4e-bef0-4cf161ea2d2d";
public static string SUMMON_Quitl = "d554fb2a-eec5-45fd-bf36-a52d51e615e2";
}
+6 -6
View File
@@ -49,7 +49,7 @@ public class EntityModel
{
var entityInfo =
EntityParts.FirstOrDefault(a => a.GetType() == typeof(EntityFactionModel)) as EntityFactionModel;
return entityInfo == null ? string.Empty : DATA.Get()[entityInfo.Faction].GetName();
return entityInfo == null ? string.Empty : EntityData.Get()[entityInfo.Faction].GetName();
}
public string GetImmortal()
@@ -57,7 +57,7 @@ public class EntityModel
var entityInfo =
EntityParts.FirstOrDefault(a =>
a.GetType() == typeof(EntityVanguardAddedModel)) as EntityVanguardAddedModel;
return entityInfo == null ? string.Empty : DATA.Get()[entityInfo.ImmortalId].GetName();
return entityInfo == null ? string.Empty : EntityData.Get()[entityInfo.ImmortalId].GetName();
}
public string AsYaml()
@@ -93,7 +93,7 @@ public class EntityModel
public static Dictionary<string, EntityModel> GetDictionary()
{
if (_database == null) _database = DATA.Get();
if (_database == null) _database = EntityData.Get();
return _database;
}
@@ -101,7 +101,7 @@ public class EntityModel
public static EntityModel Get(string entity)
{
if (_database == null) _database = DATA.Get();
if (_database == null) _database = EntityData.Get();
return _database[entity];
}
@@ -109,7 +109,7 @@ public class EntityModel
public static List<EntityModel> GetList()
{
if (_entityModels == null) _entityModels = DATA.Get().Values.ToList();
if (_entityModels == null) _entityModels = EntityData.Get().Values.ToList();
return _entityModels;
}
@@ -121,7 +121,7 @@ public class EntityModel
{
_entityModelsOnlyHotkey = new List<EntityModel>();
foreach (var entity in DATA.Get().Values)
foreach (var entity in EntityData.Get().Values)
if (entity.Hotkey() != null)
_entityModelsOnlyHotkey.Add(entity);
}
+10
View File
@@ -11,4 +11,14 @@ public class EntityHarvestModel : IEntityPartInterface
public float HarvestDelay { get; set; } = 1;
public int TotalAmount { get; set; }
public bool RequiresWorker { get; set; }
public bool IsDepleted(float interval, float startedAt)
{
var lifeTime = interval - startedAt;
var totalHarvested = lifeTime * HarvestedPerInterval;
return totalHarvested > TotalAmount;
}
}
+1
View File
@@ -9,4 +9,5 @@ public class EntityInfoModel : IEntityPartInterface
public string Descriptive { get; set; } = DescriptiveType.None;
public string Description { get; set; } = "";
public string Notes { get; set; } = "";
public string FlavorText { get; set; } = "";
}
+1
View File
@@ -9,6 +9,7 @@ public class EntityWeaponModel : IEntityPartInterface
public virtual EntityModel EntityModel { get; set; }
public int Range { get; set; } = 40;
public int MinimumRange { get; set; } = 0;
public float AttacksPerSecond { get; set; } = 0;
public float SecondsBetweenAttacks { get; set; } = 0;
+4 -2
View File
@@ -1,6 +1,8 @@
namespace Model.Entity.Parts;
using System.Text.Json.Serialization;
namespace Model.Entity.Parts;
public class IEntityPartInterface
{
public EntityModel Parent { get; set; }
[JsonIgnore] public EntityModel Parent { get; set; }
}
+12 -14
View File
@@ -4,25 +4,23 @@ public static class DescriptiveType
{
public static string None = "None";
public static string Frontliner = "Frontliner";
public static string Force_Multiplier = "Force_Multiplier";
public static string Assassin = "Assassin";
public static string Support = "Support";
public static string Generalist = "Generalist";
public static string Harrier = "Harrier";
public static string Zone_Control = "Zone_Control";
public static string Air_Denial = "Air_Denial";
public static string ZoneControl = "Zone Control";
public static string AirKiller = "Air Killer";
public static string Dislodger = "Dislodger";
public static string Air_Superiority = "Air_Superiority";
public static string Elite_Caster = "Elite_Caster";
public static string EliteCaster = "Elite_Caster";
public static string DamageCaster = "Damage Caster";
public static string Worker = "Worker";
public static string Skirmisher = "Skirmisher";
public static string Town_Hall_Starting = "Town_Hall_Starting";
public static string Town_Hall = "Town_Hall";
public static string Ether_Extractor = "Ether_Extractor";
public static string Production = "Production";
public static string Research = "Research";
public static string Utility = "Utility";
public static string TownHall_Starting = "Town_Hall_Starting";
public static string Stronghold = "Stronghold";
public static string Economy = "Economy";
public static string Training = "Training";
public static string Technology = "Technology";
public static string Defense = "Defense";
public static string Tower = "Tower";
public static string Summon = "Summon";
public static string Upgrade = "Upgrade";
public static string Ability = "Ability";
+1
View File
@@ -3,5 +3,6 @@
public static class MovementType
{
public static string Ground = "Ground";
public static string Hover = "Hover";
public static string Air = "Air";
}
-21
View File
@@ -1,21 +0,0 @@
namespace Model.Git;
public class CommitType
{
public const string Feature = "Feature";
public const string Game_Patch = "Game Patch";
public const string Fix = "Fix";
public const string Documents = "Documents";
public const string Style = "Style";
public const string Refactor = "Refactor";
public const string Perf = "Perf";
public const string Test = "Test";
public const string Build = "Build";
public const string CI = "CI";
public const string Chore = "Chore";
public const string Typo = "Typo";
public const string Revert = "Revert";
public const string Planning = "Planning";
public const string PrivacyPolicy = "Privacy Policy";
public const string None = "None";
}
-11
View File
@@ -1,11 +0,0 @@
namespace Model.Git;
public class GitChangeModel
{
public int Id { get; set; } = 1;
public int GitPatchModelId { get; set; } = 1;
public string Name { get; set; } = "Add name...";
public string Description { get; set; } = "Add desciption...";
public string Commit { get; set; } = CommitType.Feature;
public string Important { get; set; } = "False";
}
-13
View File
@@ -1,13 +0,0 @@
using System;
using System.Collections.Generic;
namespace Model.Git;
public class GitPatchModel
{
public int Id { get; set; } = 1;
public string Name { get; set; } = "Add name...";
public DateTime Date { get; set; } = DateTime.Now;
public ICollection<GitChangeModel> GitChangeModels { get; set; } = new List<GitChangeModel>();
public string Important { get; set; } = "False";
}
+6
View File
@@ -4,6 +4,12 @@ public enum KeyType
{
Action,
ControlGroup,
Army,
Train,
Research,
Construct,
Cancel,
Advance,
Economy,
+34 -21
View File
@@ -4,22 +4,28 @@ namespace Model.Hotkeys;
public class HotkeyModel
{
public static readonly string[] KeyGroups = { "Z", "1", "2", "TAB", "CONTROL", "SHIFT", "C" };
public static readonly string[] HotKeys = { "`", "Q", "W", "E", "R", "A", "S", "F", "X", "V", "CAPSLOCK" };
public static readonly string[] KeyGroups = { "Z", "1", "2", "X", "CONTROL", "SHIFT", "C" };
public static readonly string[] HotKeys = { "`", "Q", "W", "E", "R", "A", "S", "F", "X", "V", "CAPSLOCK", "TAB" };
public string KeyText { get; set; }
public KeyType KeyType { get; set; }
public int PositionX { get; set; }
public int PositionY { get; set; }
public bool IsHidden { get; set; }
public int Width { get; set; } = 1;
public string GetColor()
{
return KeyType == KeyType.Action ? "#404146"
: KeyType == KeyType.Cancel ? "#621b1b"
: KeyType == KeyType.ControlGroup ? "#443512"
: KeyType == KeyType.Army ? "#443512"
: KeyType == KeyType.Train ? "#124443"
: KeyType == KeyType.Research ? "#221244"
: KeyType == KeyType.Construct ? "#122844"
: KeyType == KeyType.Pyre ? "#441212"
: KeyType == KeyType.Advance ? "#23262c"
: KeyType == KeyType.Economy ? "#262c23"
: KeyType == KeyType.Pyre ? "#440e2c"
: "#37393F";
}
@@ -30,45 +36,51 @@ public class HotkeyModel
new()
{
KeyText = "Z",
KeyType = KeyType.ControlGroup,
PositionX = 0,
PositionY = 0
KeyType = KeyType.Train,
PositionX = 1,
PositionY = 3
},
new()
{
KeyText = "D",
KeyType = KeyType.ControlGroup,
PositionX = 1,
PositionY = 0
KeyType = KeyType.Army,
PositionX = 3,
PositionY = 2
},
new()
{
KeyText = "C",
KeyType = KeyType.ControlGroup,
PositionX = 2,
PositionY = 0
KeyType = KeyType.Construct,
PositionX = 3,
PositionY = 3
},
new()
{
KeyText = "V",
KeyType = KeyType.Pyre,
PositionX = 3,
PositionY = 0
PositionX = 4,
PositionY = 3
},
new()
{
KeyText = "TAB",
KeyType = KeyType.ControlGroup,
PositionX = 4,
PositionY = 0
KeyText = "X",
KeyType = KeyType.Research,
PositionX = 2,
PositionY = 3
},
new()
{
KeyText = "`",
KeyType = KeyType.Cancel,
PositionX = 0,
PositionY = 0
},
new()
{
KeyText = "TAB",
KeyType = KeyType.Action,
PositionX = 0,
PositionY = 1
},
@@ -143,7 +155,8 @@ public class HotkeyModel
KeyText = "SPACE",
KeyType = KeyType.Advance,
PositionX = 1,
PositionY = 3
PositionY = 4,
Width = 4
},
// Economy
new()
+2 -1
View File
@@ -1,7 +1,8 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<TargetFramework>net10.0</TargetFramework>
<RootNamespace>Model</RootNamespace>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.1"/>
+1 -1
View File
@@ -2,5 +2,5 @@
public static class Variables
{
public static string GamePatch = " 0.0.6.10415a (very out of date)";
public static string GamePatch = " June 2025 Build (playtest)";
}
+53
View File
@@ -0,0 +1,53 @@
using System.Collections.Generic;
namespace Model.Website.Data;
public class WebsiteData
{
public static List<WebPageModel> GetPages()
{
return
[
new WebPageModel
{
Id = 2,
WebSectionModelId = 2,
Name = "Build Calculator",
Description = "Build order calculator for determining army timings",
Href = "build-calculator",
IsPrivate = "False",
Icon = "fa-solid fa-helmet-battle"
},
new WebPageModel
{
Id = 1,
WebSectionModelId = 2,
Name = "Database",
Description = "Database of game information",
Href = "database",
IsPrivate = "False",
Icon = "fa-solid fa-clipboard-list"
},
new WebPageModel
{
Id = 3,
WebSectionModelId = 2,
Name = "Harass Calculator",
Description = "Database of game information",
Href = "harass-calculator",
IsPrivate = "False",
Icon = "fa-solid fa-bow-arrow"
},
new WebPageModel
{
Id = 4,
WebSectionModelId = 2,
Name = "Data Tables",
Description = "Data tables",
Href = "data-tables",
IsPrivate = "False",
Icon = "fa-solid fa-table-list"
}
];
}
}
+4 -3
View File
@@ -2,10 +2,11 @@
public class WebPageModel
{
public int Id { get; set; }
public int? WebSectionModelId { get; set; }
public int Id { get; set; } // Not used
public int? WebSectionModelId { get; set; } // Not used
public string Name { get; set; } = "Add name";
public string Description { get; set; } = "Add description";
public string Href { get; set; } = null;
public string IsPrivate { get; set; } = "True";
public string IsPrivate { get; set; } = "True"; // Not used. Make boolean
public string Icon { get; set; }
}
-12
View File
@@ -1,12 +0,0 @@
<Router AppAssembly="@typeof(App).Assembly">
<Found Context="routeData">
<RouteView RouteData="@routeData" DefaultLayout="@typeof(MainLayout)"/>
<FocusOnNavigate RouteData="@routeData" Selector="h1"/>
</Found>
<NotFound>
<PageTitle>Not found</PageTitle>
<LayoutView Layout="@typeof(MainLayout)">
<p role="alert">Sorry, there's nothing at this address.</p>
</LayoutView>
</NotFound>
</Router>
-108
View File
@@ -1,108 +0,0 @@
@page "/"
<MudThemeProvider/>
<MudLayout>
<MudAppBar Elevation="1">
<MudHidden Breakpoint="Breakpoint.SmAndDown" Invert="true">
<MudIconButton Icon="@Icons.Material.Filled.Menu" Color="Color.Inherit" Edge="Edge.Start"
OnClick="@(e => DrawerToggle())"/>
</MudHidden>
<MudButton
Class="ml-3 mr-8"
Href="/"
Target="_self"
Variant="Variant.Text"
Color="Color.Default">
<MudText Typo="Typo.h5"> IGP Fan Reference</MudText>
</MudButton>
<MudHidden Breakpoint="Breakpoint.MdAndUp" Invert="true">
<MudButton Href="/build-calculator"
Variant="Variant.Text"
Color="Color.Default"
Class="mr-4">
<MudIcon Icon="fa-solid fa-helmet-battle" Class="mr-2"/>
Build Calculator
</MudButton>
<MudButton Href="/harass-calculator"
Variant="Variant.Text"
Color="Color.Default"
Class="mr-4">
<MudIcon Icon="fa-solid fa-bow-arrow" Class="mr-2"/>
Harass Calculator
</MudButton>
<MudButton Href="/database"
Variant="Variant.Text"
Color="Color.Default"
Class="mr-4">
<MudIcon Icon="fa-solid fa-clipboard-list" Class="mr-2"/>
Database
</MudButton>
</MudHidden>
<MudSpacer/>
<MudIconButton Icon="@Icons.Material.Filled.MoreVert" Color="Color.Inherit" Edge="Edge.End"/>
</MudAppBar>
<MudHidden Breakpoint="Breakpoint.SmAndDown" Invert="true">
<MudDrawer @bind-Open="_drawerOpen" ClipMode="DrawerClipMode.Always" Elevation="2">
<MudPaper Width="250px" Class="d-inline-flex py-3" Elevation="0">
<MudNavMenu Class="mud-width-full flex-grow-1">
<MudNavLink Href="/build-calculator" Icon="fa-solid fa-helmet-battle">Build Calculator</MudNavLink>
<MudNavLink Href="/harass-calculator" Icon="fa-solid fa-bow-arrow">Harass Calculator</MudNavLink>
<MudNavLink Href="/database" Icon="fa-solid fa-clipboard-list">Database</MudNavLink>
<MudSpacer/>
<MudDivider Class="my-2"/>
<MudNavLink Href="/settings" Icon="fa-solid fa-gear">Settings</MudNavLink>
<MudDivider Class="my-2"/>
</MudNavMenu>
</MudPaper>
</MudDrawer>
</MudHidden>
<MudMainContent>
<MudContainer Class="mt-16 px-8" MaxWidth="MaxWidth.False">
<MudGrid>
<MudItem xs="12" sm="6" md="4">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
<MudItem xs="12" sm="6" md="4">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
<MudItem xs="12" sm="12" md="4">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
<MudItem xs="12" sm="6">
<MudGrid>
<MudItem xs="12">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
<MudItem xs="12">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
</MudGrid>
</MudItem>
<MudItem xs="12" sm="6">
<MudPaper Elevation="2" Class="pa-4" Style="height: 100%"></MudPaper>
</MudItem>
<MudItem xs="12" sm="6" md="4">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
<MudItem xs="12" sm="6" md="4">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
<MudItem xs="12" sm="12" md="4">
<MudPaper Elevation="2" Class="pa-4" Style="height: 200px;"></MudPaper>
</MudItem>
</MudGrid>
</MudContainer>
</MudMainContent>
</MudLayout>
@code {
bool _drawerOpen = true;
void DrawerToggle()
{
_drawerOpen = !_drawerOpen;
}
}
-20
View File
@@ -1,20 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk.BlazorWebAssembly">
<PropertyGroup>
<TargetFramework>net8.0</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly" Version="8.0.14"/>
<PackageReference Include="Microsoft.AspNetCore.Components.WebAssembly.DevServer" Version="8.0.14" PrivateAssets="all"/>
<PackageReference Include="MudBlazor" Version="6.0.14"/>
<PackageReference Include="MudBlazor.ThemeManager" Version="1.0.7"/>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Components\Components.csproj"/>
</ItemGroup>
</Project>
-14
View File
@@ -1,14 +0,0 @@
using Microsoft.AspNetCore.Components.Web;
using Microsoft.AspNetCore.Components.WebAssembly.Hosting;
using MudBlazor.Services;
using Playground;
var builder = WebAssemblyHostBuilder.CreateDefault(args);
builder.RootComponents.Add<App>("#app");
builder.RootComponents.Add<HeadOutlet>("head::after");
builder.Services.AddScoped(sp => new HttpClient { BaseAddress = new Uri(builder.HostEnvironment.BaseAddress) });
builder.Services.AddMudServices();
await builder.Build().RunAsync();
-40
View File
@@ -1,40 +0,0 @@
{
"iisSettings": {
"windowsAuthentication": false,
"anonymousAuthentication": true,
"iisExpress": {
"applicationUrl": "http://localhost:60580",
"sslPort": 44344
}
},
"profiles": {
"http": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "http://localhost:5158",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"https": {
"commandName": "Project",
"dotnetRunMessages": true,
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"applicationUrl": "https://localhost:7253;http://localhost:5158",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
},
"IIS Express": {
"commandName": "IISExpress",
"launchBrowser": true,
"inspectUri": "{wsProtocol}://{url.hostname}:{url.port}/_framework/debug/ws-proxy?browser={browserInspectUri}",
"environmentVariables": {
"ASPNETCORE_ENVIRONMENT": "Development"
}
}
}
}
-24
View File
@@ -1,24 +0,0 @@
@inherits LayoutComponentBase
@Body
<MudThemeProvider @ref="@_mudThemeProvider" @bind-IsDarkMode="@_isDarkMode"/>
<MudDialogProvider/>
<MudSnackbarProvider/>
@code {
private bool _isDarkMode;
private MudThemeProvider _mudThemeProvider;
protected override async Task OnAfterRenderAsync(bool firstRender)
{
if (firstRender)
{
_isDarkMode = await _mudThemeProvider.GetSystemPreference();
StateHasChanged();
}
}
}
-18
View File
@@ -1,18 +0,0 @@
@using System.Net.Http
@using System.Net.Http.Json
@using Microsoft.AspNetCore.Components.Forms
@using Microsoft.AspNetCore.Components.Routing
@using Microsoft.AspNetCore.Components.Web
@using Microsoft.AspNetCore.Components.Web.Virtualization
@using Microsoft.AspNetCore.Components.WebAssembly.Http
@using Microsoft.JSInterop
@using Playground
@using Playground.Shared
@using Components
@using Components.Display
@using Components.Navigation
@using Components.Feedback
@using Components.Form
@using Components.Inputs
@using Playground.Shared;
@using MudBlazor;
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@import url('open-iconic/font/css/open-iconic-bootstrap.min.css');
html, body {
font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif;
}
h1:focus {
outline: none;
}
a, .btn-link {
color: #0071c1;
}
.btn-primary {
color: #fff;
background-color: #1b6ec2;
border-color: #1861ac;
}
.content {
padding-top: 1.1rem;
}
.valid.modified:not([type=checkbox]) {
outline: 1px solid #26b050;
}
.invalid {
outline: 1px solid red;
}
.validation-message {
color: red;
}
#blazor-error-ui {
background: lightyellow;
bottom: 0;
box-shadow: 0 -1px 2px rgba(0, 0, 0, 0.2);
display: none;
left: 0;
padding: 0.6rem 1.25rem 0.7rem 1.25rem;
position: fixed;
width: 100%;
z-index: 1000;
}
#blazor-error-ui .dismiss {
cursor: pointer;
position: absolute;
right: 0.75rem;
top: 0.5rem;
}
.blazor-error-boundary {
background: url(data:image/svg+xml;base64,PHN2ZyB3aWR0aD0iNTYiIGhlaWdodD0iNDkiIHhtbG5zPSJodHRwOi8vd3d3LnczLm9yZy8yMDAwL3N2ZyIgeG1sbnM6eGxpbms9Imh0dHA6Ly93d3cudzMub3JnLzE5OTkveGxpbmsiIG92ZXJmbG93PSJoaWRkZW4iPjxkZWZzPjxjbGlwUGF0aCBpZD0iY2xpcDAiPjxyZWN0IHg9IjIzNSIgeT0iNTEiIHdpZHRoPSI1NiIgaGVpZ2h0PSI0OSIvPjwvY2xpcFBhdGg+PC9kZWZzPjxnIGNsaXAtcGF0aD0idXJsKCNjbGlwMCkiIHRyYW5zZm9ybT0idHJhbnNsYXRlKC0yMzUgLTUxKSI+PHBhdGggZD0iTTI2My41MDYgNTFDMjY0LjcxNyA1MSAyNjUuODEzIDUxLjQ4MzcgMjY2LjYwNiA1Mi4yNjU4TDI2Ny4wNTIgNTIuNzk4NyAyNjcuNTM5IDUzLjYyODMgMjkwLjE4NSA5Mi4xODMxIDI5MC41NDUgOTIuNzk1IDI5MC42NTYgOTIuOTk2QzI5MC44NzcgOTMuNTEzIDI5MSA5NC4wODE1IDI5MSA5NC42NzgyIDI5MSA5Ny4wNjUxIDI4OS4wMzggOTkgMjg2LjYxNyA5OUwyNDAuMzgzIDk5QzIzNy45NjMgOTkgMjM2IDk3LjA2NTEgMjM2IDk0LjY3ODIgMjM2IDk0LjM3OTkgMjM2LjAzMSA5NC4wODg2IDIzNi4wODkgOTMuODA3MkwyMzYuMzM4IDkzLjAxNjIgMjM2Ljg1OCA5Mi4xMzE0IDI1OS40NzMgNTMuNjI5NCAyNTkuOTYxIDUyLjc5ODUgMjYwLjQwNyA1Mi4yNjU4QzI2MS4yIDUxLjQ4MzcgMjYyLjI5NiA1MSAyNjMuNTA2IDUxWk0yNjMuNTg2IDY2LjAxODNDMjYwLjczNyA2Ni4wMTgzIDI1OS4zMTMgNjcuMTI0NSAyNTkuMzEzIDY5LjMzNyAyNTkuMzEzIDY5LjYxMDIgMjU5LjMzMiA2OS44NjA4IDI1OS4zNzEgNzAuMDg4N0wyNjEuNzk1IDg0LjAxNjEgMjY1LjM4IDg0LjAxNjEgMjY3LjgyMSA2OS43NDc1QzI2Ny44NiA2OS43MzA5IDI2Ny44NzkgNjkuNTg3NyAyNjcuODc5IDY5LjMxNzkgMjY3Ljg3OSA2Ny4xMTgyIDI2Ni40NDggNjYuMDE4MyAyNjMuNTg2IDY2LjAxODNaTTI2My41NzYgODYuMDU0N0MyNjEuMDQ5IDg2LjA1NDcgMjU5Ljc4NiA4Ny4zMDA1IDI1OS43ODYgODkuNzkyMSAyNTkuNzg2IDkyLjI4MzcgMjYxLjA0OSA5My41Mjk1IDI2My41NzYgOTMuNTI5NSAyNjYuMTE2IDkzLjUyOTUgMjY3LjM4NyA5Mi4yODM3IDI2Ny4zODcgODkuNzkyMSAyNjcuMzg3IDg3LjMwMDUgMjY2LjExNiA4Ni4wNTQ3IDI2My41NzYgODYuMDU0N1oiIGZpbGw9IiNGRkU1MDAiIGZpbGwtcnVsZT0iZXZlbm9kZCIvPjwvZz48L3N2Zz4=) no-repeat 1rem/1.8rem, #b32121;
padding: 1rem 1rem 1rem 3.7rem;
color: white;
}
.blazor-error-boundary::after {
content: "An error has occurred."
}
.loading-progress {
position: relative;
display: block;
width: 8rem;
height: 8rem;
margin: 20vh auto 1rem auto;
}
.loading-progress circle {
fill: none;
stroke: #e0e0e0;
stroke-width: 0.6rem;
transform-origin: 50% 50%;
transform: rotate(-90deg);
}
.loading-progress circle:last-child {
stroke: #1b6ec2;
stroke-dasharray: calc(3.141 * var(--blazor-load-percentage, 0%) * 0.8), 500%;
transition: stroke-dasharray 0.05s ease-in-out;
}
.loading-progress-text {
position: absolute;
text-align: center;
font-weight: bold;
inset: calc(20vh + 3.25rem) 0 auto 0.2rem;
}
.loading-progress-text:after {
content: var(--blazor-load-percentage-text, "Loading");
}
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@@ -1,86 +0,0 @@
SIL OPEN FONT LICENSE Version 1.1
Copyright (c) 2014 Waybury
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
@@ -1,21 +0,0 @@
The MIT License (MIT)
Copyright (c) 2014 Waybury
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
@@ -1,111 +0,0 @@
[Open Iconic v1.1.1](http://useiconic.com/open)
===========
### Open Iconic is the open source sibling of [Iconic](http://useiconic.com). It is a hyper-legible collection of 223 icons with a tiny footprint&mdash;ready to use with Bootstrap and Foundation. [View the collection](http://useiconic.com/open#icons)
## What's in Open Iconic?
* 223 icons designed to be legible down to 8 pixels
* Super-light SVG files - 61.8 for the entire set
* SVG sprite&mdash;the modern replacement for icon fonts
* Webfont (EOT, OTF, SVG, TTF, WOFF), PNG and WebP formats
* Webfont stylesheets (including versions for Bootstrap and Foundation) in CSS, LESS, SCSS and Stylus formats
* PNG and WebP raster images in 8px, 16px, 24px, 32px, 48px and 64px.
## Getting Started
#### For code samples and everything else you need to get started with Open Iconic, check out our [Icons](http://useiconic.com/open#icons) and [Reference](http://useiconic.com/open#reference) sections.
### General Usage
#### Using Open Iconic's SVGs
We like SVGs and we think they're the way to display icons on the web. Since Open Iconic are just basic SVGs, we suggest
you display them like you would any other image (don't forget the `alt` attribute).
```
<img src="/open-iconic/svg/icon-name.svg" alt="icon name">
```
#### Using Open Iconic's SVG Sprite
Open Iconic also comes in a SVG sprite which allows you to display all the icons in the set with a single request. It's
like an icon font, without being a hack.
Adding an icon from an SVG sprite is a little different than what you're used to, but it's still a piece of cake. *Tip:
To make your icons easily style able, we suggest adding a general class to the* `<svg>` *tag and a unique class name for
each different icon in the* `<use>` *tag.*
```
<svg class="icon">
<use xlink:href="open-iconic.svg#account-login" class="icon-account-login"></use>
</svg>
```
Sizing icons only needs basic CSS. All the icons are in a square format, so just set the `<svg>` tag with equal width
and height dimensions.
```
.icon {
width: 16px;
height: 16px;
}
```
Coloring icons is even easier. All you need to do is set the `fill` rule on the `<use>` tag.
```
.icon-account-login {
fill: #f00;
}
```
To learn more about SVG Sprites, read [Chris Coyier's guide](http://css-tricks.com/svg-sprites-use-better-icon-fonts/).
#### Using Open Iconic's Icon Font...
##### …with Bootstrap
You can find our Bootstrap stylesheets in `font/css/open-iconic-bootstrap.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic-bootstrap.css" rel="stylesheet">
```
```
<span class="oi oi-icon-name" title="icon name" aria-hidden="true"></span>
```
##### …with Foundation
You can find our Foundation stylesheets in `font/css/open-iconic-foundation.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic-foundation.css" rel="stylesheet">
```
```
<span class="fi-icon-name" title="icon name" aria-hidden="true"></span>
```
##### …on its own
You can find our default stylesheets in `font/css/open-iconic.{css, less, scss, styl}`
```
<link href="/open-iconic/font/css/open-iconic.css" rel="stylesheet">
```
```
<span class="oi" data-glyph="icon-name" title="icon name" aria-hidden="true"></span>
```
## License
### Icons
All code (including SVG markup) is under the [MIT License](http://opensource.org/licenses/MIT).
### Fonts
All fonts are under the [SIL Licensed](http://scripts.sil.org/cms/scripts/page.php?item_id=OFL_web).
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@@ -1,544 +0,0 @@
<?xml version="1.0" standalone="no"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd" >
<!--
2014-7-1: Created.
-->
<svg xmlns="http://www.w3.org/2000/svg">
<metadata>
Created by FontForge 20120731 at Tue Jul 1 20:39:22 2014
By P.J. Onori
Created by P.J. Onori with FontForge 2.0 (http://fontforge.sf.net)
</metadata>
<defs>
<font id="open-iconic" horiz-adv-x="800">
<font-face
font-family="Icons"
font-weight="400"
font-stretch="normal"
units-per-em="800"
panose-1="2 0 5 3 0 0 0 0 0 0"
ascent="800"
descent="0"
bbox="-0.5 -101 802 800.126"
underline-thickness="50"
underline-position="-100"
unicode-range="U+E000-E0DE"
/>
<missing-glyph/>
<glyph glyph-name="" unicode="&#xe000;"
d="M300 700h500v-700h-500v100h400v500h-400v100zM400 500l200 -150l-200 -150v100h-400v100h400v100z"/>
<glyph glyph-name="1" unicode="&#xe001;"
d="M300 700h500v-700h-500v100h400v500h-400v100zM200 500v-100h400v-100h-400v-100l-200 150z"/>
<glyph glyph-name="2" unicode="&#xe002;"
d="M350 700c193 0 350 -157 350 -350v-50h100l-200 -200l-200 200h100v50c0 138 -112 250 -250 250s-250 -112 -250 -250c0 193 157 350 350 350z"/>
<glyph glyph-name="3" unicode="&#xe003;"
d="M450 700c193 0 350 -157 350 -350c0 138 -112 250 -250 250s-250 -112 -250 -250v-50h100l-200 -200l-200 200h100v50c0 193 157 350 350 350z"/>
<glyph glyph-name="4" unicode="&#xe004;"
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<glyph glyph-name="7" unicode="&#xe007;"
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Font Awesome Pro License
------------------------
Font Awesome Pro is commercial software that requires a paid license. Full
Font Awesome Pro license: https://fontawesome.com/license.
# Commercial License
The Font Awesome Pro commercial license allows you to pay for FA Pro once, own
it, and use it just about everywhere you'd like.
# Attribution
Attribution is not required by the Font Awesome Pro commercial license.
# Brand Icons
All brand icons are trademarks of their respective owners. The use of these
trademarks does not indicate endorsement of the trademark holder by Font
Awesome, nor vice versa. **Please do not use brand logos for any purpose except
to represent the company, product, or service to which they refer.**
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