Construct data
This commit is contained in:
Vendored
+2
-1
@@ -35,6 +35,7 @@
|
||||
"higherInfluenceYield": "checkbox",
|
||||
"higherCreditYield": "checkbox",
|
||||
"unitHealthAndShields": "number",
|
||||
"unitHealthAndShieldRegen": "number"
|
||||
"unitHealthAndShieldRegen": "number",
|
||||
"availableOn": "multitext"
|
||||
}
|
||||
}
|
||||
@@ -14,7 +14,7 @@ After, you might start to notice the [[Arsenal]], which has [[Faction Power Item
|
||||
|
||||
# General Items
|
||||
|
||||
You get these by farming missions in systems marked as a higher chance to find valuable items.
|
||||
You get these at planets with shops. Ignore "higher chance to find items" on planets. This is old text that refers to pack when items were grinded by doing co-op missions.
|
||||
|
||||
# Planetary Mastery Items
|
||||
|
||||
@@ -24,8 +24,8 @@ You can farm for credits at systems marked as a higher chance to find credits.
|
||||
|
||||
# Faction Power Items
|
||||
|
||||
I think I randomly got one when logging in, as a part of the Pirates event conclusion, or as a reward in the Xol relic event.
|
||||
I think I got one when logging in, I believe as a part of the Pirates event conclusion, and another Xol themed one a reward in the Xol relic event.
|
||||
|
||||
So I am guessing these items can be event rewards, but besides that, I imagine they can found via the higher chance method, or the shop method.
|
||||
So I am guessing these items are event rewards, and I imagine they can found via the higher chance method, or the shop method if not picked up by playing during the event.
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
category: GalacticWarCurrency
|
||||
---
|
||||
Used for moving your space ship. Costs increase when moving in enemy territory.
|
||||
|
||||
Max 100 Flux, you get 20 per day. Doesn't seem like a resource you need to worry about.
|
||||
|
||||
Moving within your territory costs seems to cost 1 to 2 Flux per node is distance. 10 Flux when moving in enemy territory, with planets with the red line connections.
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
category: PlanetConstruct
|
||||
availableOn:
|
||||
- "[[Homeworld System]]"
|
||||
- "[[Core System]]"
|
||||
Effect: Opens a shop on the planet for purchasing items.
|
||||
---
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
category: PlanetConstruct
|
||||
availableOn:
|
||||
- "[[Homeworld System]]"
|
||||
- "[[Core System]]"
|
||||
- "[[Side System]]"
|
||||
Effect: Adds more Influence on wins in the system.
|
||||
---
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
category: PlanetConstruct
|
||||
availableOn:
|
||||
- "[[Homeworld System]]"
|
||||
- "[[Core System]]"
|
||||
Effect: Enemy has less occupational gains on this system.
|
||||
---
|
||||
@@ -0,0 +1,8 @@
|
||||
---
|
||||
category: PlanetConstruct
|
||||
availableOn:
|
||||
- "[[Homeworld System]]"
|
||||
- "[[Core System]]"
|
||||
- "[[Side System]]"
|
||||
Effect: Adds increased chance for additional allow on wins in the system.
|
||||
---
|
||||
@@ -0,0 +1,7 @@
|
||||
---
|
||||
category: PlanetConstruct
|
||||
availableOn:
|
||||
- "[[Homeworld System]]"
|
||||
- "[[Core System]]"
|
||||
Effect: Adds increased credits for on wins in the system.
|
||||
---
|
||||
@@ -0,0 +1,4 @@
|
||||
---
|
||||
category: SystemType
|
||||
---
|
||||
Systems towards the center of the galactic map.
|
||||
@@ -0,0 +1,4 @@
|
||||
---
|
||||
category: SystemType
|
||||
---
|
||||
Systems near your starting area.
|
||||
@@ -0,0 +1,5 @@
|
||||
---
|
||||
category: SystemType
|
||||
---
|
||||
Systems towards the sides of the galactic map.
|
||||
Has less building options then [[Homeworld System]]s and [[Core System]]s.
|
||||
@@ -5,4 +5,4 @@ category: Tag
|
||||
|
||||
Heroes, builders, and harvesters have this tag. Causes them to revive after a certain period of time.
|
||||
|
||||
60 seconds for Harvesters. meaning killing one will deny at least 60 [[Flux]].
|
||||
60 seconds for Harvesters. meaning killing one will deny at least 60 [[Rule/Flux]].
|
||||
Reference in New Issue
Block a user