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ZeroSpace/zs.docs/SystemMastery/Unit Energy and Regeneration (not heroes).md
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2026-10-01 14:41:41 -04:00

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---
category: SystemMastery
level_1: +5% unit max energy and regeneration
level_2: -3% unit ability cooldown
level_3: +5% unit max energy and regeneration
level_4: -3% unit ability cooldown
level_5: +10% unit max energy and regeneration, -5% unit ability cooldown
availableSystems:
- "[[Eden's Heart]]"
- "[[Crystallic Genesis]]"
- "[[Pleiades Cluster]]"
- "[[Ivory Fields]]"
- "[[Heigen Stream]]"
- "[[Gamma Swarm]]"
- "[[Helios Crossing]]"
- "[[Epsilon Arc]]"
- "[[Orion's Gate]]"
maxUnitEnergyAndRegen: "0.20"
unitAbilityCooldown: "-0.11"
---
I don't feel like there are good enough abilities that I would want to use this. I am sure this will rapidly change as more units get added to the roster. Perhaps that caster unit with [[Galavax]] is good.
Some of the hotkeys on mercs are kind of bad, which is understandable given the sheer amount of variety. Perhaps I am also downplaying some of them, and tweaking the hotkeys will make them more friendly.
I would ignore this for now, unless there is a very powerful caster unit added to the game. Like anything with summons via energy spending and cooldowns.