Add Governor Data documentation with schema and raw data table, detailing unique effects of governors.
This commit is contained in:
Vendored
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{
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@@ -60,17 +60,17 @@
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"type": "leaf",
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"state": {
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"state": {
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"type": "markdown",
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"type": "markdown",
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"state": {
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"state": {
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"file": "Province Improvement Data.md",
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"file": "Governor Data.md",
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"mode": "source",
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"mode": "source",
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"source": false
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"source": false
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},
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},
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"icon": "lucide-file",
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"icon": "lucide-file",
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"title": "Province Improvement Data"
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"title": "Governor Data"
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}
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}
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},
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},
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{
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{
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@@ -79,21 +79,21 @@
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"state": {
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"state": {
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"type": "markdown",
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"type": "markdown",
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"state": {
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"state": {
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"file": "Document Raw Data and Turn it into Class Data.md",
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"file": "agent.md.md",
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"mode": "source",
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"mode": "source",
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"source": false
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"source": false
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},
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},
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"icon": "lucide-file",
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"icon": "lucide-file",
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"title": "Document Raw Data and Turn it into Class Data"
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"title": "agent.md"
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}
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}
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}
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}
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],
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],
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"currentTab": 4
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"currentTab": 3
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"id": "0d0bf6ef8ed6d192",
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"type": "tabs",
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"type": "tabs",
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"children": [
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"id": "f194521fa12ddca8",
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@@ -299,11 +299,13 @@
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"bases:Create new base": false
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"bases:Create new base": false
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}
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}
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},
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},
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"active": "1c5c0981268a9a26",
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"active": "da338990aba2f814",
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"lastOpenFiles": [
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"lastOpenFiles": [
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"Province Improvement Data.md",
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"Province Improvement Data.md",
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"Document Raw Data and Turn it into Class Data.md",
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"Governor Data.md",
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"Collect Data.md",
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"Collect Data.md",
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"agent.md.md",
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"Document Raw Data and Turn it into Class Data.md",
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"_Tasks Kanban.base",
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"_Tasks Kanban.base",
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"_Plan.canvas",
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"_Plan.canvas",
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"Overview.md",
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"Overview.md",
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@@ -314,7 +316,6 @@
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"Desktop App.md",
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"Desktop App.md",
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"Server App.md",
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"Server App.md",
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"Client App.md",
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"Client App.md",
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"agent.md.md",
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"Resource Node Data.md",
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"Resource Node Data.md",
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"Load Game Data Into Build Calculator.md",
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"Load Game Data Into Build Calculator.md",
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"Province.md",
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"Province.md",
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@@ -327,7 +328,6 @@
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"@raw-data.md",
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"@raw-data.md",
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"Equipment Calculator.md",
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"Equipment Calculator.md",
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"Learning Pages.md",
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"Learning Pages.md",
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"Home Page.md",
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"Home Page.md"
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"Plan Basic Pages.md"
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]
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]
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}
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}
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@@ -8,6 +8,7 @@ status: Working On
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- [[Resource Node Data]]
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- [[Resource Node Data]]
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- [[Magic Material Data]]
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- [[Magic Material Data]]
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- [[Governor Data]]
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- Building Data
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- Building Data
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@@ -0,0 +1,206 @@
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---
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type: Data
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---
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Category of leader effect when it's connected to a city. Provides a passive boost to the city.
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---
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# Schema
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## String
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- Name (required): The name from the governance column.
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---
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# Raw Data
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<table class="mildtable sortable jquery-tablesorter" style="width:100%; max-width:1800px">
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<thead><tr>
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<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Governance</th>
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<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 1</th>
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<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 2</th>
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<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 3</th>
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<th class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Renown Level 4
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</th></tr></thead><tbody>
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<tr>
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<td><a href="/File:Governor_agricultural.png" class="image"><img alt="Governor agricultural.png" src="/thumb.php?f=Governor_agricultural.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Agricultural Governor
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</td>
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farms grant +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food.
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</td>
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<td><a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farms grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
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</td>
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<td>+1 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold/<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population.
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</td>
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<td>-30% <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food required to grow <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population.
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</td></tr>
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<tr>
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<td><a href="/File:Governor_arcane.png" class="image"><img alt="Governor arcane.png" src="/thumb.php?f=Governor_arcane.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Arcane Governor
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</td>
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<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Conduits grant +5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana.
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</td>
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<td><a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Conduits grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
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</td>
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<td>+2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population.
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</td>
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<td>+10% <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana income.
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</td></tr>
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<tr>
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<td><a href="/File:Governor_fortifying.png" class="image"><img alt="Governor fortifying.png" src="/thumb.php?f=Governor_fortifying.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Fortifying Governor
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</td>
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<td>Defensive structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold and <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Production.
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</td>
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<td>Defensive structures grant +10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
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</td>
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<td>Defensive structures grant +10 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft.
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</td>
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<td>No income penalties from being besieged or having pillaged provinces.
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</td></tr>
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<tr>
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<td><a href="/File:Governor_industrious.png" class="image"><img alt="Governor industrious.png" src="/thumb.php?f=Governor_industrious.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Industrious Governor
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</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarries grant +5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Production.
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</td>
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<td><a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarries grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
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</td>
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<td>City structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
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</td>
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<td>City structures grant +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
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</td></tr>
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<tr>
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<td><a href="/File:Governor_nautical.png" class="image"><img alt="Governor nautical.png" src="/thumb.php?f=Governor_nautical.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Nautical Governor
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</td>
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<td>Coast or Water provinces grant +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food.
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</td>
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<td>Provinces in the domain take 2 <img alt="turn" src="/thumb.php?f=TML_Time.png&width=24" decoding="async" loading="lazy" title="turn" width="24" height="24" data-file-width="64" data-file-height="64"> Turns longer to pillage.
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</td>
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<td>Coast or Underground Lake provinces grant +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana.
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</td>
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<td>Coast or Underground Lake provinces grant +3 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
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</td></tr>
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<tr>
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<td><a href="/File:Governor_prospecting.png" class="image"><img alt="Governor prospecting.png" src="/thumb.php?f=Governor_prospecting.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Prospecting Governor
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</td>
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<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mines grant +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
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</td>
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<td><a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mines grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
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</td>
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<td>+2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population.
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</td>
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<td>+10% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold income.
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</td></tr>
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<tr>
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<td><a href="/File:Governor_recruiting.png" class="image"><img alt="Governor recruiting.png" src="/thumb.php?f=Governor_recruiting.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Recruiting Governor
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</td>
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<td>+30 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft.
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</td>
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<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
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</td>
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<td>Tier 1 and 2 units are recruited at +1 Rank.
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</td>
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<td>Tier 3, 4, and 5 units are recruited at +1 Rank.
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</td></tr>
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<tr>
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<td><a href="/File:Governor_scholarly.png" class="image"><img alt="Governor scholarly.png" src="/thumb.php?f=Governor_scholarly.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Scholarly Governor
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</td>
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||||||
|
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Research Posts grant +5 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge.
|
||||||
|
</td>
|
||||||
|
<td><a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Research Posts grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
|
||||||
|
</td>
|
||||||
|
<td>+2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population.
|
||||||
|
</td>
|
||||||
|
<td>+10% <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge income.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_specialist.png" class="image"><img alt="Governor specialist.png" src="/thumb.php?f=Governor_specialist.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Specialist Governor
|
||||||
|
</td>
|
||||||
|
<td>Special province improvements cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold and <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Production.
|
||||||
|
</td>
|
||||||
|
<td>Special province improvements grant +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
|
||||||
|
</td>
|
||||||
|
<td>Special province improvements grant +10 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge.
|
||||||
|
</td>
|
||||||
|
<td>Special province improvements grant +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold and <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_trollkin.png" class="image"><img alt="Governor trollkin.png" src="/thumb.php?f=Governor_trollkin.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Trollkin Governor
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester grants +2 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester grants +2 <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft.<br>May recruit Butcher Ogres and Brewer Ogres.
|
||||||
|
</td>
|
||||||
|
<td>Each province with rivers grant 2 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food income.<br>May recruit River Trolls.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Forester" title="Forester"><img alt="Province improvement forester.png" src="/thumb.php?f=Province_improvement_forester.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Forester grants +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana.<br>May recruit Swamp Trolls.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Champion Governor
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Farm" title="Farm"><img alt="Province improvement farm.png" src="/thumb.php?f=Province_improvement_farm.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Farm grants +5 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food.
|
||||||
|
</td>
|
||||||
|
<td>-20% <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food required to grow <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population.
|
||||||
|
</td>
|
||||||
|
<td>+1 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold/<a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge per <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population.
|
||||||
|
</td>
|
||||||
|
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold and <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft to recruit.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Wizard Governor
|
||||||
|
</td>
|
||||||
|
<td>Each Special Province Improvement grants +5 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> World Map Casting Points.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Conduit" title="Conduit"><img alt="Province improvement conduit.png" src="/thumb.php?f=Province_improvement_conduit.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Conduit or <a href="/Research_post" title="Research post"><img alt="Province improvement research post.png" src="/thumb.php?f=Province_improvement_research_post.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Research Post grants +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> City Stability.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> World Map Casting Points.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population grants +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> World Map Casting Points.
|
||||||
|
</td>
|
||||||
|
<td>+10% more <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana income.<br>+5 <a href="/Combat_casting_points" title="Combat casting points"><img alt="Casting points combat.png" src="/thumb.php?f=Casting_points_combat.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Combat Casting Points.<br>+5 <a href="/World_casting_points" title="World casting points"><img alt="Casting points world map.png" src="/thumb.php?f=Casting_points_world_map.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> World Map Casting Points.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Dragon Governor
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mine grants +5 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mine grants +5 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> stability City Stability.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population grants +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
|
||||||
|
</td>
|
||||||
|
<td>+10% more <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold income.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Eldritch Governor
|
||||||
|
</td>
|
||||||
|
<td>Each Special Province Improvement costs -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold and -20% <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Production to build.
|
||||||
|
</td>
|
||||||
|
<td>Each Special Province Improvement grants +10 <a href="/City_stability" title="City stability"><img alt="Morale.png" src="/thumb.php?f=Morale.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> stability City Stability.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population grants +2 <a href="/Mana" title="Mana"><img alt="Resource mana.png" src="/thumb.php?f=Resource_mana.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mana.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population grants +2 <a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Giant King Governor
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry grants +5 <a href="/Production" title="Production"><img alt="Resource structure production.png" src="/thumb.php?f=Resource_structure_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Production.
|
||||||
|
</td>
|
||||||
|
<td>City Structures cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Quarry" title="Quarry"><img alt="Province improvement quarry.png" src="/thumb.php?f=Province_improvement_quarry.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Quarry grants +1 <a href="/Binding_fragments" title="Binding fragments"><img alt="Resource binding fragments.png" src="/thumb.php?f=Resource_binding_fragments.png&width=24" decoding="async" loading="lazy" width="24" height="26" data-file-width="56" data-file-height="61"></a> Binding Fragments.
|
||||||
|
</td>
|
||||||
|
<td>City Structures grant +2 <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold in addition to their normal effects.<br>Enable drafting of Frost/Fire/Storm/Rock Giant units.
|
||||||
|
</td></tr>
|
||||||
|
<tr>
|
||||||
|
<td><a href="/File:Governor_ascended.png" class="image"><img alt="Governor ascended.png" src="/thumb.php?f=Governor_ascended.png&width=48" decoding="async" loading="lazy" width="48" height="48" data-file-width="64" data-file-height="64"></a> Elder Vampire Governor
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population grants +1 <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food/<a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft/<a href="/Knowledge" title="Knowledge"><img alt="Resource knowledge.png" src="/thumb.php?f=Resource_knowledge.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Knowledge.
|
||||||
|
</td>
|
||||||
|
<td>Acquiring new <a href="/Population" title="Population"><img alt="Population.png" src="/thumb.php?f=Population.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Population and <a href="/Thralls" title="Thralls"><img alt="Thralls.png" src="/thumb.php?f=Thralls.png&width=24" decoding="async" loading="lazy" width="24" height="30" data-file-width="52" data-file-height="66"></a> Thralls requires -20% less <a href="/Food" title="Food"><img alt="Resource food.png" src="/thumb.php?f=Resource_food.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Food.
|
||||||
|
</td>
|
||||||
|
<td>Each <a href="/Mine" title="Mine"><img alt="Province improvement mine.png" src="/thumb.php?f=Province_improvement_mine.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Mine grants +2 <a href="/Imperium" title="Imperium"><img alt="Resource imperium.png" src="/thumb.php?f=Resource_imperium.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Imperium.
|
||||||
|
</td>
|
||||||
|
<td>Units cost -20% <a href="/Gold" title="Gold"><img alt="Resource gold.png" src="/thumb.php?f=Resource_gold.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Gold, <a href="/Draft" title="Draft"><img alt="Resource unit production.png" src="/thumb.php?f=Resource_unit_production.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Draft and <a href="/Souls" title="Souls"><img alt="Resource souls.png" src="/thumb.php?f=Resource_souls.png&width=24" decoding="async" loading="lazy" width="24" height="24" data-file-width="64" data-file-height="64"></a> Souls to recruit.
|
||||||
|
</td></tr></tbody><tfoot></tfoot></table>
|
||||||
Reference in New Issue
Block a user