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ChronoCCG/chrono.docs/Decks/Big Energy.md
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category, cards, divers, isVisible, keycards, description
category cards divers isVisible keycards description
Deck
Brilliant Martyr
Kinetic Absorber
Hidden Locus
Suncursed Conduit
Swashbuckling Diehard
Debris Collector
Paradox Flow
Starfueled Medics
Lumbering Starseeker
Novathermal Mining
Radiant Channeling
Supernova
Gunnery Captain
Lightsteel Colossus
Devourer Spawn
Army of the Sun
Peaceful Synthesizer
Limit Breaker
true
Kinetic Absorber
Hidden Locus
Debris Collector
Lumbering Starseeker
The idea of this deck is just go heavy on stat efficient cards. Like 2 for a 2/3 Kinetic Absorber or 5 for a 5/6 Lumbering Starseeker. Debris Collector is also quite insane, and will Immortalize into a Living Comet 10/10 with Overpower pretty reliably, but it's also your only stat Mute target, so might be a bit trash if that's popular in the meta. You got Devourer Spawn to help push for lethal. It's going to have a bunch of keywords on it given how popular timelines are in the meta. You need to Overflow your mana once in awhile or some of your Supernova removal will be useless. Be pass heavy. Your going to win on very low health if you win. Such is life. No card draw, so Army of the Sun is your hope if things go long. At the worst, it's a spell that summons a big unit right away if it goes off. Starfueled Medics and Swashbuckling Diehard are just there to take up space and be mid range drops. And technically they can be win conditions I suppose. Attack aggressively with Brilliant Martyr. You really want Star Siphon to ramp. As divers, Peaceful Synthesizer is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient then that. And Limit Breaker is an early game growing threat that will demand an answer from the enemy.