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ChronoCCG/chrono.docs/Decks/Big Energy.md
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category: Deck
cards:
- "[[Brilliant Martyr]]"
- "[[Kinetic Absorber]]"
- "[[Hidden Locus]]"
- "[[Suncursed Conduit]]"
- "[[Swashbuckling Diehard]]"
- "[[Debris Collector]]"
- "[[Paradox Flow]]"
- "[[Starfueled Medics]]"
- "[[Lumbering Starseeker]]"
- "[[Novathermal Mining]]"
- "[[Radiant Channeling]]"
- "[[Supernova]]"
- "[[Gunnery Captain]]"
- "[[Lightsteel Colossus]]"
- "[[Devourer Spawn]]"
- "[[Army of the Sun]]"
divers:
- "[[Peaceful Synthesizer]]"
- "[[Limit Breaker]]"
isVisible: true
keycards:
- "[[Kinetic Absorber]]"
- "[[Hidden Locus]]"
- "[[Debris Collector]]"
- "[[Lumbering Starseeker]]"
description: |-
The idea of this deck is just go heavy on stat efficient cards. Like 2 for a 2/3 [[Kinetic Absorber]] or 5 for a 5/6 [[Lumbering Starseeker]]. [[Debris Collector]] is also quite insane, and will Immortalize into a [[Living Comet]] 10/10 with [[Overpower]] pretty reliably, but it's also your only stat [[Mute]] target, so might be a bit trash if that's popular in the meta.
You got [[Devourer Spawn]] to help push for lethal. It's going to have a bunch of keywords on it given how popular timelines are in the meta.
You need to Overflow your mana once in awhile or some of your [[Supernova]] removal will be useless. Be pass heavy.
Your going to win on very low health if you win. Such is life.
No card draw, so [[Army of the Sun]] is your hope if things go long. At the worst, it's a spell that summons a big unit right away if it goes off.
[[Starfueled Medics]] and [[Swashbuckling Diehard]] are just there to take up space and be mid range drops. And technically they can be win conditions I suppose.
Attack aggressively with [[Brilliant Martyr]]. You really want [[Star Siphon]] to ramp.
As divers, [[Peaceful Synthesizer]] is a 1 drop that will quickly turn into a 3/3. Can't get more stat efficient then that. And [[Limit Breaker]] is an early game growing threat that will demand an answer from the enemy.
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